scummvm/engines/scumm/script_v3.cpp

48 lines
1.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "scumm/scumm_v3.h"
namespace Scumm {
#define OPCODE(i, x) _opcodes[i]._OPCODE(ScummEngine_v3, x)
void ScummEngine_v3::setupOpcodes() {
ScummEngine_v4::setupOpcodes();
OPCODE(0x30, o3_setBoxFlags);
OPCODE(0xb0, o3_setBoxFlags);
}
void ScummEngine_v3::o3_setBoxFlags() {
int a, b;
a = getVarOrDirectByte(PARAM_1);
b = fetchScriptByte();
setBoxFlags(a, b);
}
} // End of namespace Scumm