mirror of
https://github.com/libretro/scummvm.git
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4daf3e4ea5
Fixes Trac#6641.
1010 lines
28 KiB
C++
1010 lines
28 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TUCKER_TUCKER_H
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#define TUCKER_TUCKER_H
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#include "common/file.h"
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#include "common/util.h"
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#include "common/endian.h"
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#include "common/events.h"
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#include "common/random.h"
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#include "common/stream.h"
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#include "video/flic_decoder.h"
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#include "audio/mixer.h"
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#include "engines/engine.h"
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#include "tucker/console.h"
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namespace Audio {
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class RewindableAudioStream;
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} // End of namespace Audio
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/**
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* This is the namespace of the Tucker engine.
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*
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* Status of this engine: Complete
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*
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* Games using this engine:
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* - Bud Tucker in Double Trouble
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*/
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namespace Tucker {
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struct Action {
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int _key;
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int _testFlag1Num;
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int _testFlag1Value;
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int _testFlag2Num;
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int _testFlag2Value;
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int _speech;
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int _flipX;
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int _index;
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int _delay;
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int _setFlagNum;
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int _setFlagValue;
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int _fxNum;
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int _fxDelay;
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};
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struct Sprite {
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int _state;
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int _gfxBackgroundOffset;
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int _updateDelay;
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int _backgroundOffset;
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int _stateIndex;
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int _counter;
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int _colorType;
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int _animationFrame;
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int _firstFrame;
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uint8 *_animationData;
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int _prevState;
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int _defaultUpdateDelay;
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int _xSource;
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int _yMaxBackground;
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bool _disabled;
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bool _flipX;
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bool _needUpdate;
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bool _nextAnimationFrame;
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bool _prevAnimationFrame;
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};
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struct CharPos {
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int _xPos;
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int _yPos;
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int _xSize;
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int _ySize;
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int _xWalkTo;
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int _yWalkTo;
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int _flagNum;
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int _flagValue;
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int _direction;
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int _name;
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int _description;
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};
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struct SpriteFrame {
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int _sourceOffset;
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int _xOffset;
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int _yOffset;
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int _xSize;
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int _ySize;
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};
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struct SpriteAnimation {
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int _numParts;
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int _rotateFlag; // Useless variable
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int _firstFrameIndex;
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};
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struct Data {
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int _sourceOffset;
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int _xSize;
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int _ySize;
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int _xDest;
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int _yDest;
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int _index;
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};
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struct LocationAnimation {
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int _graphicNum;
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int _animInitCounter;
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int _animCurrentCounter;
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int _animLastCounter;
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int _getFlag;
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int _inventoryNum;
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int _flagNum;
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int _flagValue;
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int _selectable;
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int _standX;
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int _standY;
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bool _drawFlag;
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};
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struct LocationObject {
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int _xPos;
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int _yPos;
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int _xSize;
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int _ySize;
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int _textNum;
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int _locationNum;
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int _toX;
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int _toY;
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int _toX2;
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int _toY2;
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int _toWalkX2;
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int _toWalkY2;
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int _standX;
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int _standY;
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int _cursorNum;
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};
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struct LocationSound {
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int _startFxSpriteState;
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int _startFxSpriteNum;
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int _updateType;
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int _stopFxSpriteState;
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int _stopFxSpriteNum;
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int _offset;
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int _type;
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int _volume;
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int _flagValueStartFx;
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int _flagValueStopFx;
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int _flagNum;
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int _num;
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};
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struct LocationMusic {
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int _flag;
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int _offset;
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int _volume;
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int _num;
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};
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enum {
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kScreenWidth = 320,
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kScreenHeight = 200,
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kScreenPitch = 640,
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kFadePaletteStep = 5,
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kStartupLocationDemo = 9,
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kStartupLocationGame = 1,
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kDefaultCharSpeechSoundCounter = 1,
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kMaxSoundVolume = 127,
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kLastSaveSlot = 99
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};
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enum Verb {
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kVerbWalk = 0,
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kVerbLook = 1,
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kVerbTalk = 2,
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kVerbOpen = 3,
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kVerbClose = 4,
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kVerbGive = 5,
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kVerbTake = 6,
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kVerbMove = 7,
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kVerbUse = 8
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};
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enum InputKey {
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kInputKeyPause = 0,
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kInputKeyEscape,
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kInputKeyToggleInventory,
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kInputKeyToggleTextSpeech,
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kInputKeyHelp,
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kInputKeyCount
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};
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enum GameFlag {
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kGameFlagDemo = 1 << 0,
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kGameFlagEncodedData = 1 << 1,
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kGameFlagNoSubtitles = 1 << 2,
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kGameFlagIntroOnly = 1 << 3
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};
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enum CompressedSoundType {
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kSoundTypeFx,
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kSoundTypeMusic,
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kSoundTypeSpeech,
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kSoundTypeIntro
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};
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class CompressedSound {
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public:
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CompressedSound() : _compressedSoundType(-1), _compressedSoundFlags(0) {}
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void openFile();
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void closeFile();
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Audio::RewindableAudioStream *load(CompressedSoundType type, int num);
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private:
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int _compressedSoundType;
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int _compressedSoundFlags;
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Common::File _fCompressedSound;
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};
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inline int scaleMixerVolume(int volume, int max = 100) {
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if (volume > max) {
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// This happens for instance for Bud's line, "Is that the
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// great mystery invention you had hidden away?" in the intro,
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// which is played at volume 110 out of 100. This made it very
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// hard to hear. I'm not sure if this was a bug in the original
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// game, or if it had the ability to amplify sounds.
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warning("scaleMixerVolume: Adjusting volume %d to %d", volume, max);
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volume = max;
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}
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return volume * Audio::Mixer::kMaxChannelVolume / max;
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}
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Common::String generateGameStateFileName(const char *target, int slot, bool prefixOnly = false);
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class AnimationSequencePlayer;
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class TuckerEngine: public Engine {
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public:
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enum {
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kLocationAnimationsTableSize = 20,
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kLocationObjectsTableSize = 10,
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kActionsTableSize = 100,
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kFlagsTableSize = 300,
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kLocationSoundsTableSize = 30,
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kLocationMusicsTableSize = 4,
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kSpriteFramesTableSize = 200,
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kSprA02TableSize = 20,
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kSprC02TableSize = 40,
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kDataTableSize = 500,
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kSpeechHistoryTableSize = 5,
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kMaxCharacters = 8,
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kMaxDirtyRects = 32
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};
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TuckerEngine(OSystem *system, Common::Language language, uint32 flags);
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virtual ~TuckerEngine();
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virtual Common::Error run();
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virtual bool hasFeature(EngineFeature f) const;
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GUI::Debugger *getDebugger() { return _console; }
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protected:
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int getRandomNumber();
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void allocateBuffers();
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void freeBuffers();
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void resetVariables();
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void mainLoop();
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void waitForTimer(int ticksCount);
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void parseEvents();
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void updateCursorPos(int x, int y);
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void setCursorNum(int num);
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void setCursorType(int type);
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void showCursor(bool visible);
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void setupNewLocation();
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void copyLocBitmap(const char *filename, int offset, bool isMask);
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void updateMouseState();
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void updateCharPositionHelper();
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void updateCharPosition();
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void updateFlagsForCharPosition();
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void fadeOutPalette(int colorsCount = 256);
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void fadeInPalette(int colorsCount = 256);
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void fadePaletteColor(int color, int step);
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void setBlackPalette();
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void updateCursor();
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void stopSounds();
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void playSounds();
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void updateCharactersPath();
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void setSoundVolumeDistance();
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void updateData3DrawFlag();
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void updateData3();
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void updateSfxData3_1();
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void updateSfxData3_2();
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void saveOrLoad();
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void handleMouseOnPanel();
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void switchPanelType();
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void redrawPanelOverBackground();
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void drawConversationTexts();
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void updateScreenScrolling();
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void updateGameHints();
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void startCharacterSounds();
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void updateSoundsTypes3_4();
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void drawData3();
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void execData3PreUpdate();
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void drawBackgroundSprites();
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void drawCurrentSprite();
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void setVolumeSound(int index, int volume);
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void setVolumeMusic(int index, int volume);
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void startSound(int offset, int index, int volume);
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void stopSound(int index);
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bool isSoundPlaying(int index);
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void startMusic(int offset, int index, int volume);
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void stopMusic(int index);
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void startSpeechSound(int num, int volume);
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void stopSpeechSound();
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bool isSpeechSoundPlaying();
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void rememberSpeechSound();
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void redrawPanelItems();
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void redrawPanelItemsHelper();
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void drawSprite(int i);
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void clearItemsGfx();
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void drawPausedInfoBar();
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const uint8 *getStringBuf(int type) const;
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void drawInfoString();
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void drawGameHintString();
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void updateCharacterAnimation();
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void execData3PostUpdate();
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void addObjectToInventory(int num);
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void removeObjectFromInventory(int num);
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void handleMap();
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void clearSprites();
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void updateSprites();
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void updateSprite(int i);
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void drawStringInteger(int num, int x, int y, int digits);
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void drawStringAlt(int x, int y, int color, const uint8 *str, int strLen = -1);
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void drawItemString(int x, int num, const uint8 *str);
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void drawCreditsString(int x, int y, int num);
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void updateCharSpeechSound(bool displayText);
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void updateItemsGfxColors(int bit0, int bit7);
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bool testLocationMask(int x, int y);
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int getStringWidth(int num, const uint8 *ptr);
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int getPositionForLine(int num, const uint8 *ptr);
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void resetCharacterAnimationIndex(int count);
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int readTableInstructionCode(int *index);
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int readTableInstructionParam(int len);
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int executeTableInstruction();
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void moveUpInventoryObjects();
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void moveDownInventoryObjects();
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void setActionVerbUnderCursor();
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int getObjectUnderCursor();
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void setSelectedObjectKey();
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void setCharacterAnimation(int count, int spr);
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bool testLocationMaskArea(int xBase, int yBase, int xPos, int yPos);
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void handleMouseClickOnInventoryObject();
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int setCharacterUnderCursor();
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int setLocationAnimationUnderCursor();
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void setActionForInventoryObject();
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void setActionState();
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void playSpeechForAction(int i);
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void drawSpeechText(int xStart, int y, const uint8 *dataPtr, int num, int color);
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bool splitSpeechTextLines(const uint8 *dataPtr, int pos, int x, int &lineCharsCount, int &lineWidth);
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void drawSpeechTextLine(const uint8 *dataPtr, int pos, int count, int x, int y, uint8 color);
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void redrawScreen(int offset);
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void redrawScreenRect(const Common::Rect &clip, const Common::Rect &dirty);
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void addDirtyRect(int x, int y, int w, int h);
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void execData3PreUpdate_locationNum1();
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void execData3PreUpdate_locationNum1Helper1();
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void execData3PreUpdate_locationNum1Helper2();
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int execData3PreUpdate_locationNum1Helper3(int dx, int dy);
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void execData3PostUpdate_locationNum1();
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void updateSprite_locationNum2();
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void execData3PreUpdate_locationNum2();
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void execData3PreUpdate_locationNum2Helper();
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void updateSprite_locationNum3_0(int i);
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void updateSprite_locationNum3_1(int i);
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void updateSprite_locationNum3_2(int i);
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void execData3PreUpdate_locationNum3();
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void updateSprite_locationNum4(int i);
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void execData3PreUpdate_locationNum4();
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void updateSprite_locationNum5_0();
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void updateSprite_locationNum5_1(int i);
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void updateSprite_locationNum6_0(int i);
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void updateSprite_locationNum6_1(int i);
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void updateSprite_locationNum6_2(int i);
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void execData3PreUpdate_locationNum6();
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void execData3PreUpdate_locationNum6Helper1();
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void execData3PreUpdate_locationNum6Helper2(int dstOffset, const uint8 *src);
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void execData3PreUpdate_locationNum6Helper3(int dstOffset, const uint8 *src);
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void execData3PostUpdate_locationNum6();
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void updateSprite_locationNum7_0(int i);
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void updateSprite_locationNum7_1(int i);
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void updateSprite_locationNum8_0(int i);
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void updateSprite_locationNum8_1(int i);
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void execData3PostUpdate_locationNum8();
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void updateSprite_locationNum9_0(int i);
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void updateSprite_locationNum9_1(int i);
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void updateSprite_locationNum9_2(int i);
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void execData3PreUpdate_locationNum9();
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void execData3PostUpdate_locationNum9();
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void updateSprite_locationNum10();
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void execData3PreUpdate_locationNum10();
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void updateSprite_locationNum11_0(int i);
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void updateSprite_locationNum11_1(int i);
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void updateSprite_locationNum11_2(int i);
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void updateSprite_locationNum11_3(int i);
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void updateSprite_locationNum11_4(int i);
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void updateSprite_locationNum12_0(int i);
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void updateSprite_locationNum12_1(int i);
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void execData3PreUpdate_locationNum12();
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void updateSprite_locationNum13(int i);
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void execData3PreUpdate_locationNum13();
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void updateSprite_locationNum14(int i);
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void execData3Update_locationNum14();
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void execData3PreUpdate_locationNum14();
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void execData3PreUpdate_locationNum14Helper1(int i);
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void execData3PreUpdate_locationNum14Helper2(int i);
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void execData3PostUpdate_locationNum14();
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void updateSprite_locationNum15_0(int i);
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void updateSprite_locationNum15_1(int i);
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void updateSprite_locationNum15_2(int i);
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void execData3PreUpdate_locationNum15();
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void updateSprite_locationNum16_0(int i);
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void updateSprite_locationNum16_1(int i);
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void updateSprite_locationNum16_2(int i);
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void execData3PreUpdate_locationNum16();
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void updateSprite_locationNum17();
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void updateSprite_locationNum18();
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void updateSprite_locationNum19_0(int i);
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void updateSprite_locationNum19_1(int i);
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void updateSprite_locationNum19_2(int i);
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void updateSprite_locationNum19_3(int i);
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void execData3PreUpdate_locationNum19();
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void updateSprite_locationNum21();
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void execData3PreUpdate_locationNum21();
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void execData3PostUpdate_locationNum21();
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void updateSprite_locationNum22();
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void execData3PreUpdate_locationNum22();
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void updateSprite_locationNum23_0(int i);
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void updateSprite_locationNum23_1(int i);
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void updateSprite_locationNum23_2(int i);
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void updateSprite_locationNum23_3(int i);
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void updateSprite_locationNum24_0(int i);
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void updateSprite_locationNum24_1(int i);
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void updateSprite_locationNum24_2(int i);
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void updateSprite_locationNum24_3(int i);
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void execData3PreUpdate_locationNum24();
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void execData3PostUpdate_locationNum24();
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void execData3PreUpdate_locationNum25();
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void updateSprite_locationNum26_0(int i);
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void updateSprite_locationNum26_1(int i);
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void execData3PreUpdate_locationNum26();
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void updateSprite_locationNum27(int i);
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void execData3PreUpdate_locationNum27();
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void execData3PostUpdate_locationNum27();
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void updateSprite_locationNum28_0(int i);
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void updateSprite_locationNum28_1(int i);
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void updateSprite_locationNum28_2(int i);
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void execData3PreUpdate_locationNum28();
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void execData3PostUpdate_locationNum28();
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void updateSprite_locationNum29_0(int i);
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void updateSprite_locationNum29_1(int i);
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void updateSprite_locationNum29_2(int i);
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void execData3PreUpdate_locationNum29();
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void updateSprite_locationNum30_34(int i);
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void execData3PreUpdate_locationNum30();
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void updateSprite_locationNum31_0(int i);
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void updateSprite_locationNum31_1(int i);
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void execData3PreUpdate_locationNum31();
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void updateSprite_locationNum32_0(int i);
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void execData3PreUpdate_locationNum32();
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void execData3PostUpdate_locationNum32();
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void updateSprite_locationNum33_0(int i);
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void updateSprite_locationNum33_1(int i);
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void updateSprite_locationNum33_2(int i);
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void execData3PreUpdate_locationNum33();
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void execData3PreUpdate_locationNum34();
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void execData3PreUpdate_locationNum35();
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void updateSprite_locationNum36(int i);
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void execData3PreUpdate_locationNum36();
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void updateSprite_locationNum37(int i);
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void execData3PreUpdate_locationNum38();
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void updateSprite_locationNum41(int i);
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void execData3PreUpdate_locationNum41();
|
|
void updateSprite_locationNum42(int i);
|
|
void execData3PreUpdate_locationNum42();
|
|
void updateSprite_locationNum43_2(int i);
|
|
void updateSprite_locationNum43_3(int i);
|
|
void updateSprite_locationNum43_4(int i);
|
|
void updateSprite_locationNum43_5(int i);
|
|
void updateSprite_locationNum43_6(int i);
|
|
void execData3PreUpdate_locationNum43();
|
|
void execData3PreUpdate_locationNum44();
|
|
void updateSprite_locationNum48(int i);
|
|
void updateSprite_locationNum49(int i);
|
|
void execData3PreUpdate_locationNum49();
|
|
void updateSprite_locationNum50(int i);
|
|
void updateSprite_locationNum51(int i);
|
|
void execData3PreUpdate_locationNum52();
|
|
void updateSprite_locationNum53_0(int i);
|
|
void updateSprite_locationNum53_1(int i);
|
|
void execData3PreUpdate_locationNum53();
|
|
void updateSprite_locationNum54(int i);
|
|
void updateSprite_locationNum55(int i);
|
|
void updateSprite_locationNum56(int i);
|
|
void updateSprite_locationNum57_0(int i);
|
|
void updateSprite_locationNum57_1(int i);
|
|
void execData3PreUpdate_locationNum57();
|
|
void updateSprite_locationNum58(int i);
|
|
void execData3PreUpdate_locationNum58();
|
|
void updateSprite_locationNum59(int i);
|
|
void updateSprite_locationNum60_0(int i);
|
|
void updateSprite_locationNum60_1(int i);
|
|
void execData3PostUpdate_locationNum60();
|
|
void updateSprite_locationNum61_0(int i);
|
|
void updateSprite_locationNum61_1(int i);
|
|
void updateSprite_locationNum61_2(int i);
|
|
void execData3PreUpdate_locationNum61();
|
|
void updateSprite_locationNum63_0(int i);
|
|
void updateSprite_locationNum63_1(int i);
|
|
void updateSprite_locationNum63_2(int i);
|
|
void updateSprite_locationNum63_3(int i);
|
|
void updateSprite_locationNum63_4(int i);
|
|
void execData3PreUpdate_locationNum63();
|
|
void execData3PreUpdate_locationNum64();
|
|
void updateSprite_locationNum65(int i);
|
|
void execData3PreUpdate_locationNum65();
|
|
void updateSprite_locationNum66_0(int i);
|
|
void updateSprite_locationNum66_1(int i);
|
|
void updateSprite_locationNum66_2(int i);
|
|
void updateSprite_locationNum66_3(int i);
|
|
void updateSprite_locationNum66_4(int i);
|
|
void execData3PreUpdate_locationNum66();
|
|
void execData3PostUpdate_locationNum66();
|
|
void updateSprite_locationNum69_1(int i);
|
|
void updateSprite_locationNum69_2(int i);
|
|
void updateSprite_locationNum69_3(int i);
|
|
void execData3PreUpdate_locationNum70();
|
|
void execData3PreUpdate_locationNum70Helper();
|
|
void updateSprite_locationNum71(int i);
|
|
void updateSprite_locationNum72(int i);
|
|
void updateSprite_locationNum74(int i);
|
|
void updateSprite_locationNum79(int i);
|
|
void updateSprite_locationNum81_0(int i);
|
|
void updateSprite_locationNum81_1(int i);
|
|
void updateSprite_locationNum82(int i);
|
|
|
|
template<class S> void saveOrLoadGameStateData(S &s);
|
|
virtual Common::Error loadGameState(int num);
|
|
virtual Common::Error saveGameState(int num, const Common::String &description);
|
|
virtual bool canLoadGameStateCurrently();
|
|
virtual bool canSaveGameStateCurrently();
|
|
|
|
TuckerConsole *_console;
|
|
|
|
void handleIntroSequence();
|
|
void handleCreditsSequence();
|
|
void handleCongratulationsSequence();
|
|
void handleNewPartSequence();
|
|
void handleMeanwhileSequence();
|
|
void handleMapSequence();
|
|
void copyMapRect(int x, int y, int w, int h);
|
|
bool handleSpecialObjectSelectionSequence();
|
|
|
|
uint8 *loadFile(const char *filename, uint8 *p);
|
|
void loadImage(const char *filename, uint8 *dst, int a);
|
|
void loadCursor();
|
|
void loadCharset();
|
|
void loadCharset2();
|
|
void loadCharsetHelper();
|
|
void loadCharSizeDta();
|
|
void loadPanel();
|
|
void loadBudSpr(int startOffset);
|
|
int loadCTable01(int index, int firstSpriteNum, int *framesCount);
|
|
void loadCTable02(int fl);
|
|
void loadLoc();
|
|
void loadObj();
|
|
void loadData();
|
|
int loadDataHelper(int offset, int index);
|
|
void loadPanObj();
|
|
void loadData3();
|
|
void loadData4();
|
|
void loadActionFile();
|
|
void loadCharPos();
|
|
void loadSprA02_01();
|
|
void unloadSprA02_01();
|
|
void loadSprC02_01();
|
|
void unloadSprC02_01();
|
|
void loadFx();
|
|
void loadSound(Audio::Mixer::SoundType type, int num, int volume, bool loop, Audio::SoundHandle *handle);
|
|
void loadActionsTable();
|
|
|
|
Common::RandomSource _rnd;
|
|
AnimationSequencePlayer *_player;
|
|
CompressedSound _compressedSound;
|
|
Common::Language _gameLang;
|
|
uint32 _gameFlags;
|
|
int _startSlot;
|
|
|
|
bool _quitGame;
|
|
bool _fastMode;
|
|
int _syncCounter;
|
|
uint32 _lastFrameTime;
|
|
int _mainLoopCounter1;
|
|
int _mainLoopCounter2;
|
|
int _timerCounter2;
|
|
int _flagsTable[kFlagsTableSize];
|
|
int _partNum;
|
|
int _currentPartNum;
|
|
int _locationNum;
|
|
int _nextLocationNum;
|
|
bool _gamePaused;
|
|
bool _gameDebug;
|
|
bool _displayGameHints;
|
|
int _execData3Counter;
|
|
int _currentSaveLoadGameState;
|
|
int _gameHintsIndex;
|
|
int _gameHintsCounter;
|
|
int _gameHintsStringNum;
|
|
|
|
bool _displaySpeechText;
|
|
bool _displayHintsText;
|
|
|
|
int _fileLoadSize;
|
|
uint8 *_loadTempBuf;
|
|
uint8 *_cursorGfxBuf;
|
|
uint8 *_charsetGfxBuf;
|
|
uint8 *_panelGfxBuf;
|
|
uint8 *_itemsGfxBuf;
|
|
uint8 *_spritesGfxBuf;
|
|
uint8 *_locationBackgroundGfxBuf;
|
|
uint8 *_data5Buf;
|
|
uint8 *_data3GfxBuf;
|
|
uint8 *_quadBackgroundGfxBuf;
|
|
uint8 *_objTxtBuf;
|
|
uint8 *_panelObjectsGfxBuf;
|
|
uint8 *_ptTextBuf;
|
|
uint8 *_infoBarBuf;
|
|
uint8 *_bgTextBuf;
|
|
uint8 *_charNameBuf;
|
|
uint8 *_locationBackgroundMaskBuf;
|
|
uint8 *_csDataBuf;
|
|
int _csDataSize;
|
|
uint8 _charWidthTable[256];
|
|
const uint8 *_locationWidthTable;
|
|
uint8 *_locationHeightTable;
|
|
|
|
int _mousePosX, _mousePosY;
|
|
int _prevMousePosX, _prevMousePosY;
|
|
int _mouseButtonsMask;
|
|
int _mouseClick;
|
|
int _saveOrLoadGamePanel;
|
|
int _mouseIdleCounter;
|
|
bool _leftMouseButtonPressed;
|
|
bool _rightMouseButtonPressed;
|
|
int _lastKeyPressed;
|
|
bool _inputKeys[kInputKeyCount];
|
|
int _cursorNum;
|
|
int _cursorType;
|
|
bool _updateCursorFlag;
|
|
|
|
int _panelNum;
|
|
int _panelState;
|
|
bool _forceRedrawPanelItems;
|
|
int _redrawPanelItemsCounter;
|
|
int _switchPanelFlag;
|
|
int _panelObjectsOffsetTable[50];
|
|
int _switchPanelCounter;
|
|
int _conversationOptionsCount;
|
|
bool _fadedPanel;
|
|
bool _panelLockedFlag;
|
|
int _conversationOptionLinesCount;
|
|
int _inventoryItemsState[50];
|
|
int _inventoryObjectsList[40];
|
|
int _inventoryObjectsOffset;
|
|
int _inventoryObjectsCount;
|
|
int _lastInventoryObjectIndex;
|
|
|
|
uint8 *_sprA02Table[kSprA02TableSize];
|
|
uint8 *_sprC02Table[kSprC02TableSize];
|
|
Action _actionsTable[kActionsTableSize];
|
|
int _actionsCount;
|
|
LocationObject _locationObjectsTable[kLocationObjectsTableSize];
|
|
int _locationObjectsCount;
|
|
Sprite _spritesTable[kMaxCharacters];
|
|
int _spritesCount;
|
|
LocationAnimation _locationAnimationsTable[kLocationAnimationsTableSize];
|
|
int _locationAnimationsCount;
|
|
Data _dataTable[kDataTableSize];
|
|
int _dataCount;
|
|
CharPos _charPosTable[kMaxCharacters];
|
|
int _charPosCount;
|
|
LocationSound _locationSoundsTable[kLocationSoundsTableSize];
|
|
int _locationSoundsCount;
|
|
LocationMusic _locationMusicsTable[kLocationMusicsTableSize];
|
|
int _locationMusicsCount;
|
|
|
|
int _currentFxSet;
|
|
int _currentFxDist;
|
|
int _currentFxScale;
|
|
int _currentFxVolume;
|
|
int _currentFxIndex;
|
|
int _speechSoundNum;
|
|
int _speechVolume;
|
|
Audio::SoundHandle _sfxHandles[kLocationSoundsTableSize];
|
|
Audio::SoundHandle _musicHandles[kLocationMusicsTableSize];
|
|
Audio::SoundHandle _speechHandle;
|
|
int _miscSoundFxNum[2];
|
|
int _speechHistoryTable[kSpeechHistoryTableSize];
|
|
int _charSpeechSoundCounter;
|
|
int _miscSoundFxDelayCounter[2];
|
|
int _characterSoundFxDelayCounter;
|
|
int _characterSoundFxNum;
|
|
int _speechSoundBaseNum;
|
|
|
|
int _pendingActionIndex;
|
|
int _pendingActionDelay;
|
|
int _charPositionFlagNum;
|
|
int _charPositionFlagValue;
|
|
int _actionVerb;
|
|
int _nextAction;
|
|
int _selectedObjectNum;
|
|
int _selectedObjectType;
|
|
int _selectedCharacterNum;
|
|
int _actionObj1Type, _actionObj2Type;
|
|
int _actionObj1Num, _actionObj2Num;
|
|
bool _actionRequiresTwoObjects;
|
|
bool _actionVerbLocked;
|
|
int _actionPosX;
|
|
int _actionPosY;
|
|
bool _selectedObjectLocationMask;
|
|
struct {
|
|
int _xDefaultPos;
|
|
int _yDefaultPos;
|
|
int _xPos;
|
|
int _yPos;
|
|
int _locationObjectLocationNum;
|
|
int _locationObjectToX;
|
|
int _locationObjectToY;
|
|
int _locationObjectToX2;
|
|
int _locationObjectToY2;
|
|
int _locationObjectToWalkX2;
|
|
int _locationObjectToWalkY2;
|
|
} _selectedObject;
|
|
int _selectedCharacterDirection;
|
|
int _selectedCharacter2Num;
|
|
int _currentActionObj1Num, _currentActionObj2Num;
|
|
int _currentInfoString1SourceType, _currentInfoString2SourceType;
|
|
int _speechActionCounterTable[9];
|
|
int _actionCharacterNum;
|
|
|
|
bool _csDataLoaded;
|
|
bool _csDataHandled;
|
|
bool _stopActionOnSoundFlag;
|
|
bool _stopActionOnSpeechFlag;
|
|
bool _stopActionOnPanelLock;
|
|
int _csDataTableCount;
|
|
int _stopActionCounter;
|
|
int _actionTextColor;
|
|
int _nextTableToLoadIndex;
|
|
int _nextTableToLoadTable[6];
|
|
int _soundInstructionIndex;
|
|
const uint8 *_tableInstructionsPtr;
|
|
int _tableInstructionObj1Table[6];
|
|
int _tableInstructionObj2Table[6];
|
|
bool _tableInstructionFlag;
|
|
int _tableInstructionItemNum1, _tableInstructionItemNum2;
|
|
int _instructionsActionsTable[6];
|
|
bool _validInstructionId;
|
|
|
|
SpriteFrame _spriteFramesTable[kSpriteFramesTableSize];
|
|
SpriteAnimation _spriteAnimationsTable[200];
|
|
int _spriteAnimationFramesTable[500];
|
|
int _spriteAnimationFrameIndex;
|
|
int _backgroundSpriteCurrentFrame;
|
|
int _backgroundSpriteLastFrame;
|
|
int _backgroundSpriteCurrentAnimation;
|
|
bool _disableCharactersPath;
|
|
bool _skipCurrentCharacterDraw;
|
|
int _xPosCurrent;
|
|
int _yPosCurrent;
|
|
const uint8 *_characterSpeechDataPtr;
|
|
int _ptTextOffset;
|
|
int _characterAnimationsTable[200];
|
|
int _characterStateTable[200];
|
|
int _backgroundSprOffset;
|
|
int _currentActionVerb;
|
|
int _previousActionVerb;
|
|
int _mainSpritesBaseOffset;
|
|
int _currentSpriteAnimationLength;
|
|
int _currentSpriteAnimationFrame;
|
|
int _currentSpriteAnimationFrame2;
|
|
int _characterAnimationIndex;
|
|
int _characterFacingDirection;
|
|
int _characterPrevFacingDirection;
|
|
bool _characterBackFrontFacing;
|
|
bool _characterPrevBackFrontFacing;
|
|
int _characterAnimationNum;
|
|
int _noCharacterAnimationChange;
|
|
int _characterSpriteAnimationFrameCounter;
|
|
bool _locationMaskIgnore;
|
|
int _locationMaskType;
|
|
int _locationMaskCounter;
|
|
int _handleMapCounter;
|
|
bool _noPositionChangeAfterMap;
|
|
bool _changeBackgroundSprite;
|
|
bool _updateSpriteFlag1;
|
|
bool _updateSpriteFlag2;
|
|
|
|
bool _mirroredDrawing;
|
|
uint8 *_loadLocBufPtr;
|
|
uint8 *_backgroundSpriteDataPtr;
|
|
int _locationHeight;
|
|
int _scrollOffset;
|
|
int _currentGfxBackgroundCounter;
|
|
uint8 *_currentGfxBackground;
|
|
int _fadePaletteCounter;
|
|
uint8 _currentPalette[768];
|
|
bool _fullRedraw;
|
|
int _dirtyRectsPrevCount, _dirtyRectsCount;
|
|
Common::Rect _dirtyRectsTable[kMaxDirtyRects];
|
|
|
|
int _updateLocationFadePaletteCounter;
|
|
int _updateLocationCounter;
|
|
int _updateLocationPos;
|
|
int _updateLocationXPosTable[5], _updateLocationYPosTable[5];
|
|
int _updateLocationFlagsTable[5];
|
|
int _updateLocationXPosTable2[10], _updateLocationYPosTable2[10];
|
|
int _updateLocationYMaxTable[3];
|
|
int _updateLocation14Step[10];
|
|
int _updateLocation14ObjNum[10];
|
|
int _updateLocation14Delay[10];
|
|
int _updateLocationCounter2;
|
|
bool _updateLocationFlag;
|
|
int _updateLocation70StringLen;
|
|
uint8 _updateLocation70String[20];
|
|
|
|
static const uint8 _locationWidthTableGame[85];
|
|
static const uint8 _locationWidthTableDemo[70];
|
|
static const uint8 _sprA02LookupTable[88];
|
|
static const uint8 _sprC02LookupTable[100];
|
|
static const uint8 _sprC02LookupTable2[100];
|
|
static const int _staticData3Table[1600];
|
|
static uint8 _locationHeightTableGame[80];
|
|
static uint8 _locationHeightTableDemo[70];
|
|
static int _objectKeysPosXTable[80];
|
|
static int _objectKeysPosYTable[80];
|
|
static int _objectKeysLocationTable[80];
|
|
static int _mapSequenceFlagsLocationTable[70];
|
|
static const uint8 _charWidthCharset1[224];
|
|
static const uint8 _charWidthCharset2[58];
|
|
};
|
|
|
|
enum {
|
|
kFirstAnimationSequenceGame = 17,
|
|
kFirstAnimationSequenceDemo = 13
|
|
};
|
|
|
|
enum AnimationSoundType {
|
|
kAnimationSoundType8BitsRAW,
|
|
kAnimationSoundType16BitsRAW,
|
|
kAnimationSoundTypeWAV
|
|
};
|
|
|
|
enum {
|
|
kSoundsList_Seq3_4,
|
|
kSoundsList_Seq9_10,
|
|
kSoundsList_Seq21_20,
|
|
kSoundsList_Seq13_14,
|
|
kSoundsList_Seq15_16,
|
|
kSoundsList_Seq27_28,
|
|
kSoundsList_Seq17_18,
|
|
kSoundsList_Seq19_20
|
|
};
|
|
|
|
struct SoundSequenceData {
|
|
int timestamp;
|
|
int index;
|
|
int num;
|
|
int volume;
|
|
int opcode;
|
|
};
|
|
|
|
struct SoundSequenceDataList {
|
|
int musicIndex;
|
|
int musicVolume;
|
|
int soundList1Count;
|
|
int soundList2Count;
|
|
int soundSeqDataCount;
|
|
const SoundSequenceData *soundSeqData;
|
|
};
|
|
|
|
class AnimationSequencePlayer {
|
|
public:
|
|
|
|
enum {
|
|
kSequenceFrameTime = 55
|
|
};
|
|
|
|
struct SequenceUpdateFunc {
|
|
int num;
|
|
int frameTime;
|
|
void (AnimationSequencePlayer::*load)();
|
|
void (AnimationSequencePlayer::*play)();
|
|
};
|
|
|
|
AnimationSequencePlayer(OSystem *system, Audio::Mixer *mixer, Common::EventManager *event, CompressedSound *sound, int num);
|
|
~AnimationSequencePlayer();
|
|
|
|
void mainLoop();
|
|
|
|
private:
|
|
|
|
void syncTime();
|
|
void loadSounds(int num);
|
|
Audio::RewindableAudioStream *loadSound(int index, AnimationSoundType type);
|
|
void updateSounds();
|
|
void fadeInPalette();
|
|
void fadeOutPalette();
|
|
void unloadAnimation();
|
|
uint8 *loadPicture(const char *fileName);
|
|
void openAnimation(int index, const char *fileName);
|
|
bool decodeNextAnimationFrame(int index, bool copyDirtyRects = true);
|
|
void loadIntroSeq17_18();
|
|
void playIntroSeq17_18();
|
|
void loadIntroSeq19_20();
|
|
void playIntroSeq19_20();
|
|
void displayLoadingScreen();
|
|
void initPicPart4();
|
|
void drawPicPart4();
|
|
void loadIntroSeq3_4();
|
|
void playIntroSeq3_4();
|
|
void drawPic2Part10();
|
|
void drawPic1Part10();
|
|
void loadIntroSeq9_10();
|
|
void playIntroSeq9_10();
|
|
void loadIntroSeq21_22();
|
|
void playIntroSeq21_22();
|
|
void loadIntroSeq13_14();
|
|
void playIntroSeq13_14();
|
|
void loadIntroSeq15_16();
|
|
void playIntroSeq15_16();
|
|
void loadIntroSeq27_28();
|
|
void playIntroSeq27_28();
|
|
void getRGBPalette(int index);
|
|
|
|
OSystem *_system;
|
|
Audio::Mixer *_mixer;
|
|
Common::EventManager *_event;
|
|
CompressedSound *_compressedSound;
|
|
|
|
int _seqNum;
|
|
bool _changeToNextSequence;
|
|
const SequenceUpdateFunc *_updateFunc;
|
|
int _updateFuncIndex;
|
|
Video::FlicDecoder _flicPlayer[2];
|
|
uint8 _animationPalette[256 * 3];
|
|
int _soundSeqDataCount;
|
|
int _soundSeqDataIndex;
|
|
const SoundSequenceData *_soundSeqData;
|
|
uint8 *_offscreenBuffer;
|
|
int _updateScreenWidth;
|
|
int _updateScreenPicture;
|
|
int _updateScreenCounter;
|
|
int _updateScreenIndex;
|
|
int _frameCounter;
|
|
int _frameTime;
|
|
uint32 _lastFrameTime;
|
|
uint8 *_picBufPtr, *_pic2BufPtr;
|
|
Audio::SoundHandle _soundsHandle[15];
|
|
Audio::SoundHandle _sfxHandle;
|
|
Audio::SoundHandle _musicHandle;
|
|
|
|
static const SoundSequenceDataList _soundSeqDataList[];
|
|
static const char *const _audioFileNamesTable[];
|
|
};
|
|
|
|
} // namespace Tucker
|
|
|
|
#endif
|