scummvm/engines/dreamweb/sprite.cpp
2021-12-26 18:48:43 +01:00

1092 lines
24 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "dreamweb/sound.h"
#include "dreamweb/dreamweb.h"
namespace DreamWeb {
void DreamWebEngine::printSprites() {
for (uint priority = 0; priority < 7; ++priority) {
Common::List<Sprite>::const_iterator i;
for (i = _spriteTable.begin(); i != _spriteTable.end(); ++i) {
const Sprite &sprite = *i;
if (priority != sprite.priority)
continue;
if (sprite.hidden == 1)
continue;
printASprite(&sprite);
}
}
}
void DreamWebEngine::printASprite(const Sprite *sprite) {
uint16 x, y;
if (sprite->y >= 220) {
y = _mapAdY - (256 - sprite->y);
} else {
y = sprite->y + _mapAdY;
}
if (sprite->x >= 220) {
x = _mapAdX - (256 - sprite->x);
} else {
x = sprite->x + _mapAdX;
}
uint8 c;
if (sprite->walkFrame != 0)
c = 8;
else
c = 0;
showFrame(*sprite->_frameData, x, y, sprite->frameNumber, c);
}
void DreamWebEngine::clearSprites() {
_spriteTable.clear();
}
Sprite *DreamWebEngine::makeSprite(uint8 x, uint8 y, bool mainManCallback, const GraphicsFile *frameData) {
// Note: the original didn't append sprites here, but filled up the
// first unused entry. This can change the order of entries, but since they
// are drawn based on the priority field, this shouldn't matter.
_spriteTable.push_back(Sprite());
Sprite *sprite = &_spriteTable.back();
memset(sprite, 0xff, sizeof(Sprite));
sprite->_mainManCallback = mainManCallback;
sprite->x = x;
sprite->y = y;
sprite->_frameData = frameData;
sprite->frameNumber = 0;
sprite->delay = 0;
sprite->_objData = 0;
return sprite;
}
void DreamWebEngine::spriteUpdate() {
// During the intro the sprite table can be empty
if (!_spriteTable.empty())
_spriteTable.front().hidden = _vars._ryanOn;
Common::List<Sprite>::iterator i;
for (i = _spriteTable.begin(); i != _spriteTable.end(); ++i) {
Sprite &sprite = *i;
if (sprite._mainManCallback)
mainMan(&sprite);
else {
backObject(&sprite);
}
if (_nowInNewRoom == 1)
break;
}
}
void DreamWebEngine::initMan() {
Sprite *sprite = makeSprite(_ryanX, _ryanY, true, &_mainSprites);
sprite->priority = 4;
sprite->speed = 0;
sprite->walkFrame = 0;
}
void DreamWebEngine::mainMan(Sprite *sprite) {
if (_resetManXY == 1) {
_resetManXY = 0;
sprite->x = _ryanX;
sprite->y = _ryanY;
sprite->walkFrame = 0;
}
--sprite->speed;
if (sprite->speed != 0xff)
return;
sprite->speed = 0;
if (_turnToFace != _facing) {
aboutTurn(sprite);
} else {
if ((_turnDirection != 0) && (_linePointer == 254)) {
_reAssesChanges = 1;
if (_facing == _leaveDirection)
checkForExit(sprite);
}
_turnDirection = 0;
if (_linePointer == 254) {
sprite->walkFrame = 0;
} else {
++sprite->walkFrame;
if (sprite->walkFrame == 11)
sprite->walkFrame = 1;
walking(sprite);
if (_linePointer != 254) {
if ((_facing & 1) == 0)
walking(sprite);
else if ((sprite->walkFrame != 2) && (sprite->walkFrame != 7))
walking(sprite);
}
if (_linePointer == 254) {
if (_turnToFace == _facing) {
_reAssesChanges = 1;
if (_facing == _leaveDirection)
checkForExit(sprite);
}
}
}
}
static const uint8 facelist[] = { 0,60,33,71,11,82,22,93 };
sprite->frameNumber = sprite->walkFrame + facelist[_facing];
_ryanX = sprite->x;
_ryanY = sprite->y;
}
void DreamWebEngine::walking(Sprite *sprite) {
uint8 comp;
if (_lineDirection != 0) {
--_linePointer;
comp = 200;
} else {
++_linePointer;
comp = _lineLength;
}
if (_linePointer < comp) {
sprite->x = (uint8)_lineData[_linePointer].x;
sprite->y = (uint8)_lineData[_linePointer].y;
return;
}
_linePointer = 254;
_mansPath = _destination;
if (_destination == _finalDest) {
faceRightWay();
return;
}
_destination = _finalDest;
autoSetWalk();
}
void DreamWebEngine::aboutTurn(Sprite *sprite) {
bool incdir = true;
if (_turnDirection == 1)
incdir = true;
else if ((int8)_turnDirection == -1)
incdir = false;
else {
if (_facing < _turnToFace) {
uint8 delta = _turnToFace - _facing;
if (delta >= 4)
incdir = false;
else
incdir = true;
} else {
uint8 delta = _facing - _turnToFace;
if (delta >= 4)
incdir = true;
else
incdir = false;
}
}
if (incdir) {
_turnDirection = 1;
_facing = (_facing + 1) & 7;
sprite->walkFrame = 0;
} else {
_turnDirection = (uint8)-1;
_facing = (_facing - 1) & 7;
sprite->walkFrame = 0;
}
}
void DreamWebEngine::backObject(Sprite *sprite) {
SetObject *objData = sprite->_objData;
if (sprite->delay != 0) {
--sprite->delay;
return;
}
sprite->delay = objData->delay;
switch (objData->type) {
case 6:
wideDoor(sprite, objData);
break;
case 5:
randomSprite(sprite, objData);
break;
case 4:
lockedDoorway(sprite, objData);
break;
case 3:
liftSprite(sprite, objData);
break;
case 2:
doorway(sprite, objData);
break;
case 1:
constant(sprite, objData);
break;
default:
steady(sprite, objData);
break;
}
}
void DreamWebEngine::constant(Sprite *sprite, SetObject *objData) {
++sprite->animFrame;
if (objData->frames[sprite->animFrame] == 255) {
sprite->animFrame = 0;
}
uint8 frame = objData->frames[sprite->animFrame];
objData->index = frame;
sprite->frameNumber = frame;
}
void DreamWebEngine::randomSprite(Sprite *sprite, SetObject *objData) {
uint8 r = _rnd.getRandomNumber(7);
sprite->frameNumber = objData->frames[r];
}
void DreamWebEngine::doorway(Sprite *sprite, SetObject *objData) {
Common::Rect check(-24, -30, 10, 10);
doDoor(sprite, objData, check);
}
void DreamWebEngine::wideDoor(Sprite *sprite, SetObject *objData) {
Common::Rect check(-24, -30, 24, 24);
doDoor(sprite, objData, check);
}
void DreamWebEngine::doDoor(Sprite *sprite, SetObject *objData, Common::Rect check) {
int ryanx = _ryanX;
int ryany = _ryanY;
// Automatically opening doors: check if Ryan is in range
check.translate(sprite->x, sprite->y);
bool openDoor = check.contains(ryanx, ryany);
if (openDoor) {
if ((_vars._throughDoor == 1) && (sprite->animFrame == 0))
sprite->animFrame = 6;
++sprite->animFrame;
if (sprite->animFrame == 1) { // doorsound2
uint8 soundIndex;
if (_realLocation == 5) // hoteldoor2
soundIndex = 13;
else
soundIndex = 0;
_sound->playChannel1(soundIndex);
}
if (objData->frames[sprite->animFrame] == 255)
--sprite->animFrame;
sprite->frameNumber = objData->index = objData->frames[sprite->animFrame];
_vars._throughDoor = 1;
} else {
// shut door
if (sprite->animFrame == 5) { // doorsound1;
uint8 soundIndex;
if (_realLocation == 5) // hoteldoor1
soundIndex = 13;
else
soundIndex = 1;
_sound->playChannel1(soundIndex);
}
if (sprite->animFrame != 0)
--sprite->animFrame;
sprite->frameNumber = objData->index = objData->frames[sprite->animFrame];
if (sprite->animFrame == 5) // nearly
_vars._throughDoor = 0;
}
}
void DreamWebEngine::steady(Sprite *sprite, SetObject *objData) {
uint8 frame = objData->frames[0];
objData->index = frame;
sprite->frameNumber = frame;
}
void DreamWebEngine::lockedDoorway(Sprite *sprite, SetObject *objData) {
int ryanx = _ryanX;
int ryany = _ryanY;
Common::Rect check(-24, -30, 10, 12);
check.translate(sprite->x, sprite->y);
bool openDoor = check.contains(ryanx, ryany);
if (_vars._throughDoor != 1 && _vars._lockStatus == 1)
openDoor = false;
if (openDoor) {
if (sprite->animFrame == 1) {
_sound->playChannel1(0);
}
if (sprite->animFrame == 6)
turnPathOn(_vars._doorPath);
if (_vars._throughDoor == 1 && sprite->animFrame == 0)
sprite->animFrame = 6;
++sprite->animFrame;
if (objData->frames[sprite->animFrame] == 255)
--sprite->animFrame;
sprite->frameNumber = objData->index = objData->frames[sprite->animFrame];
if (sprite->animFrame == 5)
_vars._throughDoor = 1;
} else {
// shut door
if (sprite->animFrame == 5) {
_sound->playChannel1(1);
}
if (sprite->animFrame != 0)
--sprite->animFrame;
_vars._throughDoor = 0;
sprite->frameNumber = objData->index = objData->frames[sprite->animFrame];
if (sprite->animFrame == 0) {
turnPathOff(_vars._doorPath);
_vars._lockStatus = 1;
}
}
}
void DreamWebEngine::liftSprite(Sprite *sprite, SetObject *objData) {
uint8 liftFlag = _vars._liftFlag;
if (liftFlag == 0) { //liftclosed
turnPathOff(_vars._liftPath);
if (_vars._countToOpen != 0) {
_vars._countToOpen--;
if (_vars._countToOpen == 0)
_vars._liftFlag = 3;
}
sprite->animFrame = 0;
sprite->frameNumber = objData->index = objData->frames[sprite->animFrame];
}
else if (liftFlag == 1) { //liftopen
turnPathOn(_vars._liftPath);
if (_vars._countToClose != 0) {
_vars._countToClose--;
if (_vars._countToClose == 0)
_vars._liftFlag = 2;
}
sprite->animFrame = 12;
sprite->frameNumber = objData->index = objData->frames[sprite->animFrame];
}
else if (liftFlag == 3) { //openlift
if (sprite->animFrame == 12) {
_vars._liftFlag = 1;
return;
}
++sprite->animFrame;
if (sprite->animFrame == 1) {
liftNoise(2);
}
sprite->frameNumber = objData->index = objData->frames[sprite->animFrame];
} else { //closeLift
assert(liftFlag == 2);
if (sprite->animFrame == 0) {
_vars._liftFlag = 0;
return;
}
--sprite->animFrame;
if (sprite->animFrame == 11) {
liftNoise(3);
}
sprite->frameNumber = objData->index = objData->frames[sprite->animFrame];
}
}
Reel *DreamWebEngine::getReelStart(uint16 reelPointer) {
Reel *reel = &_reelList[reelPointer * 8];
return reel;
}
// Locate the reel segment (reel1, reel2, reel3) this frame is stored in,
// and adjust the frame number relative to this segment.
const GraphicsFile *DreamWebEngine::findSource(uint16 &frame) {
if (frame < 160) {
return &_reel1;
} else if (frame < 320) {
frame -= 160;
return &_reel2;
} else {
frame -= 320;
return &_reel3;
}
}
void DreamWebEngine::showReelFrame(Reel *reel) {
uint16 x = reel->x + _mapAdX;
uint16 y = reel->y + _mapAdY;
uint16 frame = reel->frame();
const GraphicsFile *base = findSource(frame);
showFrame(*base, x, y, frame, 8);
}
void DreamWebEngine::showGameReel(ReelRoutine *routine) {
uint16 reelPointer = routine->reelPointer();
if (reelPointer >= 512)
return;
plotReel(reelPointer);
routine->setReelPointer(reelPointer);
}
const Frame *DreamWebEngine::getReelFrameAX(uint16 frame) {
const GraphicsFile *base = findSource(frame);
return &base->_frames[frame];
}
void DreamWebEngine::moveMap(uint8 param) {
switch (param) {
case 32:
_mapY -= 20;
break;
case 16:
_mapY -= 10;
break;
case 8:
_mapY += 10;
break;
case 2:
_mapX += 11;
break;
default:
_mapX -= 11;
break;
}
_nowInNewRoom = 1;
}
void DreamWebEngine::checkOne(uint8 x, uint8 y, uint8 *flag, uint8 *flagEx, uint8 *type, uint8 *flagX, uint8 *flagY) {
*flagX = x / 16;
*flagY = y / 16;
const MapFlag &tileData = _mapFlags[*flagY * 11 + *flagX];
*flag = tileData._flag;
*flagEx = tileData._flagEx;
*type = tileData._type;
}
void DreamWebEngine::intro1Text() {
if (_introCount != 2 && _introCount != 4 && _introCount != 6)
return;
if (hasSpeech() && _sound->isChannel1Playing()) {
_introCount--;
} else {
if (_introCount == 2)
setupTimedTemp(40, 82, 34, 130, 90, 1);
else if (_introCount == 4)
setupTimedTemp(41, 82, 34, 130, 90, 1);
else if (_introCount == 6)
setupTimedTemp(42, 82, 34, 130, 90, 1);
}
}
void DreamWebEngine::intro2Text(uint16 nextReelPointer) {
if (nextReelPointer == 5)
setupTimedTemp(43, 82, 34, 40, 90, 1);
else if (nextReelPointer == 15)
setupTimedTemp(44, 82, 34, 40, 90, 1);
}
void DreamWebEngine::intro3Text(uint16 nextReelPointer) {
if (nextReelPointer == 107)
setupTimedTemp(45, 82, 36, 56, 100, 1);
else if (nextReelPointer == (hasSpeech() ? 108 : 109))
setupTimedTemp(46, 82, 36, 56, 100, 1);
}
void DreamWebEngine::monks2ShowText(uint8 textIndex, uint8 x = 36, uint8 y = 160) {
setupTimedTemp(textIndex, 82, x, y, 120, 1);
}
void DreamWebEngine::monks2text() {
if (getLanguage() != Common::DE_DEU && getLanguage() != Common::ES_ESP) {
switch (_introCount) {
case 1:
monks2ShowText(8); // Keepers. The web of dreams is slowly unwinding
break;
case 4:
monks2ShowText(9); // The seven evil powers on earth are joining forces
break;
case 7:
monks2ShowText(10); // If they become too strong the Dreamweb will be destroyed
break;
case 10:
if (hasSpeech())
_introCount = 12;
monks2ShowText(11, 0, 105); // Who will be the deliverer? (monk 1)
break;
case 13:
if (hasSpeech())
_introCount = 17; // Skip the speech of the third monk in the CD version
monks2ShowText(12, 0, 120); // When will it be? (monk 2)
break;
case 16:
monks2ShowText(13, 0, 135); // We must not let the web be broken (monk 3) (floppy version only)
break;
case 19:
monks2ShowText(14); // SILENCE! The chosen ones are becoming aware
break;
case 22:
monks2ShowText(15); // If they discover their powers they will become too strong
break;
case 25:
monks2ShowText(16); // Has the seed been planted?
break;
case 27: // CD
case 28: // Floppy
if ((_introCount == 27 && hasSpeech()) || (_introCount == 28 && !hasSpeech()))
monks2ShowText(17); // Yes, it has grown strong and he is stirring
break;
case 31:
monks2ShowText(18); // The time has come and I shall awaken him
break;
default:
break;
}
} else {
switch (_introCount) {
case 1:
monks2ShowText(8); // WÅchter! Das Netz der TrÅume fÅngt an sich aufzulÖsen
break;
case 4: // Floppy
case 5: // CD
if ((_introCount == 4 && !hasSpeech()) || (_introCount == 5 && hasSpeech()))
monks2ShowText(9); // Die sieben bÖsen MÅchte der Erde fangen an sich zu sammeln
break;
case 7: // Floppy
case 9: // CD
if ((_introCount == 7 && !hasSpeech()) || (_introCount == 9 && hasSpeech()))
monks2ShowText(10); // Wenn sie zu mÅchtig werden, wird das Dreamweb zerstÖrt
break;
case 10: // Floppy
case 13: // CD and floppy
if (_introCount == 10 && !hasSpeech()) {
monks2ShowText(11, 0, 105); // Wer wird der Bote sein?
} else if (_introCount == 13 && hasSpeech()) {
_introCount = 14;
monks2ShowText(11, 0, 105); // Wer wird der Bote sein?
} else if (_introCount == 13 && !hasSpeech()) {
monks2ShowText(12, 0, 120);
}
break;
case 16:
if (!hasSpeech())
monks2ShowText(13, 0, 135);
break;
case 19:
monks2ShowText(14); // SCHWEIGT! Die AuserwÅhlten sammeln sich
break;
case 22: // Floppy
case 23: // CD
if ((_introCount == 22 && !hasSpeech()) || (_introCount == 23 && hasSpeech()))
monks2ShowText(15); // Wenn sie ihre KrÅfte entdecken, werden sie zu mÅchtig sein
break;
case 25: // Floppy
case 27: // CD
if ((_introCount == 25 && !hasSpeech()) || (_introCount == 27 && hasSpeech()))
monks2ShowText(16); // Ist die Saat gepflanzt?
break;
case 28: // Floppy
case 30: // CD
if ((_introCount == 28 && !hasSpeech()) || (_introCount == 30 && hasSpeech()))
monks2ShowText(17); // Ja. Sie ist zu einem groÜen und stattlichen Man herangewachsen
break;
case 31: // Floppy
case 35: // CD
if ((_introCount == 31 && !hasSpeech()) || (_introCount == 35 && hasSpeech()))
monks2ShowText(18); // Sein Name ist Ryan. Die Zeit ist gekommen, ihn zu erwecken
break;
default:
break;
}
}
}
void DreamWebEngine::textForEnd() {
if (_introCount == 20)
setupTimedTemp(0, 83, 34, 20, 60, 1);
else if (_introCount == (hasSpeech() ? 50 : 65))
setupTimedTemp(1, 83, 34, 20, 60, 1);
else if (_introCount == (hasSpeech() ? 85 : 110))
setupTimedTemp(2, 83, 34, 20, 60, 1);
}
void DreamWebEngine::textForMonkHelper(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount) {
if (hasSpeech() && _sound->isChannel1Playing())
_introCount--;
else
setupTimedTemp(textIndex, voiceIndex, x, y, countToTimed, timeCount);
}
void DreamWebEngine::textForMonk() {
if (_introCount == 1)
textForMonkHelper(19, 82, 68, 154, 120, 1);
else if (_introCount == 5)
textForMonkHelper(20, 82, 68, 38, 120, 1);
else if (_introCount == 9)
textForMonkHelper(21, 82, 48, 154, 120, 1);
else if (_introCount == 13)
textForMonkHelper(22, 82, 68, 38, 120, 1);
else if (_introCount == (hasSpeech() ? 15 : 17))
textForMonkHelper(23, 82, 68, 154, 120, 1);
else if (_introCount == 21)
textForMonkHelper(24, 82, 68, 38, 120, 1);
else if (_introCount == 25)
textForMonkHelper(25, 82, 68, 154, 120, 1);
else if (_introCount == 29)
textForMonkHelper(26, 82, 68, 38, 120, 1);
else if (_introCount == 33)
textForMonkHelper(27, 82, 68, 154, 120, 1);
else if (_introCount == 37)
textForMonkHelper(28, 82, 68, 154, 120, 1);
else if (_introCount == 41)
textForMonkHelper(29, 82, 68, 38, 120, 1);
else if (_introCount == 45)
textForMonkHelper(30, 82, 68, 154, 120, 1);
else if (_introCount == (hasSpeech() ? 52 : 49))
textForMonkHelper(31, 82, 68, 154, 220, 1);
else if (_introCount == 53) {
fadeScreenDowns();
if (hasSpeech()) {
_sound->volumeChange(7, 1);
}
}
}
void DreamWebEngine::reelsOnScreen() {
reconstruct();
updatePeople();
watchReel();
showRain();
useTimedText();
}
void DreamWebEngine::reconstruct() {
if (_haveDoneObs == 0)
return;
_vars._newObs = 1;
drawFloor();
spriteUpdate();
printSprites();
if (_foreignRelease && (_realLocation == 20))
underTextLine();
_haveDoneObs = 0;
}
struct ReelSound {
uint8 _sample;
uint16 _reelPointer;
};
static const ReelSound g_roomSound0[] = {
{ 255,0 }
};
static const ReelSound g_roomSound1[] = {
{ 15, 257 },
{ 255,0 }
};
static const ReelSound g_roomSound2[] = {
{ 12, 5 },
{ 13, 21 },
{ 15, 35 }, // hitting floor?
{ 17, 50 },
{ 18, 103 },
{ 19, 108 },
{ 255,0 }
};
static const ReelSound g_roomSound6[] = {
{ 18, 19 },
{ 19, 23 },
{ 255,0 }
};
static const ReelSound g_roomSound8[] = {
{ 12, 51 },
{ 13, 53 },
{ 14, 14 },
{ 15, 20 },
{ 0, 78 },
{ 255,0 }
};
static const ReelSound g_roomSound9[] = {
{ 12, 119 },
{ 12, 145 },
{ 255,0 }
};
static const ReelSound g_roomSound10[] = {
{ 13, 16 },
{ 255,0 }
};
static const ReelSound g_roomSound11[] = {
{ 13, 20 },
{ 255,0 }
};
static const ReelSound g_roomSound12[] = {
{ 14, 16 },
{ 255,0 }
};
static const ReelSound g_roomSound13[] = {
{ 15, 4 },
{ 16, 8 },
{ 17, 134 },
{ 18, 153 },
{ 255,0 }
};
static const ReelSound g_roomSound14[] = {
{ 13, 108 },
{ 15, 326 },
{ 15, 331 },
{ 15, 336 },
{ 15, 342 },
{ 15, 348 },
{ 15, 354 },
{ 18, 159 },
{ 18, 178 },
{ 19+128, 217 },
{ 20+64, 228 },
{ 255,0 }
};
static const ReelSound g_roomSound20[] = {
{ 13, 20 },
{ 13, 21 },
{ 15, 34 },
{ 13, 52 },
{ 13, 55 },
{ 25, 57 },
{ 21, 73 },
{ 255,0 }
};
static const ReelSound g_roomSound22[] = {
{ 13, 196 },
{ 13, 234 },
{ 13, 156 },
{ 14, 129 },
{ 13, 124 },
{ 15, 162 },
{ 15, 200 },
{ 15, 239 },
{ 17, 99 },
{ 12, 52 },
{ 255,0 }
};
static const ReelSound g_roomSound23[] = {
{ 15, 56 },
{ 16, 64 },
{ 19, 22 },
{ 20, 33 },
{ 255,0 }
};
static const ReelSound g_roomSound25[] = {
{ 20, 11 },
{ 20, 15 },
{ 15, 28 },
{ 13, 80 },
{ 21, 82 },
{ 19+128, 87 },
{ 23+64, 128 },
{ 255,0 }
};
static const ReelSound g_roomSound26[] = {
{ 12, 13 },
{ 14, 39 },
{ 12, 67 },
{ 12, 75 },
{ 12, 83 },
{ 12, 91 },
{ 15, 102 }, // was 90, should be mine cart
{ 255,0 }
};
static const ReelSound g_roomSound27[] = {
{ 22, 36 },
{ 13, 125 },
{ 18, 88 },
{ 15, 107 },
{ 14, 127 },
{ 14, 154 },
{ 19+128, 170 },
{ 23+64, 232 },
{ 255,0 }
};
static const ReelSound g_roomSound28[] = {
{ 21, 16 },
{ 21, 72 },
{ 21, 205 },
{ 22, 63 }, // 65
{ 23+128, 99 },
{ 24+64, 158 },
{ 255,0 }
};
static const ReelSound g_roomSound29[] = {
{ 13, 21 },
{ 14, 24 },
{ 19+128, 50 },
{ 23+64, 75 },
{ 24, 128 },
{ 255,0 }
};
static const ReelSound g_roomSound29_German[] = {
{ 13, 21 },
{ 14, 24 },
{ 19+128, 50 },
{ 23+64, 75 },
{ 255,0 }
};
static const ReelSound g_roomSound45[] = {
{ 19+64, 46 },
{ 16, 167 },
{ 255,0 }
};
static const ReelSound g_roomSound46[] = {
{ 16, 19 },
{ 14, 36 },
{ 16, 50 },
{ 14, 65 },
{ 16, 81 },
{ 14, 96 },
{ 16, 114 },
{ 14, 129 },
{ 16, 147 },
{ 14, 162 },
{ 16, 177 },
{ 14, 191 },
{ 255,0 }
};
static const ReelSound g_roomSound47[] = {
{ 13, 48 },
{ 14, 41 },
{ 15, 78 },
{ 16, 92 },
{ 255,0 }
};
static const ReelSound g_roomSound52[] = {
{ 16, 115 },
{ 255,0 }
};
static const ReelSound g_roomSound53[] = {
{ 21, 103 },
{ 20, 199 },
{ 255,0 }
};
static const ReelSound g_roomSound55[] = {
{ 17, 53 },
{ 17, 54 },
{ 17, 55 },
{ 17, 56 },
{ 17, 57 },
{ 17, 58 },
{ 17, 59 },
{ 17, 61 },
{ 17, 63 },
{ 17, 64 },
{ 17, 65 },
{ 255,0 }
};
static const ReelSound *g_roomByRoom[] = {
g_roomSound0,g_roomSound1,g_roomSound2,g_roomSound0,g_roomSound0,
g_roomSound0,g_roomSound6,g_roomSound0,g_roomSound8,g_roomSound9,
g_roomSound10,g_roomSound11,g_roomSound12,g_roomSound13,g_roomSound14,
g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0,
g_roomSound20,g_roomSound0,g_roomSound22,g_roomSound23,g_roomSound0,
g_roomSound25,g_roomSound26,g_roomSound27,g_roomSound28,g_roomSound29,
g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0,
g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0,
g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0,
g_roomSound45,g_roomSound46,g_roomSound47,g_roomSound0,g_roomSound0,
g_roomSound0,g_roomSound0,g_roomSound52,g_roomSound53,g_roomSound0,
g_roomSound55
};
void DreamWebEngine::soundOnReels(uint16 reelPointer) {
const ReelSound *r = g_roomByRoom[_realLocation];
if (getLanguage() == Common::DE_DEU && r == g_roomSound29)
r = g_roomSound29_German;
for (; r->_sample != 255; ++r) {
if (r->_reelPointer != reelPointer)
continue;
if (r->_reelPointer == _lastSoundReel)
continue;
_lastSoundReel = r->_reelPointer;
if (r->_sample < 64) {
_sound->playChannel1(r->_sample);
return;
}
if (r->_sample < 128) {
_sound->playChannel0(r->_sample & 63, 0);
return;
}
_sound->playChannel0(r->_sample & 63, 255);
}
if (_lastSoundReel != reelPointer)
_lastSoundReel = (uint16)-1;
}
void DreamWebEngine::clearBeforeLoad() {
if (_roomLoaded != 1)
return; // noclear
clearReels();
//clearRest
memset(_mapData, 0, kLengthOfMap);
delete[] _backdropBlocks;
_backdropBlocks = 0;
_setFrames.clear();
delete[] _reelList;
_reelList = 0;
_personText.clear();
_setDesc.clear();
_blockDesc.clear();
_roomDesc.clear();
_freeFrames.clear();
_freeDesc.clear();
_roomLoaded = 0;
}
void DreamWebEngine::clearReels() {
_reel1.clear();
_reel2.clear();
_reel3.clear();
}
void DreamWebEngine::getRidOfReels() {
if (_roomLoaded)
clearReels();
}
void DreamWebEngine::liftNoise(uint8 index) {
if (_realLocation == 5 || _realLocation == 21)
_sound->playChannel1(13); // hiss noise
else
_sound->playChannel1(index);
}
void DreamWebEngine::checkForExit(Sprite *sprite) {
uint8 flag, flagEx, type, flagX, flagY;
checkOne(_ryanX + 12, _ryanY + 12, &flag, &flagEx, &type, &flagX, &flagY);
_lastFlag = flag;
if (flag & 64) {
_autoLocation = flagEx;
return;
}
if (!(flag & 32)) {
if (flag & 4) {
// adjust left
_lastFlag = 0;
_mapX -= 11;
sprite->x = 16 * flagEx;
_nowInNewRoom = 1;
} else if (flag & 2) {
// adjust right
_mapX += 11;
sprite->x = 16 * flagEx - 2;
_nowInNewRoom = 1;
} else if (flag & 8) {
// adjust down
_mapY += 10;
sprite->y = 16 * flagEx;
_nowInNewRoom = 1;
} else if (flag & 16) {
// adjust up
_mapY -= 10;
sprite->y = 16 * flagEx;
_nowInNewRoom = 1;
}
return;
}
if (_realLocation == 2) {
// Can't leave Louis' until you found shoes
int shoeCount = 0;
if (isRyanHolding("WETA")) shoeCount++;
if (isRyanHolding("WETB")) shoeCount++;
if (shoeCount < 2) {
uint8 text = shoeCount ? 43 : 42;
setupTimedUse(text, 80, 10, 68, 64);
_turnToFace = (_facing + 4) & 7;
return;
}
}
_vars._needToTravel = 1;
}
} // End of namespace DreamWeb