scummvm/engines/kyra/timer_v1.cpp
Johannes Schickel f173041811 - moved kyra functor code to common/func.h
- adapted debugger code to use functor code from common/func.h
- adapted kyra engine to use functor code from common/func.h

svn-id: r31614
2008-04-20 15:47:11 +00:00

181 lines
5.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "kyra/kyra.h"
#include "kyra/kyra_v1.h"
#include "kyra/screen.h"
#include "kyra/animator_v1.h"
#include "kyra/timer.h"
#include "common/system.h"
namespace Kyra {
#define TimerV1(x) new Common::Functor1Mem<int, void, KyraEngine_v1>(this, &KyraEngine_v1::x)
void KyraEngine_v1::setupTimers() {
debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v1::setupTimers()");
for (int i = 0; i <= 4; ++i)
_timer->addTimer(i, 0, -1, 1);
_timer->addTimer(5, 0, 5, 1);
_timer->addTimer(6, 0, 7, 1);
_timer->addTimer(7, 0, 8, 1);
_timer->addTimer(8, 0, 9, 1);
_timer->addTimer(9, 0, 7, 1);
for (int i = 10; i <= 13; ++i)
_timer->addTimer(i, 0, 420, 1);
_timer->addTimer(14, TimerV1(timerCheckAnimFlag2), 600, 1);
_timer->addTimer(15, TimerV1(timerUpdateHeadAnims), 11, 1);
_timer->addTimer(16, TimerV1(timerSetFlags1), 7200, 1);
_timer->addTimer(17, 0 /*sub_15120*/, 7200, 1);
_timer->addTimer(18, TimerV1(timerCheckAnimFlag1), 600, 1);
_timer->addTimer(19, TimerV1(timerRedrawAmulet), 600, 1);
_timer->addTimer(20, 0, 7200, 1);
_timer->addTimer(21, 0/*sub_1517C*/, 18000, 1);
_timer->addTimer(22, 0, 7200, 1);
for (int i = 23; i <= 27; ++i)
_timer->addTimer(i, 0, 10800, 1);
_timer->addTimer(28, 0, 21600, 1);
_timer->addTimer(29, 0, 7200, 1);
_timer->addTimer(30, 0, 10800, 1);
_timer->addTimer(31, TimerV1(timerFadeText), -1, 1);
_timer->addTimer(32, TimerV1(updateAnimFlag1), 9, 1);
_timer->addTimer(33, TimerV1(updateAnimFlag2), 3, 1);
}
void KyraEngine_v1::timerUpdateHeadAnims(int timerNum) {
debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v1::timerUpdateHeadAnims(%i)", timerNum);
static int8 currentFrame = 0;
static const int8 frameTable[] = {4, 5, 4, 5, 4, 5, 0, 1, 4, 5,
4, 4, 6, 4, 8, 1, 9, 4, -1};
if (_talkingCharNum < 0)
return;
_currHeadShape = frameTable[currentFrame];
currentFrame++;
if (frameTable[currentFrame] == -1)
currentFrame = 0;
_animator->animRefreshNPC(0);
_animator->animRefreshNPC(_talkingCharNum);
}
void KyraEngine_v1::timerSetFlags1(int timerNum) {
debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v1::timerSetFlags(%i)", timerNum);
if (_currentCharacter->sceneId == 0x1C)
return;
int rndNr = _rnd.getRandomNumberRng(0, 3);
for (int i = 0; i < 4; i++) {
if (!queryGameFlag(rndNr + 17)) {
setGameFlag(rndNr + 17);
break;
} else {
rndNr++;
if (rndNr > 3)
rndNr = 0;
}
}
}
void KyraEngine_v1::timerFadeText(int timerNum) {
debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v1::timerFadeText(%i)", timerNum);
_fadeText = true;
}
void KyraEngine_v1::updateAnimFlag1(int timerNum) {
debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v1::updateAnimFlag1(%d)", timerNum);
if (_brandonStatusBit & 2) {
_brandonStatusBit0x02Flag = 1;
}
}
void KyraEngine_v1::updateAnimFlag2(int timerNum) {
debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v1::updateAnimFlag2(%d)", timerNum);
if (_brandonStatusBit & 0x20) {
_brandonStatusBit0x20Flag = 1;
}
}
void KyraEngine_v1::setTextFadeTimerCountdown(int16 countdown) {
debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v1::setTextFadeTimerCountdown(%i)", countdown);
if (countdown == -1)
countdown = 32000;
_timer->setCountdown(31, countdown*60);
}
void KyraEngine_v1::timerSetFlags2(int timerNum) {
debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v1::timerSetFlags2(%i)", timerNum);
if (!((uint32*)(_flagsTable+0x2D))[timerNum])
((uint32*)(_flagsTable+0x2D))[timerNum] = 1;
}
void KyraEngine_v1::timerCheckAnimFlag1(int timerNum) {
debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v1::timerCheckAnimFlag1(%i)", timerNum);
if (_brandonStatusBit & 0x20) {
checkAmuletAnimFlags();
_timer->setCountdown(18, -1);
}
}
void KyraEngine_v1::timerCheckAnimFlag2(int timerNum) {
debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v1::timerCheckAnimFlag2(%i)", timerNum);
if (_brandonStatusBit & 0x2) {
checkAmuletAnimFlags();
_timer->setCountdown(14, -1);
}
}
void KyraEngine_v1::timerRedrawAmulet(int timerNum) {
debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v1::timerRedrawAmulet(%i)", timerNum);
if (queryGameFlag(0xF1)) {
drawAmulet();
_timer->setCountdown(19, -1);
}
}
void KyraEngine_v1::setWalkspeed(uint8 newSpeed) {
debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v1::setWalkspeed(%i)", newSpeed);
static const uint8 speeds[] = {11, 9, 6, 5, 3};
assert(newSpeed < ARRAYSIZE(speeds));
_timer->setDelay(5, speeds[newSpeed]);
}
} // end of namespace Kyra