scummvm/engines/kyra/sequences_v3.cpp
Johannes Schickel a55d13e0a3 - Added volume param to KyraEngine::snd_playSoundEffect (0xFF per default as in original)
- Renamed KyraEngine_v3::playSoundEffect to KyraEngine_v3::snd_playSoundEffect
- Renamed KyraEngine_v3::playMusicTrack to KyraEngine_v3::snd_playWanderScoreViaMap
- Renamed KyraEngine_v3::o3_playMusicTrack to KyraEngine_v3::o3_playWanderScoreViaMap

svn-id: r31770
2008-04-29 14:08:08 +00:00

355 lines
9.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "kyra/kyra_v3.h"
#include "kyra/resource.h"
namespace Kyra {
void KyraEngine_v3::showBadConscience() {
debugC(9, kDebugLevelMain, "KyraEngine_v3::showBadConscience()");
if (_badConscienceShown)
return;
_badConscienceShown = true;
_badConscienceAnim = _rnd.getRandomNumberRng(0, 2);
if (_currentChapter == 2)
_badConscienceAnim = 5;
else if (_currentChapter == 3)
_badConscienceAnim = 3;
else if (_currentChapter == 4 && _rnd.getRandomNumberRng(1, 100) <= 25)
_badConscienceAnim = 6;
else if (_currentChapter == 5 && _rnd.getRandomNumberRng(1, 100) <= 25)
_badConscienceAnim = 7;
else if (_malcolmShapes == 9)
_badConscienceAnim = 4;
_badConsciencePosition = (_mainCharacter.x1 <= 160);
if (_goodConscienceShown)
_badConsciencePosition = !_goodConsciencePosition;
int anim = _badConscienceAnim + (_badConsciencePosition ? 0 : 8);
TalkObject &talkObject = _talkObjectList[1];
if (_badConsciencePosition)
talkObject.x = 290;
else
talkObject.x = 30;
talkObject.y = 30;
static const char *animFilenames[] = {
"GUNFL00.WSA", "GUNFL01.WSA", "GUNFL02.WSA", "GUNFL03.WSA", "GUNFL04.WSA", "GUNFL05.WSA", "GUNFL06.WSA", "GUNFL07.WSA",
"GUNFR00.WSA", "GUNFR01.WSA", "GUNFR02.WSA", "GUNFR03.WSA", "GUNFR04.WSA", "GUNFR05.WSA", "GUNFR06.WSA", "GUNFR07.WSA"
};
setupSceneAnimObject(0x0E, 9, 0, 187, -1, -1, -1, -1, 0, 0, 0, -1, animFilenames[anim]);
for (uint i = 0; i <= _badConscienceFrameTable[_badConscienceAnim]; ++i) {
if (i == 8)
snd_playSoundEffect(0x1B, 0xC8);
updateSceneAnim(0x0E, i);
delay(3*_tickLength, true);
}
if (_mainCharacter.animFrame < 50 || _mainCharacter.animFrame > 87)
return;
if (_mainCharacter.y1 == -1 || (_mainCharacter.x1 != -1 && _mainCharacter.animFrame == 87) || _mainCharacter.animFrame == 87) {
_mainCharacter.animFrame = 87;
} else {
if (_badConsciencePosition)
_mainCharacter.facing = 3;
else
_mainCharacter.facing = 5;
_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
}
updateCharacterAnim(0);
refreshAnimObjectsIfNeed();
}
void KyraEngine_v3::hideBadConscience() {
debugC(9, kDebugLevelMain, "KyraEngine_v3::hideBadConscience()");
if (!_badConscienceShown)
return;
_badConscienceShown = false;
for (int frame = _badConscienceFrameTable[_badConscienceAnim+8]; frame >= 0; --frame) {
if (frame == 15)
snd_playSoundEffect(0x31, 0xC8);
updateSceneAnim(0x0E, frame);
delay(1*_tickLength, true);
}
updateSceneAnim(0x0E, -1);
update();
removeSceneAnimObject(0x0E, 1);
setNextIdleAnimTimer();
}
void KyraEngine_v3::showGoodConscience() {
debugC(9, kDebugLevelMain, "KyraEngine_v3::showGoodConscience()");
if (_goodConscienceShown)
return;
_goodConscienceShown = true;
++_goodConscienceAnim;
_goodConscienceAnim %= 5;
setNextIdleAnimTimer();
_goodConsciencePosition = (_mainCharacter.x1 <= 160);
if (_badConscienceShown)
_goodConsciencePosition = !_badConsciencePosition;
int anim = _goodConscienceAnim + (_goodConsciencePosition ? 0 : 5);
TalkObject &talkObject = _talkObjectList[87];
if (_goodConsciencePosition)
talkObject.x = 290;
else
talkObject.x = 30;
talkObject.y = 30;
static const char *animFilenames[] = {
"STUFL00.WSA", "STUFL02.WSA", "STUFL04.WSA", "STUFL03.WSA", "STUFL01.WSA",
"STUFR00.WSA", "STUFR02.WSA", "STUFR04.WSA", "STUFR03.WSA", "STUFR01.WSA"
};
setupSceneAnimObject(0x0F, 9, 0, 187, -1, -1, -1, -1, 0, 0, 0, -1, animFilenames[anim]);
for (uint i = 0; i <= _goodConscienceFrameTable[_goodConscienceAnim]; ++i) {
if (i == 10)
snd_playSoundEffect(0x7F, 0xC8);
updateSceneAnim(0x0F, i);
delay(2*_tickLength, true);
}
if (_mainCharacter.animFrame < 50 || _mainCharacter.animFrame > 87)
return;
if (_mainCharacter.y1 == -1 || (_mainCharacter.x1 != -1 && _mainCharacter.animFrame == 87) || _mainCharacter.animFrame == 87) {
_mainCharacter.animFrame = 87;
} else {
if (_goodConsciencePosition)
_mainCharacter.facing = 3;
else
_mainCharacter.facing = 5;
_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
}
updateCharacterAnim(0);
refreshAnimObjectsIfNeed();
}
void KyraEngine_v3::hideGoodConscience() {
debugC(9, kDebugLevelMain, "KyraEngine_v3::hideGoodConscience()");
if (!_goodConscienceShown)
return;
_goodConscienceShown = false;
for (int frame = _goodConscienceFrameTable[_goodConscienceAnim+5]; frame >= 0; --frame) {
if (frame == 17)
snd_playSoundEffect(0x31, 0xC8);
updateSceneAnim(0x0F, frame);
delay(1*_tickLength, true);
}
updateSceneAnim(0x0F, -1);
update();
removeSceneAnimObject(0x0F, 1);
setNextIdleAnimTimer();
}
void KyraEngine_v3::runTemporaryScript(const char *filename, int allowSkip, int resetChar, int newShapes, int shapeUnload) {
debugC(9, kDebugLevelMain, "KyraEngine_v3::runTemporaryScript('%s', %d, %d, %d, %d)", filename, allowSkip, resetChar, newShapes, shapeUnload);
memset(&_temporaryScriptData, 0, sizeof(_temporaryScriptData));
memset(&_temporaryScriptState, 0, sizeof(_temporaryScriptState));
if (!_scriptInterpreter->loadScript(filename, &_temporaryScriptData, &_opcodesTemporary))
error("Couldn't load temporary script '%s'", filename);
_scriptInterpreter->initScript(&_temporaryScriptState, &_temporaryScriptData);
_scriptInterpreter->startScript(&_temporaryScriptState, 0);
_newShapeFlag = -1;
if (_newShapeFiledata && newShapes) {
resetNewShapes(_newShapeCount, _newShapeFiledata);
_newShapeFiledata = 0;
_newShapeCount = 0;
}
while (_scriptInterpreter->validScript(&_temporaryScriptState))
_scriptInterpreter->runScript(&_temporaryScriptState);
uint8 *fileData = 0;
if (newShapes)
_newShapeFiledata = _res->fileData(_newShapeFilename, 0);
fileData = _newShapeFiledata;
if (!fileData) {
_scriptInterpreter->unloadScript(&_temporaryScriptData);
return;
}
if (newShapes)
_newShapeCount = initNewShapes(fileData);
processNewShapes(allowSkip, resetChar);
if (shapeUnload) {
resetNewShapes(_newShapeCount, fileData);
_newShapeCount = 0;
_newShapeFiledata = 0;
}
_scriptInterpreter->unloadScript(&_temporaryScriptData);
}
void KyraEngine_v3::eelScript() {
debugC(9, kDebugLevelMain, "KyraEngine_v3::eelScript()");
if (_chatText)
return;
_screen->hideMouse();
if (_inventoryState)
hideInventory();
removeHandItem();
objectChat((const char*)getTableEntry(_cCodeFile, 35), 0, 204, 35);
objectChat((const char*)getTableEntry(_cCodeFile, 40), 0, 204, 40);
setGameFlag(0xD1);
snd_playSoundEffect(0x2A, 0xC8);
setGameFlag(0x171);
switch (_malcolmShapes-1) {
case 0:
runTemporaryScript("EELS01.EMC", 0, 0, 1, 1);
break;
case 1:
runTemporaryScript("EELS02.EMC", 0, 0, 1, 1);
break;
case 2:
runTemporaryScript("EELS03.EMC", 0, 0, 1, 1);
break;
case 3:
runTemporaryScript("EELS04.EMC", 0, 0, 1, 1);
break;
default:
resetGameFlag(0x171);
runTemporaryScript("EELS00.EMC", 0, 0, 1, 1);
break;
}
changeChapter(2, 29, 0, 4);
_screen->showMouse();
}
int KyraEngine_v3::initNewShapes(uint8 *filedata) {
debugC(9, kDebugLevelAnimator, "KyraEngine_v3::initNewShapes(%p)", (const void*)filedata);
const int lastEntry = MIN(_newShapeLastEntry, 41);
for (int i = 0; i < lastEntry; ++i)
_gameShapes[9+i] = _screen->getPtrToShape(filedata, i);
return lastEntry;
}
void KyraEngine_v3::processNewShapes(int allowSkip, int resetChar) {
debugC(9, kDebugLevelAnimator, "KyraEngine_v3::processNewShapes(%d, %d)", allowSkip, resetChar);
setCharacterAnimDim(_newShapeWidth, _newShapeHeight);
_scriptInterpreter->initScript(&_temporaryScriptState, &_temporaryScriptData);
_scriptInterpreter->startScript(&_temporaryScriptState, 1);
resetSkipFlag();
while (_scriptInterpreter->validScript(&_temporaryScriptState)) {
_temporaryScriptExecBit = false;
while (_scriptInterpreter->validScript(&_temporaryScriptState) && !_temporaryScriptExecBit)
_scriptInterpreter->runScript(&_temporaryScriptState);
if (_newShapeAnimFrame < 0)
continue;
_mainCharacter.animFrame = _newShapeAnimFrame + 9;
updateCharacterAnim(0);
if (_chatText)
updateWithText();
else
update();
uint32 delayEnd = _system->getMillis() + _newShapeDelay * _tickLength;
while ((!skipFlag() || !allowSkip) && _system->getMillis() < delayEnd) {
if (_chatText)
updateWithText();
else
update();
delay(10);
}
if (skipFlag())
resetSkipFlag();
}
if (resetChar) {
if (_newShapeFlag >= 0) {
_mainCharacter.animFrame = _newShapeFlag + 9;
updateCharacterAnim(0);
if (_chatText)
updateWithText();
else
update();
}
_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
updateCharacterAnim(0);
}
_newShapeFlag = -1;
resetCharacterAnimDim();
}
void KyraEngine_v3::resetNewShapes(int count, uint8 *filedata) {
debugC(9, kDebugLevelAnimator, "KyraEngine_v3::resetNewShapes(%d, %p)", count, (const void*)filedata);
for (int i = 0; i < count; ++i)
_gameShapes[9+i] = 0;
delete [] filedata;
setNextIdleAnimTimer();
}
} // end of namespace Kyra