scummvm/engines/sci/engine/kevent.cpp
Filippos Karapetis 2b50824133 SCI: Add setter/getter methods to reg_t's
No functionality change has been made with this commit. This avoids
setting and getting the reg_t members directly, and is the basis of any
future work on large SCI3 scripts (larger than 64KB)
2012-06-18 05:24:06 +03:00

290 lines
9.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/system.h"
#include "sci/sci.h"
#include "sci/engine/features.h"
#include "sci/engine/state.h"
#include "sci/engine/selector.h"
#include "sci/engine/kernel.h"
#include "sci/console.h"
#include "sci/debug.h" // for g_debug_simulated_key
#include "sci/event.h"
#include "sci/graphics/coordadjuster.h"
#include "sci/graphics/cursor.h"
#include "sci/graphics/maciconbar.h"
namespace Sci {
reg_t kGetEvent(EngineState *s, int argc, reg_t *argv) {
int mask = argv[0].toUint16();
reg_t obj = argv[1];
SciEvent curEvent;
int modifier_mask = getSciVersion() <= SCI_VERSION_01 ? SCI_KEYMOD_ALL : SCI_KEYMOD_NO_FOOLOCK;
SegManager *segMan = s->_segMan;
Common::Point mousePos;
// For Mac games with an icon bar, handle possible icon bar events first
if (g_sci->hasMacIconBar()) {
reg_t iconObj = g_sci->_gfxMacIconBar->handleEvents();
if (!iconObj.isNull())
invokeSelector(s, iconObj, SELECTOR(select), argc, argv, 0, NULL);
}
// If there's a simkey pending, and the game wants a keyboard event, use the
// simkey instead of a normal event
if (g_debug_simulated_key && (mask & SCI_EVENT_KEYBOARD)) {
// In case we use a simulated event we query the current mouse position
mousePos = g_sci->_gfxCursor->getPosition();
#ifdef ENABLE_SCI32
if (getSciVersion() >= SCI_VERSION_2_1)
g_sci->_gfxCoordAdjuster->fromDisplayToScript(mousePos.y, mousePos.x);
#endif
// Limit the mouse cursor position, if necessary
g_sci->_gfxCursor->refreshPosition();
writeSelectorValue(segMan, obj, SELECTOR(type), SCI_EVENT_KEYBOARD); // Keyboard event
writeSelectorValue(segMan, obj, SELECTOR(message), g_debug_simulated_key);
writeSelectorValue(segMan, obj, SELECTOR(modifiers), SCI_KEYMOD_NUMLOCK); // Numlock on
writeSelectorValue(segMan, obj, SELECTOR(x), mousePos.x);
writeSelectorValue(segMan, obj, SELECTOR(y), mousePos.y);
g_debug_simulated_key = 0;
return make_reg(0, 1);
}
curEvent = g_sci->getEventManager()->getSciEvent(mask);
// For a real event we use its associated mouse position
mousePos = curEvent.mousePos;
#ifdef ENABLE_SCI32
if (getSciVersion() >= SCI_VERSION_2_1)
g_sci->_gfxCoordAdjuster->fromDisplayToScript(mousePos.y, mousePos.x);
#endif
// Limit the mouse cursor position, if necessary
g_sci->_gfxCursor->refreshPosition();
if (g_sci->getVocabulary())
g_sci->getVocabulary()->parser_event = NULL_REG; // Invalidate parser event
if (s->_cursorWorkaroundActive) {
// ffs: GfxCursor::setPosition()
// we check, if actual cursor position is inside given rect
// if that's the case, we switch ourself off. Otherwise
// we simulate the original set position to the scripts
if (s->_cursorWorkaroundRect.contains(mousePos.x, mousePos.y)) {
s->_cursorWorkaroundActive = false;
} else {
mousePos.x = s->_cursorWorkaroundPoint.x;
mousePos.y = s->_cursorWorkaroundPoint.y;
}
}
writeSelectorValue(segMan, obj, SELECTOR(x), mousePos.x);
writeSelectorValue(segMan, obj, SELECTOR(y), mousePos.y);
//s->_gui->moveCursor(s->gfx_state->pointer_pos.x, s->gfx_state->pointer_pos.y);
switch (curEvent.type) {
case SCI_EVENT_QUIT:
s->abortScriptProcessing = kAbortQuitGame; // Terminate VM
g_sci->_debugState.seeking = kDebugSeekNothing;
g_sci->_debugState.runningStep = 0;
break;
case SCI_EVENT_KEYBOARD:
writeSelectorValue(segMan, obj, SELECTOR(type), SCI_EVENT_KEYBOARD); // Keyboard event
s->r_acc = make_reg(0, 1);
writeSelectorValue(segMan, obj, SELECTOR(message), curEvent.character);
// We only care about the translated character
writeSelectorValue(segMan, obj, SELECTOR(modifiers), curEvent.modifiers & modifier_mask);
break;
case SCI_EVENT_MOUSE_RELEASE:
case SCI_EVENT_MOUSE_PRESS:
// track left buttton clicks, if requested
if (curEvent.type == SCI_EVENT_MOUSE_PRESS && curEvent.data == 1 && g_debug_track_mouse_clicks) {
g_sci->getSciDebugger()->DebugPrintf("Mouse clicked at %d, %d\n",
mousePos.x, mousePos.y);
}
if (mask & curEvent.type) {
int extra_bits = 0;
switch (curEvent.data) {
case 2:
extra_bits = SCI_KEYMOD_LSHIFT | SCI_KEYMOD_RSHIFT;
break;
case 3:
extra_bits = SCI_KEYMOD_CTRL;
default:
break;
}
writeSelectorValue(segMan, obj, SELECTOR(type), curEvent.type);
writeSelectorValue(segMan, obj, SELECTOR(message), 0);
writeSelectorValue(segMan, obj, SELECTOR(modifiers), (curEvent.modifiers | extra_bits) & modifier_mask);
s->r_acc = make_reg(0, 1);
}
break;
default:
// Return a null event
writeSelectorValue(segMan, obj, SELECTOR(type), SCI_EVENT_NONE);
writeSelectorValue(segMan, obj, SELECTOR(message), 0);
writeSelectorValue(segMan, obj, SELECTOR(modifiers), curEvent.modifiers & modifier_mask);
s->r_acc = NULL_REG;
}
if ((s->r_acc.getOffset()) && (g_sci->_debugState.stopOnEvent)) {
g_sci->_debugState.stopOnEvent = false;
// A SCI event occurred, and we have been asked to stop, so open the debug console
Console *con = g_sci->getSciDebugger();
con->DebugPrintf("SCI event occurred: ");
switch (curEvent.type) {
case SCI_EVENT_QUIT:
con->DebugPrintf("quit event\n");
break;
case SCI_EVENT_KEYBOARD:
con->DebugPrintf("keyboard event\n");
break;
case SCI_EVENT_MOUSE_RELEASE:
case SCI_EVENT_MOUSE_PRESS:
con->DebugPrintf("mouse click event\n");
break;
default:
con->DebugPrintf("unknown or no event (event type %d)\n", curEvent.type);
}
con->attach();
con->onFrame();
}
if (g_sci->_features->detectDoSoundType() <= SCI_VERSION_0_LATE) {
// If we're running a sound-SCI0 game, update the sound cues, to
// compensate for the fact that sound-SCI0 does not poll to update
// the sound cues itself, like sound-SCI1 and later do with
// cmdUpdateSoundCues. kGetEvent is called quite often, so emulate
// the sound-SCI1 behavior of cmdUpdateSoundCues with this call
g_sci->_soundCmd->updateSci0Cues();
}
// Wait a bit here, so that the CPU isn't maxed out when the game
// is waiting for user input (e.g. when showing text boxes) - bug
// #3037874. Make sure that we're not delaying while the game is
// benchmarking, as that will affect the final benchmarked result -
// check bugs #3058865 and #3127824
if (s->_gameIsBenchmarking) {
// Game is benchmarking, don't add a delay
} else {
g_system->delayMillis(10);
}
return s->r_acc;
}
struct KeyDirMapping {
uint16 key;
uint16 direction;
};
const KeyDirMapping keyToDirMap[] = {
{ SCI_KEY_HOME, 8 }, { SCI_KEY_UP, 1 }, { SCI_KEY_PGUP, 2 },
{ SCI_KEY_LEFT, 7 }, { SCI_KEY_CENTER, 0 }, { SCI_KEY_RIGHT, 3 },
{ SCI_KEY_END, 6 }, { SCI_KEY_DOWN, 5 }, { SCI_KEY_PGDOWN, 4 },
};
reg_t kMapKeyToDir(EngineState *s, int argc, reg_t *argv) {
reg_t obj = argv[0];
SegManager *segMan = s->_segMan;
if (readSelectorValue(segMan, obj, SELECTOR(type)) == SCI_EVENT_KEYBOARD) { // Keyboard
uint16 message = readSelectorValue(segMan, obj, SELECTOR(message));
uint16 eventType = SCI_EVENT_DIRECTION;
// Check if the game is using cursor views. These games allowed control
// of the mouse cursor via the keyboard controls (the so called
// "PseudoMouse" functionality in script 933).
if (g_sci->_features->detectSetCursorType() == SCI_VERSION_1_1)
eventType |= SCI_EVENT_KEYBOARD;
for (int i = 0; i < 9; i++) {
if (keyToDirMap[i].key == message) {
writeSelectorValue(segMan, obj, SELECTOR(type), eventType);
writeSelectorValue(segMan, obj, SELECTOR(message), keyToDirMap[i].direction);
return TRUE_REG; // direction mapped
}
}
return NULL_REG; // unknown direction
}
return s->r_acc; // no keyboard event to map, leave accumulator unchanged
}
reg_t kGlobalToLocal(EngineState *s, int argc, reg_t *argv) {
reg_t obj = argv[0];
reg_t planeObject = argc > 1 ? argv[1] : NULL_REG; // SCI32
SegManager *segMan = s->_segMan;
if (obj.getSegment()) {
int16 x = readSelectorValue(segMan, obj, SELECTOR(x));
int16 y = readSelectorValue(segMan, obj, SELECTOR(y));
g_sci->_gfxCoordAdjuster->kernelGlobalToLocal(x, y, planeObject);
writeSelectorValue(segMan, obj, SELECTOR(x), x);
writeSelectorValue(segMan, obj, SELECTOR(y), y);
}
return s->r_acc;
}
reg_t kLocalToGlobal(EngineState *s, int argc, reg_t *argv) {
reg_t obj = argv[0];
reg_t planeObject = argc > 1 ? argv[1] : NULL_REG; // SCI32
SegManager *segMan = s->_segMan;
if (obj.getSegment()) {
int16 x = readSelectorValue(segMan, obj, SELECTOR(x));
int16 y = readSelectorValue(segMan, obj, SELECTOR(y));
g_sci->_gfxCoordAdjuster->kernelLocalToGlobal(x, y, planeObject);
writeSelectorValue(segMan, obj, SELECTOR(x), x);
writeSelectorValue(segMan, obj, SELECTOR(y), y);
}
return s->r_acc;
}
reg_t kJoystick(EngineState *s, int argc, reg_t *argv) {
// Subfunction 12 sets/gets joystick repeat rate
debug(5, "Unimplemented syscall 'Joystick()'");
return NULL_REG;
}
} // End of namespace Sci