.. |
active_spells.cpp
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MM: MM1: Adding more data to savegames
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2023-01-22 20:07:35 +01:00 |
active_spells.h
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MM: MM1: Adding more data to savegames
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2023-01-22 20:07:35 +01:00 |
character.cpp
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MM: MM1: Reload face sprites after using sex reversal pool
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2023-02-13 21:17:01 -08:00 |
character.h
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MM: MM1: Some content in the Cast Spell dialog
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2023-02-15 22:08:54 -08:00 |
game_state.cpp
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MM: MM1: Start of combat spells
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2023-01-22 20:07:17 +01:00 |
game_state.h
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MM: MM1: Start of combat spells
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2023-01-22 20:07:17 +01:00 |
int_array.h
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items.cpp
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MM: MM1: Finish blacksmith selling item code
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2023-01-22 20:07:42 +01:00 |
items.h
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MM: MM1: Remove redundant semicolons
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2023-01-24 22:40:35 -08:00 |
locations.cpp
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MM: MM1: Starting wizard spells
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2023-01-22 20:07:05 +01:00 |
locations.h
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MM: MM1: More map fixes
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2023-01-22 20:07:46 +01:00 |
monsters.cpp
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MM: MM1: Rename monster _field1E and enum
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2023-01-22 20:07:52 +01:00 |
monsters.h
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MM: MM1: Rename monster _field1E and enum
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2023-01-22 20:07:52 +01:00 |
party.cpp
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MM: MM1: Adding a character select dialog
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2023-02-22 18:09:27 -08:00 |
party.h
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MM: MM1: Adding a character select dialog
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2023-02-22 18:09:27 -08:00 |
roster.cpp
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MM: MM1: Set appropriate portraits for default party
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2023-02-13 21:14:06 -08:00 |
roster.h
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MM: MM1: Set appropriate portraits for default party
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2023-02-13 21:14:06 -08:00 |
spells_state.h
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MM: MM1: Fixed SpellsState _condition to be _damage
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2023-02-05 21:12:29 -08:00 |
text_parser.cpp
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MM: MM1: Add dumping of item list and loading from engine data
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2023-01-22 20:07:18 +01:00 |
text_parser.h
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MM: MM1: Add dumping of item list and loading from engine data
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2023-01-22 20:07:18 +01:00 |
trap.cpp
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MM: MM1: Renaming of character HP fields
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2023-02-05 11:22:56 -08:00 |
trap.h
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MM: MM1: Renaming of character HP fields
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2023-02-05 11:22:56 -08:00 |
treasure.cpp
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MM: MM1: Implement in-combat retreat
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2023-01-22 20:07:40 +01:00 |
treasure.h
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MM: MM1: Hopefully properly implement monsterAdvances
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2023-01-22 20:07:40 +01:00 |