mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 01:39:57 +00:00
234 lines
6.3 KiB
C++
234 lines
6.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "dreamweb/dreamweb.h"
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namespace DreamGen {
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void DreamGenContext::printboth(const Frame *charSet, uint16 *x, uint16 y, uint8 c, uint8 nextChar) {
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uint16 newX = *x;
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uint8 width, height;
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printchar(charSet, &newX, y, c, nextChar, &width, &height);
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multidump(*x, y, width, height);
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*x = newX;
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}
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uint8 DreamGenContext::getnextword(const Frame *charSet, const uint8 *string, uint8 *totalWidth, uint8 *charCount) {
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*totalWidth = 0;
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*charCount = 0;
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while(true) {
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uint8 firstChar = *string;
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++string;
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++*charCount;
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if ((firstChar == ':') || (firstChar == 0)) { //endall
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*totalWidth += 6;
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return 1;
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}
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if (firstChar == 32) { //endword
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*totalWidth += 6;
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return 0;
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}
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firstChar = engine->modifyChar(firstChar);
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if (firstChar != 255) {
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uint8 secondChar = *string;
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uint8 width = charSet[firstChar - 32 + data.word(kCharshift)].width;
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width = kernchars(firstChar, secondChar, width);
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*totalWidth += width;
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}
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}
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}
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void DreamGenContext::printchar() {
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uint16 x = di;
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uint8 width, height;
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printchar((const Frame *)ds.ptr(0, 0), &x, bx, al, ah, &width, &height);
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di = x;
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cl = width;
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ch = height;
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}
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void DreamGenContext::printchar(const Frame *charSet, uint16* x, uint16 y, uint8 c, uint8 nextChar, uint8 *width, uint8 *height) {
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if (c == 255)
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return;
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push(si);
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push(di);
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if (data.byte(kForeignrelease) != 0)
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y -= 3;
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uint16 tmp = c - 32 + data.word(kCharshift);
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showframe(charSet, *x, y, tmp & 0x1ff, (tmp >> 8) & 0xfe, width, height);
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di = pop();
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si = pop();
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_cmp(data.byte(kKerning), 0);
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if (flags.z())
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*width = kernchars(c, nextChar, *width);
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(*x) += *width;
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}
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void DreamGenContext::printslow() {
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al = printslow(es.ptr(si, 0), di, bx, dl, (bool)(dl & 1));
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}
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uint8 DreamGenContext::printslow(const uint8 *string, uint16 x, uint16 y, uint8 maxWidth, bool centered) {
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data.byte(kPointerframe) = 1;
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data.byte(kPointermode) = 3;
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const Frame* charSet = (const Frame *)segRef(data.word(kCharset1)).ptr(0, 0);
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do {
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uint16 offset = x;
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uint16 charCount = getnumber(charSet, string, maxWidth, centered, &offset);
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do {
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uint8 c0 = string[0];
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uint8 c1 = string[1];
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uint8 c2 = string[2];
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c0 = engine->modifyChar(c0);
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printboth(charSet, &offset, y, c0, c1);
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if ((c1 == 0) || (c1 == ':')) {
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return 0;
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}
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if (charCount != 1) {
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c1 = engine->modifyChar(c1);
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data.word(kCharshift) = 91;
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uint16 offset2 = offset;
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printboth(charSet, &offset2, y, c1, c2);
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data.word(kCharshift) = 0;
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for (int i=0; i<2; ++i) {
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uint16 mouseState = waitframes();
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if (data.byte(kQuitrequested))
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return 0;
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if (mouseState == 0)
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continue;
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if (mouseState != data.word(kOldbutton)) {
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return 1;
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}
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}
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}
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++string;
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--charCount;
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} while (charCount);
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y += 10;
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} while (true);
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}
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void DreamGenContext::printdirect() {
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uint16 y = bx;
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uint16 initialSi = si;
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const uint8 *initialString = es.ptr(si, 0);
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const uint8 *string = initialString;
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printdirect(&string, di, &y, dl, (bool)(dl & 1));
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si = initialSi + (string - initialString);
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bx = y;
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}
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void DreamGenContext::printdirect(const uint8* string, uint16 x, uint16 y, uint8 maxWidth, bool centered) {
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printdirect(&string, x, &y, maxWidth, centered);
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}
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void DreamGenContext::printdirect(const uint8** string, uint16 x, uint16 *y, uint8 maxWidth, bool centered) {
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data.word(kLastxpos) = x;
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const Frame *charSet = (const Frame *)segRef(data.word(kCurrentset)).ptr(0, 0);
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while (true) {
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uint16 offset = x;
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uint8 charCount = getnumber(charSet, *string, maxWidth, centered, &offset);
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uint16 i = offset;
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do {
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uint8 c = (*string)[0];
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uint8 nextChar = (*string)[1];
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++(*string);
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if ((c == 0) || (c == ':')) {
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return;
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}
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c = engine->modifyChar(c);
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uint8 width, height;
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printchar(charSet, &i, *y, c, nextChar, &width, &height);
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data.word(kLastxpos) = i;
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--charCount;
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} while(charCount);
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*y += data.word(kLinespacing);
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}
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}
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void DreamGenContext::getnumber() {
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uint16 offset = di;
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cl = getnumber((Frame *)ds.ptr(0, 0), es.ptr(si, 0), dl, (bool)(dl & 1), &offset);
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di = offset;
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}
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uint8 DreamGenContext::getnumber(const Frame *charSet, const uint8 *string, uint16 maxWidth, bool centered, uint16* offset) {
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uint8 totalWidth = 0;
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uint8 charCount = 0;
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while (true) {
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uint8 wordTotalWidth, wordCharCount;
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uint8 done = getnextword(charSet, string, &wordTotalWidth, &wordCharCount);
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string += wordCharCount;
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if (done == 1) { //endoftext
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ax = totalWidth + wordTotalWidth - 10;
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if (ax < maxWidth) {
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totalWidth += wordTotalWidth;
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charCount += wordCharCount;
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}
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if (centered) {
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ax = (maxWidth & 0xfe) + 2 + 20 - totalWidth;
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ax /= 2;
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} else {
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ax = 0;
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}
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*offset += ax;
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return charCount;
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}
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ax = totalWidth + wordTotalWidth - 10;
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if (ax >= maxWidth) { //gotoverend
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if (centered) {
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ax = (maxWidth & 0xfe) - totalWidth + 20;
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ax /= 2;
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} else {
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ax = 0;
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}
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*offset += ax;
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return charCount;
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}
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totalWidth += wordTotalWidth;
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charCount += wordCharCount;
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}
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}
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uint8 DreamGenContext::kernchars(uint8 firstChar, uint8 secondChar, uint8 width) {
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if ((firstChar == 'a') || (al == 'u')) {
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if ((secondChar == 'n') || (secondChar == 't') || (secondChar == 'r') || (secondChar == 'i') || (secondChar == 'l'))
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return width-1;
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}
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return width;
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}
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uint16 DreamGenContext::waitframes() {
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readmouse();
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showpointer();
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vsync();
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dumppointer();
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delpointer();
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return data.word(kMousebutton);
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}
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} /*namespace dreamgen */
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