scummvm/engines/cruise/detection.cpp
Eugene Sandulenko 4d517ed0e9 Extended advancedDetector with depth parameter.
Now AD can search nested directories. By default it is turned off,
but there is new parameter to ADParameters struct. Usually value
of 2 is good enough for all purposes.

svn-id: r49653
2010-06-14 14:50:23 +00:00

338 lines
7.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "base/plugins.h"
#include "common/savefile.h"
#include "engines/advancedDetector.h"
#include "cruise/cruise.h"
#include "cruise/saveload.h"
namespace Cruise {
struct CRUISEGameDescription {
ADGameDescription desc;
int gameType;
uint32 features;
};
const char *CruiseEngine::getGameId() const {
return _gameDescription->desc.gameid;
}
int CruiseEngine::getGameType() const {
return _gameDescription->gameType;
}
uint32 CruiseEngine::getFeatures() const {
return _gameDescription->features;
}
Common::Language CruiseEngine::getLanguage() const {
return _gameDescription->desc.language;
}
Common::Platform CruiseEngine::getPlatform() const {
return _gameDescription->desc.platform;
}
}
static const PlainGameDescriptor cruiseGames[] = {
{"cruise", "Cinematique evo.2 engine game"},
{"cruise", "Cruise for a Corpse"},
{0, 0}
};
namespace Cruise {
using Common::GUIO_NONE;
static const CRUISEGameDescription gameDescriptions[] = {
{
{
"cruise",
"16 colours",
AD_ENTRY1("D1", "cd29a4cd9162076e9a18495fe56a48f3"),
Common::EN_GRB,
Common::kPlatformPC,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_CRUISE,
0,
},
{
{
"cruise",
"16 colors",
AD_ENTRY1("D1", "41a7a4d426dbd048eb369cfee4bb2717"),
Common::FR_FRA,
Common::kPlatformPC,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_CRUISE,
0,
},
{
{
"cruise",
"256 colors",
AD_ENTRY1("D1", "a90d2b9ead6b4d812cd14268672cf178"),
Common::EN_ANY,
Common::kPlatformPC,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_CRUISE,
0,
},
{
{
"cruise",
"256 colors",
AD_ENTRY1("D1", "e258865807ea31b2d523340e6f0a606b"),
Common::FR_FRA,
Common::kPlatformPC,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_CRUISE,
0,
},
{
{
"cruise",
"16 colors",
AD_ENTRY1("D1", "287d2ec1799e2f881dee23c70be96e81"),
Common::DE_DEU,
Common::kPlatformPC,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_CRUISE,
0,
},
{
{
"cruise",
"256 colors",
AD_ENTRY1("D1", "f2a26522d49983c4ae32bcccbb801b02"),
Common::DE_DEU,
Common::kPlatformPC,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_CRUISE,
0,
},
{
{
"cruise",
0,
AD_ENTRY1("D1", "70f42a21cc257b01d58667853335f4f1"),
Common::DE_DEU,
Common::kPlatformAmiga,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_CRUISE,
0,
},
{ // Amiga English US GOLD edition.
{
"cruise",
0,
AD_ENTRY1("D1", "de084e9d2c6e4b2cc14803bf849eda3e"),
Common::EN_ANY,
Common::kPlatformAmiga,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_CRUISE,
0,
},
{ // AtariST English KixxXL edition.
{
"cruise",
0,
AD_ENTRY1("D1", "be78614d5fa34bdb68bb03a2a6130280"),
Common::EN_ANY,
Common::kPlatformAtariST,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_CRUISE,
0,
},
{
{
"cruise",
"256 colors",
AD_ENTRY1("D1", "e19a4ab2e24a69087e4ea994a5506231"),
Common::IT_ITA,
Common::kPlatformPC,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_CRUISE,
0,
},
{
{
"cruise",
"256 colors",
AD_ENTRY1("D1", "9a302ada55600d96061fda1d63a6ccda"),
Common::ES_ESP,
Common::kPlatformPC,
ADGF_NO_FLAGS,
GUIO_NONE
},
GType_CRUISE,
0,
},
{AD_TABLE_END_MARKER, 0, 0}
};
}
static const ADParams detectionParams = {
// Pointer to ADGameDescription or its superset structure
(const byte *)Cruise::gameDescriptions,
// Size of that superset structure
sizeof(Cruise::CRUISEGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
cruiseGames,
// Structure for autoupgrading obsolete targets
0,
// Name of single gameid (optional)
"cruise",
// List of files for file-based fallback detection (optional)
0,
// Flags
0,
// Additional GUI options (for every game}
Common::GUIO_NOSPEECH | Common::GUIO_NOMIDI,
// Maximum directory depth
1
};
class CruiseMetaEngine : public AdvancedMetaEngine {
public:
CruiseMetaEngine() : AdvancedMetaEngine(detectionParams) {}
virtual const char *getName() const {
return "Cinematique evo 2 engine";
}
virtual const char *getOriginalCopyright() const {
return "Cruise for a Corpse (C) Delphine Software";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual int getMaximumSaveSlot() const { return 99; }
virtual SaveStateList listSaves(const char *target) const;
virtual void removeSaveState(const char *target, int slot) const;
virtual SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
};
bool CruiseMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSupportsLoadingDuringStartup);
}
SaveStateList CruiseMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String pattern("cruise.s??");
filenames = saveFileMan->listSavefiles(pattern);
sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 2 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 2);
if (slotNum >= 0 && slotNum <= 99) {
Common::InSaveFile *in = saveFileMan->openForLoading(*file);
if (in) {
Cruise::CruiseSavegameHeader header;
Cruise::readSavegameHeader(in, header);
saveList.push_back(SaveStateDescriptor(slotNum, header.saveName));
delete header.thumbnail;
delete in;
}
}
}
return saveList;
}
void CruiseMetaEngine::removeSaveState(const char *target, int slot) const {
g_system->getSavefileManager()->removeSavefile(Cruise::CruiseEngine::getSavegameFile(slot));
}
SaveStateDescriptor CruiseMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(
Cruise::CruiseEngine::getSavegameFile(slot));
assert(f);
Cruise::CruiseSavegameHeader header;
Cruise::readSavegameHeader(f, header);
delete f;
// Create the return descriptor
SaveStateDescriptor desc(slot, header.saveName);
desc.setDeletableFlag(true);
desc.setWriteProtectedFlag(false);
desc.setThumbnail(header.thumbnail);
return desc;
}
bool CruiseMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const Cruise::CRUISEGameDescription *gd = (const Cruise::CRUISEGameDescription *)desc;
if (gd) {
*engine = new Cruise::CruiseEngine(syst, gd);
}
return gd != 0;
}
#if PLUGIN_ENABLED_DYNAMIC(CRUISE)
REGISTER_PLUGIN_DYNAMIC(CRUISE, PLUGIN_TYPE_ENGINE, CruiseMetaEngine);
#else
REGISTER_PLUGIN_STATIC(CRUISE, PLUGIN_TYPE_ENGINE, CruiseMetaEngine);
#endif