scummvm/saga/actionmap.h
Andrew Kurushin 2289ea371b - remove old stuff
- work on "walking" in progress

svn-id: r16298
2004-12-24 20:44:39 +00:00

63 lines
1.5 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Action map module - private header
#ifndef SAGA_ACTIONMAP_H_
#define SAGA_ACTIONMAP_H_
#include "saga/objectmap.h"
namespace Saga {
class ActionMap {
public:
ActionMap(SagaEngine *vm): _vm(vm) {
_stepZoneList = NULL;
_stepZoneListCount = 0;
}
~ActionMap(void) {
freeMem();
}
void load(const byte *resourcePointer, size_t resourceLength);
void freeMem();
int getExitSceneNumber(int index) const;
int hitTest(const Point &testPoint);
int draw(SURFACE *ds, int color);
void cmdInfo();
private:
SagaEngine *_vm;
int _stepZoneListCount;
HitZone **_stepZoneList;
};
} // End of namespace Saga
#endif