scummvm/engines/drascula/detection.cpp
Eugene Sandulenko 4d517ed0e9 Extended advancedDetector with depth parameter.
Now AD can search nested directories. By default it is turned off,
but there is new parameter to ADParameters struct. Usually value
of 2 is good enough for all purposes.

svn-id: r49653
2010-06-14 14:50:23 +00:00

300 lines
6.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "common/file.h"
#include "drascula/drascula.h"
namespace Drascula {
struct DrasculaGameDescription {
ADGameDescription desc;
};
uint32 DrasculaEngine::getFeatures() const {
return _gameDescription->desc.flags;
}
Common::Language DrasculaEngine::getLanguage() const {
return _gameDescription->desc.language;
}
void DrasculaEngine::loadArchives() {
const ADGameFileDescription *ag;
if (getFeatures() & GF_PACKED) {
for (ag = _gameDescription->desc.filesDescriptions; ag->fileName; ag++)
_archives.registerArchive(ag->fileName, ag->fileType);
}
_archives.enableFallback(true);
}
}
static const PlainGameDescriptor drasculaGames[] = {
{"drascula", "Drascula: The Vampire Strikes Back"},
{0, 0}
};
namespace Drascula {
using Common::GUIO_NONE;
static const DrasculaGameDescription gameDescriptions[] = {
{
// Drascula English version
{
"drascula",
0,
AD_ENTRY1s("14.ald", "09b2735953edcd43af115c65ae00b10e", 1595),
Common::EN_ANY,
Common::kPlatformPC,
ADGF_NO_FLAGS,
GUIO_NONE
},
},
{
// Drascula English version (original packed files)
{
"drascula",
0,
AD_ENTRY1s("packet.001", "c6a8697396e213a18472542d5f547cb4", 32847563),
Common::EN_ANY,
Common::kPlatformPC,
ADGF_KEEPMATCH | GF_PACKED,
GUIO_NONE
},
},
{
// Drascula German version (original packed files)
{
"drascula",
0,
{
{"packet.001", 0, "c6a8697396e213a18472542d5f547cb4", 32847563},
{"packet.003", 1, "e8f4dc6091037329bab4ddb1cba35807", 719728},
{NULL, 0, NULL, 0}
},
Common::DE_DEU,
Common::kPlatformPC,
GF_PACKED,
GUIO_NONE
},
},
{
// Drascula French version (original packed files)
{
"drascula",
0,
{
{"packet.001", 0, "c6a8697396e213a18472542d5f547cb4", 32847563},
{"packet.002", 1, "4401123400f22f212b89f15fb4b43013", 721122},
{NULL, 0, NULL, 0}
},
Common::FR_FRA,
Common::kPlatformPC,
GF_PACKED,
GUIO_NONE
},
},
{
// Drascula Spanish version (original packed version)
{
"drascula",
0,
AD_ENTRY1s("packet.001", "3c971aba65a037d29d0b479cad6f5943", 31702652),
Common::ES_ESP,
Common::kPlatformPC,
GF_PACKED,
GUIO_NONE
},
},
{
// Drascula Spanish version
{
"drascula",
0,
AD_ENTRY1s("14.ald", "0746ed1a5cc8d9728f790c29813f4b43", 23059),
Common::ES_ESP,
Common::kPlatformPC,
ADGF_NO_FLAGS,
GUIO_NONE
},
},
{
// Drascula German version
{
"drascula",
0,
AD_ENTRY1s("14.ald", "72e46089033d56bad1c179ac36e2a9d2", 610),
Common::DE_DEU,
Common::kPlatformPC,
ADGF_NO_FLAGS,
GUIO_NONE
},
},
{
// Drascula French version
{
"drascula",
0,
AD_ENTRY1s("14.ald", "eeeee96b82169003630e08992248296c", 608),
Common::FR_FRA,
Common::kPlatformPC,
ADGF_NO_FLAGS,
GUIO_NONE
},
},
{
// Drascula Italian version (original packed version)
{
"drascula",
0,
AD_ENTRY1s("packet.001", "0253e924af223f5fe52537023385159b", 32564209),
Common::IT_ITA,
Common::kPlatformPC,
GF_PACKED,
GUIO_NONE
},
},
{
// Drascula Italian version
{
"drascula",
0,
AD_ENTRY1s("14.ald", "02b49a18328d0bf2efe6ba658c9c7a1d", 2098),
Common::IT_ITA,
Common::kPlatformPC,
ADGF_NO_FLAGS,
GUIO_NONE
},
},
{
// Drascula Spanish version (ScummVM repacked files)
{
"drascula",
0,
{
{"packet.001", 0, "c6a8697396e213a18472542d5f547cb4", 32847563},
{"packet.004", 1, "a289d3cf80d50f25ec569b653248437e", 17205838},
{NULL, 0, NULL, 0}
},
Common::ES_ESP,
Common::kPlatformPC,
GF_PACKED,
GUIO_NONE
},
},
{
// Drascula Italian version (ScummVM repacked files)
{
"drascula",
0,
{
{"packet.001", 0, "c6a8697396e213a18472542d5f547cb4", 32847563},
{"packet.005", 1, "58caac54b891f5d7f335e710e45e5d29", 16209623},
{NULL, 0, NULL, 0}
},
Common::IT_ITA,
Common::kPlatformPC,
GF_PACKED,
GUIO_NONE
},
},
{ AD_TABLE_END_MARKER }
};
} // End of namespace Drascula
static const ADParams detectionParams = {
// Pointer to ADGameDescription or its superset structure
(const byte *)Drascula::gameDescriptions,
// Size of that superset structure
sizeof(Drascula::DrasculaGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
drasculaGames,
// Structure for autoupgrading obsolete targets
0,
// Name of single gameid (optional)
"drascula",
// List of files for file-based fallback detection (optional)
0,
// Flags
0,
// Additional GUI options (for every game}
Common::GUIO_NOMIDI,
// Maximum directory depth
1
};
class DrasculaMetaEngine : public AdvancedMetaEngine {
public:
DrasculaMetaEngine() : AdvancedMetaEngine(detectionParams) {}
virtual const char *getName() const {
return "Drascula Engine";
}
virtual const char *getOriginalCopyright() const {
return "Drascula Engine (C) 2000 Alcachofa Soft, (C) 1996 Digital Dreams Multimedia, (C) 1994 Emilio de Paz";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
};
bool DrasculaMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const Drascula::DrasculaGameDescription *gd = (const Drascula::DrasculaGameDescription *)desc;
if (gd) {
*engine = new Drascula::DrasculaEngine(syst, gd);
}
return gd != 0;
}
#if PLUGIN_ENABLED_DYNAMIC(DRASCULA)
REGISTER_PLUGIN_DYNAMIC(DRASCULA, PLUGIN_TYPE_ENGINE, DrasculaMetaEngine);
#else
REGISTER_PLUGIN_STATIC(DRASCULA, PLUGIN_TYPE_ENGINE, DrasculaMetaEngine);
#endif