scummvm/engines/sci/sound
2010-08-31 11:51:43 +00:00
..
drivers SCI: Added checking for the existence of a GM track, to determine if device ID 7 or 12 should be used. Fixes the GM music in the demo of QFG3, which is using an in-between version of SCI1 and SCI1.1 2010-08-19 13:52:21 +00:00
audio.cpp SOUND: Move the Mac snd decoder from SCI to /sound 2010-07-26 18:13:35 +00:00
audio.h kSciAudioWPlay should not actually play the song, but 'pre-load' it. We fake the pre-loading with a flag that will return 0 if the song has been called with kSciAudioWPlay. Fixes the dream sequence sound in MUMG. 2010-06-10 20:26:59 +00:00
midiparser_sci.cpp SCI: Only perform queuing of song signals for SCI0, where we handle the updating of song queues ourselves. Newer games handle signaling on their own, thus we shouldn't interfere with this. Fixes bug #3045913 - "PHARKAS CD: Crash at the start menu" (a regression from rev #52043) 2010-08-18 20:00:18 +00:00
midiparser_sci.h SCI: implementing real setVolume() support, fixing some fading in sci1 games (like pq3 intro) 2010-06-28 09:22:57 +00:00
music.cpp SCI: renaming fb01-enable to "native_fb01" 2010-08-31 11:51:43 +00:00
music.h SCI: Only perform queuing of song signals for SCI0, where we handle the updating of song queues ourselves. Newer games handle signaling on their own, thus we shouldn't interfere with this. Fixes bug #3045913 - "PHARKAS CD: Crash at the start menu" (a regression from rev #52043) 2010-08-18 20:00:18 +00:00
soundcmd.cpp SCI: Changed a warning into a debugC 2010-08-18 07:58:38 +00:00
soundcmd.h SCI: Silenced some sound related warnings. Added an empty function for kDoSound(Restore), called when restoring games 2010-08-02 21:20:43 +00:00