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https://github.com/libretro/scummvm.git
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128 lines
2.9 KiB
C++
128 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "common/file.h"
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#include "common/list.h"
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#include "fullpipe/utils.h"
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#include "fullpipe/objects.h"
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namespace Fullpipe {
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bool FullpipeEngine::loadGam(const char *fname) {
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g_gameLoader = new CGameLoader();
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if (g_gameLoader->loadFile(fname)) {
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// TODO
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} else
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return false;
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return true;
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}
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bool CGameLoader::loadFile(const char *fname) {
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CFile file;
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if (!file.open(fname))
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return false;
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_gameName = file.readPascalString();
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debug(0, "_gameName: %s", _gameName);
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_gameProject = new GameProject(file);
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if (g_gameProjectVersion < 12) {
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error("Old gameProjectVersion: %d", g_gameProjectVersion);
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}
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_gameName = file.readPascalString();
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debug(0, "_gameName: %s", _gameName);
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return true;
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}
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CGameLoader::~CGameLoader() {
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free(_gameName);
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delete _gameProject;
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}
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GameProject::GameProject(CFile &file) {
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_field_4 = 0;
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_headerFilename = 0;
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_field_10 = 12;
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g_gameProjectVersion = file.readUint32LE();
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g_gameProjectValue = file.readUint16LE();
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g_scrollSpeed = file.readUint32LE();
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_headerFilename = file.readPascalString();
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debug(0, "_gameProjectVersion = %d", g_gameProjectVersion);
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debug(0, "_gameProjectValue = %d", g_gameProjectValue);
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debug(0, "_scrollSpeed = %d", g_scrollSpeed);
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debug(0, "_headerFilename = %s", _headerFilename);
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_sceneTagList = new SceneTagList(file);
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if (g_gameProjectVersion >= 3)
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_field_4 = file.readUint32LE();
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if (g_gameProjectVersion >= 5) {
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file.readUint32LE();
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file.readUint32LE();
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}
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}
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GameProject::~GameProject() {
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free(_headerFilename);
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}
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SceneTagList::SceneTagList(CFile &file) {
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int numEntries = file.readUint16LE();
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debug(0, "numEntries: %d", numEntries);
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for (int i = 0; i < numEntries; i++) {
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SceneTag *t = new SceneTag(file);
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list.push_back(*t);
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}
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}
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SceneTag::SceneTag(CFile &file) {
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_field_4 = 0;
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_scene = 0;
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_sceneId = file.readUint16LE();
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_tag = file.readPascalString();
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debug(0, "sceneId: %d tag: %s", _sceneId, _tag);
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}
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SceneTag::~SceneTag() {
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free(_tag);
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}
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} // End of namespace Fullpipe
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