mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-31 07:53:36 +00:00
798ce43e19
- added end of demo check for demo 1.10 - simplified parts loop - populated strings table in IGOR.TBL - updated and packed charset data svn-id: r29641
569 lines
17 KiB
C++
569 lines
17 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "igor/igor.h"
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namespace Igor {
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static const uint8 PART_12_DATA_ANIM_1[10] = { 0, 1, 2, 1, 2, 1, 2, 1, 2, 3 };
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static const uint8 PART_12_DATA_ANIM_2[16] = { 0, 1, 2, 3, 4, 3, 4, 3, 4, 3, 4, 3, 4, 5, 6, 7 };
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void IgorEngine::PART_12_EXEC_ACTION(int action) {
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debugC(9, kDebugGame, "PART_12_EXEC_ACTION %d", action);
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switch (action) {
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case 101:
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PART_12_ACTION_101();
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break;
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case 102:
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ADD_DIALOGUE_TEXT(201, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 103:
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if (_objectsState[44] == 0) {
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ADD_DIALOGUE_TEXT(203, 2);
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} else {
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ADD_DIALOGUE_TEXT(205, 1);
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}
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 104:
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PART_12_ACTION_104();
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break;
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case 105:
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PART_12_ACTION_105();
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break;
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case 106:
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ADD_DIALOGUE_TEXT(207, 2);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 107:
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ADD_DIALOGUE_TEXT(206, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 108:
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PART_12_ACTION_108();
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break;
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default:
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error("PART_12_EXEC_ACTION unhandled action %d", action);
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break;
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}
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}
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void IgorEngine::PART_12_ACTION_101() {
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for (int i = 9; i <= 10; ++i) {
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_roomObjectAreasTable[i].area = 3;
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}
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--_walkDataLastIndex;
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buildWalkPath(272, 94, 196, 64);
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_walkData[_walkDataLastIndex].frameNum = 0;
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_walkDataCurrentIndex = 1;
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_gameState.igorMoving = true;
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_gameState.unk10 = 1;
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_gameTicks = 0;
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do {
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if (compareGameTick(1, 16)) {
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if (_walkDataCurrentIndex > _walkDataLastIndex) {
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_gameState.igorMoving = false;
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_walkDataLastIndex = _walkDataCurrentIndex;
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}
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if (_gameState.igorMoving) {
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moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum);
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++_walkDataCurrentIndex;
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}
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}
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if (compareGameTick(2, 32) && _gameState.unk10 < 8) {
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if (_objectsState[44] == 0) {
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const uint8 *src = _animFramesBuffer + 0x761 + READ_LE_UINT16(_animFramesBuffer + 0x1107 + _gameState.unk10 * 2) - 1;
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decodeAnimFrame(src, _screenVGA, true);
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}
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++_gameState.unk10;
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}
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waitForTimer();
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} while (_gameState.igorMoving || _gameState.unk10 != 8);
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_currentPart = 40;
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}
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void IgorEngine::PART_12_ACTION_104() {
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_walkCurrentFrame = 2;
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--_walkDataLastIndex;
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_roomObjectAreasTable[_screenLayer2[33390]].area = _roomObjectAreasTable[_screenLayer2[34686]].area;
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buildWalkPath(126, 108, 110, 104);
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_roomObjectAreasTable[_screenLayer2[33390]].area = 0;
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_walkDataCurrentIndex = 1;
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moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum);
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waitForTimer(35);
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playSound(13, 1);
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_walkDataCurrentIndex = _walkDataLastIndex;
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const uint8 *src = _animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA444) - 1;
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decodeAnimFrame(src, _screenVGA);
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decodeAnimFrame(src, _screenLayer1);
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moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum);
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waitForTimer(35);
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_walkDataCurrentIndex = _walkDataLastIndex - 1;
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src = _animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA446) - 1;
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decodeAnimFrame(src, _screenVGA);
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decodeAnimFrame(src, _screenLayer1);
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_walkData[_walkDataCurrentIndex].xPosChanged = 1;
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_walkData[_walkDataCurrentIndex].yPosChanged = 1;
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moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum);
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waitForTimer(35);
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_walkData[0].setPos(127, 108, 4, 0);
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_walkData[0].clipSkipX = 1;
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_walkData[0].clipWidth = 30;
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_walkData[0].scaleWidth = 50;
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_walkData[0].xPosChanged = 1;
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_walkData[0].dxPos = 10;
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_walkData[0].yPosChanged = 1;
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_walkData[0].dyPos = 3;
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_walkData[0].scaleHeight = 50;
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_walkDataCurrentIndex = 0;
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_walkDataLastIndex = 1;
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src = _animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA448) - 1;
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decodeAnimFrame(src, _screenVGA);
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decodeAnimFrame(src, _screenLayer1);
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moveIgor(4, 0);
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PART_12_HANDLE_DIALOGUE_CHURCHMAN();
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for (int i = 4; i >= 1; --i) {
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src = _animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA43E + i * 2) - 1;
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decodeAnimFrame(src, _screenVGA);
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if (i > 1) {
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waitForTimer(35);
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} else {
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playSound(14, 1);
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}
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}
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src = _animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA440) - 1;
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decodeAnimFrame(src, _screenVGA);
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PART_12_HELPER_1(255);
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}
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void IgorEngine::PART_12_ACTION_105() {
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if (_objectsState[44] == 1) {
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ADD_DIALOGUE_TEXT(216, 2);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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return;
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}
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memset(_screenVGA + 46080, 0, 17920);
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_inventoryInfo[_inventoryInfo[62] - 1] = 0;
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_inventoryInfo[62] = 0;
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packInventory();
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if (_inventoryInfo[72] > _inventoryInfo[73]) {
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_inventoryInfo[72] = _inventoryOffsetTable[(_inventoryInfo[73] - 1) / 7];
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}
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const int animOffset = (_objectsState[45] == 0) ? 0x2543 : 0xBF1E;
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for (int i = 1; i <= 9; ++i) {
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const int offset = 30149;
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for (int j = 0; j <= 48; ++j) {
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const uint8 *src = _animFramesBuffer + animOffset + PART_12_DATA_ANIM_1[i] * 1715 + j * 35 + 0xF94C;
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memcpy(_screenVGA + j * 320 + offset, src, 35);
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}
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waitForTimer(30);
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}
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ADD_DIALOGUE_TEXT(209, 2);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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waitForEndOfIgorDialogue();
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for (int i = 9; i <= 10; ++i) {
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_roomObjectAreasTable[i].area = 3;
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}
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--_walkDataLastIndex;
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buildWalkPath(95, 142, 196, 64);
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_walkData[_walkDataLastIndex].frameNum = 0;
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_walkDataCurrentIndex = 1;
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_gameState.igorMoving = true;
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waitForIgorMove();
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_gameState.unk10 = 1;
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_gameTicks = 0;
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do {
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if (compareGameTick(2, 32) && _gameState.unk10 < 8) {
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const uint8 *src = _animFramesBuffer + 0x761 + READ_LE_UINT16(_animFramesBuffer + 0x1107 + _gameState.unk10 * 2) - 1;
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decodeAnimFrame(src, _screenVGA, true);
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++_gameState.unk10;
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}
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waitForTimer();
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} while (_gameState.unk10 != 8);
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--_walkDataLastIndex;
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buildWalkPath(196, 64, 95, 142);
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PART_12_HELPER_2();
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_walkData[_walkDataLastIndex].frameNum = 0;
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_walkDataCurrentIndex = 1;
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_gameState.igorMoving = true;
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_gameTicks = 0;
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do {
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if (compareGameTick(1, 16)) {
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if (_walkDataCurrentIndex > _walkDataLastIndex) {
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_gameState.igorMoving = false;
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_walkDataLastIndex = _walkDataCurrentIndex;
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}
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if (_gameState.igorMoving) {
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moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum);
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++_walkDataCurrentIndex;
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}
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}
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if (compareGameTick(2, 32)) {
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_gameState.unk10 = getRandomNumber(2) + 7;
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const uint8 *src = _animFramesBuffer + 0x761 + READ_LE_UINT16(_animFramesBuffer + 0x1107 + _gameState.unk10 * 2) - 1;
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decodeAnimFrame(src, _screenVGA, true);
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}
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waitForTimer();
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} while (_gameState.igorMoving);
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decodeAnimFrame(_animFramesBuffer + 0x761 + READ_LE_UINT16(_animFramesBuffer + 0x1117) - 1, _screenVGA, true);
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if (_objectsState[45] == 0) {
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for (int i = 1; i <= 15; ++i) {
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const uint8 *src = _animFramesBuffer + 0x1119 + READ_LE_UINT16(_animFramesBuffer + 0x2532 + PART_12_DATA_ANIM_2[i] * 2) - 1;
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decodeAnimFrame(src, _screenVGA, true);
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waitForTimer(45);
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}
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} else {
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for (int i = 1; i <= 15; ++i) {
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const uint8 *src = _animFramesBuffer + 0xA47A + READ_LE_UINT16(_animFramesBuffer + 0xBF0D + PART_12_DATA_ANIM_2[i] * 2) - 1;
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decodeAnimFrame(src, _screenVGA, true);
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waitForTimer(45);
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}
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}
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drawVerbsPanel();
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redrawVerb(kVerbWalk, true);
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_currentAction.verb = kVerbWalk;
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addObjectToInventory(24, 59);
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_objectsState[44] = 1;
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PART_12_HELPER_1(255);
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ADD_DIALOGUE_TEXT(211, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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}
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void IgorEngine::PART_12_ACTION_108() {
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_walkCurrentFrame = 2;
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--_walkDataLastIndex;
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_roomObjectAreasTable[_screenLayer2[28555]].area = _roomObjectAreasTable[_screenLayer2[34686]].area;
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buildWalkPath(126, 108, 75, 89);
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_walkDataCurrentIndex = 1;
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_gameState.igorMoving = true;
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_gameState.unk10 = 1;
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_gameTicks = 0;
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do {
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if (compareGameTick(1, 16)) {
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if (_walkDataCurrentIndex > _walkDataLastIndex) {
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_gameState.igorMoving = false;
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_walkDataLastIndex = _walkDataCurrentIndex;
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}
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if (_gameState.igorMoving) {
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moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum);
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++_walkDataCurrentIndex;
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}
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}
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if (compareGameTick(2, 32) && _gameState.unk10 < 8) {
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if (_objectsState[44] == 0) {
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const uint8 *src = _animFramesBuffer + 0x761 + READ_LE_UINT16(_animFramesBuffer + 0x1107 + _gameState.unk10 * 2) - 1;
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decodeAnimFrame(src, _screenVGA, true);
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}
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++_gameState.unk10;
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}
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waitForTimer();
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} while (_gameState.igorMoving || _gameState.unk10 != 8);
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_currentPart = 130;
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}
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void IgorEngine::PART_12_UPDATE_ROOM_BACKGROUND() {
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if (compareGameTick(1) && getRandomNumber(15) == 0) {
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switch (getRandomNumber(4)) {
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case 0:
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playSound(21, 1);
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break;
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case 1:
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playSound(22, 1);
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break;
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case 2:
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playSound(23, 1);
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break;
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case 3:
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playSound(18, 1);
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break;
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}
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}
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}
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void IgorEngine::PART_12_UPDATE_DIALOGUE_CHURCHMAN(int action) {
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switch (action) {
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case kUpdateDialogueAnimEndOfSentence:
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PART_12_HELPER_8();
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break;
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case kUpdateDialogueAnimMiddleOfSentence:
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PART_12_HELPER_10(6 + getRandomNumber(6));
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break;
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case kUpdateDialogueAnimStanding:
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PART_12_HELPER_8();
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break;
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}
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}
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void IgorEngine::PART_12_HANDLE_DIALOGUE_CHURCHMAN() {
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loadDialogueData(DLG_OutsideChurch);
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_updateDialogue = &IgorEngine::PART_12_UPDATE_DIALOGUE_CHURCHMAN;
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handleDialogue(95, 55, 51, 28, 63);
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_updateDialogue = 0;
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}
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void IgorEngine::PART_12_HELPER_1(int num) {
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if (num == 2 || num == 255) {
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if (_objectsState[45] == 0) {
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_roomActionsTable[169] = 104;
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_roomActionsTable[175] = 104;
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_roomActionsTable[177] = 104;
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_roomActionsTable[179] = 104;
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_roomActionsTable[181] = 104;
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_roomActionsTable[185] = 104;
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_roomActionsTable[187] = 104;
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_roomActionsTable[170] = 3;
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_roomActionsTable[176] = 3;
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_roomActionsTable[178] = 3;
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_roomActionsTable[180] = 3;
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_roomActionsTable[182] = 3;
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_roomActionsTable[186] = 3;
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_roomActionsTable[188] = 3;
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} else {
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PART_12_HELPER_9();
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_roomActionsTable[169] = 108;
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_roomActionsTable[175] = 106;
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_roomActionsTable[177] = 2;
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_roomActionsTable[179] = 11;
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_roomActionsTable[181] = 107;
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_roomActionsTable[185] = 35;
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_roomActionsTable[187] = 35;
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_roomActionsTable[170] = 1;
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_roomActionsTable[176] = 1;
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_roomActionsTable[178] = 1;
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_roomActionsTable[180] = 1;
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_roomActionsTable[182] = 1;
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_roomActionsTable[186] = 1;
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_roomActionsTable[188] = 1;
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}
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}
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}
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void IgorEngine::PART_12_HELPER_2() {
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for (int i = 9; i <= 10; ++i) {
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_roomObjectAreasTable[i].area = 0;
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}
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}
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void IgorEngine::PART_12_HELPER_3() {
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decodeAnimFrame(_animFramesBuffer, _screenVGA, true);
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}
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void IgorEngine::PART_12_HELPER_4() {
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SET_PAL_240_48_1();
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SET_PAL_208_96_1();
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fadeInPalette(768);
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playSound(13, 1);
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for (int i = 1; i <= 5; ++i) {
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const uint8 *src = _animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA43E + i * 2) - 1;
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decodeAnimFrame(src, _screenVGA, true);
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if (_objectsState[44] == 0) {
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src = _animFramesBuffer + READ_LE_UINT16(_animFramesBuffer + 0x74B + i * 2) - 1;
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decodeAnimFrame(src, _screenVGA, true);
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}
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waitForTimer(30);
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}
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if (_objectsState[44] == 0) {
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for (int i = 6; i <= 10; ++i) {
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const uint8 *src = _animFramesBuffer + READ_LE_UINT16(_animFramesBuffer + 0x74B + i * 2) - 1;
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decodeAnimFrame(src, _screenVGA, true);
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waitForTimer(30);
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}
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}
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ADD_DIALOGUE_TEXT(212, 2);
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ADD_DIALOGUE_TEXT(214, 1);
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ADD_DIALOGUE_TEXT(215, 1);
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SET_DIALOGUE_TEXT(1, 3);
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_updateDialogue = &IgorEngine::PART_12_UPDATE_DIALOGUE_CHURCHMAN;
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startCutsceneDialogue(95, 55, 51, 28, 63);
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waitForEndOfCutsceneDialogue(95, 55, 51, 28, 63);
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_updateDialogue = 0;
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for (int i = 12; i <= 29; ++i){
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const uint8 *src = _animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA43E + i * 2) - 1;
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decodeAnimFrame(src, _screenVGA, true);
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waitForTimer(30);
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}
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if (_objectsState[44] == 0) {
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for (int i = 1; i <= 8; ++i) {
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const uint8 *src = _animFramesBuffer + 0x761 + READ_LE_UINT16(_animFramesBuffer + 0x1107 + i * 2) - 1;
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decodeAnimFrame(src, _screenVGA, true);
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waitForTimer(30);
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}
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}
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waitForTimer(255);
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fadeOutPalette(768);
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_objectsState[45] = 1;
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drawVerbsPanel();
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drawInventory(_inventoryInfo[72], 0);
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_currentPart = 40;
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}
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void IgorEngine::PART_12_HELPER_5() {
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_walkData[0].setPos(196, 64, 2, 0);
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_walkData[0].setDefaultScale();
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_walkData[0].clipSkipX = 1;
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_walkData[0].clipWidth = 30;
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_walkDataLastIndex = 0;
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_walkDataCurrentIndex = 1;
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buildWalkPath(196, 64, 238, 104);
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_walkData[_walkDataLastIndex].frameNum = 0;
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_walkDataCurrentIndex = 1;
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_gameState.igorMoving = true;
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_gameState.unk10 = 1;
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waitForTimer(15);
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_gameTicks = 0;
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do {
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if (compareGameTick(1, 16)) {
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if (_walkDataCurrentIndex > _walkDataLastIndex) {
|
|
_gameState.igorMoving = false;
|
|
_walkDataLastIndex = _walkDataCurrentIndex;
|
|
}
|
|
if (_gameState.igorMoving) {
|
|
moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum);
|
|
++_walkDataCurrentIndex;
|
|
}
|
|
}
|
|
if (compareGameTick(2, 32) && _gameState.unk10 < 11) {
|
|
if (_objectsState[44] == 0) {
|
|
const uint8 *src = _animFramesBuffer + READ_LE_UINT16(_animFramesBuffer + 0x74B + _gameState.unk10 * 2) - 1;
|
|
decodeAnimFrame(src, _screenVGA, true);
|
|
}
|
|
++_gameState.unk10;
|
|
}
|
|
waitForTimer();
|
|
} while (_gameState.igorMoving || _gameState.unk10 != 11);
|
|
}
|
|
|
|
void IgorEngine::PART_12_HELPER_6() {
|
|
playMusic(2);
|
|
PART_12_HELPER_1(255);
|
|
_walkData[0].setPos(75, 89, 2, 0);
|
|
_walkData[0].setDefaultScale();
|
|
_walkData[0].clipSkipX = 1;
|
|
_walkData[0].clipWidth = 30;
|
|
_roomObjectAreasTable[_screenLayer2[28555]].area = _roomObjectAreasTable[_screenLayer2[34686]].area;
|
|
buildWalkPath(75, 89, 126, 108);
|
|
_roomObjectAreasTable[_screenLayer2[28555]].area = 0;
|
|
_walkData[_walkDataLastIndex].frameNum = 0;
|
|
_gameState.igorMoving = true;
|
|
_gameState.unk10 = 1;
|
|
waitForTimer(15);
|
|
_gameTicks = 0;
|
|
do {
|
|
if (compareGameTick(1, 16)) {
|
|
if (_walkDataCurrentIndex > _walkDataLastIndex) {
|
|
_gameState.igorMoving = false;
|
|
_walkDataLastIndex = _walkDataCurrentIndex;
|
|
}
|
|
if (_gameState.igorMoving) {
|
|
moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum);
|
|
++_walkDataCurrentIndex;
|
|
}
|
|
}
|
|
if (compareGameTick(2, 32) && _gameState.unk10 < 11) {
|
|
if (_objectsState[44] == 0) {
|
|
const uint8 *src = _animFramesBuffer + READ_LE_UINT16(_animFramesBuffer + 0x74B + _gameState.unk10 * 2) - 1;
|
|
decodeAnimFrame(src, _screenVGA, true);
|
|
}
|
|
++_gameState.unk10;
|
|
}
|
|
waitForTimer();
|
|
} while (_gameState.igorMoving || _gameState.unk10 != 11);
|
|
}
|
|
|
|
void IgorEngine::PART_12_HELPER_8() {
|
|
decodeAnimFrame(_animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA454) - 1, _screenVGA, true);
|
|
}
|
|
|
|
void IgorEngine::PART_12_HELPER_9() {
|
|
decodeAnimFrame(_animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA442) - 1, _screenLayer1, true);
|
|
}
|
|
|
|
void IgorEngine::PART_12_HELPER_10(int frame) {
|
|
decodeAnimFrame(_animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA43E + frame * 2) - 1, _screenVGA, true);
|
|
}
|
|
|
|
void IgorEngine::PART_12() {
|
|
_gameState.enableLight = 1;
|
|
loadRoomData(PAL_OutsideChurch, IMG_OutsideChurch, BOX_OutsideChurch, MSK_OutsideChurch, TXT_OutsideChurch);
|
|
static const int anm[] = { FRM_OutsideChurch1, FRM_OutsideChurch2, FRM_OutsideChurch3, FRM_OutsideChurch4, FRM_OutsideChurch5, FRM_OutsideChurch6, FRM_OutsideChurch7, FRM_OutsideChurch8, FRM_OutsideChurch9, FRM_OutsideChurch10, FRM_OutsideChurch11, FRM_OutsideChurch12, 0 };
|
|
loadAnimData(anm);
|
|
loadActionData(DAT_OutsideChurch);
|
|
_roomDataOffsets = PART_12_ROOM_DATA_OFFSETS;
|
|
setRoomWalkBounds(89, 0, 275, 143);
|
|
SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_12_EXEC_ACTION);
|
|
_updateRoomBackground = &IgorEngine::PART_12_UPDATE_ROOM_BACKGROUND;
|
|
PART_12_HELPER_1(255);
|
|
memcpy(_screenVGA, _screenLayer1, 46080);
|
|
if (_objectsState[44] == 0) {
|
|
PART_12_HELPER_3();
|
|
}
|
|
if (_currentPart == 122) {
|
|
PART_12_HELPER_4();
|
|
return;
|
|
}
|
|
_currentAction.verb = kVerbWalk;
|
|
fadeInPalette(768);
|
|
if (_currentPart == 120) {
|
|
PART_12_HELPER_5();
|
|
}
|
|
if (_currentPart == 121) {
|
|
PART_12_HELPER_6();
|
|
if (_objectsState[106] == 1) {
|
|
ADD_DIALOGUE_TEXT(216, 2);
|
|
ADD_DIALOGUE_TEXT(218, 1);
|
|
SET_DIALOGUE_TEXT(1, 2);
|
|
startIgorDialogue();
|
|
waitForEndOfIgorDialogue();
|
|
--_walkDataLastIndex;
|
|
buildWalkPath(126, 108, 196, 64);
|
|
_walkData[_walkDataLastIndex].frameNum = 0;
|
|
_walkDataCurrentIndex = 1;
|
|
_gameState.igorMoving = true;
|
|
waitForIgorMove();
|
|
_currentPart = 40;
|
|
goto PART_12_EXIT;
|
|
}
|
|
}
|
|
PART_12_HELPER_2();
|
|
enterPartLoop();
|
|
while (_currentPart >= 120 && _currentPart <= 122) {
|
|
runPartLoop();
|
|
}
|
|
PART_12_EXIT:
|
|
leavePartLoop();
|
|
fadeOutPalette(624);
|
|
}
|
|
|
|
} // namespace Igor
|