scummvm/engines/drascula/drascula.h
Eugene Sandulenko 9b7e8fb704 Wrap up talk_taber2()
svn-id: r32384
2008-05-30 08:55:47 +00:00

738 lines
18 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef DRASCULA_H
#define DRASCULA_H
#include "common/scummsys.h"
#include "common/endian.h"
#include "common/util.h"
#include "common/file.h"
#include "common/savefile.h"
#include "common/system.h"
#include "common/hash-str.h"
#include "common/events.h"
#include "common/keyboard.h"
#include "sound/audiostream.h"
#include "sound/mixer.h"
#include "sound/voc.h"
#include "sound/audiocd.h"
#include "engines/engine.h"
namespace Drascula {
enum DrasculaGameFeatures {
};
enum Languages {
kEnglish = 0,
kSpanish = 1,
kGerman = 2,
kFrench = 3,
kItalian = 4
};
enum Verbs {
kVerbDefault = -1,
kVerbLook = 1,
kVerbPick = 2,
kVerbOpen = 3,
kVerbClose = 4,
kVerbTalk = 5,
kVerbMove = 6
};
enum Colors {
kColorBrown = 1,
kColorDarkBlue = 2,
kColorLightGreen = 3,
kColorDarkGreen = 4,
kColorYellow = 5,
kColorOrange = 6,
kColorRed = 7,
kColorMaroon = 8,
kColorPurple = 9,
kColorWhite = 10,
kColorPink = 11
};
#define TEXTD_START 68
struct DrasculaGameDescription;
struct RoomTalkAction;
#define NUM_SAVES 10
#define NUM_FLAGS 50
#define ESC 0x01
#define F1 0x3B
#define F2 0x3C
#define F3 0x3D
#define F4 0x3E
#define F5 0x3F
#define F6 0x40
#define F8 0x42
#define F9 0x43
#define F10 0x44
#define DIF_MASK 55
#define OBJWIDTH 40
#define OBJHEIGHT 25
#define DIF_MASK_HARE 72
#define DIF_MASK_ABC 22
#define CHAR_WIDTH 8
#define CHAR_HEIGHT 6
#define Y_ABC 158
#define Y_ABC_ESP 149
#define Y_SIGNOS 169
#define Y_SIGNOS_ESP 160
#define Y_ACENTOS 180
// Normal font, each letter has a space of 9 from the next
// Spanish has a special character, defined as "X_GN"
// after N, so these are split from A-N and O-Z
#define X_A 6
// (...)
#define X_N 123
#define X_GN 132
#define X_O 141
// (...)
#define X_Z 240
#define X_DOT 6
#define X_COMA 15
#define X_HYPHEN 24
#define X_CIERRA_INTERROGACION 33
#define X_ABRE_INTERROGACION 42
#define X_COMILLAS 51
#define X_CIERRA_EXCLAMACION 60
#define X_ABRE_EXCLAMACION 69
#define X_pointY_COMA 78
#define X_GREATER_THAN 87
#define X_LESSER_THAN 96
#define X_DOLAR 105
#define X_PERCENT 114
#define X_DOS_PUNTOS 123
#define X_AND 132
#define X_BARRA 141
#define X_BRACKET_OPEN 150
#define X_BRACKET_CLOSE 159
#define X_ASTERISCO 168
#define X_PLUS 177
// Normal font, each number has a space of 9 from the next
#define X_N1 186
// (...)
#define X_N0 267
#define SPACE 250
#define ALTO_TALK_HARE 25
#define ANCHO_TALK_HARE 23
#define PASO_HARE_X 8
#define PASO_HARE_Y 3
#define CHARACTER_HEIGHT 70
#define CHARACTER_WIDTH 43
#define PIES_HARE 12
#define CHAR_WIDTH_OPC 6
#define CHAR_HEIGHT_OPC 5
#define Y_ABC_OPC_1 6
#define Y_SIGNOS_OPC_1 15
#define Y_ABC_OPC_2 31
#define Y_SIGNOS_OPC_2 40
#define Y_ABC_OPC_3 56
#define Y_SIGNOS_OPC_3 65
// Dialog font, each letter has a space of 7 from the next
// Spanish has a special character, defined as "X_GN_OPC"
// after N, so these are split from A-N and O-Z
#define X_A_OPC 10
// (...)
#define X_N_OPC 101
#define X_GN_OPC 108
#define X_O_OPC 115
// (...)
#define X_Z_OPC 192
#define SPACE_OPC 199
#define X_DOT_OPC 10
#define X_COMA_OPC 17
#define X_HYPHEN_OPC 24
#define X_CIERRA_INTERROGACION_OPC 31
#define X_ABRE_INTERROGACION_OPC 38
#define X_COMILLAS_OPC 45
#define X_CIERRA_EXCLAMACION_OPC 52
#define X_ABRE_EXCLAMACION_OPC 59
#define X_pointY_COMA_OPC 66
#define X_GREATER_THAN_OPC 73
#define X_LESSER_THAN_OPC 80
#define X_DOLAR_OPC 87
#define X_PERCENT_OPC 94
#define X_DOS_PUNTOS_OPC 101
#define X_AND_OPC 108
#define X_BARRA_OPC 115
#define X_BRACKET_OPEN_OPC 122
#define X_BRACKET_CLOSE_OPC 129
#define X_ASTERISCO_OPC 136
#define X_PLUS_OPC 143
// Dialog font, each number has a space of 7 from the next
#define X_N1_OPC 150
// (...)
#define X_N0_OPC 213
#define NO_DOOR 99
#define INIT_FRAME 0
#define CMP_RLE 1
#define CMP_OFF 2
#define END_ANIM 3
#define SET_PAL 4
#define MOUSE_KEY 5
#define EMPTY_FRAME 6
#define COMPLETE_PAL 256
#define HALF_PAL 128
class DrasculaEngine : public ::Engine {
int _gameId;
Common::KeyState _keyPressed;
protected:
int init();
int go();
// void shutdown();
public:
DrasculaEngine(OSystem *syst, const DrasculaGameDescription *gameDesc);
virtual ~DrasculaEngine();
int getGameId() {
return _gameId;
}
Common::RandomSource *_rnd;
const DrasculaGameDescription *_gameDescription;
uint32 getGameID() const;
uint32 getFeatures() const;
uint16 getVersion() const;
Common::Platform getPlatform() const;
Common::Language getLanguage() const;
void updateEvents();
Audio::SoundHandle _soundHandle;
void allocMemory();
void freeMemory();
void releaseGame();
void loadPic(const char *);
void decompressPic(byte *dir_escritura, int plt);
typedef char DacPalette256[256][3];
void setRGB(byte *dir_lectura, int plt);
void paleta_hare();
void updatePalette();
void setPalette(byte *PalBuf);
void copyBackground(int xorg, int yorg, int xdes, int ydes, int width,
int height, byte *src, byte *dest);
void copyRect(int xorg, int yorg, int xdes, int ydes, int width,
int height, byte *src, byte *dest);
void copyRectClip(int *Array, byte *src, byte *dest);
void updateScreen(int xorg, int yorg, int xdes, int ydes, int width, int height, byte *buffer);
DacPalette256 gamePalette;
DacPalette256 palHare;
DacPalette256 palHareClaro;
DacPalette256 palHareOscuro;
byte *VGA;
byte *drawSurface1;
byte *backSurface;
byte *drawSurface3;
byte *drawSurface2;
byte *tableSurface;
byte *extraSurface; // not sure about this one, was "dir_hare_dch"
byte *screenSurface;
byte *frontSurface;
byte *textSurface;
byte *pendulumSurface;
byte cPal[768];
byte *pcxBuffer;
Common::File *ald, *sku;
int hay_sb;
int nivel_osc, previousMusic, roomMusic;
int roomNumber;
char roomDisk[20];
char currentData[20];
int numRoomObjs;
char menuBackground[20];
char objName[30][20];
char iconName[44][13];
int objectNum[40], visible[40], isDoor[40];
int sitiobj_x[40], sitiobj_y[40], sentidobj[40];
int inventoryObjects[43];
char targetScreen[40][20];
int x_alakeva[40], y_alakeva[40], sentido_alkeva[40], alapuertakeva[40];
int x1[40], y1[40], x2[40], y2[40];
int takeObject, pickedObject;
int withVoices;
int menuBar, menuScreen, hasName;
char textName[20];
int frame_blind;
int frame_snore;
int frame_bat;
int c_mirar;
int c_poder;
int flags[NUM_FLAGS];
int frame_y;
int hare_x, hare_y, characterMoved, direccion_hare, sentido_hare, num_frame, hare_se_ve;
int sitio_x, sitio_y, checkFlags;
int doBreak;
int stepX, stepY;
int alto_hare, ancho_hare, feetHeight;
int alto_talk, ancho_talk;
int suelo_x1, suelo_y1, suelo_x2, suelo_y2;
int near, far;
int sentido_final, walkToObject;
int objExit;
int diff_vez, conta_vez;
int hasAnswer;
int conta_blind_vez;
int changeColor;
int rompo_y_salgo;
int vb_x, sentido_vb, vb_se_mueve, frame_vb;
float newHeight, newWidth;
int factor_red[202];
int frame_piano;
int frame_drunk;
int frame_velas;
int color_solo;
int blinking;
int x_igor, y_igor, sentido_igor;
int x_dr, y_dr, sentido_dr;
int x_bj, y_bj, sentido_bj;
int cont_sv;
int term_int;
int num_ejec;
int hay_que_load;
char saveName[13];
int _color;
int musicStopped;
char select[23];
int hay_seleccion;
int mouseX;
int mouseY;
int mouseY_ant;
int button_izq;
int button_dch;
bool escoba();
void black();
void talk_vb(int);
void talk_vb(const char *, const char *);
void talk_vbpuerta(int);
void talk_vbpuerta(const char *said, const char *filename);
void talk_blind(const char *, const char *, const char *);
void talk_hacker(const char *, const char *);
void pickObject(int);
void anda_parriba();
void anda_pabajo();
void pon_vb();
void lleva_vb(int pointX);
void hipo_sin_nadie(int counter);
void openDoor(int nflag, int doorNum);
void showMap();
void animation_1_1();
void animation_2_1();
void animation_1_2();
void animation_2_2();
void animation_3_1();
void animation_4_1();
void animation_3_2();
void animation_4_2();
void animation_5_2();
void animation_6_2();
void animation_7_2();
void animation_8_2();
void animation_9_2();
void animation_10_2();
void animation_11_2();
void animation_12_2();
void animation_13_2();
void animation_14_2();
void animation_15_2();
void animation_16_2();
void animation_17_2();
void animation_18_2();
void animation_19_2();
void animation_20_2();
void animation_21_2();
void animation_22_2();
void animation_23_2();
void animation_23_anexo();
void animation_23_anexo2();
void animation_24_2();
void animation_25_2();
void animation_26_2();
void animation_27_2();
void animation_28_2();
void animation_29_2();
void animation_30_2();
void animation_31_2();
void animation_32_2();
void animation_33_2();
void animation_34_2();
void animation_35_2();
void animation_36_2();
void update_1_pre();
void update_2();
void update_3();
void update_3_pre();
void update_4();
void update_5();
void update_5_pre();
void update_6_pre();
void update_7_pre();
void update_9_pre();
void update_12_pre();
void update_14_pre();
void update_15();
void update_16_pre();
void update_17_pre();
void update_17();
void update_18_pre();
void update_18();
void update_21_pre();
void update_22_pre();
void update_23_pre();
void update_24_pre();
void update_26_pre();
void update_26();
void update_27();
void update_27_pre();
void update_29();
void update_29_pre();
void update_30_pre();
void update_31_pre();
void update_34_pre();
void update_35_pre();
void update_31();
void update_34();
void update_35();
void hare_oscuro();
void withoutVerb();
bool para_cargar(char[]);
void carga_escoba(const char *);
void clearRoom();
void lleva_al_hare(int, int);
void moveCursor();
void checkObjects();
void elige_en_barra();
bool comprueba1();
bool comprueba2();
Common::KeyCode getScan();
void selectVerb(int);
void mesa();
bool saves();
void print_abc(const char *, int, int);
void delay(int ms);
bool confirma_salir();
void screenSaver();
void chooseObject(int objeto);
void addObject(int);
int removeObject(int osj);
void fliplay(const char *filefli, int vel);
void fadeFromBlack(int VelocidadDeFundido);
char LimitaVGA(char value);
void color_abc(int cl);
void centerText(const char *,int,int);
void playSound(const char *);
bool animate(const char *animation, int FPS);
void stopSound_corte();
void fadeToBlack(int VelocidadDeFundido);
void pause(int);
void talk_dr_grande(const char *said, const char *filename);
void placeIgor();
void placeBJ();
void placeDrascula();
void talkInit(const char *filename);
void talk_igor_dch(int);
void talk_igor_dch(const char *said, const char *filename);
void talk_dr_dch(int);
void talk_dr_dch(const char *said, const char *filename);
void talk_dr_izq(int);
void talk_dr_izq(const char *said, const char *filename);
void talk_solo(const char *, const char *);
void talk_igor_frente(const char *, const char *);
void talk_tabernero(int);
void talk_tabernero(const char *said, const char *filename);
void talk_igorpuerta(const char *said, const char *filename);
void talk_igor_peluca(const char *said, const char *filename);
void talk_pen(const char *, const char *);
void talk_pen2(const char *, const char *);
void talk_taber2(int);
void talk_taber2(const char *, const char *);
void talk_bj_bed(int);
void talk_bj_bed(const char *said, const char * filename);
void talk_htel(const char *said, const char *filename);
void talk_bj(int);
void talk_bj(const char *, const char *);
void talk_baul(const char *said, const char *filename);
void talk(int);
void talk(const char *, const char *);
void talk_sinc(const char *, const char *, const char *);
void talk_drunk(const char *said, const char *filename);
void talk_pianista(const char *said, const char *filename);
void talk_igor_seated(const char *, const char *);
void talk_wolf(const char *said, const char *filename);
void talk_mus(const char *said, const char *filename);
void hiccup(int);
void stopSound();
void closeDoor(int nflag, int doorNum);
void playMusic(int p);
void stopMusic();
int musicStatus();
void updateRoom();
bool loadGame(const char *);
void updateDoor(int);
void animastopSound_corte();
void color_hare();
void funde_hare(int oscuridad);
void paleta_hare_claro();
void paleta_hare_oscuro();
void hare_claro();
void updateData();
void startWalking();
void updateRefresh();
void updateRefresh_pre();
void pon_hare();
void showMenu();
void clearMenu();
void removeObject();
bool exitRoom(int);
bool pickupObject();
bool checkFlag(int);
void setCursorTable();
void enterName();
void para_grabar(char[]);
int LookForFree();
void openSSN(const char *Name, int Pause);
void WaitFrameSSN();
void MixVideo(byte *OldScreen, byte *NewScreen);
void Des_RLE(byte *BufferRLE, byte *MiVideoRLE);
void Des_OFF(byte *BufferOFF, byte *MiVideoOFF, int Lenght);
void set_dacSSN(byte *dacSSN);
byte *TryInMem(Common::File *Session);
void EndSSN();
int playFrameSSN();
byte *AuxBuffOrg;
byte *AuxBuffLast;
byte *AuxBuffDes;
byte *pointer;
int UsingMem;
Common::File *_Session;
byte CHUNK;
byte CMP, dacSSN[768];
byte *MiVideoSSN;
byte *mSession;
int FrameSSN;
int globalSpeed;
uint32 LastFrame;
int frame_pen;
int flag_tv;
byte *loadPCX(byte *NamePcc);
void set_dac(byte *dac);
void WaitForNext(int FPS);
int getTime();
void reduce_hare_chico(int, int, int, int, int, int, int, byte *, byte *);
void quadrant_1();
void quadrant_2();
void quadrant_3();
void quadrant_4();
void update_62();
void update_62_pre();
void update_63();
void saveGame(char[]);
void increaseFrameNum();
int whichObject();
bool checkMenuFlags();
bool roomParse(RoomTalkAction*, int);
void room_0();
void room_1(int);
void room_2(int);
void room_3(int);
void room_4(int);
void room_5(int);
void room_6(int);
void room_7(int);
void room_8(int);
void room_9(int);
void room_12(int);
void room_14(int);
void room_15(int);
void room_16(int);
void room_17(int);
void room_18(int);
void room_19(int);
bool room_21(int);
void room_22(int);
void room_23(int);
void room_24(int);
void room_26(int);
void room_27(int);
void room_29(int);
void room_30(int);
void room_31(int);
void room_34(int);
void room_35(int);
void room_44(int);
void room_62(int);
void room_63(int);
void converse(const char *);
void print_abc_opc(const char *, int, int, int);
void response(int);
void MusicFadeout();
void ctvd_end();
void ctvd_stop();
void ctvd_terminate();
void ctvd_speaker(int flag);
void ctvd_output(Common::File *file_handle);
void ctvd_init(int b);
void grr();
bool room_13(int fl);
void update_13();
void update_20();
void animation_1_3();
void animation_2_3();
void animation_3_3();
void animation_4_3();
void animation_5_3();
void animation_6_3();
void animation_rayo();
void animation_1_4();
void animation_2_4();
void animation_3_4();
void animation_4_4();
void animation_5_4();
void animation_6_4();
void animation_7_4();
void animation_8_4();
void animation_9_4();
void animation_1_5();
void animation_2_5();
void animation_3_5();
void animation_4_5();
void animation_5_5();
void animation_6_5();
void animation_7_5();
void animation_8_5();
void animation_9_5();
void animation_10_5();
void animation_11_5();
void animation_12_5();
void animation_13_5();
void animation_14_5();
void animation_15_5();
void animation_16_5();
void animation_17_5();
void room_49(int);
void room_53(int);
void room_54(int);
void room_55(int);
bool room_56(int);
void update_53_pre();
void update_54_pre();
void update_49_pre();
void update_56_pre();
void update_50();
void update_57();
void room_58(int);
void room_59(int);
bool room_60(int);
void room_61(int);
void room_pendulum(int);
void update_pendulum();
void update_58();
void update_58_pre();
void update_59_pre();
void update_60_pre();
void update_60();
void update_61();
void animation_1_6();
void animation_2_6();
void animation_3_6();
void animation_4_6();
void animation_5_6();
void animation_6_6();
void animation_7_6();
void animation_9_6();
void animation_10_6();
void animation_11_6();
void animation_12_6();
void animation_13_6();
void animation_14_6();
void animation_15_6();
void animation_18_6();
void animation_19_6();
void activatePendulum();
private:
int _lang;
};
extern const char *_text[][501];
extern const char *_textd[][84];
extern const char *_textb[][15];
extern const char *_textbj[][29];
extern const char *_texte[][24];
extern const char *_texti[][33];
extern const char *_textl[][32];
extern const char *_textp[][20];
extern const char *_textt[][25];
extern const char *_textvb[][63];
extern const char *_textsys[][4];
extern const char *_texthis[][5];
extern const char *_textverbs[][6];
extern const char *_textmisc[][2];
extern const char *_textd1[][11];
} // End of namespace Drascula
#endif /* DRASCULA_H */