scummvm/engines/teenagent/dialog.h
D G Turner 923c05faf5 TEENAGENT: Migrate Dialog functions to using dialog numbers.
This removes the hardcoded address/offsets from the callback functions.
2012-07-11 18:21:46 +01:00

62 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef TEENAGENT_DIALOG_H
#define TEENAGENT_DIALOG_H
#include "common/endian.h"
#include "common/str.h"
namespace TeenAgent {
class Scene;
class TeenAgentEngine;
class Dialog {
public:
Dialog(TeenAgentEngine *vm) : _vm(vm) { }
uint16 pop(Scene *scene, uint16 addr, uint16 animation1, uint16 animation2, byte color1, byte color2, byte slot1, byte slot2);
uint16 popMark(Scene *scene, uint16 addr) {
return pop(scene, addr, 0, 0, 0xd1, 0xd1, 0, 0);
}
void show(uint16 dialogNum, Scene *scene, uint16 animation1, uint16 animation2, byte color1, byte color2, byte slot1, byte slot2);
void showMono(uint16 dialogNum, Scene *scene, uint16 animation, byte color, byte slot) {
show(dialogNum, scene, animation, animation, color, color, slot, slot);
}
void showMark(uint16 dialogNum, Scene *scene) {
show(dialogNum, scene, 0, 0, 0xd1, 0xd1, 0, 0);
}
private:
TeenAgentEngine *_vm;
void show(Scene *scene, uint16 addr, uint16 animation1, uint16 animation2, byte color1, byte color2, byte slot1, byte slot2);
};
} // End of namespace TeenAgent
#endif