scummvm/engines/made/database.h
Benjamin Haisch b6c7385eb4 - Renamed XmidiResource to GenericResource
- Added MIDI resource type
- Added ScriptFunctionsLgop2 and ScriptFunctionsMhne (for Leather Goddesses of Phobos 2 and The Manhole: New and Enhanced, resp.)
- Many changes for LGOP2 and The Manhole: N&E

Note about the new ScriptFunctions classes:
I copied the ScriptFunctionsRtz class and so duplicated a lot of code. Most of the opcode functions are the same in all games but there might be differences. Once all common opcode functions have been figured out, they'll be moved to a common place (like the ScriptFunctions class).

svn-id: r31871
2008-05-05 10:45:11 +00:00

126 lines
3.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef MADE_DATABASE_H
#define MADE_DATABASE_H
#include "common/array.h"
#include "common/util.h"
#include "common/file.h"
#include "common/stream.h"
#include "common/str.h"
#include "made/made.h"
#include "made/redreader.h"
namespace Made {
class Object {
public:
Object();
~Object();
int loadVersion2(Common::SeekableReadStream &source);
int loadVersion3(Common::SeekableReadStream &source);
int loadVersion3(byte *source);
uint16 getFlags() const;
uint16 getClass() const;
uint16 getSize() const;
byte getCount1() const;
byte getCount2() const;
byte *getData();
const char *getString();
void setString(const char *str);
bool isObject();
bool isVector();
bool isConstant() const { return !(getFlags() & 1); }
int16 getVectorSize();
int16 getVectorItem(int16 index);
void setVectorItem(int16 index, int16 value);
void dump(const char *filename);
protected:
bool _freeData;
uint16 _objSize;
byte *_objData;
};
class GameDatabase {
public:
GameDatabase(MadeEngine *vm);
~GameDatabase();
void open(const char *filename);
void openFromRed(const char *redFilename, const char *filename);
bool getSavegameDescription(const char *filename, Common::String &description);
int16 savegame(const char *filename, const char *description, int16 version);
int16 loadgame(const char *filename, int16 version);
Object *getObject(int16 index) const {
if (index >= 1)
return _objects[index - 1];
else
return NULL;
}
int16 getMainCodeObjectIndex() const { return _mainCodeObjectIndex; }
int16 getVar(int16 index);
void setVar(int16 index, int16 value);
int16 *getObjectPropertyPtrV2(int16 objectIndex, int16 propertyId, int16 &propertyFlag);
int16 *getObjectPropertyPtrV3(int16 objectIndex, int16 propertyId, int16 &propertyFlag);
int16 *getObjectPropertyPtr(int16 objectIndex, int16 propertyId, int16 &propertyFlag);
int16 getObjectProperty(int16 objectIndex, int16 propertyId);
int16 setObjectProperty(int16 objectIndex, int16 propertyId, int16 value);
const char *getString(uint16 offset);
void dumpObject(int16 index);
protected:
MadeEngine *_vm;
Common::Array<Object*> _objects;
byte *_gameState;
uint32 _gameStateSize;
char *_gameText;
int16 _mainCodeObjectIndex;
void load(Common::SeekableReadStream &sourceS);
void loadVersion2(Common::SeekableReadStream &sourceS);
void loadVersion3(Common::SeekableReadStream &sourceS);
};
} // End of namespace Made
#endif /* MADE_H */