mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 01:08:25 +00:00
4edecad9db
svn-id: r44416
131 lines
3.3 KiB
C++
131 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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* This file contains the Sound Driver data structures etc.
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*/
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#ifndef TINSEL_SOUND_H
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#define TINSEL_SOUND_H
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#include "common/file.h"
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#include "common/file.h"
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#include "sound/mixer.h"
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#include "tinsel/dw.h"
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#include "tinsel/tinsel.h"
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#include "tinsel/drives.h"
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namespace Tinsel {
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enum STYPE {FX, VOICE};
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enum PlayPriority { PRIORITY_SCRIPT, PRIORITY_SPLAY1, PRIORITY_SPLAY2, PRIORITY_TALK };
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enum SampleFlags {PS_COMPLETE = 0x01, PS_SUSTAIN = 0x02};
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/*----------------------------------------------------------------------*\
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|* Function Prototypes *|
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\*----------------------------------------------------------------------*/
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class SoundManager {
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protected:
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static const int kNumSFX = 3; // Number of SFX channels
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enum {
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kChannelTalk = 0,
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kChannelTinsel1 = 0, // Always using this channel for DW1
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kChannelSFX = 1
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};
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static const int kNumChannels = kChannelSFX + kNumSFX;
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enum SoundMode {
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kVOCMode,
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kMP3Mode,
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kVorbisMode,
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kFlacMode
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};
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struct Channel {
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// Sample handle
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Audio::SoundHandle handle;
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// Sample id
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int sampleNum;
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int subSample;
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// Playing properties
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bool looped;
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int x, y;
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int priority;
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// Time properties
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uint32 timeStarted;
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uint32 timeDuration;
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uint32 lastStart;
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};
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Channel _channels[kNumChannels];
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//TinselEngine *_vm; // TODO: Enable this once global _vm var is gone
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/** Sample index buffer and number of entries */
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uint32 *_sampleIndex;
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/** Number of entries in the sample index */
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int _sampleIndexLen;
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/** Specifies if the sample-data is compressed and if yes, how */
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SoundMode _soundMode;
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/** file stream for sample file */
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TinselFile _sampleStream;
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bool offscreenChecks(int x, int &y);
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int8 getPan(int x);
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public:
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SoundManager(TinselEngine *vm);
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~SoundManager();
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bool playSample(int id, Audio::Mixer::SoundType type, Audio::SoundHandle *handle = 0);
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bool playSample(int id, int sub, bool bLooped, int x, int y, int priority,
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Audio::Mixer::SoundType type, Audio::SoundHandle *handle = 0);
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void stopAllSamples(void); // Stops any currently playing sample
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void stopSpecSample(int id, int sub = 0); // Stops a specific sample
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void setSFXVolumes(uint8 volume);
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bool sampleExists(int id);
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bool sampleIsPlaying(int id = -1);
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// TODO: Internal method, make this protected?
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void openSampleFiles(void);
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void closeSampleStream(void);
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};
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} // end of namespace Tinsel
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#endif // TINSEL_SOUND_H
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