scummvm/engines/advancedDetector.cpp
Eugene Sandulenko 52b52d3c5e Fix for bug #2671611: T7G: Checksums for unknown english 7th Guest cd version
Now instead of showing partial list of files detector will provide "submit
md5" message only if at least one entry with every file present will be
found.

svn-id: r39281
2009-03-09 23:08:44 +00:00

539 lines
16 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "base/plugins.h"
#include "common/debug.h"
#include "common/util.h"
#include "common/hash-str.h"
#include "common/file.h"
#include "common/md5.h"
#include "common/config-manager.h"
#include "engines/advancedDetector.h"
/**
* A list of pointers to ADGameDescription structs (or subclasses thereof).
*/
typedef Common::Array<const ADGameDescription*> ADGameDescList;
/**
* Detect games in specified directory.
* Parameters language and platform are used to pass on values
* specified by the user. I.e. this is used to restrict search scope.
*
* @param fslist FSList to scan or NULL for scanning all specified
* default directories.
* @param params a ADParams struct containing various parameters
* @param language restrict results to specified language only
* @param platform restrict results to specified platform only
* @return list of ADGameDescription (or subclass) pointers corresponding to matched games
*/
static ADGameDescList detectGame(const Common::FSList &fslist, const ADParams &params, Common::Language language, Common::Platform platform, const Common::String extra);
/**
* Returns list of targets supported by the engine.
* Distinguishes engines with single ID
*/
static GameList gameIDList(const ADParams &params) {
if (params.singleid != NULL) {
GameList gl;
const PlainGameDescriptor *g = params.list;
while (g->gameid) {
if (0 == scumm_stricmp(params.singleid, g->gameid)) {
gl.push_back(GameDescriptor(g->gameid, g->description));
return gl;
}
g++;
}
error("Engine %s doesn't have its singleid specified in ids list", params.singleid);
}
return GameList(params.list);
}
static void upgradeTargetIfNecessary(const ADParams &params) {
if (params.obsoleteList == 0)
return;
Common::String gameid = ConfMan.get("gameid");
for (const ADObsoleteGameID *o = params.obsoleteList; o->from; ++o) {
if (gameid.equalsIgnoreCase(o->from)) {
gameid = o->to;
ConfMan.set("gameid", gameid);
if (o->platform != Common::kPlatformUnknown)
ConfMan.set("platform", Common::getPlatformCode(o->platform));
warning("Target upgraded from %s to %s", o->from, o->to);
// WORKAROUND: Fix for bug #1719463: "DETECTOR: Launching
// undefined target adds launcher entry"
if (ConfMan.hasKey("id_came_from_command_line")) {
warning("Target came from command line. Skipping save");
} else {
ConfMan.flushToDisk();
}
break;
}
}
}
namespace AdvancedDetector {
GameDescriptor findGameID(
const char *gameid,
const PlainGameDescriptor *list,
const ADObsoleteGameID *obsoleteList
) {
// First search the list of supported game IDs for a match.
const PlainGameDescriptor *g = findPlainGameDescriptor(gameid, list);
if (g)
return GameDescriptor(*g);
// If we didn't find the gameid in the main list, check if it
// is an obsolete game id.
if (obsoleteList != 0) {
const ADObsoleteGameID *o = obsoleteList;
while (o->from) {
if (0 == scumm_stricmp(gameid, o->from)) {
g = findPlainGameDescriptor(o->to, list);
if (g && g->description)
return GameDescriptor(gameid, "Obsolete game ID (" + Common::String(g->description) + ")");
else
return GameDescriptor(gameid, "Obsolete game ID");
}
o++;
}
}
// No match found
return GameDescriptor();
}
} // End of namespace AdvancedDetector
static GameDescriptor toGameDescriptor(const ADGameDescription &g, const PlainGameDescriptor *sg) {
const char *title = 0;
while (sg->gameid) {
if (!scumm_stricmp(g.gameid, sg->gameid))
title = sg->description;
sg++;
}
GameDescriptor gd(g.gameid, title, g.language, g.platform);
gd.updateDesc(g.extra);
return gd;
}
/**
* Generate a preferred target value as
* GAMEID-PLAFORM-LANG
* or (if ADGF_DEMO has been set)
* GAMEID-demo-PLAFORM-LANG
*/
static Common::String generatePreferredTarget(const Common::String &id, const ADGameDescription *desc) {
Common::String res(id);
if (desc->flags & ADGF_DEMO) {
res = res + "-demo";
}
if (desc->flags & ADGF_CD) {
res = res + "-cd";
}
if (desc->platform != Common::kPlatformPC && desc->platform != Common::kPlatformUnknown) {
res = res + "-" + getPlatformAbbrev(desc->platform);
}
if (desc->language != Common::EN_ANY && desc->language != Common::UNK_LANG && !(desc->flags & ADGF_DROPLANGUAGE)) {
res = res + "-" + getLanguageCode(desc->language);
}
return res;
}
static void updateGameDescriptor(GameDescriptor &desc, const ADGameDescription *realDesc, const ADParams &params) {
if (params.singleid != NULL) {
desc["preferredtarget"] = desc["gameid"];
desc["gameid"] = params.singleid;
}
if (!(params.flags & kADFlagDontAugmentPreferredTarget)) {
if (!desc.contains("preferredtarget"))
desc["preferredtarget"] = desc["gameid"];
desc["preferredtarget"] = generatePreferredTarget(desc["preferredtarget"], realDesc);
}
if (params.flags & kADFlagUseExtraAsHint)
desc["extra"] = realDesc->extra;
}
GameList AdvancedMetaEngine::detectGames(const Common::FSList &fslist) const {
ADGameDescList matches = detectGame(fslist, params, Common::UNK_LANG, Common::kPlatformUnknown, "");
GameList detectedGames;
// Use fallback detector if there were no matches by other means
if (matches.empty()) {
const ADGameDescription *fallbackDesc = fallbackDetect(fslist);
if (fallbackDesc != 0) {
GameDescriptor desc(toGameDescriptor(*fallbackDesc, params.list));
updateGameDescriptor(desc, fallbackDesc, params);
detectedGames.push_back(desc);
}
} else for (uint i = 0; i < matches.size(); i++) { // Otherwise use the found matches
GameDescriptor desc(toGameDescriptor(*matches[i], params.list));
updateGameDescriptor(desc, matches[i], params);
detectedGames.push_back(desc);
}
return detectedGames;
}
Common::Error AdvancedMetaEngine::createInstance(OSystem *syst, Engine **engine) const {
assert(engine);
upgradeTargetIfNecessary(params);
const ADGameDescription *agdDesc = 0;
Common::Language language = Common::UNK_LANG;
Common::Platform platform = Common::kPlatformUnknown;
Common::String extra;
if (ConfMan.hasKey("language"))
language = Common::parseLanguage(ConfMan.get("language"));
if (ConfMan.hasKey("platform"))
platform = Common::parsePlatform(ConfMan.get("platform"));
if (params.flags & kADFlagUseExtraAsHint)
if (ConfMan.hasKey("extra"))
extra = ConfMan.get("extra");
Common::String gameid = ConfMan.get("gameid");
Common::String path;
if (ConfMan.hasKey("path")) {
path = ConfMan.get("path");
} else {
path = ".";
warning("No path was provided. Assuming the data files are in the current directory");
}
Common::FSNode dir(path);
Common::FSList files;
if (!dir.isDirectory() || !dir.getChildren(files, Common::FSNode::kListAll)) {
warning("Game data path does not exist or is not a directory (%s)", path.c_str());
return Common::kNoGameDataFoundError;
}
ADGameDescList matches = detectGame(files, params, language, platform, extra);
if (params.singleid == NULL) {
for (uint i = 0; i < matches.size(); i++) {
if (matches[i]->gameid == gameid) {
agdDesc = matches[i];
break;
}
}
} else if (matches.size() > 0) {
agdDesc = matches[0];
}
if (agdDesc == 0) {
// Use fallback detector if there were no matches by other means
agdDesc = fallbackDetect(files);
if (agdDesc != 0) {
// Seems we found a fallback match. But first perform a basic
// sanity check: the gameid must match.
if (params.singleid == NULL && agdDesc->gameid != gameid)
agdDesc = 0;
}
}
if (agdDesc == 0) {
return Common::kNoGameDataFoundError;
}
debug(2, "Running %s", toGameDescriptor(*agdDesc, params.list).description().c_str());
if (!createInstance(syst, engine, agdDesc)) {
return Common::kNoGameDataFoundError;
}
return Common::kNoError;
}
struct SizeMD5 {
int size;
char md5[32+1];
};
typedef Common::HashMap<Common::String, SizeMD5, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> SizeMD5Map;
typedef Common::HashMap<Common::String, Common::FSNode, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> FileMap;
static void reportUnknown(const Common::FSNode &path, const SizeMD5Map &filesSizeMD5) {
// TODO: This message should be cleaned up / made more specific.
// For example, we should specify at least which engine triggered this.
//
// Might also be helpful to display the full path (for when this is used
// from the mass detector).
printf("The game in '%s' seems to be unknown.\n", path.getPath().c_str());
printf("Please, report the following data to the ScummVM team along with name\n");
printf("of the game you tried to add and its version/language/etc.:\n");
for (SizeMD5Map::const_iterator file = filesSizeMD5.begin(); file != filesSizeMD5.end(); ++file)
printf(" \"%s\", \"%s\", %d\n", file->_key.c_str(), file->_value.md5, file->_value.size);
printf("\n");
}
static ADGameDescList detectGameFilebased(const FileMap &allFiles, const ADParams &params);
static ADGameDescList detectGame(const Common::FSList &fslist, const ADParams &params, Common::Language language, Common::Platform platform, const Common::String extra) {
FileMap allFiles;
SizeMD5Map filesSizeMD5;
const ADGameFileDescription *fileDesc;
const ADGameDescription *g;
const byte *descPtr;
if (fslist.empty())
return ADGameDescList();
Common::FSNode parent = fslist.begin()->getParent();
debug(3, "Starting detection in dir '%s'", parent.getPath().c_str());
// First we compose a hashmap of all files in fslist.
// Includes nifty stuff like removing trailing dots and ignoring case.
for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
if (file->isDirectory())
continue;
Common::String tstr = file->getName();
// Strip any trailing dot
if (tstr.lastChar() == '.')
tstr.deleteLastChar();
allFiles[tstr] = *file; // Record the presence of this file
}
// Check which files are included in some ADGameDescription *and* present
// in fslist. Compute MD5s and file sizes for these files.
for (descPtr = params.descs; ((const ADGameDescription *)descPtr)->gameid != 0; descPtr += params.descItemSize) {
g = (const ADGameDescription *)descPtr;
for (fileDesc = g->filesDescriptions; fileDesc->fileName; fileDesc++) {
Common::String fname = fileDesc->fileName;
if (allFiles.contains(fname) && !filesSizeMD5.contains(fname)) {
debug(3, "+ %s", fname.c_str());
SizeMD5 tmp;
if (!md5_file_string(allFiles[fname], tmp.md5, params.md5Bytes))
tmp.md5[0] = 0;
debug(3, "> '%s': '%s'", fname.c_str(), tmp.md5);
Common::File testFile;
if (testFile.open(allFiles[fname]))
tmp.size = (int32)testFile.size();
else
tmp.size = -1;
filesSizeMD5[fname] = tmp;
}
}
}
ADGameDescList matched;
int maxFilesMatched = 0;
bool gotAnyMatchesWithAllFiles = false;
// MD5 based matching
uint i;
for (i = 0, descPtr = params.descs; ((const ADGameDescription *)descPtr)->gameid != 0; descPtr += params.descItemSize, ++i) {
g = (const ADGameDescription *)descPtr;
bool fileMissing = false;
// Do not even bother to look at entries which do not have matching
// language and platform (if specified).
if ((language != Common::UNK_LANG && g->language != Common::UNK_LANG && g->language != language) ||
(platform != Common::kPlatformUnknown && g->platform != Common::kPlatformUnknown && g->platform != platform)) {
continue;
}
if ((params.flags & kADFlagUseExtraAsHint) && !extra.empty() && g->extra != extra)
continue;
bool allFilesPresent = true;
// Try to match all files for this game
for (fileDesc = g->filesDescriptions; fileDesc->fileName; fileDesc++) {
Common::String tstr = fileDesc->fileName;
if (!filesSizeMD5.contains(tstr)) {
fileMissing = true;
allFilesPresent = false;
break;
}
if (fileDesc->md5 != NULL && 0 != strcmp(fileDesc->md5, filesSizeMD5[tstr].md5)) {
debug(3, "MD5 Mismatch. Skipping (%s) (%s)", fileDesc->md5, filesSizeMD5[tstr].md5);
fileMissing = true;
break;
}
if (fileDesc->fileSize != -1 && fileDesc->fileSize != filesSizeMD5[tstr].size) {
debug(3, "Size Mismatch. Skipping");
fileMissing = true;
break;
}
debug(3, "Matched file: %s", tstr.c_str());
}
// We found at least one entry with all required files present.
// That means that we got new variant of the game.
//
// Wihtout this check we would have errorneous checksum display
// where only located files will be enlisted.
//
// Potentially this could rule out variants where some particular file
// is really missing, but the developers should better know about such
// cases.
if (allFilesPresent)
gotAnyMatchesWithAllFiles = true;
if (!fileMissing) {
debug(2, "Found game: %s (%s %s/%s) (%d)", g->gameid, g->extra,
getPlatformDescription(g->platform), getLanguageDescription(g->language), i);
// Count the number of matching files. Then, only keep those
// entries which match a maximal amount of files.
int curFilesMatched = 0;
for (fileDesc = g->filesDescriptions; fileDesc->fileName; fileDesc++)
curFilesMatched++;
if (curFilesMatched > maxFilesMatched) {
debug(2, " ... new best match, removing all previous candidates");
maxFilesMatched = curFilesMatched;
for (uint j = 0; j < matched.size();) {
if (matched[j]->flags & ADGF_KEEPMATCH)
++j;
else
matched.remove_at(j);
}
matched.push_back(g);
} else if (curFilesMatched == maxFilesMatched) {
matched.push_back(g);
} else {
debug(2, " ... skipped");
}
} else {
debug(5, "Skipping game: %s (%s %s/%s) (%d)", g->gameid, g->extra,
getPlatformDescription(g->platform), getLanguageDescription(g->language), i);
}
}
// We didn't find a match
if (matched.empty()) {
if (!filesSizeMD5.empty() && gotAnyMatchesWithAllFiles) {
reportUnknown(parent, filesSizeMD5);
}
// Filename based fallback
if (params.fileBasedFallback != 0)
matched = detectGameFilebased(allFiles, params);
}
return matched;
}
/**
* Check for each ADFileBasedFallback record whether all files listed
* in it are present. If multiple pass this test, we pick the one with
* the maximal number of matching files. In case of a tie, the entry
* coming first in the list is chosen.
*/
static ADGameDescList detectGameFilebased(const FileMap &allFiles, const ADParams &params) {
const ADFileBasedFallback *ptr;
const char* const* filenames;
int maxNumMatchedFiles = 0;
const ADGameDescription *matchedDesc = 0;
for (ptr = params.fileBasedFallback; ptr->desc; ++ptr) {
const ADGameDescription *agdesc = (const ADGameDescription *)ptr->desc;
int numMatchedFiles = 0;
bool fileMissing = false;
for (filenames = ptr->filenames; *filenames; ++filenames) {
debug(3, "++ %s", *filenames);
if (!allFiles.contains(*filenames)) {
fileMissing = true;
break;
}
numMatchedFiles++;
}
if (!fileMissing) {
debug(4, "Matched: %s", agdesc->gameid);
if (numMatchedFiles > maxNumMatchedFiles) {
matchedDesc = agdesc;
maxNumMatchedFiles = numMatchedFiles;
debug(4, "and overriden");
}
}
}
ADGameDescList matched;
if (matchedDesc) { // We got a match
matched.push_back(matchedDesc);
if (params.flags & kADFlagPrintWarningOnFileBasedFallback) {
printf("Your game version has been detected using filename matching as a\n");
printf("variant of %s.\n", matchedDesc->gameid);
printf("If this is an original and unmodified version, please report any\n");
printf("information previously printed by ScummVM to the team.\n");
}
}
return matched;
}
GameList AdvancedMetaEngine::getSupportedGames() const {
return gameIDList(params);
}
GameDescriptor AdvancedMetaEngine::findGame(const char *gameid) const {
return AdvancedDetector::findGameID(gameid, params.list, params.obsoleteList);
}