scummvm/engines/fullpipe/stateloader.cpp
David Fioramonti 1ff0aba6c4 FULLPIPE: Reduce duplicate header includes
Remove duplicate headers in two files and ordered
the headers similar to other fullpipe files.
2018-05-05 06:58:47 +02:00

608 lines
14 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/interaction.h"
#include "fullpipe/objects.h"
#include "fullpipe/scene.h"
#include "fullpipe/statics.h"
#include "common/file.h"
#include "common/array.h"
#include "common/list.h"
#include "common/memstream.h"
#include "graphics/thumbnail.h"
namespace Fullpipe {
bool GameLoader::readSavegame(const char *fname) {
SaveHeader header;
Common::ScopedPtr<Common::InSaveFile> saveFile(g_system->getSavefileManager()->openForLoading(fname));
if (!saveFile) {
warning("Cannot open save %s for loading", fname);
return false;
}
header.version = saveFile->readUint32LE();
saveFile->read(header.magic, 32);
header.updateCounter = saveFile->readUint32LE();
header.unkField = saveFile->readUint32LE();
header.encSize = saveFile->readUint32LE();
debugC(3, kDebugLoading, "version: %d magic: %s updateCounter: %d unkField: %d encSize: %d, pos: %d",
header.version, header.magic, header.updateCounter, header.unkField, header.encSize, saveFile->pos());
if (header.version != 48)
return false;
_updateCounter = header.updateCounter;
Common::Array<byte> data(header.encSize);
saveFile->read(data.data(), header.encSize);
Common::Array<byte> map(800);
saveFile->read(map.data(), 800);
FullpipeSavegameHeader header2;
if (Fullpipe::readSavegameHeader(saveFile.get(), header2)) {
g_fp->setTotalPlayTime(header2.playtime * 1000);
}
{
Common::MemoryReadStream tempStream(map.data(), 800, DisposeAfterUse::NO);
MfcArchive temp(&tempStream);
if (_savegameCallback)
_savegameCallback(&temp, false);
}
// Deobfuscate the data
for (int i = 0; i < header.encSize; i++)
data[i] -= i & 0x7f;
Common::MemoryReadStream archiveStream(data.data(), header.encSize, DisposeAfterUse::NO);
MfcArchive archive(&archiveStream);
GameVar *var = archive.readClass<GameVar>();
GameVar *v = _gameVar->getSubVarByName("OBJSTATES");
if (!v) {
v = _gameVar->addSubVarAsInt("OBJSTATES", 0);
if (!v) {
warning("No state to save");
delete var;
return false;
}
}
addVar(var, v);
getGameLoaderInventory()->loadPartial(archive);
uint32 arrSize = archive.readUint32LE();
debugC(3, kDebugLoading, "Reading %d infos", arrSize);
for (uint i = 0; i < arrSize; i++) {
const uint picAniInfosCount = archive.readUint32LE();
if (picAniInfosCount)
debugC(3, kDebugLoading, "Count %d: %d", i, picAniInfosCount);
_sc2array[i]._picAniInfos.clear();
_sc2array[i]._picAniInfos.resize(picAniInfosCount);
for (uint j = 0; j < picAniInfosCount; j++) {
_sc2array[i]._picAniInfos[j].load(archive);
}
_sc2array[i]._isLoaded = false;
}
getGameLoaderInventory()->rebuildItemRects();
PreloadItem preloadItem;
v = _gameVar->getSubVarByName("OBJSTATES")->getSubVarByName("SAVEGAME");
if (v) {
if (g_fp->_currentScene)
preloadItem.preloadId1 = g_fp->_currentScene->_sceneId & 0xffff;
else
preloadItem.preloadId1 = 0;
preloadItem.param = v->getSubVarAsInt("Entrance");
preloadItem.preloadId2 = 0;
preloadItem.sceneId = v->getSubVarAsInt("Scene");
if (_preloadCallback) {
if (!_preloadCallback(preloadItem, 0))
return false;
}
clearGlobalMessageQueueList1();
if (g_fp->_currentScene)
unloadScene(g_fp->_currentScene->_sceneId);
g_fp->_currentScene = 0;
if (_preloadCallback)
_preloadCallback(preloadItem, 50);
loadScene(preloadItem.sceneId);
ExCommand *ex = new ExCommand(preloadItem.sceneId, 17, 62, 0, 0, 0, 1, 0, 0, 0);
ex->_excFlags = 2;
ex->_param = preloadItem.param;
if (_preloadCallback)
_preloadCallback(preloadItem, 100);
ex->postMessage();
}
return true;
}
void parseSavegameHeader(Fullpipe::FullpipeSavegameHeader &header, SaveStateDescriptor &desc) {
int day = (header.date >> 24) & 0xFF;
int month = (header.date >> 16) & 0xFF;
int year = header.date & 0xFFFF;
desc.setSaveDate(year, month, day);
int hour = (header.time >> 8) & 0xFF;
int minutes = header.time & 0xFF;
desc.setSaveTime(hour, minutes);
desc.setPlayTime(header.playtime * 1000);
desc.setDescription(header.description);
}
void fillDummyHeader(Fullpipe::FullpipeSavegameHeader &header) {
// This is wrong header, perhaps it is original savegame. Thus fill out dummy values
header.date = (20 << 24) | (9 << 16) | 2016;
header.time = (9 << 8) | 56;
header.playtime = 0;
}
WARN_UNUSED_RESULT bool readSavegameHeader(Common::InSaveFile *in, FullpipeSavegameHeader &header, bool skipThumbnail) {
uint oldPos = in->pos();
in->seek(-4, SEEK_END);
int headerOffset = in->readUint32LE();
// Sanity check
if (headerOffset >= in->pos() || headerOffset == 0) {
in->seek(oldPos, SEEK_SET); // Rewind the file
fillDummyHeader(header);
return false;
}
in->seek(headerOffset, SEEK_SET);
in->read(header.id, 6);
// Validate the header Id
if (strcmp(header.id, "SVMCR")) {
in->seek(oldPos, SEEK_SET); // Rewind the file
fillDummyHeader(header);
return false;
}
header.version = in->readByte();
header.date = in->readUint32LE();
header.time = in->readUint16LE();
header.playtime = in->readUint32LE();
if (header.version > 1)
header.description = in->readPascalString();
// Generate savename
SaveStateDescriptor desc;
parseSavegameHeader(header, desc);
header.saveName = Common::String::format("%s %s", desc.getSaveDate().c_str(), desc.getSaveTime().c_str());
if (header.description.empty())
header.description = header.saveName;
// Get the thumbnail
if (!Graphics::loadThumbnail(*in, header.thumbnail, skipThumbnail)) {
in->seek(oldPos, SEEK_SET); // Rewind the file
return false;
}
in->seek(oldPos, SEEK_SET); // Rewind the file
return true;
}
void GameLoader::addVar(GameVar *var, GameVar *subvar) {
if (var && subvar) {
int type = var->_varType;
if (type == subvar->_varType && (!type || type == 1))
subvar->_value.intValue = var->_value.intValue;
for (GameVar *v = var->_subVars; v; v = v->_nextVarObj) {
GameVar *nv = subvar->getSubVarByName(v->_varName.c_str());
if (!nv) {
nv = new GameVar;
nv->_varName = v->_varName;
nv->_varType = v->_varType;
subvar->addSubVar(nv);
}
addVar(v, nv);
}
}
}
void gameLoaderSavegameCallback(MfcArchive *archive, bool mode) {
if (mode)
for (int i = 0; i < 200; i++)
archive->writeUint32LE(g_fp->_mapTable[i]);
else
for (int i = 0; i < 200; i++)
g_fp->_mapTable[i] = archive->readUint32LE();
}
bool FullpipeEngine::loadGam(const char *fname, int scene) {
_gameLoader.reset(new GameLoader());
if (!_gameLoader->loadFile(fname))
return false;
_currSoundListCount = 0;
initObjectStates();
// set_g_messageQueueCallback1(messageQueueCallback1); // substituted with direct call
addMessageHandlerByIndex(global_messageHandler1, 0, 4);
_inventory = getGameLoaderInventory();
if (isDemo() && getLanguage() == Common::RU_RUS) {
_inventory->addItem(ANI_INV_HAMMER, 1);
} else {
_inventory->setItemFlags(ANI_INV_MAP, 0x10003);
_inventory->addItem(ANI_INV_MAP, 1);
}
_inventory->rebuildItemRects();
for (uint i = 0; i < _inventory->getScene()->_picObjList.size(); i++)
_inventory->getScene()->_picObjList[i]->_picture->MemoryObject::load();
// _sceneSwitcher = sceneSwitcher; // substituted with direct call
_gameLoader->_preloadCallback = preloadCallback;
_gameLoader->_savegameCallback = gameLoaderSavegameCallback;
_aniMan = accessScene(SC_COMMON)->getAniMan();
_scene2 = 0;
_movTable.reset(_aniMan->countMovements());
_aniMan->setSpeed(1);
PictureObject *pic = accessScene(SC_INV)->getPictureObjectById(PIC_INV_MENU, 0);
pic->setFlags(pic->_flags & 0xFFFB);
// Not used in full game
//_evalVersionPic = accessScene(SC_COMMON)->getPictureObjectById(PIC_CMN_EVAL, 0);
initMap();
initCursors();
setMusicAllowed(_gameLoader->_gameVar->getSubVarAsInt("MUSIC_ALLOWED"));
if (scene == -1)
return true;
if (scene) {
_gameLoader->loadScene(726);
_gameLoader->gotoScene(726, TrubaLeft);
if (scene != 726)
_gameLoader->preloadScene(726, getSceneEntrance(scene));
} else {
if (_flgPlayIntro) {
_gameLoader->loadScene(SC_INTRO1);
_gameLoader->gotoScene(SC_INTRO1, TrubaUp);
} else {
if (g_fp->isDemo() && g_fp->getLanguage() == Common::RU_RUS) {
_gameLoader->loadScene(SC_9);
_gameLoader->gotoScene(SC_9, TrubaDown);
} else {
_gameLoader->loadScene(SC_1);
_gameLoader->gotoScene(SC_1, TrubaLeft);
}
}
}
if (!_currentScene)
return false;
return true;
}
GameProject::GameProject() {
_field_4 = 0;
_field_10 = 12;
}
bool GameProject::load(MfcArchive &file) {
debugC(5, kDebugLoading, "GameProject::load()");
_field_4 = 0;
_field_10 = 12;
g_fp->_gameProjectVersion = file.readUint32LE();
g_fp->_pictureScale = file.readUint16LE();
g_fp->_scrollSpeed = file.readUint32LE();
_headerFilename = file.readPascalString();
debugC(1, kDebugLoading, "_gameProjectVersion = %d", g_fp->_gameProjectVersion);
debugC(1, kDebugLoading, "_pictureScale = %d", g_fp->_pictureScale);
debugC(1, kDebugLoading, "_scrollSpeed = %d", g_fp->_scrollSpeed);
debugC(1, kDebugLoading, "_headerFilename = %s", _headerFilename.c_str());
_sceneTagList.reset(new SceneTagList());
_sceneTagList->load(file);
if (g_fp->_gameProjectVersion >= 3)
_field_4 = file.readUint32LE();
if (g_fp->_gameProjectVersion >= 5) {
file.readUint32LE();
file.readUint32LE();
}
return true;
}
GameVar::GameVar() {
_subVars = 0;
_parentVarObj = 0;
_nextVarObj = 0;
_prevVarObj = 0;
_field_14 = 0;
_varType = 0;
_value.floatValue = 0;
_objtype = kObjTypeGameVar;
}
GameVar::~GameVar() {
if (_varType == 2)
free(_value.stringValue);
if (_parentVarObj && !_prevVarObj ) {
if (_parentVarObj->_subVars == this) {
_parentVarObj->_subVars = _nextVarObj;
} else if (_parentVarObj->_field_14 == this) {
_parentVarObj->_field_14 = _nextVarObj;
} else {
_parentVarObj = 0;
}
}
if (_prevVarObj)
_prevVarObj->_nextVarObj = _nextVarObj;
if (_nextVarObj)
_nextVarObj->_prevVarObj = _prevVarObj;
_prevVarObj = 0;
_nextVarObj = 0;
GameVar *s = _subVars;
while (s) {
delete s;
s = _subVars;
}
s = _field_14;
while (s) {
delete s;
s = _field_14;
}
}
bool GameVar::load(MfcArchive &file) {
_varName = file.readPascalString();
_varType = file.readUint32LE();
debugCN(6, kDebugLoading, "[%03d] ", file.getLevel());
for (int i = 0; i < file.getLevel(); i++)
debugCN(6, kDebugLoading, " ");
debugCN(6, kDebugLoading, "<%s>: ", transCyrillic(_varName));
switch (_varType) {
case 0:
_value.intValue = file.readUint32LE();
debugC(6, kDebugLoading, "d --> %d", _value.intValue);
break;
case 1:
_value.intValue = file.readUint32LE(); // FIXME
debugC(6, kDebugLoading, "f --> %f", _value.floatValue);
break;
case 2: {
Common::String str = file.readPascalString();
_value.stringValue = (char *)calloc(str.size() + 1, 1);
Common::strlcpy(_value.stringValue, str.c_str(), str.size() + 1);
debugC(6, kDebugLoading, "s --> %s", _value.stringValue);
}
break;
default:
error("Unknown var type: %d (0x%x)", _varType, _varType);
}
file.incLevel();
_parentVarObj = file.readClass<GameVar>();
_prevVarObj = file.readClass<GameVar>();
_nextVarObj = file.readClass<GameVar>();
_field_14 = file.readClass<GameVar>();
_subVars = file.readClass<GameVar>();
file.decLevel();
return true;
}
GameVar *GameVar::getSubVarByName(const Common::String &name) {
GameVar *sv = 0;
if (_subVars != 0) {
sv = _subVars;
for (;sv && scumm_stricmp(sv->_varName.c_str(), name.c_str()); sv = sv->_nextVarObj)
;
}
return sv;
}
bool GameVar::setSubVarAsInt(const Common::String &name, int value) {
GameVar *var = getSubVarByName(name);
if (var) {
if (var->_varType == 0) {
var->_value.intValue = value;
return true;
}
return false;
}
var = new GameVar();
var->_varType = 0;
var->_value.intValue = value;
var->_varName = name;
return addSubVar(var);
}
int GameVar::getSubVarAsInt(const Common::String &name) {
GameVar *var = getSubVarByName(name);
if (var)
return var->_value.intValue;
else
return 0;
}
GameVar *GameVar::addSubVarAsInt(const Common::String &name, int value) {
if (getSubVarByName(name)) {
return 0;
} else {
GameVar *var = new GameVar();
var->_varType = 0;
var->_value.intValue = value;
var->_varName = name;
return (addSubVar(var) != 0) ? var : 0;
}
}
bool GameVar::addSubVar(GameVar *subvar) {
GameVar *var = _subVars;
if (var) {
for (GameVar *i = var->_nextVarObj; i; i = i->_nextVarObj)
var = i;
var->_nextVarObj = subvar;
subvar->_prevVarObj = var;
subvar->_parentVarObj = this;
return true;
} else {
_subVars = subvar;
subvar->_parentVarObj = this;
return true;
}
return false;
}
int GameVar::getSubVarsCount() {
int res;
GameVar *sub = _subVars;
for (res = 0; sub; res++)
sub = sub->_nextVarObj;
return res;
}
GameVar *GameVar::getSubVarByIndex(int idx) {
GameVar *sub = _subVars;
while (idx--) {
sub = sub->_nextVarObj;
if (!sub)
return 0;
}
return sub;
}
bool PicAniInfo::load(MfcArchive &file) {
debugC(5, kDebugLoading, "PicAniInfo::load()");
type = file.readUint32LE();
objectId = file.readUint16LE();
field_6 = file.readUint16LE();
field_8 = file.readUint32LE();
sceneId = file.readUint16LE();
field_E = file.readUint16LE();
ox = file.readSint32LE();
oy = file.readSint32LE();
priority = file.readUint32LE();
staticsId = file.readUint16LE();
movementId = file.readUint16LE();
dynamicPhaseIndex = file.readUint16LE();
flags = file.readUint16LE();
field_24 = file.readUint32LE();
someDynamicPhaseIndex = file.readUint32LE();
return true;
}
} // End of namespace Fullpipe