mirror of
https://github.com/libretro/scummvm.git
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50 lines
1.5 KiB
C
50 lines
1.5 KiB
C
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef __RPCKBD_H__
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#define __RPCKBD_H__
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#include "backends/platform/ps2/iop/rpckbd/include/ps2kbd.h"
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typedef kbd_rawkey PS2KbdRawKey;
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typedef kbd_keymap PS2KbdKeyMap;
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#ifdef __cplusplus
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extern "C" {
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#endif
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int PS2KbdInit(void);
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int PS2KbdRead(char *key);
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int PS2KbdReadRaw(PS2KbdRawKey *key);
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int PS2KbdSetReadmode(u32 readmode);
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int PS2KbdSetLeds(u8 leds);
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int PS2KbdSetKeymap(PS2KbdKeyMap *keymaps);
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int PS2KbdSetCtrlmap(u8 *ctrlmap);
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int PS2KbdSetAltmap(u8 *altmap);
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int PS2KbdSetSpecialmap(u8 *special);
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int PS2KbdFlushBuffer(void);
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int PS2KbdResetKeymap(void);
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#ifdef __cplusplus
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}
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#endif
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#endif
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