mirror of
https://github.com/libretro/scummvm.git
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222 lines
5.9 KiB
C++
222 lines
5.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef PINK_CONSTANTS_H
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#define PINK_CONSTANTS_H
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namespace Pink {
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enum {
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kMaxClassLength = 32,
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kMaxStringLength = 128,
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kNullObject = 0
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};
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enum {
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kActionHide,
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kActionLoop,
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kActionPlay,
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kActionPlayWithSfx,
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kActionSfx,
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kActionSound,
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kActionStill,
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kActionTalk,
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kActionText,
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kActor,
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kAudioInfoPDAButton,
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kConditionGameVariable,
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kConditionInventoryItemOwner,
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kConditionModuleVariable,
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kConditionNotInventoryItemOwner,
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kConditionNotModuleVariable,
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kConditionNotPageVariable,
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kConditionPageVariable,
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kCursorActor,
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kGamePage,
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kHandlerLeftClick,
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kHandlerStartPage,
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kHandlerTimer,
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kHandlerTimerActions,
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kHandlerTimerSequences,
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kHandlerUseClick,
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kInventoryActor,
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kInventoryItem,
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kLeadActor,
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kModuleProxy,
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kPDAButtonActor,
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kParlSqPink,
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kPubPink,
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kSeqTimer,
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kSequence,
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kSequenceAudio,
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kSequenceItem,
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kSequenceItemDefaultAction,
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kSequenceItemLeader,
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kSequenceItemLeaderAudio,
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kSideEffectExit,
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kSideEffectGameVariable,
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kSideEffectInventoryItemOwner,
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kSideEffectLocation,
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kSideEffectModuleVariable,
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kSideEffectPageVariable,
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kSideEffectRandomPageVariable,
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kSupportingActor,
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kWalkAction,
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kWalkLocation
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};
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enum {
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kCursorsCount = 13
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};
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enum {
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kLoadingCursor = 0,
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kDefaultCursor = 1,
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kClickableFirstFrameCursor = 2,
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kClickableSecondFrameCursor = 3,
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kNotClickableCursor = 4,
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kHoldingItemCursor = 5,
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kPDADefaultCursor = 6,
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kPDAClickableFirstFrameCursor = 7,
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kPDAClickableSecondFrameCursor = 8,
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kExitLeftCursor = 9,
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kExitRightCursor = 10,
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kExitForwardCursor = 11,
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kExitDownCursor = 12 // only in Hokus Pokus
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};
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// values are from Hokus Pokus
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enum {
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kPokusLoadingCursorID = 135,
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kPokusExitForwardCursorID = 138,
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kPokusExitDownCursorID = 139,
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kPokusExitLeftCursorID = 133,
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kPokusExitRightCursorID = 134,
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kPokusClickableFirstCursorID = 137,
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kPokusClickableSecondCursorID = 136,
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kPokusClickableThirdCursorID = 145,
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kPokusNotClickableCursorID = 140,
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kPokusHoldingItemCursorID = 147,
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kPokusPDADefaultCursorID = 141,
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kPokusPDAClickableFirstFrameCursorID = 144,
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kPokusPDAClickableSecondFrameCursorID = 146
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};
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// from Peril
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// it contains cursors whose ids differ
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enum {
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kPerilClickableThirdCursorID = 140,
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kPerilNotClickableCursorID = 139,
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kPerilHoldingItemCursorID = 101,
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kPerilPDAClickableFirstFrameCursorID = 142,
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kPerilPDAClickableSecondFrameCursorID = 143
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};
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enum {
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kLoadingSave = 1,
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kLoadingNewGame = 0
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};
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enum {
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kOrbMajorVersion = 2,
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kOrbMinorVersion = 0,
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kBroMajorVersion = 1,
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kBroMinorVersion = 0
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};
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enum {
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kTimersUpdateTime = 100,
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kCursorsUpdateTime = 200
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};
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enum {
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kSampleRate = 22050
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};
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static const char * const kPinkGame = "PinkGame";
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static const char * const kPeril = "peril";
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static const char * const kCloseAction = "Close";
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static const char * const kIdleAction = "Idle";
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static const char * const kOpenAction = "Open";
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static const char * const kShowAction = "Show";
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static const char * const kHideAction = "Hide";
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static const char * const kInactiveAction = "Inactive";
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static const char * const kInventoryWindowActor = "InventoryWindow";
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static const char * const kInventoryItemActor = "InventoryItem";
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static const char * const kInventoryRightArrowActor = "InventoryRightArrow";
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static const char * const kInventoryLeftArrowActor = "InventoryLeftArrow";
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static const char * const kAudioInfoActor = "AudioInfo";
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static const char * const kPdaButtonActor = "PDAButton";
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static const char * const kCursorNameExit = "Exit";
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static const char * const kCursorNameExitUp = "ExitUp";
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static const char * const kCursorNameExitLeft = "ExitLeft";
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static const char * const kCursorNameExitRight = "ExitRight";
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static const char * const kCursorNameExitForward = "ExitForward";
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static const char * const kCursorNameExitBackWards = "ExitBackwards";
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static const char * const kClickable = "Clickable";
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static const char * const kCursor = "Cursor";
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static const char * const kFoodPuzzle = "FoodPuzzle";
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static const char * const kJackson = "Jackson";
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static const char * const kBolted = "Bolted";
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static const char * const kDrunkLocation = "DrunkLocation";
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static const char * const kDrunk = "Drunk";
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static const char * const kBoy = "Boy";
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static const char * const kSirBaldley = "SirBaldley";
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static const char * const kBoyBlocked = "BoyBlocked";
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static const char * const kUndefinedValue = "UNDEFINED";
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static const char * const kTrueValue = "TRUE";
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static const char * const kCountryWheel = "CountryWheel";
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static const char * const kDomainWheel = "DomainWheel";
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static const char * const kLocator = "Locator";
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static const char * const kPreviousPageButton = "PreviousPageButton";
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static const char * const kDomainButton = "DomainButton";
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static const char * const kNavigatorButton = "NavigatorButton";
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static const char * const kNavigatePage = "NAVIGATE";
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static const char * const kSfx = "SFX";
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static const char * const kRightHand = "RightHand";
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static const char * const kLeftHand = "LeftHand";
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static const char * const kLeft1Name = "Left1";
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static const char * const kLeft2Name = "Left2";
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static const char * const kLeft3Name = "Left3";
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static const char * const kLeft4Name = "Left4";
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} // End of namespace Pink
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#endif
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