mirror of
https://github.com/libretro/scummvm.git
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240 lines
5.7 KiB
C++
240 lines
5.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/floaters.h"
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#include "fullpipe/utils.h"
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#include "fullpipe/objects.h"
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#include "fullpipe/motion.h"
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#include "fullpipe/statics.h"
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#include "fullpipe/scene.h"
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#include "fullpipe/constants.h"
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#include "fullpipe/objectnames.h"
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namespace Fullpipe {
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void Floaters::init(GameVar *var) {
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_array1.clear();
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_array2.clear();
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GameVar *varFliers = var->getSubVarByName(sO_Fliers);
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if (!varFliers)
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return;
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GameVar *sub = varFliers->getSubVarByName("flyIdleRegion");
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if (sub) {
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_hRgn.reset(new ReactPolygonal());
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_hRgn->_points.resize(sub->getSubVarsCount());
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sub = sub->_subVars;
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uint idx = 0;
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while (sub) {
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_hRgn->_points[idx].x = sub->_subVars->_value.intValue;
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_hRgn->_points[idx].y = sub->_subVars->_nextVarObj->_value.intValue;
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++idx;
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sub = sub->_nextVarObj;
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}
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}
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sub = varFliers->getSubVarByName("flyIdlePath");
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if (sub) {
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_array1.resize(sub->getSubVarsCount());
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sub = sub->_subVars;
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uint idx = 0;
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while (sub) {
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FloaterArray1 &f = _array1[idx];
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f.val1 = sub->_subVars->_value.intValue;
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f.val2 = sub->_subVars->_nextVarObj->_value.intValue;
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++idx;
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sub = sub->_nextVarObj;
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}
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}
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}
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void Floaters::genFlies(Scene *sc, int x, int y, int priority, int flags) {
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StaticANIObject *ani = new StaticANIObject(g_fp->accessScene(SC_COMMON)->getStaticANIObject1ById(ANI_FLY, -1));
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ani->_statics = ani->getStaticsById(ST_FLY_FLY);
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ani->_movement = 0;
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ani->setOXY(x, y);
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ani->_flags |= 4;
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ani->_priority = priority;
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sc->addStaticANIObject(ani, 1);
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ani->startAnim(MV_FLY_FLY, 0, -1);
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int nummoves;
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if (ani->_movement->_currMovement)
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nummoves = ani->_movement->_currMovement->_dynamicPhases.size();
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else
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nummoves = ani->_movement->_dynamicPhases.size();
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ani->_movement->setDynamicPhaseIndex(g_fp->_rnd.getRandomNumber(nummoves - 1));
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_array2.push_back(FloaterArray2());
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FloaterArray2 &arr2 = _array2.back();
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arr2.ani = ani;
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arr2.val11 = 15.0;
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arr2.val3 = y;
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arr2.val5 = y;
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arr2.val2 = x;
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arr2.val4 = x;
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arr2.fflags = flags;
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}
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void Floaters::update() {
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for (uint i = 0; i < _array2.size(); ++i) {
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FloaterArray2 &a2 = _array2[i];
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if (_array2[i].val13 <= 0) {
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if (_array2[i].val4 != a2.val2 || a2.val5 != a2.val3) {
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if (_array2[i].val9 < 2.0)
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_array2[i].val9 = 2.0;
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int dy = a2.val3 - a2.val5;
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int dx = a2.val2 - a2.val4;
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double dst = sqrt((double)(dy * dy + dx * dx));
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double at = atan2((double)dy, (double)dx);
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int newX = (int)(cos(at) * a2.val9);
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int newY = (int)(sin(at) * a2.val9);
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if (dst < a2.val9) {
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newX = a2.val2 - a2.val4;
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newY = a2.val3 - a2.val5;
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}
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if (dst <= 30.0) {
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if (dst < 30.0) {
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a2.val9 = a2.val9 - a2.val9 * 0.5;
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if (a2.val9 < 2.0)
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a2.val9 = 2.0;
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}
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} else {
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a2.val9 = a2.val9 * 0.5 + a2.val9;
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if (a2.val9 > a2.val11)
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a2.val9 = a2.val11;
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}
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a2.val4 += newX;
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a2.val5 += newY;
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a2.ani->setOXY(newX + a2.ani->_ox, newY + a2.ani->_oy);
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if (a2.val4 == a2.val2 && a2.val5 == a2.val3) {
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a2.val9 = 0.0;
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a2.val13 = g_fp->_rnd.getRandomNumber(200) + 20;
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if (a2.fflags & 1) {
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g_fp->_currentScene->deleteStaticANIObject(a2.ani);
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if (a2.ani)
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delete a2.ani;
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_array2.remove_at(i);
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i--;
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if (!_array2.size())
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g_fp->stopAllSoundInstances(SND_CMN_060);
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continue;
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}
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}
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} else {
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if ((a2.fflags & 4) && a2.countdown < 1) {
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a2.fflags |= 1;
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a2.val2 = a2.val6;
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a2.val3 = a2.val7;
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} else {
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if (a2.fflags & 2) {
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int idx1 = g_fp->_rnd.getRandomNumber(_array1.size() - 1);
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a2.val2 = _array1[idx1].val1;
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a2.val3 = _array1[idx1].val2;
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} else {
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if (!_hRgn)
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error("Floaters::update(): empty fliers region");
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const Common::Rect rect = _hRgn->getBBox();
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int x2 = rect.left + g_fp->_rnd.getRandomNumber(rect.right - rect.left);
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int y2 = rect.top + g_fp->_rnd.getRandomNumber(rect.bottom - rect.top);
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if (_hRgn->pointInRegion(x2, y2)) {
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int dx = a2.val2 - x2;
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int dy = a2.val3 - y2;
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double dst = sqrt((double)(dy * dy + dx * dx));
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if (dst < 300.0 || !_hRgn->pointInRegion(a2.val4, a2.val5)) {
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a2.val2 = x2;
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a2.val3 = y2;
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}
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}
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}
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g_fp->playSound(SND_CMN_061, 0);
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if (a2.fflags & 4)
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a2.countdown--;
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}
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}
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} else {
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a2.val13--;
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}
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if (!a2.ani->_movement && a2.ani->_statics->_staticsId == ST_FLY_FLY) {
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if (!a2.val15) {
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g_fp->playSound(SND_CMN_060, 1);
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a2.val15 = 1;
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}
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a2.ani->startAnim(MV_FLY_FLY, 0, -1);
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}
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}
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}
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void Floaters::stopAll() {
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for (uint i = 0; i < _array2.size(); i++) {
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FloaterArray2 &a2 = _array2[i];
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g_fp->_currentScene->deleteStaticANIObject(a2.ani);
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delete a2.ani;
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}
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_array2.clear();
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g_fp->stopAllSoundInstances(SND_CMN_060);
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}
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} // End of namespace Fullpipe
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