mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
ad98719ba2
svn-id: r41425
190 lines
5.5 KiB
C++
190 lines
5.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#ifndef COMMON_DEBUG_H
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#define COMMON_DEBUG_H
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#include "common/scummsys.h"
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#include "common/list.h"
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#include "common/str.h"
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namespace Common {
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struct DebugChannel {
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DebugChannel() : level(0), enabled(false) {}
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DebugChannel(uint32 l, const String &n, const String &d)
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: name(n), description(d), level(l), enabled(false) {}
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String name;
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String description;
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uint32 level;
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bool enabled;
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};
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/**
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* Adds a engine debug level.
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* @param level the level flag (should be OR-able i.e. first one should be 1 than 2,4,...)
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* @param name the option name which is used in the debugger/on the command line to enable
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* this special debug level (case will be ignored)
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* @param description the description which shows up in the debugger
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* @return true on success false on failure
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*/
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bool addDebugChannel(uint32 level, const String &name, const String &description);
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/**
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* Resets all engine debug levels.
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*/
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void clearAllDebugChannels();
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/**
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* Enables an engine debug level.
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* @param name the name of the debug level to enable
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* @return true on success, false on failure
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*/
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bool enableDebugChannel(const String &name);
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/**
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* Disables an engine debug level
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* @param name the name of the debug level to disable
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* @return true on success, false on failure
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*/
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bool disableDebugChannel(const String &name);
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typedef List<DebugChannel> DebugChannelList;
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/**
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* Lists all debug levels
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* @return returns a arry with all debug levels
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*/
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DebugChannelList listDebugChannels();
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/**
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* Test whether the given debug level is enabled.
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*/
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bool isDebugChannelEnabled(uint32 level);
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/**
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* Test whether the given debug level is enabled.
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*/
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bool isDebugChannelEnabled(const String &name);
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} // End of namespace Common
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#ifdef DISABLE_TEXT_CONSOLE
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inline void debug(const char *s, ...) {}
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inline void debug(int level, const char *s, ...) {}
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inline void debugN(int level, const char *s, ...) {}
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inline void debugC(int level, uint32 engine_level, const char *s, ...) {}
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inline void debugC(uint32 engine_level, const char *s, ...) {}
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inline void debugCN(int level, uint32 engine_level, const char *s, ...) {}
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inline void debugCN(uint32 engine_level, const char *s, ...) {}
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#else
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/**
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* Print a debug message to the text console (stdout).
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* Automatically appends a newline.
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*/
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void debug(const char *s, ...) GCC_PRINTF(1, 2);
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/**
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* Print a debug message to the text console (stdout), but only if
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* the specified level does not exceed the value of gDebugLevel.
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* As a rule of thumb, the more important the message, the lower the level.
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* Automatically appends a newline.
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*/
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void debug(int level, const char *s, ...) GCC_PRINTF(2, 3);
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/**
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* Print a debug message to the text console (stdout), but only if
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* the specified level does not exceed the value of gDebugLevel.
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* As a rule of thumb, the more important the message, the lower the level.
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* Does not append a newline.
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*/
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void debugN(int level, const char *s, ...) GCC_PRINTF(2, 3);
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/**
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* Print a debug message to the text console (stdout), but only if
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* the specified level does not exceed the value of gDebugLevel AND
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* if the specified special debug level is active.
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* As a rule of thumb, the more important the message, the lower the level.
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* Automatically appends a newline.
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*
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* @see enableDebugChannel
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*/
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void debugC(int level, uint32 debugChannels, const char *s, ...) GCC_PRINTF(3, 4);
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/**
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* Print a debug message to the text console (stdout), but only if
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* the specified level does not exceed the value of gDebugLevel AND
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* if the specified special debug level is active.
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* As a rule of thumb, the more important the message, the lower the level.
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* Does not append a newline automatically.
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*
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* @see enableDebugChannel
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*/
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void debugCN(int level, uint32 debugChannels, const char *s, ...) GCC_PRINTF(3, 4);
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/**
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* Print a debug message to the text console (stdout), but only if
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* the specified special debug level is active.
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* Automatically appends a newline.
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*
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* @see enableDebugChannel
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*/
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void debugC(uint32 debugChannels, const char *s, ...) GCC_PRINTF(2, 3);
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/**
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* Print a debug message to the text console (stdout), but only if
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* the specified special debug level is active.
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* Does not append a newline automatically.
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*
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* @see enableDebugChannel
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*/
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void debugCN(uint32 debugChannels, const char *s, ...) GCC_PRINTF(2, 3);
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#endif
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/**
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* The debug level. Initially set to -1, indicating that no debug output
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* should be shown. Positive values usually imply an increasing number of
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* debug output shall be generated, the higher the value, the more verbose the
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* information (although the exact semantics are up to the engines).
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*/
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extern int gDebugLevel;
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#endif
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