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https://github.com/libretro/scummvm.git
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6be19d850a
There is still a discontinuity when wrapping, but I am committing so that others can look at the code
304 lines
11 KiB
C++
304 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "common/file.h"
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#include "common/system.h"
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#include "common/stream.h"
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#include "engines/util.h"
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#include "graphics/decoders/tga.h"
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#include "zvision/render_manager.h"
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#include "zvision/lzss_read_stream.h"
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namespace ZVision {
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RenderManager::RenderManager(OSystem *system, const Common::Rect workingWindow)
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: _system(system),
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_workingWidth(workingWindow.width()),
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_workingHeight(workingWindow.height()),
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_workingWindow(workingWindow),
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_currentBackground(0),
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_backgroundWidth(0),
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_backgroundHeight(0),
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_backgroundInverseVelocity(0),
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_accumulatedVelocityMilliseconds(0),
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_renderTable(workingWindow.width(), workingWindow.height()) {
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}
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RenderManager::~RenderManager() {
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if (_currentBackground != 0) {
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delete _currentBackground;
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}
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}
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void RenderManager::update(uint deltaTimeInMillis) {
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// An inverse velocity of 0 would be infinitely fast, so we'll let 0 mean no velocity.
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if (_backgroundInverseVelocity == 0)
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return;
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_accumulatedVelocityMilliseconds += deltaTimeInMillis;
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int absVelocity = abs(_backgroundInverseVelocity);
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uint numberOfSteps = 0;
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while (_accumulatedVelocityMilliseconds >= absVelocity) {
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_accumulatedVelocityMilliseconds -= absVelocity;
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numberOfSteps++;
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}
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// Choose the direction of movement using the sign of the velocity
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moveBackground(_backgroundInverseVelocity < 0 ? -numberOfSteps : numberOfSteps);
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}
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void RenderManager::renderSubRectToScreen(uint16 *buffer, uint32 imageWidth, uint32 imageHeight, uint32 horizontalPitch, uint32 destinationX, uint32 destinationY, Common::Rect subRectangle, bool wrap) {
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if (wrap) {
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_backgroundWidth = imageWidth;
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_backgroundHeight = imageHeight;
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}
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// If subRect is empty, use the entire image
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if (subRectangle.isEmpty())
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subRectangle = Common::Rect(subRectangle.left, subRectangle.top, subRectangle.left + imageWidth, subRectangle.top + imageHeight);
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// Clip destRect to working window bounds
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Common::Rect destRect(destinationX, destinationY, destinationX + subRectangle.width(), destinationY + subRectangle.height());
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destRect.clip(_workingWidth, _workingHeight);
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// Clip subRect to working window bounds
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subRectangle.translate(destRect.left - destinationX, destRect.top - destinationY);
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subRectangle.setWidth(destRect.width());
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subRectangle.setHeight(destRect.height());
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// Clip to image bounds
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Common::Point subRectOrigOrigin(subRectangle.left, subRectangle.top);
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subRectangle.clip(imageWidth, imageHeight);
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// If the image is to be wrapped, check if it's smaller than destRect
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// If it is, then call renderSubRectToScreen with a subRect representing wrapping
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if (wrap && subRectangle.width() < destRect.width()) {
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uint32 wrapDestX;
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uint32 wrapDestY;
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Common::Rect wrapSubRect;
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if (_backgroundWidth - subRectangle.left < destRect.width()) {
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wrapDestX = destRect.left + subRectangle.width();
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wrapDestY = destRect.top;
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wrapSubRect = Common::Rect(0, 0, destRect.width() - subRectangle.width(), subRectangle.bottom);
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} else {
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wrapDestX = destRect.left;
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wrapDestY = destRect.top;
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wrapSubRect = Common::Rect(_backgroundWidth - subRectangle.width(), 0, _backgroundWidth - 1, subRectangle.bottom);
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}
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renderSubRectToScreen(buffer, imageWidth, imageHeight, horizontalPitch, wrapDestX, wrapDestY, wrapSubRect, false);
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} else if (wrap && subRectangle.height() < destRect.height()) {
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uint32 wrapDestX;
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uint32 wrapDestY;
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Common::Rect wrapSubRect;
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if (_backgroundHeight - subRectangle.top < destRect.height()) {
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wrapDestX = destRect.left;
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wrapDestY = destRect.height() - subRectangle.height();
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wrapSubRect = Common::Rect(0, 0, subRectangle.right, destRect.height() - subRectangle.height());
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} else {
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wrapDestX = destRect.left;
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wrapDestY = destRect.top;
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wrapSubRect = Common::Rect(0, _backgroundHeight - subRectangle.height(), subRectangle.right, _backgroundHeight - 1);
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}
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renderSubRectToScreen(buffer, imageWidth, imageHeight, horizontalPitch, wrapDestX, wrapDestY, wrapSubRect, false);
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}
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// Clip destRect to image bounds
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destRect.translate(subRectangle.left - subRectOrigOrigin.x, subRectangle.top - subRectOrigOrigin.y);
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destRect.setWidth(subRectangle.width());
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destRect.setHeight(subRectangle.height());
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// Check all Rects for validity
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if (!subRectangle.isValidRect() || subRectangle.isEmpty() || !destRect.isValidRect() || destRect.isEmpty())
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return;
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if (_renderTable.getRenderState() == RenderTable::FLAT) {
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// Convert destRect to screen space by adding _workingWindowOffset
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_system->copyRectToScreen(buffer + subRectangle.top * horizontalPitch + subRectangle.left, horizontalPitch, destRect.left + _workingWindow.left, destRect.top + _workingWindow.top, destRect.width(), destRect.height());
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} else {
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uint16 *destBuffer = new uint16[destRect.width() * destRect.height()];
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_renderTable.mutateImage((uint16 *)buffer, destBuffer, imageWidth, imageHeight, subRectangle, destRect);
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// Convert destRect to screen space by adding _workingWindow offset
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_system->copyRectToScreen(destBuffer, subRectangle.width() * sizeof(uint16), destRect.left + _workingWindow.left, destRect.top + _workingWindow.top, destRect.width(), destRect.height());
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delete[] destBuffer;
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}
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}
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void RenderManager::renderImageToScreen(const Common::String &fileName, uint32 destinationX, uint32 destinationY, Common::Rect subRectangle, bool wrap) {
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Common::File file;
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if (!file.open(fileName)) {
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warning("Could not open file %s", fileName.c_str());
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return;
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}
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renderImageToScreen(file, destinationX, destinationY, subRectangle);
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}
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void RenderManager::renderImageToScreen(Common::SeekableReadStream &stream, uint32 destinationX, uint32 destinationY, Common::Rect subRectangle, bool wrap) {
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// Read the magic number
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// Some files are true TGA, while others are TGZ
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uint32 fileType;
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fileType = stream.readUint32BE();
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// Check for TGZ files
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if (fileType == MKTAG('T', 'G', 'Z', '\0')) {
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// TGZ files have a header and then Bitmap data that is compressed with LZSS
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uint32 decompressedSize = stream.readSint32LE();
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uint32 imageWidth = stream.readSint32LE();
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uint32 imageHeight = stream.readSint32LE();
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LzssReadStream lzssStream(&stream);
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byte *buffer = new byte[decompressedSize];
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lzssStream.read(buffer, decompressedSize);
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uint32 horizontalPitch = imageWidth * sizeof(uint16);
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// Panoramas are transposed
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// The actual data is transposed in mutateImage
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if (_renderTable.getRenderState() == RenderTable::PANORAMA || _renderTable.getRenderState() == RenderTable::TILT) {
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uint32 temp = imageHeight;
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imageHeight = imageWidth;
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imageWidth = temp;
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}
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renderSubRectToScreen((uint16 *)buffer, imageWidth, imageHeight, horizontalPitch, destinationX, destinationY, subRectangle, wrap);
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delete[] buffer;
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} else {
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// Reset the cursor
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stream.seek(0);
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// Decode
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Graphics::TGADecoder tga;
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if (!tga.loadStream(stream)) {
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warning("Error while reading TGA image");
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return;
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}
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const Graphics::Surface *tgaSurface = tga.getSurface();
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uint32 imageWidth = tgaSurface->w;
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uint32 imageHeight = tgaSurface->h;
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// Panoramas are transposed
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// The actual data is transposed in mutateImage
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if (_renderTable.getRenderState() == RenderTable::PANORAMA || _renderTable.getRenderState() == RenderTable::TILT) {
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uint32 temp = imageHeight;
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imageHeight = imageWidth;
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imageWidth = temp;
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}
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renderSubRectToScreen((uint16 *)tgaSurface->pixels, tgaSurface->w, tgaSurface->h, tgaSurface->pitch, destinationX, destinationY, subRectangle, wrap);
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tga.destroy();
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}
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}
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const Common::Point RenderManager::screenSpaceToImageSpace(const Common::Point &point) {
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// Convert from screen space to working window space
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Common::Point newPoint(point - Common::Point(_workingWindow.left, _workingWindow.top));
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if (_renderTable.getRenderState() == RenderTable::PANORAMA || _renderTable.getRenderState() == RenderTable::TILT) {
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newPoint = _renderTable.convertWarpedCoordToFlatCoord(newPoint);
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}
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newPoint -= _backgroundOffset;
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if (newPoint.x < 0)
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newPoint.x += _backgroundWidth;
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if (newPoint.y < 0)
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newPoint.y += _backgroundHeight;
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return newPoint;
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}
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RenderTable *RenderManager::getRenderTable() {
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return &_renderTable;
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}
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void RenderManager::setBackgroundImage(const Common::String &fileName) {
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Common::File *file = new Common::File;
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if (!file->open(fileName)) {
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warning("Could not open file %s", fileName.c_str());
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return;
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}
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if (_currentBackground != 0) {
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delete _currentBackground;
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}
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_currentBackground = file;
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// Purposely make the subRectangle empty. renderImageToScreen will then set the width and height automatically.
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renderImageToScreen(*_currentBackground, 0, 0, Common::Rect(_backgroundOffset.x, _backgroundOffset.y, _backgroundOffset.x, _backgroundOffset.y), true);
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}
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void RenderManager::setBackgroundPosition(int offset) {
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if (_renderTable.getRenderState() == RenderTable::TILT) {
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_backgroundOffset = Common::Point(0, offset);
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} else {
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_backgroundOffset = Common::Point(offset, 0);
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}
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}
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void RenderManager::setBackgroundVelocity(int velocity) {
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// setBackgroundVelocity(0) will be called quite often, so make sure
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// _backgroundInverseVelocity isn't already 0 to prevent an extraneous assignment
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if (velocity == 0) {
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if (_backgroundInverseVelocity != 0) {
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_backgroundInverseVelocity = 0;
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}
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} else {
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_backgroundInverseVelocity = 1000 / velocity;
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}
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}
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void RenderManager::moveBackground(int offset) {
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if (_renderTable.getRenderState() == RenderTable::TILT) {
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_backgroundOffset += Common::Point(0, offset);
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} else {
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_backgroundOffset += Common::Point(offset, 0);
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}
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// Make sure the offset is within image bounds
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if (_backgroundOffset.x < 0)
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_backgroundOffset.x += _backgroundWidth;
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if (_backgroundOffset.x > _backgroundWidth)
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_backgroundOffset.x -= _backgroundWidth;
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if (_backgroundOffset.y < 0)
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_backgroundOffset.y += _backgroundHeight;
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if (_backgroundOffset.y > _backgroundHeight)
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_backgroundOffset.y -= _backgroundHeight;
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_currentBackground->seek(0);
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// Purposely make the subRectangle empty. renderImageToScreen will then set the width and height automatically.
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renderImageToScreen(*_currentBackground, 0, 0, Common::Rect(_backgroundOffset.x, _backgroundOffset.y, _backgroundOffset.x, _backgroundOffset.y), true);
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}
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} // End of namespace ZVision
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