scummvm/engines
Sven Hesse 4d2f4a9f79 - Closed the stub in Draw_v2::printText()
- Added a language field in GameSettings, so that the texts in
  Gob2 work for other languages than EN_GRB as well

svn-id: r22005
2006-04-18 12:39:02 +00:00
..
cine - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain* 2006-04-15 20:36:41 +00:00
gob - Closed the stub in Draw_v2::printText() 2006-04-18 12:39:02 +00:00
kyra Fixes use of textspeed settings if voice+text mode is enabled. (thanks to salty-horse) 2006-04-18 02:08:51 +00:00
lure Made the Lure engine call updateScreen() more often - particularly when using 2006-04-17 23:37:22 +00:00
queen Moved updateScreen() into delay() for smoother mouse cursor movement. This may 2006-04-17 23:55:42 +00:00
saga Fix for bug #1471383: Instead of overloading ConfigManager::set, we now have new setInt and setBool methods (matching getInt/getBool), which avoids strange quirks & bugs caused by (char *) being implicitly cast to int (ouch) 2006-04-16 19:23:14 +00:00
scumm Call updateScreen() from waitForTimer() (instead of usually right before it) 2006-04-17 23:45:48 +00:00
simon Add missing timer adjustment when saving game in FF 2006-04-18 11:51:08 +00:00
sky Fix for bug #1471383: Instead of overloading ConfigManager::set, we now have new setInt and setBool methods (matching getInt/getBool), which avoids strange quirks & bugs caused by (char *) being implicitly cast to int (ouch) 2006-04-16 19:23:14 +00:00
sword1 Call updateScreen() from delay functions for smoother mouse cursor movement. 2006-04-18 00:20:07 +00:00
sword2 Fix for bug #1471383: Instead of overloading ConfigManager::set, we now have new setInt and setBool methods (matching getInt/getBool), which avoids strange quirks & bugs caused by (char *) being implicitly cast to int (ouch) 2006-04-16 19:23:14 +00:00
module.mk Initial version of Cinematique engine evo 1. 2006-02-22 22:40:53 +00:00