scummvm/engines/pink/constants.h
2018-06-30 23:29:45 +03:00

222 lines
5.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PINK_CONSTANTS_H
#define PINK_CONSTANTS_H
namespace Pink {
enum {
kMaxClassLength = 32,
kMaxStringLength = 128,
kNullObject = 0
};
enum {
kActionHide,
kActionLoop,
kActionPlay,
kActionPlayWithSfx,
kActionSfx,
kActionSound,
kActionStill,
kActionTalk,
kActionText,
kActor,
kAudioInfoPDAButton,
kConditionGameVariable,
kConditionInventoryItemOwner,
kConditionModuleVariable,
kConditionNotInventoryItemOwner,
kConditionNotModuleVariable,
kConditionNotPageVariable,
kConditionPageVariable,
kCursorActor,
kGamePage,
kHandlerLeftClick,
kHandlerStartPage,
kHandlerTimer,
kHandlerTimerActions,
kHandlerTimerSequences,
kHandlerUseClick,
kInventoryActor,
kInventoryItem,
kLeadActor,
kModuleProxy,
kPDAButtonActor,
kParlSqPink,
kPubPink,
kSeqTimer,
kSequence,
kSequenceAudio,
kSequenceItem,
kSequenceItemDefaultAction,
kSequenceItemLeader,
kSequenceItemLeaderAudio,
kSideEffectExit,
kSideEffectGameVariable,
kSideEffectInventoryItemOwner,
kSideEffectLocation,
kSideEffectModuleVariable,
kSideEffectPageVariable,
kSideEffectRandomPageVariable,
kSupportingActor,
kWalkAction,
kWalkLocation
};
enum {
kCursorsCount = 13
};
enum {
kLoadingCursor = 0,
kDefaultCursor = 1,
kClickableFirstFrameCursor = 2,
kClickableSecondFrameCursor = 3,
kNotClickableCursor = 4,
kHoldingItemCursor = 5,
kPDADefaultCursor = 6,
kPDAClickableFirstFrameCursor = 7,
kPDAClickableSecondFrameCursor = 8,
kExitLeftCursor = 9,
kExitRightCursor = 10,
kExitForwardCursor = 11,
kExitDownCursor = 12 // only in Hokus Pokus
};
// values are from Hokus Pokus
enum {
kPokusLoadingCursorID = 135,
kPokusExitForwardCursorID = 138,
kPokusExitDownCursorID = 139,
kPokusExitLeftCursorID = 133,
kPokusExitRightCursorID = 134,
kPokusClickableFirstCursorID = 137,
kPokusClickableSecondCursorID = 136,
kPokusClickableThirdCursorID = 145,
kPokusNotClickableCursorID = 140,
kPokusHoldingItemCursorID = 147,
kPokusPDADefaultCursorID = 141,
kPokusPDAClickableFirstFrameCursorID = 144,
kPokusPDAClickableSecondFrameCursorID = 146
};
// from Peril
// it contains cursors whose ids differ
enum {
kPerilClickableThirdCursorID = 140,
kPerilNotClickableCursorID = 139,
kPerilHoldingItemCursorID = 101,
kPerilPDAClickableFirstFrameCursorID = 142,
kPerilPDAClickableSecondFrameCursorID = 143
};
enum {
kLoadingSave = 1,
kLoadingNewGame = 0
};
enum {
kOrbMajorVersion = 2,
kOrbMinorVersion = 0,
kBroMajorVersion = 1,
kBroMinorVersion = 0
};
enum {
kTimersUpdateTime = 100,
kCursorsUpdateTime = 200
};
enum {
kSampleRate = 22050
};
static const char * const kPinkGame = "PinkGame";
static const char * const kPeril = "peril";
static const char * const kCloseAction = "Close";
static const char * const kIdleAction = "Idle";
static const char * const kOpenAction = "Open";
static const char * const kShowAction = "Show";
static const char * const kHideAction = "Hide";
static const char * const kInactiveAction = "Inactive";
static const char * const kInventoryWindowActor = "InventoryWindow";
static const char * const kInventoryItemActor = "InventoryItem";
static const char * const kInventoryRightArrowActor = "InventoryRightArrow";
static const char * const kInventoryLeftArrowActor = "InventoryLeftArrow";
static const char * const kAudioInfoActor = "AudioInfo";
static const char * const kPdaButtonActor = "PDAButton";
static const char * const kCursorNameExit = "Exit";
static const char * const kCursorNameExitUp = "ExitUp";
static const char * const kCursorNameExitLeft = "ExitLeft";
static const char * const kCursorNameExitRight = "ExitRight";
static const char * const kCursorNameExitForward = "ExitForward";
static const char * const kCursorNameExitBackWards = "ExitBackwards";
static const char * const kClickable = "Clickable";
static const char * const kCursor = "Cursor";
static const char * const kFoodPuzzle = "FoodPuzzle";
static const char * const kJackson = "Jackson";
static const char * const kBolted = "Bolted";
static const char * const kDrunkLocation = "DrunkLocation";
static const char * const kDrunk = "Drunk";
static const char * const kBoy = "Boy";
static const char * const kSirBaldley = "SirBaldley";
static const char * const kBoyBlocked = "BoyBlocked";
static const char * const kUndefinedValue = "UNDEFINED";
static const char * const kTrueValue = "TRUE";
static const char * const kCountryWheel = "CountryWheel";
static const char * const kDomainWheel = "DomainWheel";
static const char * const kLocator = "Locator";
static const char * const kPreviousPageButton = "PreviousPageButton";
static const char * const kDomainButton = "DomainButton";
static const char * const kNavigatorButton = "NavigatorButton";
static const char * const kNavigatePage = "NAVIGATE";
static const char * const kSfx = "SFX";
static const char * const kRightHand = "RightHand";
static const char * const kLeftHand = "LeftHand";
static const char * const kLeft1Name = "Left1";
static const char * const kLeft2Name = "Left2";
static const char * const kLeft3Name = "Left3";
static const char * const kLeft4Name = "Left4";
} // End of namespace Pink
#endif