mirror of
https://github.com/libretro/scummvm.git
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88 lines
2.4 KiB
C++
88 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef KYRA_GUI_MR_H
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#define KYRA_GUI_MR_H
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#include "kyra/gui_v2.h"
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namespace Kyra {
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class KyraEngine_MR;
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class Screen_MR;
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class GUI_MR : public GUI_v2 {
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friend class KyraEngine_MR;
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public:
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GUI_MR(KyraEngine_MR *engine);
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void initStaticData();
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void flagButtonEnable(Button *button);
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void flagButtonDisable(Button *button);
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int redrawShadedButtonCallback(Button *button);
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int redrawButtonCallback(Button *button);
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int optionsButton(Button *button);
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void createScreenThumbnail(Graphics::Surface &dst);
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private:
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const char *getMenuTitle(const Menu &menu);
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const char *getMenuItemTitle(const MenuItem &menuItem);
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const char *getMenuItemLabel(const MenuItem &menuItem);
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char *getTableString(int id);
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uint8 textFieldColor1() const { return 0xFF; }
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uint8 textFieldColor2() const { return 0xCF; }
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uint8 textFieldColor3() const { return 0xBA; }
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uint8 defaultColor1() const { return 0xF0; }
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uint8 defaultColor2() const { return 0xD0; }
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void resetState(int item);
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int quitGame(Button *button);
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int loadMenu(Button *button);
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int loadSecondChance(Button *button);
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int gameOptions(Button *button);
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void setupOptionsButtons();
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int audioOptions(Button *button);
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int sliderHandler(Button *caller);
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void drawSliderBar(int slider, const uint8 *shape);
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int changeLanguage(Button *caller);
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int toggleStudioSFX(Button *caller);
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int toggleSkipSupport(Button *caller);
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int toggleHeliumMode(Button *caller);
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KyraEngine_MR *_vm;
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Screen_MR *_screen;
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};
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} // End of namespace Kyra
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#endif
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