scummvm/engines/fullpipe/floaters.cpp

240 lines
5.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/floaters.h"
#include "fullpipe/utils.h"
#include "fullpipe/objects.h"
#include "fullpipe/motion.h"
#include "fullpipe/statics.h"
#include "fullpipe/scene.h"
#include "fullpipe/constants.h"
#include "fullpipe/objectnames.h"
namespace Fullpipe {
void Floaters::init(GameVar *var) {
_array1.clear();
_array2.clear();
GameVar *varFliers = var->getSubVarByName(sO_Fliers);
if (!varFliers)
return;
GameVar *sub = varFliers->getSubVarByName("flyIdleRegion");
if (sub) {
_hRgn.reset(new ReactPolygonal());
_hRgn->_points.resize(sub->getSubVarsCount());
sub = sub->_subVars;
uint idx = 0;
while (sub) {
_hRgn->_points[idx].x = sub->_subVars->_value.intValue;
_hRgn->_points[idx].y = sub->_subVars->_nextVarObj->_value.intValue;
++idx;
sub = sub->_nextVarObj;
}
}
sub = varFliers->getSubVarByName("flyIdlePath");
if (sub) {
_array1.resize(sub->getSubVarsCount());
sub = sub->_subVars;
uint idx = 0;
while (sub) {
FloaterArray1 &f = _array1[idx];
f.val1 = sub->_subVars->_value.intValue;
f.val2 = sub->_subVars->_nextVarObj->_value.intValue;
++idx;
sub = sub->_nextVarObj;
}
}
}
void Floaters::genFlies(Scene *sc, int x, int y, int priority, int flags) {
StaticANIObject *ani = new StaticANIObject(g_fp->accessScene(SC_COMMON)->getStaticANIObject1ById(ANI_FLY, -1));
ani->_statics = ani->getStaticsById(ST_FLY_FLY);
ani->_movement = 0;
ani->setOXY(x, y);
ani->_flags |= 4;
ani->_priority = priority;
sc->addStaticANIObject(ani, 1);
ani->startAnim(MV_FLY_FLY, 0, -1);
int nummoves;
if (ani->_movement->_currMovement)
nummoves = ani->_movement->_currMovement->_dynamicPhases.size();
else
nummoves = ani->_movement->_dynamicPhases.size();
ani->_movement->setDynamicPhaseIndex(g_fp->_rnd.getRandomNumber(nummoves - 1));
_array2.push_back(FloaterArray2());
FloaterArray2 &arr2 = _array2.back();
arr2.ani = ani;
arr2.val11 = 15.0;
arr2.val3 = y;
arr2.val5 = y;
arr2.val2 = x;
arr2.val4 = x;
arr2.fflags = flags;
}
void Floaters::update() {
for (uint i = 0; i < _array2.size(); ++i) {
FloaterArray2 &a2 = _array2[i];
if (_array2[i].val13 <= 0) {
if (_array2[i].val4 != a2.val2 || a2.val5 != a2.val3) {
if (_array2[i].val9 < 2.0)
_array2[i].val9 = 2.0;
int dy = a2.val3 - a2.val5;
int dx = a2.val2 - a2.val4;
double dst = sqrt((double)(dy * dy + dx * dx));
double at = atan2((double)dy, (double)dx);
int newX = (int)(cos(at) * a2.val9);
int newY = (int)(sin(at) * a2.val9);
if (dst < a2.val9) {
newX = a2.val2 - a2.val4;
newY = a2.val3 - a2.val5;
}
if (dst <= 30.0) {
if (dst < 30.0) {
a2.val9 = a2.val9 - a2.val9 * 0.5;
if (a2.val9 < 2.0)
a2.val9 = 2.0;
}
} else {
a2.val9 = a2.val9 * 0.5 + a2.val9;
if (a2.val9 > a2.val11)
a2.val9 = a2.val11;
}
a2.val4 += newX;
a2.val5 += newY;
a2.ani->setOXY(newX + a2.ani->_ox, newY + a2.ani->_oy);
if (a2.val4 == a2.val2 && a2.val5 == a2.val3) {
a2.val9 = 0.0;
a2.val13 = g_fp->_rnd.getRandomNumber(200) + 20;
if (a2.fflags & 1) {
g_fp->_currentScene->deleteStaticANIObject(a2.ani);
if (a2.ani)
delete a2.ani;
_array2.remove_at(i);
i--;
if (!_array2.size())
g_fp->stopAllSoundInstances(SND_CMN_060);
continue;
}
}
} else {
if ((a2.fflags & 4) && a2.countdown < 1) {
a2.fflags |= 1;
a2.val2 = a2.val6;
a2.val3 = a2.val7;
} else {
if (a2.fflags & 2) {
int idx1 = g_fp->_rnd.getRandomNumber(_array1.size() - 1);
a2.val2 = _array1[idx1].val1;
a2.val3 = _array1[idx1].val2;
} else {
if (!_hRgn)
error("Floaters::update(): empty fliers region");
const Common::Rect rect = _hRgn->getBBox();
int x2 = rect.left + g_fp->_rnd.getRandomNumber(rect.right - rect.left);
int y2 = rect.top + g_fp->_rnd.getRandomNumber(rect.bottom - rect.top);
if (_hRgn->pointInRegion(x2, y2)) {
int dx = a2.val2 - x2;
int dy = a2.val3 - y2;
double dst = sqrt((double)(dy * dy + dx * dx));
if (dst < 300.0 || !_hRgn->pointInRegion(a2.val4, a2.val5)) {
a2.val2 = x2;
a2.val3 = y2;
}
}
}
g_fp->playSound(SND_CMN_061, 0);
if (a2.fflags & 4)
a2.countdown--;
}
}
} else {
a2.val13--;
}
if (!a2.ani->_movement && a2.ani->_statics->_staticsId == ST_FLY_FLY) {
if (!a2.val15) {
g_fp->playSound(SND_CMN_060, 1);
a2.val15 = 1;
}
a2.ani->startAnim(MV_FLY_FLY, 0, -1);
}
}
}
void Floaters::stopAll() {
for (uint i = 0; i < _array2.size(); i++) {
FloaterArray2 &a2 = _array2[i];
g_fp->_currentScene->deleteStaticANIObject(a2.ani);
delete a2.ani;
}
_array2.clear();
g_fp->stopAllSoundInstances(SND_CMN_060);
}
} // End of namespace Fullpipe