scummvm/engines/toon/audio.cpp
2014-02-18 02:39:39 +01:00

619 lines
16 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/debug.h"
#include "toon/audio.h"
#include "common/memstream.h"
#include "common/substream.h"
#include "audio/decoders/adpcm_intern.h"
namespace Toon {
AudioManager::AudioManager(ToonEngine *vm, Audio::Mixer *mixer) : _vm(vm), _mixer(mixer) {
for (int32 i = 0; i < 16; i++)
_channels[i] = NULL;
for (int32 i = 0; i < 4; i++)
_audioPacks[i] = NULL;
for (int32 i = 0; i < 4; i++) {
_ambientSFXs[i]._delay = 0;
_ambientSFXs[i]._enabled = false;
_ambientSFXs[i]._id = -1;
_ambientSFXs[i]._channel = -1;
_ambientSFXs[i]._lastTimer = 0;
_ambientSFXs[i]._volume = 255;
}
_voiceMuted = false;
_musicMuted = false;
_sfxMuted = false;
_currentMusicChannel = 0;
}
AudioManager::~AudioManager(void) {
_mixer->stopAll();
for (int32 i = 0; i < 4; i++) {
closeAudioPack(i);
}
}
void AudioManager::muteMusic(bool muted) {
setMusicVolume(muted ? 0 : 255);
_musicMuted = muted;
}
void AudioManager::muteVoice(bool muted) {
if (voiceStillPlaying() && _channels[2]) {
_channels[2]->setVolume(muted ? 0 : 255);
}
_voiceMuted = muted;
}
void AudioManager::muteSfx(bool muted) {
_sfxMuted = muted;
}
void AudioManager::removeInstance(AudioStreamInstance *inst) {
debugC(1, kDebugAudio, "removeInstance(inst)");
for (int32 i = 0; i < 16; i++) {
if (inst == _channels[i])
_channels[i] = NULL;
}
}
void AudioManager::playMusic(const Common::String &dir, const Common::String &music) {
debugC(1, kDebugAudio, "playMusic(%s, %s)", dir.c_str(), music.c_str());
// two musics can be played at same time
Common::String path = Common::String::format("ACT%d/%s/%s.MUS", _vm->state()->_currentChapter, dir.c_str(), music.c_str());
if (_currentMusicName == music)
return;
_currentMusicName = music;
Common::SeekableReadStream *srs = _vm->resources()->openFile(path);
if (!srs)
return;
// see what channel to take
// if the current channel didn't really start. reuse this one
if (_channels[_currentMusicChannel] && _channels[_currentMusicChannel]->isPlaying()) {
if (_channels[_currentMusicChannel]->getPlayedSampleCount() < 500) {
_channels[_currentMusicChannel]->stop(false);
_currentMusicChannel = 1 - _currentMusicChannel;
}
else
{
_channels[_currentMusicChannel]->stop(true);
}
}
// go to the next channel
_currentMusicChannel = 1 - _currentMusicChannel;
// if it's already playing.. stop it quickly (no fade)
if (_channels[_currentMusicChannel] && _channels[_currentMusicChannel]->isPlaying()) {
_channels[_currentMusicChannel]->stop(false);
}
// no need to delete instance here it will automatically deleted by the mixer is done with it
_channels[_currentMusicChannel] = new AudioStreamInstance(this, _mixer, srs, true, true);
_channels[_currentMusicChannel]->setVolume(_musicMuted ? 0 : 255);
_channels[_currentMusicChannel]->play(true, Audio::Mixer::kMusicSoundType);
}
bool AudioManager::voiceStillPlaying() {
if (!_channels[2])
return false;
return _channels[2]->isPlaying();
}
void AudioManager::playVoice(int32 id, bool genericVoice) {
debugC(1, kDebugAudio, "playVoice(%d, %d)", id, (genericVoice) ? 1 : 0);
if (voiceStillPlaying()) {
// stop current voice
_channels[2]->stop(false);
}
Common::SeekableReadStream *stream;
if (genericVoice)
stream = _audioPacks[0]->getStream(id);
else
stream = _audioPacks[1]->getStream(id);
// no need to delete channel 2, it will be deleted by the mixer when the stream is finished
_channels[2] = new AudioStreamInstance(this, _mixer, stream, false, true);
_channels[2]->play(false, Audio::Mixer::kSpeechSoundType);
_channels[2]->setVolume(_voiceMuted ? 0 : 255);
}
int32 AudioManager::playSFX(int32 id, int volume , bool genericSFX) {
debugC(4, kDebugAudio, "playSFX(%d, %d)", id, (genericSFX) ? 1 : 0);
// find a free SFX channel
Common::SeekableReadStream *stream;
if (genericSFX)
stream = _audioPacks[2]->getStream(id, true);
else
stream = _audioPacks[3]->getStream(id, true);
if (stream->size() == 0)
return -1;
for (int32 i = 3; i < 16; i++) {
if (!_channels[i]) {
_channels[i] = new AudioStreamInstance(this, _mixer, stream, false, true);
_channels[i]->play(false, Audio::Mixer::kSFXSoundType);
_channels[i]->setVolume(_sfxMuted ? 0 : volume);
return i;
}
}
return -1;
}
void AudioManager::stopAllSfxs() {
for (int32 i = 3; i < 16; i++) {
if (_channels[i] && _channels[i]->isPlaying()) {
_channels[i]->stop(false);
}
}
}
void AudioManager::stopCurrentVoice() {
debugC(1, kDebugAudio, "stopCurrentVoice()");
if (_channels[2] && _channels[2]->isPlaying())
_channels[2]->stop(false);
}
void AudioManager::closeAudioPack(int32 id) {
delete _audioPacks[id];
_audioPacks[id] = NULL;
}
bool AudioManager::loadAudioPack(int32 id, const Common::String &indexFile, const Common::String &packFile) {
debugC(4, kDebugAudio, "loadAudioPack(%d, %s, %s)", id, indexFile.c_str(), packFile.c_str());
closeAudioPack(id);
_audioPacks[id] = new AudioStreamPackage(_vm);
return _audioPacks[id]->loadAudioPackage(indexFile, packFile);
}
void AudioManager::setMusicVolume(int32 volume) {
debugC(1, kDebugAudio, "setMusicVolume(%d)", volume);
if (_channels[0])
_channels[0]->setVolume(volume);
if (_channels[1])
_channels[1]->setVolume(volume);
}
void AudioManager::stopMusic() {
debugC(1, kDebugAudio, "stopMusic()");
if (_channels[0])
_channels[0]->stop(true);
if (_channels[1])
_channels[1]->stop(true);
}
AudioStreamInstance::AudioStreamInstance(AudioManager *man, Audio::Mixer *mixer, Common::SeekableReadStream *stream , bool looping, bool deleteFileStreamAtEnd) {
_compBufferSize = 0;
_buffer = NULL;
_bufferSize = 0;
_bufferMaxSize = 0;
_mixer = mixer;
_compBuffer = NULL;
_bufferOffset = 0;
_lastSample = 0;
_lastStepIndex = 0;
_file = stream;
_fadingIn = false;
_fadingOut = false;
_fadeTime = 0;
_stopped = false;
_volume = 255;
_totalSize = stream->size();
_currentReadSize = 8;
_man = man;
_looping = looping;
_musicAttenuation = 1000;
_deleteFileStream = deleteFileStreamAtEnd;
_playedSamples = 0;
// preload one packet
if (_totalSize > 0) {
_file->skip(8);
readPacket();
} else {
stopNow();
}
_soundType = Audio::Mixer::kPlainSoundType;
}
AudioStreamInstance::~AudioStreamInstance() {
delete[] _buffer;
delete[] _compBuffer;
if (_man)
_man->removeInstance(this);
if (_deleteFileStream) {
delete _file;
}
}
int AudioStreamInstance::readBuffer(int16 *buffer, const int numSamples) {
debugC(5, kDebugAudio, "readBuffer(buffer, %d)", numSamples);
if (_stopped)
return 0;
handleFade(numSamples);
int32 leftSamples = numSamples;
int32 destOffset = 0;
if ((_bufferOffset + leftSamples) * 2 >= _bufferSize) {
if (_bufferSize - _bufferOffset * 2 > 0) {
memcpy(buffer, &_buffer[_bufferOffset], _bufferSize - _bufferOffset * 2);
leftSamples -= (_bufferSize - _bufferOffset * 2) / 2;
destOffset += (_bufferSize - _bufferOffset * 2) / 2;
}
if (!readPacket())
return 0;
_bufferOffset = 0;
}
if (leftSamples >= 0) {
memcpy(buffer + destOffset, &_buffer[_bufferOffset], MIN(leftSamples * 2, _bufferSize));
_bufferOffset += leftSamples;
}
_playedSamples += numSamples;
return numSamples;
}
bool AudioStreamInstance::readPacket() {
debugC(5, kDebugAudio, "readPacket()");
if (_file->eos() || (_currentReadSize >= _totalSize)) {
if (_looping) {
_file->seek(8);
_currentReadSize = 8;
_lastSample = 0;
_lastStepIndex = 0;
} else {
_bufferSize = 0;
stopNow();
return false;
}
}
int16 numCompressedBytes = _file->readSint16LE();
int16 numDecompressedBytes = _file->readSint16LE();
_file->readSint32LE();
if (numCompressedBytes > _compBufferSize) {
delete[] _compBuffer;
_compBufferSize = numCompressedBytes;
_compBuffer = new uint8[_compBufferSize];
}
if (numDecompressedBytes > _bufferMaxSize) {
delete[] _buffer;
_bufferMaxSize = numDecompressedBytes;
_buffer = new int16[numDecompressedBytes];
}
_bufferSize = numDecompressedBytes;
_file->read(_compBuffer, numCompressedBytes);
_currentReadSize += 8 + numCompressedBytes;
decodeADPCM(_compBuffer, _buffer, numCompressedBytes);
return true;
}
void AudioStreamInstance::decodeADPCM(uint8 *comp, int16 *dest, int32 packetSize) {
debugC(5, kDebugAudio, "decodeADPCM(comp, dest, %d)", packetSize);
// standard IMA ADPCM decoding
int32 numSamples = 2 * packetSize;
int32 samp = _lastSample;
int32 stepIndex = _lastStepIndex;
for (int32 i = 0; i < numSamples; i++) {
uint8 comm = *comp;
bool isOddSample = (i & 1);
uint8 code;
if (!isOddSample)
code = comm & 0xf;
else
code = (comm & 0xf0) >> 4;
uint8 sample = code & 0x7;
int32 step = Audio::Ima_ADPCMStream::_imaTable[stepIndex];
int32 E = step >> 3;
if (sample & 4)
E += step;
if (sample & 2)
E += step >> 1;
if (sample & 1)
E += step >> 2;
stepIndex += Audio::ADPCMStream::_stepAdjustTable[sample];
stepIndex = CLIP<int32>(stepIndex, 0, ARRAYSIZE(Audio::Ima_ADPCMStream::_imaTable) - 1);
if (code & 0x8)
samp -= E;
else
samp += E;
samp = CLIP<int32>(samp, -32768, 32767);
*dest = samp;
if (isOddSample)
comp++;
dest++;
}
_lastSample = samp;
_lastStepIndex = stepIndex;
}
void AudioStreamInstance::play(bool fade, Audio::Mixer::SoundType soundType) {
debugC(1, kDebugAudio, "play(%d)", (fade) ? 1 : 0);
_stopped = false;
_fadingIn = fade;
_fadeTime = 0;
_soundType = soundType;
_musicAttenuation = 1000; // max volume
_mixer->playStream(soundType, &_handle, this, -1);
handleFade(0);
}
void AudioStreamInstance::handleFade(int32 numSamples) {
debugC(5, kDebugAudio, "handleFade(%d)", numSamples);
// Fading enabled only for music
if (_soundType != Audio::Mixer::kMusicSoundType)
return;
int32 finalVolume = _volume;
if (_fadingOut) {
_fadeTime += numSamples;
if (_fadeTime > 40960) {
_fadeTime = 40960;
stopNow();
_fadingOut = false;
}
finalVolume = _volume - _fadeTime * _volume / 40960;
} else {
if (_fadingIn) {
_fadeTime += numSamples;
if (_fadeTime > 40960) {
_fadeTime = 40960;
_fadingIn = false;
}
finalVolume = _volume * _fadeTime / 40960;
}
}
// the music is too loud when someone is talking
// smoothing to avoid big volume changes
if (_man->voiceStillPlaying()) {
_musicAttenuation -= numSamples >> 4;
if (_musicAttenuation < 250)
_musicAttenuation = 250;
} else {
_musicAttenuation += numSamples >> 5;
if (_musicAttenuation > 1000)
_musicAttenuation = 1000;
}
_mixer->setChannelVolume(_handle, finalVolume * _musicAttenuation / 1000);
}
void AudioStreamInstance::stop(bool fade /*= false*/) {
debugC(1, kDebugAudio, "stop(%d)", (fade) ? 1 : 0);
if (fade) {
if (!_fadingOut) {
_fadingIn = false;
_fadingOut = true;
_fadeTime = 0;
}
} else {
stopNow();
}
}
void AudioStreamInstance::stopNow() {
debugC(1, kDebugAudio, "stopNow()");
_stopped = true;
}
void AudioStreamInstance::setVolume(int32 volume) {
debugC(1, kDebugAudio, "setVolume(%d)", volume);
_volume = volume;
_mixer->setChannelVolume(_handle, volume);
}
AudioStreamPackage::AudioStreamPackage(ToonEngine *vm) : _vm(vm) {
_indexBuffer = NULL;
_file = NULL;
}
AudioStreamPackage::~AudioStreamPackage() {
delete[] _indexBuffer;
delete _file;
}
bool AudioStreamPackage::loadAudioPackage(const Common::String &indexFile, const Common::String &streamFile) {
debugC(4, kDebugAudio, "loadAudioPackage(%s, %s)", indexFile.c_str(), streamFile.c_str());
uint32 size = 0;
uint8 *fileData = _vm->resources()->getFileData(indexFile, &size);
if (!fileData)
return false;
delete[] _indexBuffer;
_indexBuffer = new uint32[size / 4];
memcpy(_indexBuffer, fileData, size);
_file = _vm->resources()->openFile(streamFile);
if (!_file)
return false;
return true;
}
void AudioStreamPackage::getInfo(int32 id, int32 *offset, int32 *size) {
debugC(1, kDebugAudio, "getInfo(%d, offset, size)", id);
*offset = READ_LE_UINT32(_indexBuffer + id);
*size = READ_LE_UINT32(_indexBuffer + id + 1) - READ_LE_UINT32(_indexBuffer + id);
}
Common::SeekableReadStream *AudioStreamPackage::getStream(int32 id, bool ownMemory) {
debugC(1, kDebugAudio, "getStream(%d, %d)", id, (ownMemory) ? 1 : 0);
int32 offset = 0;
int32 size = 0;
getInfo(id, &offset, &size);
if (ownMemory) {
byte *memory = (byte *)malloc(size);
_file->seek(offset);
_file->read(memory, size);
return new Common::MemoryReadStream(memory, size, DisposeAfterUse::YES);
} else {
return new Common::SeekableSubReadStream(_file, offset, size + offset);
}
}
void AudioManager::startAmbientSFX(int32 id, int32 delay, int32 mode, int32 volume)
{
int32 found = -1;
for (int32 i = 0; i < 4; i++) {
if (!_ambientSFXs[i]._enabled) {
found = i;
break;
}
}
if (found < 0)
return;
_ambientSFXs[found]._lastTimer = _vm->getOldMilli() - 1;
_ambientSFXs[found]._delay = delay;
_ambientSFXs[found]._enabled = true;
_ambientSFXs[found]._mode = mode;
_ambientSFXs[found]._volume = volume;
_ambientSFXs[found]._id = id;
updateAmbientSFX();
}
void AudioManager::setAmbientSFXVolume(int32 id, int volume) {
for (int32 i = 0; i < 4; i++) {
AudioAmbientSFX* ambient = &_ambientSFXs[i];
if (ambient->_id == id && ambient->_enabled) {
ambient->_volume = volume;
if (ambient->_channel >= 0 && _channels[ambient->_channel] && _channels[ambient->_channel]->isPlaying()) {
_channels[ambient->_channel]->setVolume(volume);
}
break;
}
}
}
void AudioManager::killAmbientSFX(int32 id)
{
for (int32 i = 0; i < 4; i++) {
AudioAmbientSFX* ambient = &_ambientSFXs[i];
if (ambient->_id == id && ambient->_enabled) {
ambient->_enabled = false;
ambient->_id = -1;
if (_channels[ambient->_channel]) {
_channels[ambient->_channel]->stop(false);
}
}
}
}
void AudioManager::killAllAmbientSFX()
{
for (int32 i = 0; i < 4; i++) {
AudioAmbientSFX* ambient = &_ambientSFXs[i];
if (ambient->_enabled) {
ambient->_enabled = false;
ambient->_id = -1;
if (ambient->_channel >= 0 && _channels[ambient->_channel] && _channels[ambient->_channel]->isPlaying()) {
_channels[ambient->_channel]->stop(false);
}
ambient->_channel = -1;
}
}
}
void AudioManager::updateAmbientSFX()
{
if (_vm->getMoviePlayer()->isPlaying())
return;
for (int32 i = 0; i < 4; i++) {
AudioAmbientSFX* ambient = &_ambientSFXs[i];
if (ambient->_enabled && (ambient->_channel < 0 || !(_channels[ambient->_channel] && _channels[ambient->_channel]->isPlaying()))) {
if (ambient->_mode == 1) {
if (_vm->randRange(0, 32767) < ambient->_delay) {
ambient->_channel = playSFX(ambient->_id, ambient->_volume, false);
}
} else {
if (_vm->getOldMilli() > ambient->_lastTimer) {
ambient->_channel = playSFX(ambient->_id, ambient->_volume, false);
ambient->_lastTimer = _vm->getOldMilli(); // + 60 * _vm->getTickLength() * ambient->_delay;
}
}
}
}
}
} // End of namespace Toon