mirror of
https://github.com/libretro/scummvm.git
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443 lines
12 KiB
C++
443 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bladerunner/actor_clues.h"
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#include "bladerunner/actor.h"
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#include "bladerunner/script/ai_script.h"
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#include "bladerunner/bladerunner.h"
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#include "bladerunner/game_info.h"
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#include "bladerunner/crimes_database.h"
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#include "bladerunner/savefile.h"
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#include "common/debug.h"
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namespace BladeRunner {
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ActorClues::ActorClues(BladeRunnerEngine *vm, int cluesLimit) {
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_vm = vm;
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_count = 0;
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_maxCount = 0;
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switch (cluesLimit) {
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case 4:
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_maxCount = kClueCount;
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break;
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case 3:
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_maxCount = 100;
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break;
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case 2:
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_maxCount = 50;
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break;
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case 1:
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_maxCount = 25;
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break;
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case 0:
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_maxCount = 0;
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break;
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default:
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return;
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}
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if (_maxCount > 0) {
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_clues.resize(_maxCount);
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}
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removeAll();
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}
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void ActorClues::acquire(int clueId, bool flag2, int fromActorId) {
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int clueIndex = findClueIndex(clueId);
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if (clueIndex == -1) { // prevent assertion fault
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// debug("Actor could not acquire clue: \"%s\" from %d", _vm->_crimesDatabase->getClueText(clueId), fromActorId);
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return;
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} else {
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_clues[clueIndex].flags |= 0x01;
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_clues[clueIndex].flags = (_clues[clueIndex].flags & ~0x02) | (((flag2? 1:0) << 1) & 0x02);
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_clues[clueIndex].fromActorId = fromActorId;
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// debug("Actor acquired clue: \"%s\" from %d", _vm->_crimesDatabase->getClueText(clueId), fromActorId);
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}
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}
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void ActorClues::lose(int clueId) {
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int clueIndex = findClueIndex(clueId);
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if (clueIndex == -1) { // prevent assertion fault
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// debug("Actor could not lose clue: \"%s\"", _vm->_crimesDatabase->getClueText(clueId));
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return;
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} else {
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_clues[clueIndex].flags = 0;
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}
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}
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bool ActorClues::isAcquired(int clueId) const {
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int clueIndex = findClueIndex(clueId);
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if (clueIndex == -1) {
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return false;
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}
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return _clues[clueIndex].flags & 0x01;
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}
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int ActorClues::getWeight(int clueId) const {
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int clueIndex = findClueIndex(clueId);
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if (clueIndex == -1) {
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return 0;
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}
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return _clues[clueIndex].weight;
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}
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int ActorClues::getModifier(int actorId, int otherActorId, int clueId) {
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Actor *actor = _vm->_actors[actorId];
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Actor *otherActor = _vm->_actors[otherActorId];
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int modifier1, modifier2, modifier3, modifier4;
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int friendliness = actor->getFriendlinessToOther(otherActorId);
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int clueWeight = otherActor->_clues->getWeight(clueId);
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if (actor->_clues->isFlag2(clueId)) {
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modifier1 = 100 - actor->getHonesty() - friendliness;
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} else {
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modifier1 = 0;
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}
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modifier2 = 0;
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for (int i = 0; i < (int)_vm->_gameInfo->getActorCount(); ++i) {
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if (i != actorId && i != otherActorId) {
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modifier2 += (friendliness - 50) * _vm->_aiScripts->callGetFriendlinessModifierIfGetsClue(i, otherActorId, clueId) / 100;
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}
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}
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modifier3 = _vm->_aiScripts->callGetFriendlinessModifierIfGetsClue(otherActorId, actorId, clueId);
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modifier4 = _vm->_rnd.getRandomNumberRng(0, (100 - actor->getIntelligence()) / 10);
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if (_vm->_rnd.getRandomNumberRng(0, 1) == 1) {
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modifier4 = -modifier4;
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}
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return modifier1 + modifier2 + modifier3 + modifier4 + clueWeight;
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}
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static int cluesCompare(const void *p1, const void *p2) {
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const ActorClues::CluesUS *clue1 = (const ActorClues::CluesUS *)p1;
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const ActorClues::CluesUS *clue2 = (const ActorClues::CluesUS *)p2;
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if (clue1->modifier > clue2->modifier)
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return -1;
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return (clue1->modifier < clue2->modifier);
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}
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void ActorClues::acquireCluesByRelations(int actorId, int otherActorId) {
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CluesUS clues1[kClueCount], clues2[kClueCount];
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int count1 = findAcquirableCluesFromActor(actorId, otherActorId, clues1, kClueCount);
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int count2 = findAcquirableCluesFromActor(otherActorId, actorId, clues2, kClueCount);
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if (count1 || count2) {
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for (int i = 0; i < count1; ++i) {
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clues1[i].modifier = getModifier(actorId, otherActorId, clues1[i].clueId);
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}
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qsort(clues1, count1, sizeof(CluesUS), cluesCompare);
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for (int i = 0; i < count2; ++i) {
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clues2[i].modifier = getModifier(otherActorId, actorId, clues2[i].clueId);
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}
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qsort(clues2, count2, sizeof(CluesUS), cluesCompare);
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Actor *actor = _vm->_actors[actorId];
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Actor *otherActor = _vm->_actors[otherActorId];
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uint avgParameters = (otherActor->getHonesty() + otherActor->getIntelligence() + actor->getFriendlinessToOther(otherActorId)) / 3;
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int clue1count = avgParameters * count1 / 100;
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if (avgParameters >= 50 && clue1count == 0 && count1 == 1) {
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clue1count = 1;
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}
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avgParameters = (actor->getHonesty() + actor->getIntelligence() + otherActor->getFriendlinessToOther(actorId)) / 3;
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int clue2count = avgParameters * count2 / 100;
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if (avgParameters >= 50 && clue2count == 0 && count2 == 1) {
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clue2count = 1;
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}
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for (int i = 0; i < clue2count; ++i) {
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bool flag = false;
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if (otherActor->_clues->isFlag2(clues2[i].clueId)) {
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avgParameters = (2 * otherActor->getFriendlinessToOther(actorId) + otherActor->getHonesty()) / 3;
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if (avgParameters > 70) {
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avgParameters = 100;
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} else if (avgParameters < 30) {
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avgParameters = 0;
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}
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if (_vm->_rnd.getRandomNumberRng(1, 100) <= avgParameters) {
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flag = true;
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}
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}
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actor->_clues->acquire(clues2[i].clueId, flag, otherActorId);
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}
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for (int i = 0; i < clue1count; ++i) {
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bool flag = false;
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if (actor->_clues->isFlag2(clues1[i].clueId)) {
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avgParameters = (2 * actor->getFriendlinessToOther(otherActorId) + actor->getHonesty()) / 3;
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if (avgParameters > 70) {
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avgParameters = 100;
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} else if (avgParameters < 30) {
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avgParameters = 0;
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}
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if (_vm->_rnd.getRandomNumberRng(1, 100) <= avgParameters) {
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flag = true;
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}
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}
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otherActor->_clues->acquire(clues1[i].clueId, flag, actorId);
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}
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}
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}
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int ActorClues::findAcquirableCluesFromActor(int actorId, int targetActorId, ActorClues::CluesUS *list, int size) {
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Actor *actor = _vm->_actors[actorId];
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Actor *otherActor = _vm->_actors[targetActorId];
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int count = 0;
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int cluesCount = actor->_clues->getCount();
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for (int i = 0; i < cluesCount; ++i) {
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int clueId = actor->_clues->getClueIdByIndex(i);
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if (actor->_clues->isAcquired(clueId)
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&& otherActor->_clues->getWeight(clueId) > 0
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&& !otherActor->_clues->isAcquired(clueId)) {
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list[count].clueId = clueId;
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list[count].modifier = 0;
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++count;
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}
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}
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return count;
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}
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int ActorClues::getFromActorId(int clueId) const {
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int clueIndex = findClueIndex(clueId);
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if (clueIndex == -1) {
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return -1;
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}
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return _clues[clueIndex].fromActorId;
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}
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/**
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* @brief returns if flag2 for specified clue is set.
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*
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* Bit flag "flag2" seems to affect one modifier when sharing / spreading clues
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* (based on Honesty, friendliness and some seemingly *complicated* algorithm).
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* It seems that it increases the overall modifier value for a clue, making it more likely to be shared with another actor.
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*
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* @param clueId
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* @return true if this bit flag is set, false otherwise
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*/
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bool ActorClues::isFlag2(int clueId) const {
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int clueIndex = findClueIndex(clueId);
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if (clueIndex == -1) {
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return false;
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}
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return _clues[clueIndex].flags & 0x02;
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}
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bool ActorClues::isViewed(int clueId) const {
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int clueIndex = findClueIndex(clueId);
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if (clueIndex == -1) {
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return false;
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}
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return _clues[clueIndex].flags & 0x04;
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}
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void ActorClues::setViewed(int clueId, bool viewed) {
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int clueIndex = findClueIndex(clueId);
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if (clueIndex == -1) {
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return;
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}
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if (viewed) {
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_clues[clueIndex].flags |= 0x04;
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} else {
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_clues[clueIndex].flags &= ~0x04;
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}
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}
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// Method for Restored Content
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// Checks whether a clue, which McCoy has, was shared between McCoy and Mainframe
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bool ActorClues::isSharedWithMainframe(int clueId) const {
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int clueIndex = findClueIndex(clueId);
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if (clueIndex == -1) {
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return false;
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}
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return _clues[clueIndex].field4 & 0x01;
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}
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// Method for Restored Content
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// Marks a clue, which McCoy has, as shared between McCoy and Mainframe
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void ActorClues::setSharedWithMainframe(int clueId, bool value) {
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int clueIndex = findClueIndex(clueId);
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if (clueIndex == -1) {
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return;
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}
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if (value) {
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_clues[clueIndex].field4 |= 0x01;
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} else {
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_clues[clueIndex].field4 &= ~0x01;
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}
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}
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bool ActorClues::isPrivate(int clueId) const {
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int clueIndex = findClueIndex(clueId);
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if (clueIndex == -1) {
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return false;
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}
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return _clues[clueIndex].flags & 0x08;
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}
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void ActorClues::setPrivate(int clueId, bool value) {
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int clueIndex = findClueIndex(clueId);
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if (clueIndex == -1) {
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return;
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}
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if (value) {
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_clues[clueIndex].flags |= 0x08;
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} else {
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_clues[clueIndex].flags &= ~0x08;
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}
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}
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int ActorClues::getCount() const {
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return _count;
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}
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int ActorClues::getClueIdByIndex(int index) const {
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assert(index < _count);
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if (index < 0 || index >= _count) {
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return -1;
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}
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return _clues[index].clueId;
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}
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void ActorClues::removeAll() {
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_count = 0;
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for (int i = 0; i < _maxCount; ++i) {
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remove(i);
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}
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}
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int ActorClues::findClueIndex(int clueId) const {
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for (int i = 0; i < _count; ++i) {
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if (clueId == _clues[i].clueId) {
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return i;
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}
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}
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return -1;
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}
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void ActorClues::add(int actorId, int clueId, int weight, bool acquired, bool unknownFlag, int fromActorId) {
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assert(_count < _maxCount);
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_clues[_count].clueId = clueId;
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_clues[_count].weight = weight;
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_clues[_count].flags = 0;
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_clues[_count].flags = (_clues[_count].flags & ~0x01) | ((acquired? 1:0) & 0x01);
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_clues[_count].flags = (_clues[_count].flags & ~0x02) | (((unknownFlag? 1:0) << 1) & 0x02);
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_clues[_count].fromActorId = fromActorId;
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++_count;
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}
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bool ActorClues::exists(int clueId) const {
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return findClueIndex(clueId) != -1;
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}
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void ActorClues::remove(int index) {
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// if (_vm->_crimesDatabase) {
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// debug("Actor removed clue: \"%s\"", _vm->_crimesDatabase->getClueText(_clues[index].clueId));
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// }
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_clues[index].clueId = -1;
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_clues[index].weight = 0;
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_clues[index].flags = 0;
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_clues[index].fromActorId = -1;
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_clues[index].field3 = -1; // unused (but stored/restored)
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_clues[index].field4 = 0; // Restored Content: Use to mark if McCoy's clue was shared with Mainframe. original: unused (but stored/restored)
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_clues[index].field5 = -1; // unused (but stored/restored)
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_clues[index].field6 = 0; // unused (but stored/restored)
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_clues[index].field7 = -1; // unused (but stored/restored)
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_clues[index].field8 = 0; // unused (but stored/restored)
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}
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void ActorClues::save(SaveFileWriteStream &f) {
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f.writeInt(_count);
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f.writeInt(_maxCount);
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for (int i = 0; i < _maxCount; ++i) {
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Clue &c = _clues[i];
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f.writeInt(c.clueId);
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f.writeInt(c.weight);
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f.writeInt(c.fromActorId);
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f.writeInt(c.field3);
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f.writeInt(c.field4);
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f.writeInt(c.field5);
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f.writeInt(c.field6);
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f.writeInt(c.field7);
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f.writeInt(c.field8);
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f.writeByte(c.flags);
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}
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}
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void ActorClues::load(SaveFileReadStream &f) {
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_count = f.readInt();
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_maxCount = f.readInt();
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_clues.clear();
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_clues.resize(_maxCount);
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for (int i = 0; i < _maxCount; ++i) {
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Clue &c = _clues[i];
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c.clueId = f.readInt();
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c.weight = f.readInt();
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c.fromActorId = f.readInt();
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c.field3 = f.readInt();
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c.field4 = f.readInt();
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c.field5 = f.readInt();
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c.field6 = f.readInt();
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c.field7 = f.readInt();
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c.field8 = f.readInt();
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c.flags = f.readByte();
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}
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}
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} // End of namespace BladeRunner
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