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https://github.com/libretro/scummvm.git
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b01fdfeec6
By doing this, have tracked down most of the remaining missing trivial callbacks using these strings. Some strings are either unused or are used in odd places, marked these with FIXME. Also discovered another unimplemented non-trivial callback.
181 lines
4.5 KiB
C++
181 lines
4.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "common/debug.h"
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#include "common/memstream.h"
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#include "teenagent/objects.h"
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#include "teenagent/resources.h"
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#include "teenagent/teenagent.h"
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namespace TeenAgent {
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void Rect::load(byte *src) {
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_base = src;
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Common::MemoryReadStream ins(src, 8);
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left = ins.readUint16LE();
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top = ins.readUint16LE();
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right = ins.readUint16LE();
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bottom = ins.readUint16LE();
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}
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void Rect::save() const {
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assert(_base != NULL);
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Common::MemoryWriteStream outs(_base, 8);
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outs.writeUint16LE(left);
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outs.writeUint16LE(top);
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outs.writeUint16LE(right);
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outs.writeUint16LE(bottom);
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}
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void Rect::render(Graphics::Surface *surface, uint8 color) const {
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surface->hLine(left, bottom, right, color);
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surface->vLine(left, bottom, top, color);
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surface->hLine(left, top, right, color);
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surface->vLine(right, bottom, top, color);
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}
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void Object::load(byte *src) {
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_base = src;
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id = *src++;
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rect.load(src);
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src += 8;
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actor_rect.load(src);
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src += 8;
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actor_orientation = *src++;
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enabled = *src++;
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name = (const char *)src;
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description = parse_description((const char *)src);
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}
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void Object::save() const {
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assert(_base != NULL);
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rect.save();
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actor_rect.save();
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_base[17] = actor_orientation;
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_base[18] = enabled;
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}
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void Object::setName(const Common::String &new_name) {
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assert(_base != 0);
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strcpy((char *)(_base + 19), new_name.c_str());
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name = new_name;
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}
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void Object::dump(int level) const {
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debugC(level, kDebugObject, "object: %u %u [%u,%u,%u,%u], actor: [%u,%u,%u,%u], orientation: %u, name: %s", id, enabled,
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rect.left, rect.top, rect.right, rect.bottom,
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actor_rect.left, actor_rect.top, actor_rect.right, actor_rect.bottom,
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actor_orientation, name.c_str()
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);
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}
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Common::String Object::parse_description(const char *name) {
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const char *desc = name + strlen(name) + 1;
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if (*desc == 0)
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return Common::String();
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Common::String result;
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while (*desc != 1 && *desc != 0) {
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Common::String line;
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while (*desc != 1 && *desc != 0) {
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debugC(2, kDebugObject, "%02x ", *desc);
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line += *desc++;
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}
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if (line.empty())
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break;
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++desc;
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result += line;
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result += '\n';
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}
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if (!result.empty())
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result.deleteLastChar();
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else
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result = "Cool."; // FIXME - Use dsAddr_coolMsg ?
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return result;
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}
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void InventoryObject::load(byte *src) {
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_base = src;
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id = *src++;
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animated = *src++;
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name = (const char *)src;
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description = Object::parse_description((const char *)src);
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}
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void UseHotspot::load(byte *src) {
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Common::MemoryReadStream in(src, 9);
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inventory_id = in.readByte();
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object_id = in.readByte();
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orientation = in.readByte();
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actor_x = in.readUint16LE();
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actor_y = in.readUint16LE();
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callback = in.readUint16LE();
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}
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void UseHotspot::dump(int level) const {
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debugC(level, kDebugObject,
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"hotspot: inv_id: %02x, obj_id: %02x, orientation?: %02x, actor position: (%d,%d), callback: %04x",
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inventory_id, object_id, orientation, actor_x, actor_y, callback
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);
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}
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void Walkbox::dump(int level) const {
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debugC(level, kDebugObject, "walkbox %02x %02x [%d, %d, %d, %d] top: %u, right: %u, bottom: %u, left: %u",
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type, orientation,
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rect.left, rect.top, rect.right, rect.bottom,
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side_hint[0], side_hint[1], side_hint[2], side_hint[3]);
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}
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void Walkbox::load(byte *src) {
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_base = src;
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type = *src++;
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orientation = *src++;
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rect.load(src);
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src += 8;
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for (byte i = 0; i < 4; ++i)
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side_hint[i] = *src++;
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}
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void Walkbox::save() const {
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assert(_base != NULL);
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_base[0] = type;
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_base[1] = orientation;
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rect.save();
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}
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void FadeType::load(byte *src) {
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rect.load(src);
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src += 8;
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value = *src;
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}
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} // End of namespace TeenAgent
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