scummvm/engines/igor/parts/part_12.cpp
Gregory Montoir 798ce43e19 - enabled speech sounds
- added end of demo check for demo 1.10
- simplified parts loop
- populated strings table in IGOR.TBL
- updated and packed charset data

svn-id: r29641
2007-11-25 23:27:51 +00:00

569 lines
17 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "igor/igor.h"
namespace Igor {
static const uint8 PART_12_DATA_ANIM_1[10] = { 0, 1, 2, 1, 2, 1, 2, 1, 2, 3 };
static const uint8 PART_12_DATA_ANIM_2[16] = { 0, 1, 2, 3, 4, 3, 4, 3, 4, 3, 4, 3, 4, 5, 6, 7 };
void IgorEngine::PART_12_EXEC_ACTION(int action) {
debugC(9, kDebugGame, "PART_12_EXEC_ACTION %d", action);
switch (action) {
case 101:
PART_12_ACTION_101();
break;
case 102:
ADD_DIALOGUE_TEXT(201, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 103:
if (_objectsState[44] == 0) {
ADD_DIALOGUE_TEXT(203, 2);
} else {
ADD_DIALOGUE_TEXT(205, 1);
}
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 104:
PART_12_ACTION_104();
break;
case 105:
PART_12_ACTION_105();
break;
case 106:
ADD_DIALOGUE_TEXT(207, 2);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 107:
ADD_DIALOGUE_TEXT(206, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 108:
PART_12_ACTION_108();
break;
default:
error("PART_12_EXEC_ACTION unhandled action %d", action);
break;
}
}
void IgorEngine::PART_12_ACTION_101() {
for (int i = 9; i <= 10; ++i) {
_roomObjectAreasTable[i].area = 3;
}
--_walkDataLastIndex;
buildWalkPath(272, 94, 196, 64);
_walkData[_walkDataLastIndex].frameNum = 0;
_walkDataCurrentIndex = 1;
_gameState.igorMoving = true;
_gameState.unk10 = 1;
_gameTicks = 0;
do {
if (compareGameTick(1, 16)) {
if (_walkDataCurrentIndex > _walkDataLastIndex) {
_gameState.igorMoving = false;
_walkDataLastIndex = _walkDataCurrentIndex;
}
if (_gameState.igorMoving) {
moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum);
++_walkDataCurrentIndex;
}
}
if (compareGameTick(2, 32) && _gameState.unk10 < 8) {
if (_objectsState[44] == 0) {
const uint8 *src = _animFramesBuffer + 0x761 + READ_LE_UINT16(_animFramesBuffer + 0x1107 + _gameState.unk10 * 2) - 1;
decodeAnimFrame(src, _screenVGA, true);
}
++_gameState.unk10;
}
waitForTimer();
} while (_gameState.igorMoving || _gameState.unk10 != 8);
_currentPart = 40;
}
void IgorEngine::PART_12_ACTION_104() {
_walkCurrentFrame = 2;
--_walkDataLastIndex;
_roomObjectAreasTable[_screenLayer2[33390]].area = _roomObjectAreasTable[_screenLayer2[34686]].area;
buildWalkPath(126, 108, 110, 104);
_roomObjectAreasTable[_screenLayer2[33390]].area = 0;
_walkDataCurrentIndex = 1;
moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum);
waitForTimer(35);
playSound(13, 1);
_walkDataCurrentIndex = _walkDataLastIndex;
const uint8 *src = _animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA444) - 1;
decodeAnimFrame(src, _screenVGA);
decodeAnimFrame(src, _screenLayer1);
moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum);
waitForTimer(35);
_walkDataCurrentIndex = _walkDataLastIndex - 1;
src = _animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA446) - 1;
decodeAnimFrame(src, _screenVGA);
decodeAnimFrame(src, _screenLayer1);
_walkData[_walkDataCurrentIndex].xPosChanged = 1;
_walkData[_walkDataCurrentIndex].yPosChanged = 1;
moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum);
waitForTimer(35);
_walkData[0].setPos(127, 108, 4, 0);
_walkData[0].clipSkipX = 1;
_walkData[0].clipWidth = 30;
_walkData[0].scaleWidth = 50;
_walkData[0].xPosChanged = 1;
_walkData[0].dxPos = 10;
_walkData[0].yPosChanged = 1;
_walkData[0].dyPos = 3;
_walkData[0].scaleHeight = 50;
_walkDataCurrentIndex = 0;
_walkDataLastIndex = 1;
src = _animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA448) - 1;
decodeAnimFrame(src, _screenVGA);
decodeAnimFrame(src, _screenLayer1);
moveIgor(4, 0);
PART_12_HANDLE_DIALOGUE_CHURCHMAN();
for (int i = 4; i >= 1; --i) {
src = _animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA43E + i * 2) - 1;
decodeAnimFrame(src, _screenVGA);
if (i > 1) {
waitForTimer(35);
} else {
playSound(14, 1);
}
}
src = _animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA440) - 1;
decodeAnimFrame(src, _screenVGA);
PART_12_HELPER_1(255);
}
void IgorEngine::PART_12_ACTION_105() {
if (_objectsState[44] == 1) {
ADD_DIALOGUE_TEXT(216, 2);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
return;
}
memset(_screenVGA + 46080, 0, 17920);
_inventoryInfo[_inventoryInfo[62] - 1] = 0;
_inventoryInfo[62] = 0;
packInventory();
if (_inventoryInfo[72] > _inventoryInfo[73]) {
_inventoryInfo[72] = _inventoryOffsetTable[(_inventoryInfo[73] - 1) / 7];
}
const int animOffset = (_objectsState[45] == 0) ? 0x2543 : 0xBF1E;
for (int i = 1; i <= 9; ++i) {
const int offset = 30149;
for (int j = 0; j <= 48; ++j) {
const uint8 *src = _animFramesBuffer + animOffset + PART_12_DATA_ANIM_1[i] * 1715 + j * 35 + 0xF94C;
memcpy(_screenVGA + j * 320 + offset, src, 35);
}
waitForTimer(30);
}
ADD_DIALOGUE_TEXT(209, 2);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
waitForEndOfIgorDialogue();
for (int i = 9; i <= 10; ++i) {
_roomObjectAreasTable[i].area = 3;
}
--_walkDataLastIndex;
buildWalkPath(95, 142, 196, 64);
_walkData[_walkDataLastIndex].frameNum = 0;
_walkDataCurrentIndex = 1;
_gameState.igorMoving = true;
waitForIgorMove();
_gameState.unk10 = 1;
_gameTicks = 0;
do {
if (compareGameTick(2, 32) && _gameState.unk10 < 8) {
const uint8 *src = _animFramesBuffer + 0x761 + READ_LE_UINT16(_animFramesBuffer + 0x1107 + _gameState.unk10 * 2) - 1;
decodeAnimFrame(src, _screenVGA, true);
++_gameState.unk10;
}
waitForTimer();
} while (_gameState.unk10 != 8);
--_walkDataLastIndex;
buildWalkPath(196, 64, 95, 142);
PART_12_HELPER_2();
_walkData[_walkDataLastIndex].frameNum = 0;
_walkDataCurrentIndex = 1;
_gameState.igorMoving = true;
_gameTicks = 0;
do {
if (compareGameTick(1, 16)) {
if (_walkDataCurrentIndex > _walkDataLastIndex) {
_gameState.igorMoving = false;
_walkDataLastIndex = _walkDataCurrentIndex;
}
if (_gameState.igorMoving) {
moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum);
++_walkDataCurrentIndex;
}
}
if (compareGameTick(2, 32)) {
_gameState.unk10 = getRandomNumber(2) + 7;
const uint8 *src = _animFramesBuffer + 0x761 + READ_LE_UINT16(_animFramesBuffer + 0x1107 + _gameState.unk10 * 2) - 1;
decodeAnimFrame(src, _screenVGA, true);
}
waitForTimer();
} while (_gameState.igorMoving);
decodeAnimFrame(_animFramesBuffer + 0x761 + READ_LE_UINT16(_animFramesBuffer + 0x1117) - 1, _screenVGA, true);
if (_objectsState[45] == 0) {
for (int i = 1; i <= 15; ++i) {
const uint8 *src = _animFramesBuffer + 0x1119 + READ_LE_UINT16(_animFramesBuffer + 0x2532 + PART_12_DATA_ANIM_2[i] * 2) - 1;
decodeAnimFrame(src, _screenVGA, true);
waitForTimer(45);
}
} else {
for (int i = 1; i <= 15; ++i) {
const uint8 *src = _animFramesBuffer + 0xA47A + READ_LE_UINT16(_animFramesBuffer + 0xBF0D + PART_12_DATA_ANIM_2[i] * 2) - 1;
decodeAnimFrame(src, _screenVGA, true);
waitForTimer(45);
}
}
drawVerbsPanel();
redrawVerb(kVerbWalk, true);
_currentAction.verb = kVerbWalk;
addObjectToInventory(24, 59);
_objectsState[44] = 1;
PART_12_HELPER_1(255);
ADD_DIALOGUE_TEXT(211, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
}
void IgorEngine::PART_12_ACTION_108() {
_walkCurrentFrame = 2;
--_walkDataLastIndex;
_roomObjectAreasTable[_screenLayer2[28555]].area = _roomObjectAreasTable[_screenLayer2[34686]].area;
buildWalkPath(126, 108, 75, 89);
_walkDataCurrentIndex = 1;
_gameState.igorMoving = true;
_gameState.unk10 = 1;
_gameTicks = 0;
do {
if (compareGameTick(1, 16)) {
if (_walkDataCurrentIndex > _walkDataLastIndex) {
_gameState.igorMoving = false;
_walkDataLastIndex = _walkDataCurrentIndex;
}
if (_gameState.igorMoving) {
moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum);
++_walkDataCurrentIndex;
}
}
if (compareGameTick(2, 32) && _gameState.unk10 < 8) {
if (_objectsState[44] == 0) {
const uint8 *src = _animFramesBuffer + 0x761 + READ_LE_UINT16(_animFramesBuffer + 0x1107 + _gameState.unk10 * 2) - 1;
decodeAnimFrame(src, _screenVGA, true);
}
++_gameState.unk10;
}
waitForTimer();
} while (_gameState.igorMoving || _gameState.unk10 != 8);
_currentPart = 130;
}
void IgorEngine::PART_12_UPDATE_ROOM_BACKGROUND() {
if (compareGameTick(1) && getRandomNumber(15) == 0) {
switch (getRandomNumber(4)) {
case 0:
playSound(21, 1);
break;
case 1:
playSound(22, 1);
break;
case 2:
playSound(23, 1);
break;
case 3:
playSound(18, 1);
break;
}
}
}
void IgorEngine::PART_12_UPDATE_DIALOGUE_CHURCHMAN(int action) {
switch (action) {
case kUpdateDialogueAnimEndOfSentence:
PART_12_HELPER_8();
break;
case kUpdateDialogueAnimMiddleOfSentence:
PART_12_HELPER_10(6 + getRandomNumber(6));
break;
case kUpdateDialogueAnimStanding:
PART_12_HELPER_8();
break;
}
}
void IgorEngine::PART_12_HANDLE_DIALOGUE_CHURCHMAN() {
loadDialogueData(DLG_OutsideChurch);
_updateDialogue = &IgorEngine::PART_12_UPDATE_DIALOGUE_CHURCHMAN;
handleDialogue(95, 55, 51, 28, 63);
_updateDialogue = 0;
}
void IgorEngine::PART_12_HELPER_1(int num) {
if (num == 2 || num == 255) {
if (_objectsState[45] == 0) {
_roomActionsTable[169] = 104;
_roomActionsTable[175] = 104;
_roomActionsTable[177] = 104;
_roomActionsTable[179] = 104;
_roomActionsTable[181] = 104;
_roomActionsTable[185] = 104;
_roomActionsTable[187] = 104;
_roomActionsTable[170] = 3;
_roomActionsTable[176] = 3;
_roomActionsTable[178] = 3;
_roomActionsTable[180] = 3;
_roomActionsTable[182] = 3;
_roomActionsTable[186] = 3;
_roomActionsTable[188] = 3;
} else {
PART_12_HELPER_9();
_roomActionsTable[169] = 108;
_roomActionsTable[175] = 106;
_roomActionsTable[177] = 2;
_roomActionsTable[179] = 11;
_roomActionsTable[181] = 107;
_roomActionsTable[185] = 35;
_roomActionsTable[187] = 35;
_roomActionsTable[170] = 1;
_roomActionsTable[176] = 1;
_roomActionsTable[178] = 1;
_roomActionsTable[180] = 1;
_roomActionsTable[182] = 1;
_roomActionsTable[186] = 1;
_roomActionsTable[188] = 1;
}
}
}
void IgorEngine::PART_12_HELPER_2() {
for (int i = 9; i <= 10; ++i) {
_roomObjectAreasTable[i].area = 0;
}
}
void IgorEngine::PART_12_HELPER_3() {
decodeAnimFrame(_animFramesBuffer, _screenVGA, true);
}
void IgorEngine::PART_12_HELPER_4() {
SET_PAL_240_48_1();
SET_PAL_208_96_1();
fadeInPalette(768);
playSound(13, 1);
for (int i = 1; i <= 5; ++i) {
const uint8 *src = _animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA43E + i * 2) - 1;
decodeAnimFrame(src, _screenVGA, true);
if (_objectsState[44] == 0) {
src = _animFramesBuffer + READ_LE_UINT16(_animFramesBuffer + 0x74B + i * 2) - 1;
decodeAnimFrame(src, _screenVGA, true);
}
waitForTimer(30);
}
if (_objectsState[44] == 0) {
for (int i = 6; i <= 10; ++i) {
const uint8 *src = _animFramesBuffer + READ_LE_UINT16(_animFramesBuffer + 0x74B + i * 2) - 1;
decodeAnimFrame(src, _screenVGA, true);
waitForTimer(30);
}
}
ADD_DIALOGUE_TEXT(212, 2);
ADD_DIALOGUE_TEXT(214, 1);
ADD_DIALOGUE_TEXT(215, 1);
SET_DIALOGUE_TEXT(1, 3);
_updateDialogue = &IgorEngine::PART_12_UPDATE_DIALOGUE_CHURCHMAN;
startCutsceneDialogue(95, 55, 51, 28, 63);
waitForEndOfCutsceneDialogue(95, 55, 51, 28, 63);
_updateDialogue = 0;
for (int i = 12; i <= 29; ++i){
const uint8 *src = _animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA43E + i * 2) - 1;
decodeAnimFrame(src, _screenVGA, true);
waitForTimer(30);
}
if (_objectsState[44] == 0) {
for (int i = 1; i <= 8; ++i) {
const uint8 *src = _animFramesBuffer + 0x761 + READ_LE_UINT16(_animFramesBuffer + 0x1107 + i * 2) - 1;
decodeAnimFrame(src, _screenVGA, true);
waitForTimer(30);
}
}
waitForTimer(255);
fadeOutPalette(768);
_objectsState[45] = 1;
drawVerbsPanel();
drawInventory(_inventoryInfo[72], 0);
_currentPart = 40;
}
void IgorEngine::PART_12_HELPER_5() {
_walkData[0].setPos(196, 64, 2, 0);
_walkData[0].setDefaultScale();
_walkData[0].clipSkipX = 1;
_walkData[0].clipWidth = 30;
_walkDataLastIndex = 0;
_walkDataCurrentIndex = 1;
buildWalkPath(196, 64, 238, 104);
_walkData[_walkDataLastIndex].frameNum = 0;
_walkDataCurrentIndex = 1;
_gameState.igorMoving = true;
_gameState.unk10 = 1;
waitForTimer(15);
_gameTicks = 0;
do {
if (compareGameTick(1, 16)) {
if (_walkDataCurrentIndex > _walkDataLastIndex) {
_gameState.igorMoving = false;
_walkDataLastIndex = _walkDataCurrentIndex;
}
if (_gameState.igorMoving) {
moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum);
++_walkDataCurrentIndex;
}
}
if (compareGameTick(2, 32) && _gameState.unk10 < 11) {
if (_objectsState[44] == 0) {
const uint8 *src = _animFramesBuffer + READ_LE_UINT16(_animFramesBuffer + 0x74B + _gameState.unk10 * 2) - 1;
decodeAnimFrame(src, _screenVGA, true);
}
++_gameState.unk10;
}
waitForTimer();
} while (_gameState.igorMoving || _gameState.unk10 != 11);
}
void IgorEngine::PART_12_HELPER_6() {
playMusic(2);
PART_12_HELPER_1(255);
_walkData[0].setPos(75, 89, 2, 0);
_walkData[0].setDefaultScale();
_walkData[0].clipSkipX = 1;
_walkData[0].clipWidth = 30;
_roomObjectAreasTable[_screenLayer2[28555]].area = _roomObjectAreasTable[_screenLayer2[34686]].area;
buildWalkPath(75, 89, 126, 108);
_roomObjectAreasTable[_screenLayer2[28555]].area = 0;
_walkData[_walkDataLastIndex].frameNum = 0;
_gameState.igorMoving = true;
_gameState.unk10 = 1;
waitForTimer(15);
_gameTicks = 0;
do {
if (compareGameTick(1, 16)) {
if (_walkDataCurrentIndex > _walkDataLastIndex) {
_gameState.igorMoving = false;
_walkDataLastIndex = _walkDataCurrentIndex;
}
if (_gameState.igorMoving) {
moveIgor(_walkData[_walkDataCurrentIndex].posNum, _walkData[_walkDataCurrentIndex].frameNum);
++_walkDataCurrentIndex;
}
}
if (compareGameTick(2, 32) && _gameState.unk10 < 11) {
if (_objectsState[44] == 0) {
const uint8 *src = _animFramesBuffer + READ_LE_UINT16(_animFramesBuffer + 0x74B + _gameState.unk10 * 2) - 1;
decodeAnimFrame(src, _screenVGA, true);
}
++_gameState.unk10;
}
waitForTimer();
} while (_gameState.igorMoving || _gameState.unk10 != 11);
}
void IgorEngine::PART_12_HELPER_8() {
decodeAnimFrame(_animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA454) - 1, _screenVGA, true);
}
void IgorEngine::PART_12_HELPER_9() {
decodeAnimFrame(_animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA442) - 1, _screenLayer1, true);
}
void IgorEngine::PART_12_HELPER_10(int frame) {
decodeAnimFrame(_animFramesBuffer + 0x395B + READ_LE_UINT16(_animFramesBuffer + 0xA43E + frame * 2) - 1, _screenVGA, true);
}
void IgorEngine::PART_12() {
_gameState.enableLight = 1;
loadRoomData(PAL_OutsideChurch, IMG_OutsideChurch, BOX_OutsideChurch, MSK_OutsideChurch, TXT_OutsideChurch);
static const int anm[] = { FRM_OutsideChurch1, FRM_OutsideChurch2, FRM_OutsideChurch3, FRM_OutsideChurch4, FRM_OutsideChurch5, FRM_OutsideChurch6, FRM_OutsideChurch7, FRM_OutsideChurch8, FRM_OutsideChurch9, FRM_OutsideChurch10, FRM_OutsideChurch11, FRM_OutsideChurch12, 0 };
loadAnimData(anm);
loadActionData(DAT_OutsideChurch);
_roomDataOffsets = PART_12_ROOM_DATA_OFFSETS;
setRoomWalkBounds(89, 0, 275, 143);
SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_12_EXEC_ACTION);
_updateRoomBackground = &IgorEngine::PART_12_UPDATE_ROOM_BACKGROUND;
PART_12_HELPER_1(255);
memcpy(_screenVGA, _screenLayer1, 46080);
if (_objectsState[44] == 0) {
PART_12_HELPER_3();
}
if (_currentPart == 122) {
PART_12_HELPER_4();
return;
}
_currentAction.verb = kVerbWalk;
fadeInPalette(768);
if (_currentPart == 120) {
PART_12_HELPER_5();
}
if (_currentPart == 121) {
PART_12_HELPER_6();
if (_objectsState[106] == 1) {
ADD_DIALOGUE_TEXT(216, 2);
ADD_DIALOGUE_TEXT(218, 1);
SET_DIALOGUE_TEXT(1, 2);
startIgorDialogue();
waitForEndOfIgorDialogue();
--_walkDataLastIndex;
buildWalkPath(126, 108, 196, 64);
_walkData[_walkDataLastIndex].frameNum = 0;
_walkDataCurrentIndex = 1;
_gameState.igorMoving = true;
waitForIgorMove();
_currentPart = 40;
goto PART_12_EXIT;
}
}
PART_12_HELPER_2();
enterPartLoop();
while (_currentPart >= 120 && _currentPart <= 122) {
runPartLoop();
}
PART_12_EXIT:
leavePartLoop();
fadeOutPalette(624);
}
} // namespace Igor