scummvm/graphics/tinygl/list.cpp
2021-12-07 09:54:19 +01:00

276 lines
5.7 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on, or a modified version of code from TinyGL (C) 1997-1998 Fabrice Bellard,
* which is licensed under the zlib-license (see LICENSE).
* It also has modifications by the ResidualVM-team, which are covered under the GPLv2 (or later).
*/
#define FORBIDDEN_SYMBOL_EXCEPTION_FILE
#define FORBIDDEN_SYMBOL_EXCEPTION_fprintf
#define FORBIDDEN_SYMBOL_EXCEPTION_fputc
#define FORBIDDEN_SYMBOL_EXCEPTION_stderr
#include "graphics/tinygl/zgl.h"
namespace TinyGL {
#define ADD_OP(aa, bb, ff) \
static void glop ## aa (GLContext *c, GLParam *p) \
{ \
c->glop ## aa (p); \
}
#include "graphics/tinygl/opinfo.h"
static const char *op_table_str[] = {
#define ADD_OP(a, b, c) "gl" #a " " #c,
#include "graphics/tinygl/opinfo.h"
};
static void (*op_table_func[])(GLContext *, GLParam *) = {
#define ADD_OP(a, b, c) glop ## a ,
#include "graphics/tinygl/opinfo.h"
};
static int op_table_size[] = {
#define ADD_OP(a, b, c) b + 1 ,
#include "graphics/tinygl/opinfo.h"
};
GLContext *gl_get_context() {
return gl_ctx;
}
static GLList *find_list(GLContext *c, unsigned int list) {
return c->shared_state.lists[list];
}
static void delete_list(GLContext *c, int list) {
GLParamBuffer *pb, *pb1;
GLList *l;
l = find_list(c, list);
assert(l);
// free param buffer
pb = l->first_op_buffer;
while (pb) {
pb1 = pb->next;
gl_free(pb);
pb = pb1;
}
gl_free(l);
c->shared_state.lists[list] = NULL;
}
static GLList *alloc_list(GLContext *c, int list) {
GLList *l;
GLParamBuffer *ob;
l = (GLList *)gl_zalloc(sizeof(GLList));
ob = (GLParamBuffer *)gl_zalloc(sizeof(GLParamBuffer));
ob->next = NULL;
l->first_op_buffer = ob;
ob->ops[0].op = OP_EndList;
c->shared_state.lists[list] = l;
return l;
}
static void gl_print_op(FILE *f, GLParam *p) {
int op;
const char *s;
op = p[0].op;
p++;
s = op_table_str[op];
while (*s != 0) {
if (*s == '%') {
s++;
switch (*s++) {
case 'f':
fprintf(f, "%g", p[0].f);
break;
default:
fprintf(f, "%d", p[0].i);
break;
}
p++;
} else {
fputc(*s, f);
s++;
}
}
fprintf(f, "\n");
}
void GLContext::gl_compile_op(GLParam *p) {
int op, op_size;
GLParamBuffer *ob, *ob1;
int index;
op = p[0].op;
op_size = op_table_size[op];
index = current_op_buffer_index;
ob = current_op_buffer;
// we should be able to add a NextBuffer opcode
if ((index + op_size) > (OP_BUFFER_MAX_SIZE - 2)) {
ob1 = (GLParamBuffer *)gl_zalloc(sizeof(GLParamBuffer));
ob1->next = NULL;
ob->next = ob1;
ob->ops[index].op = OP_NextBuffer;
ob->ops[index + 1].p = (void *)ob1;
current_op_buffer = ob1;
ob = ob1;
index = 0;
}
for (int i = 0; i < op_size; i++) {
ob->ops[index] = p[i];
index++;
}
current_op_buffer_index = index;
}
void GLContext::gl_add_op(GLParam *p) {
GLContext *c = gl_get_context();
int op;
op = p[0].op;
if (exec_flag) {
op_table_func[op](c, p);
}
if (compile_flag) {
gl_compile_op(p);
}
if (print_flag) {
gl_print_op(stderr, p);
}
}
// this opcode is never called directly
void GLContext::glopEndList(GLParam *) {
assert(0);
}
// this opcode is never called directly
void GLContext::glopNextBuffer(GLParam *) {
assert(0);
}
void GLContext::glopCallList(GLParam *p) {
GLList *l;
int list, op;
list = p[1].ui;
l = find_list(this, list);
if (!l)
error("list %d not defined", list);
p = l->first_op_buffer->ops;
while (1) {
op = p[0].op;
if (op == OP_EndList)
break;
if (op == OP_NextBuffer) {
p = (GLParam *)p[1].p;
} else {
op_table_func[op](this, p);
p += op_table_size[op];
}
}
}
void tglNewList(unsigned int list, int mode) {
GLList *l;
GLContext *c = gl_get_context();
assert(mode == TGL_COMPILE || mode == TGL_COMPILE_AND_EXECUTE);
assert(c->compile_flag == 0);
l = find_list(c, list);
if (l)
delete_list(c, list);
l = alloc_list(c, list);
c->current_op_buffer = l->first_op_buffer;
c->current_op_buffer_index = 0;
c->compile_flag = 1;
c->exec_flag = (mode == TGL_COMPILE_AND_EXECUTE);
}
void tglEndList() {
GLContext *c = gl_get_context();
GLParam p[1];
assert(c->compile_flag == 1);
// end of list
p[0].op = OP_EndList;
c->gl_compile_op(p);
c->compile_flag = 0;
c->exec_flag = 1;
}
int tglIsList(unsigned int list) {
GLContext *c = gl_get_context();
GLList *l = find_list(c, list);
return (l != NULL);
}
unsigned int tglGenLists(int range) {
GLContext *c = gl_get_context();
int count, list;
GLList **lists;
lists = c->shared_state.lists;
count = 0;
for (int i = 0; i < MAX_DISPLAY_LISTS; i++) {
if (!lists[i]) {
count++;
if (count == range) {
list = i - range + 1;
for (int j = 0; j < range; j++) {
alloc_list(c, list + j);
}
return list;
}
} else {
count = 0;
}
}
return 0;
}
} // end of namespace TinyGL