scummvm/sword2/sword2.h
2003-08-23 14:33:57 +00:00

74 lines
1.9 KiB
C++

/* Copyright (C) 1994-2003 Revolution Software Ltd
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef _SWORD2
#define _SWORD2
//#include "src\driver96.h"
#include "driver/d_sound.h"
#ifdef _PCF76 // Bodge for PCF76 version so that their demo CD can be labelled "PCF76" rather than "RBSII1"
#define CD1_LABEL "PCF76"
#else
#define CD1_LABEL "RBSII1"
#endif
#define CD2_LABEL "RBSII2"
void Close_game(); //Tony11Oct96
void PauseGame(void); // James17jun97
void UnpauseGame(void); // James17jun97
#define HEAD_LEN 8
extern uint8 version_string[]; // for displaying from the console
extern uint8 unencoded_name[];
enum BSGameId {
GID_SWORD2 = GID_SWORD2_FIRST,
GID_SWORD2_DEMO
};
// TODO move stuff into class
class Sword2State : public Engine {
void errorString(const char *buf_input, char *buf_output);
public:
Sword2State(GameDetector *detector, OSystem *syst);
void go(void);
void parseEvents(void);
void Start_game(void);
int32 InitialiseGame(void);
GameDetector *_detector;
uint32 _features;
byte _gameId;
char *_game_name; // target name for saves
Sword2Sound *_sound;
OSystem::MutexRef _paletteMutex; // put in a gfx class?
private:
bool _quit;
uint32 _bootParam;
};
extern Sword2State *g_sword2;
#endif