mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 14:18:37 +00:00
1092 lines
24 KiB
C++
1092 lines
24 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "dreamweb/sound.h"
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#include "dreamweb/dreamweb.h"
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namespace DreamWeb {
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void DreamWebEngine::printSprites() {
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for (uint priority = 0; priority < 7; ++priority) {
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Common::List<Sprite>::const_iterator i;
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for (i = _spriteTable.begin(); i != _spriteTable.end(); ++i) {
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const Sprite &sprite = *i;
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if (priority != sprite.priority)
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continue;
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if (sprite.hidden == 1)
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continue;
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printASprite(&sprite);
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}
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}
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}
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void DreamWebEngine::printASprite(const Sprite *sprite) {
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uint16 x, y;
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if (sprite->y >= 220) {
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y = _mapAdY - (256 - sprite->y);
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} else {
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y = sprite->y + _mapAdY;
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}
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if (sprite->x >= 220) {
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x = _mapAdX - (256 - sprite->x);
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} else {
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x = sprite->x + _mapAdX;
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}
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uint8 c;
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if (sprite->walkFrame != 0)
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c = 8;
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else
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c = 0;
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showFrame(*sprite->_frameData, x, y, sprite->frameNumber, c);
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}
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void DreamWebEngine::clearSprites() {
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_spriteTable.clear();
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}
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Sprite *DreamWebEngine::makeSprite(uint8 x, uint8 y, bool mainManCallback, const GraphicsFile *frameData) {
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// Note: the original didn't append sprites here, but filled up the
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// first unused entry. This can change the order of entries, but since they
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// are drawn based on the priority field, this shouldn't matter.
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_spriteTable.push_back(Sprite());
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Sprite *sprite = &_spriteTable.back();
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memset(sprite, 0xff, sizeof(Sprite));
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sprite->_mainManCallback = mainManCallback;
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sprite->x = x;
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sprite->y = y;
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sprite->_frameData = frameData;
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sprite->frameNumber = 0;
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sprite->delay = 0;
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sprite->_objData = 0;
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return sprite;
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}
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void DreamWebEngine::spriteUpdate() {
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// During the intro the sprite table can be empty
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if (!_spriteTable.empty())
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_spriteTable.front().hidden = _vars._ryanOn;
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Common::List<Sprite>::iterator i;
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for (i = _spriteTable.begin(); i != _spriteTable.end(); ++i) {
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Sprite &sprite = *i;
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if (sprite._mainManCallback)
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mainMan(&sprite);
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else {
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backObject(&sprite);
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}
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if (_nowInNewRoom == 1)
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break;
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}
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}
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void DreamWebEngine::initMan() {
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Sprite *sprite = makeSprite(_ryanX, _ryanY, true, &_mainSprites);
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sprite->priority = 4;
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sprite->speed = 0;
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sprite->walkFrame = 0;
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}
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void DreamWebEngine::mainMan(Sprite *sprite) {
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if (_resetManXY == 1) {
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_resetManXY = 0;
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sprite->x = _ryanX;
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sprite->y = _ryanY;
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sprite->walkFrame = 0;
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}
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--sprite->speed;
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if (sprite->speed != 0xff)
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return;
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sprite->speed = 0;
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if (_turnToFace != _facing) {
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aboutTurn(sprite);
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} else {
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if ((_turnDirection != 0) && (_linePointer == 254)) {
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_reAssesChanges = 1;
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if (_facing == _leaveDirection)
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checkForExit(sprite);
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}
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_turnDirection = 0;
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if (_linePointer == 254) {
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sprite->walkFrame = 0;
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} else {
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++sprite->walkFrame;
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if (sprite->walkFrame == 11)
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sprite->walkFrame = 1;
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walking(sprite);
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if (_linePointer != 254) {
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if ((_facing & 1) == 0)
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walking(sprite);
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else if ((sprite->walkFrame != 2) && (sprite->walkFrame != 7))
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walking(sprite);
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}
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if (_linePointer == 254) {
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if (_turnToFace == _facing) {
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_reAssesChanges = 1;
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if (_facing == _leaveDirection)
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checkForExit(sprite);
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}
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}
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}
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}
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static const uint8 facelist[] = { 0,60,33,71,11,82,22,93 };
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sprite->frameNumber = sprite->walkFrame + facelist[_facing];
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_ryanX = sprite->x;
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_ryanY = sprite->y;
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}
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void DreamWebEngine::walking(Sprite *sprite) {
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uint8 comp;
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if (_lineDirection != 0) {
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--_linePointer;
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comp = 200;
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} else {
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++_linePointer;
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comp = _lineLength;
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}
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if (_linePointer < comp) {
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sprite->x = (uint8)_lineData[_linePointer].x;
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sprite->y = (uint8)_lineData[_linePointer].y;
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return;
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}
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_linePointer = 254;
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_mansPath = _destination;
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if (_destination == _finalDest) {
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faceRightWay();
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return;
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}
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_destination = _finalDest;
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autoSetWalk();
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}
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void DreamWebEngine::aboutTurn(Sprite *sprite) {
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bool incdir = true;
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if (_turnDirection == 1)
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incdir = true;
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else if ((int8)_turnDirection == -1)
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incdir = false;
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else {
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if (_facing < _turnToFace) {
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uint8 delta = _turnToFace - _facing;
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if (delta >= 4)
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incdir = false;
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else
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incdir = true;
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} else {
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uint8 delta = _facing - _turnToFace;
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if (delta >= 4)
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incdir = true;
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else
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incdir = false;
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}
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}
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if (incdir) {
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_turnDirection = 1;
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_facing = (_facing + 1) & 7;
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sprite->walkFrame = 0;
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} else {
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_turnDirection = (uint8)-1;
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_facing = (_facing - 1) & 7;
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sprite->walkFrame = 0;
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}
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}
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void DreamWebEngine::backObject(Sprite *sprite) {
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SetObject *objData = sprite->_objData;
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if (sprite->delay != 0) {
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--sprite->delay;
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return;
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}
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sprite->delay = objData->delay;
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switch (objData->type) {
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case 6:
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wideDoor(sprite, objData);
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break;
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case 5:
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randomSprite(sprite, objData);
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break;
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case 4:
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lockedDoorway(sprite, objData);
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break;
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case 3:
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liftSprite(sprite, objData);
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break;
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case 2:
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doorway(sprite, objData);
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break;
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case 1:
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constant(sprite, objData);
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break;
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default:
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steady(sprite, objData);
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break;
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}
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}
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void DreamWebEngine::constant(Sprite *sprite, SetObject *objData) {
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++sprite->animFrame;
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if (objData->frames[sprite->animFrame] == 255) {
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sprite->animFrame = 0;
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}
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uint8 frame = objData->frames[sprite->animFrame];
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objData->index = frame;
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sprite->frameNumber = frame;
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}
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void DreamWebEngine::randomSprite(Sprite *sprite, SetObject *objData) {
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uint8 r = _rnd.getRandomNumber(7);
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sprite->frameNumber = objData->frames[r];
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}
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void DreamWebEngine::doorway(Sprite *sprite, SetObject *objData) {
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Common::Rect check(-24, -30, 10, 10);
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doDoor(sprite, objData, check);
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}
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void DreamWebEngine::wideDoor(Sprite *sprite, SetObject *objData) {
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Common::Rect check(-24, -30, 24, 24);
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doDoor(sprite, objData, check);
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}
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void DreamWebEngine::doDoor(Sprite *sprite, SetObject *objData, Common::Rect check) {
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int ryanx = _ryanX;
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int ryany = _ryanY;
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// Automatically opening doors: check if Ryan is in range
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check.translate(sprite->x, sprite->y);
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bool openDoor = check.contains(ryanx, ryany);
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if (openDoor) {
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if ((_vars._throughDoor == 1) && (sprite->animFrame == 0))
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sprite->animFrame = 6;
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++sprite->animFrame;
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if (sprite->animFrame == 1) { // doorsound2
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uint8 soundIndex;
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if (_realLocation == 5) // hoteldoor2
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soundIndex = 13;
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else
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soundIndex = 0;
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_sound->playChannel1(soundIndex);
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}
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if (objData->frames[sprite->animFrame] == 255)
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--sprite->animFrame;
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sprite->frameNumber = objData->index = objData->frames[sprite->animFrame];
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_vars._throughDoor = 1;
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} else {
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// shut door
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if (sprite->animFrame == 5) { // doorsound1;
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uint8 soundIndex;
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if (_realLocation == 5) // hoteldoor1
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soundIndex = 13;
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else
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soundIndex = 1;
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_sound->playChannel1(soundIndex);
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}
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if (sprite->animFrame != 0)
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--sprite->animFrame;
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sprite->frameNumber = objData->index = objData->frames[sprite->animFrame];
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if (sprite->animFrame == 5) // nearly
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_vars._throughDoor = 0;
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}
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}
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void DreamWebEngine::steady(Sprite *sprite, SetObject *objData) {
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uint8 frame = objData->frames[0];
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objData->index = frame;
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sprite->frameNumber = frame;
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}
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void DreamWebEngine::lockedDoorway(Sprite *sprite, SetObject *objData) {
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int ryanx = _ryanX;
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int ryany = _ryanY;
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Common::Rect check(-24, -30, 10, 12);
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check.translate(sprite->x, sprite->y);
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bool openDoor = check.contains(ryanx, ryany);
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if (_vars._throughDoor != 1 && _vars._lockStatus == 1)
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openDoor = false;
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if (openDoor) {
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if (sprite->animFrame == 1) {
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_sound->playChannel1(0);
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}
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if (sprite->animFrame == 6)
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turnPathOn(_vars._doorPath);
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if (_vars._throughDoor == 1 && sprite->animFrame == 0)
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sprite->animFrame = 6;
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++sprite->animFrame;
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if (objData->frames[sprite->animFrame] == 255)
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--sprite->animFrame;
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sprite->frameNumber = objData->index = objData->frames[sprite->animFrame];
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if (sprite->animFrame == 5)
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_vars._throughDoor = 1;
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} else {
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// shut door
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if (sprite->animFrame == 5) {
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_sound->playChannel1(1);
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}
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if (sprite->animFrame != 0)
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--sprite->animFrame;
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_vars._throughDoor = 0;
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sprite->frameNumber = objData->index = objData->frames[sprite->animFrame];
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if (sprite->animFrame == 0) {
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turnPathOff(_vars._doorPath);
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_vars._lockStatus = 1;
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}
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}
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}
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void DreamWebEngine::liftSprite(Sprite *sprite, SetObject *objData) {
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uint8 liftFlag = _vars._liftFlag;
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if (liftFlag == 0) { //liftclosed
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turnPathOff(_vars._liftPath);
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if (_vars._countToOpen != 0) {
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_vars._countToOpen--;
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if (_vars._countToOpen == 0)
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_vars._liftFlag = 3;
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}
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sprite->animFrame = 0;
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sprite->frameNumber = objData->index = objData->frames[sprite->animFrame];
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}
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else if (liftFlag == 1) { //liftopen
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turnPathOn(_vars._liftPath);
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if (_vars._countToClose != 0) {
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_vars._countToClose--;
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if (_vars._countToClose == 0)
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_vars._liftFlag = 2;
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}
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sprite->animFrame = 12;
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sprite->frameNumber = objData->index = objData->frames[sprite->animFrame];
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}
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else if (liftFlag == 3) { //openlift
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if (sprite->animFrame == 12) {
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_vars._liftFlag = 1;
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return;
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}
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++sprite->animFrame;
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if (sprite->animFrame == 1) {
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liftNoise(2);
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}
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sprite->frameNumber = objData->index = objData->frames[sprite->animFrame];
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} else { //closeLift
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assert(liftFlag == 2);
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if (sprite->animFrame == 0) {
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_vars._liftFlag = 0;
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return;
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}
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--sprite->animFrame;
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if (sprite->animFrame == 11) {
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liftNoise(3);
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}
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sprite->frameNumber = objData->index = objData->frames[sprite->animFrame];
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}
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}
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Reel *DreamWebEngine::getReelStart(uint16 reelPointer) {
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Reel *reel = &_reelList[reelPointer * 8];
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return reel;
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}
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// Locate the reel segment (reel1, reel2, reel3) this frame is stored in,
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// and adjust the frame number relative to this segment.
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const GraphicsFile *DreamWebEngine::findSource(uint16 &frame) {
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if (frame < 160) {
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return &_reel1;
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} else if (frame < 320) {
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frame -= 160;
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return &_reel2;
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} else {
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frame -= 320;
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return &_reel3;
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}
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}
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void DreamWebEngine::showReelFrame(Reel *reel) {
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uint16 x = reel->x + _mapAdX;
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uint16 y = reel->y + _mapAdY;
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uint16 frame = reel->frame();
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const GraphicsFile *base = findSource(frame);
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showFrame(*base, x, y, frame, 8);
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}
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void DreamWebEngine::showGameReel(ReelRoutine *routine) {
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uint16 reelPointer = routine->reelPointer();
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if (reelPointer >= 512)
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return;
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plotReel(reelPointer);
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routine->setReelPointer(reelPointer);
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}
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const Frame *DreamWebEngine::getReelFrameAX(uint16 frame) {
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const GraphicsFile *base = findSource(frame);
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return &base->_frames[frame];
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}
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void DreamWebEngine::moveMap(uint8 param) {
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switch (param) {
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case 32:
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_mapY -= 20;
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break;
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case 16:
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_mapY -= 10;
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break;
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case 8:
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_mapY += 10;
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break;
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case 2:
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_mapX += 11;
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break;
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default:
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_mapX -= 11;
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break;
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}
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_nowInNewRoom = 1;
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}
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void DreamWebEngine::checkOne(uint8 x, uint8 y, uint8 *flag, uint8 *flagEx, uint8 *type, uint8 *flagX, uint8 *flagY) {
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*flagX = x / 16;
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*flagY = y / 16;
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const MapFlag &tileData = _mapFlags[*flagY * 11 + *flagX];
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*flag = tileData._flag;
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*flagEx = tileData._flagEx;
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*type = tileData._type;
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}
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void DreamWebEngine::intro1Text() {
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if (_introCount != 2 && _introCount != 4 && _introCount != 6)
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return;
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if (hasSpeech() && _sound->isChannel1Playing()) {
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_introCount--;
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} else {
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if (_introCount == 2)
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setupTimedTemp(40, 82, 34, 130, 90, 1);
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else if (_introCount == 4)
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setupTimedTemp(41, 82, 34, 130, 90, 1);
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else if (_introCount == 6)
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setupTimedTemp(42, 82, 34, 130, 90, 1);
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}
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}
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void DreamWebEngine::intro2Text(uint16 nextReelPointer) {
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if (nextReelPointer == 5)
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setupTimedTemp(43, 82, 34, 40, 90, 1);
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else if (nextReelPointer == 15)
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setupTimedTemp(44, 82, 34, 40, 90, 1);
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}
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void DreamWebEngine::intro3Text(uint16 nextReelPointer) {
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if (nextReelPointer == 107)
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setupTimedTemp(45, 82, 36, 56, 100, 1);
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else if (nextReelPointer == (hasSpeech() ? 108 : 109))
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setupTimedTemp(46, 82, 36, 56, 100, 1);
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}
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void DreamWebEngine::monks2ShowText(uint8 textIndex, uint8 x = 36, uint8 y = 160) {
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setupTimedTemp(textIndex, 82, x, y, 120, 1);
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}
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void DreamWebEngine::monks2text() {
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if (getLanguage() != Common::DE_DEU && getLanguage() != Common::ES_ESP) {
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switch (_introCount) {
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case 1:
|
|
monks2ShowText(8); // Keepers. The web of dreams is slowly unwinding
|
|
break;
|
|
case 4:
|
|
monks2ShowText(9); // The seven evil powers on earth are joining forces
|
|
break;
|
|
case 7:
|
|
monks2ShowText(10); // If they become too strong the Dreamweb will be destroyed
|
|
break;
|
|
case 10:
|
|
if (hasSpeech())
|
|
_introCount = 12;
|
|
monks2ShowText(11, 0, 105); // Who will be the deliverer? (monk 1)
|
|
break;
|
|
case 13:
|
|
if (hasSpeech())
|
|
_introCount = 17; // Skip the speech of the third monk in the CD version
|
|
monks2ShowText(12, 0, 120); // When will it be? (monk 2)
|
|
break;
|
|
case 16:
|
|
monks2ShowText(13, 0, 135); // We must not let the web be broken (monk 3) (floppy version only)
|
|
break;
|
|
case 19:
|
|
monks2ShowText(14); // SILENCE! The chosen ones are becoming aware
|
|
break;
|
|
case 22:
|
|
monks2ShowText(15); // If they discover their powers they will become too strong
|
|
break;
|
|
case 25:
|
|
monks2ShowText(16); // Has the seed been planted?
|
|
break;
|
|
case 27: // CD
|
|
case 28: // Floppy
|
|
if ((_introCount == 27 && hasSpeech()) || (_introCount == 28 && !hasSpeech()))
|
|
monks2ShowText(17); // Yes, it has grown strong and he is stirring
|
|
break;
|
|
case 31:
|
|
monks2ShowText(18); // The time has come and I shall awaken him
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
} else {
|
|
switch (_introCount) {
|
|
case 1:
|
|
monks2ShowText(8); // WÅchter! Das Netz der TrÅume fÅngt an sich aufzulÖsen
|
|
break;
|
|
case 4: // Floppy
|
|
case 5: // CD
|
|
if ((_introCount == 4 && !hasSpeech()) || (_introCount == 5 && hasSpeech()))
|
|
monks2ShowText(9); // Die sieben bÖsen MÅchte der Erde fangen an sich zu sammeln
|
|
break;
|
|
case 7: // Floppy
|
|
case 9: // CD
|
|
if ((_introCount == 7 && !hasSpeech()) || (_introCount == 9 && hasSpeech()))
|
|
monks2ShowText(10); // Wenn sie zu mÅchtig werden, wird das Dreamweb zerstÖrt
|
|
break;
|
|
case 10: // Floppy
|
|
case 13: // CD and floppy
|
|
if (_introCount == 10 && !hasSpeech()) {
|
|
monks2ShowText(11, 0, 105); // Wer wird der Bote sein?
|
|
} else if (_introCount == 13 && hasSpeech()) {
|
|
_introCount = 14;
|
|
monks2ShowText(11, 0, 105); // Wer wird der Bote sein?
|
|
} else if (_introCount == 13 && !hasSpeech()) {
|
|
monks2ShowText(12, 0, 120);
|
|
}
|
|
break;
|
|
case 16:
|
|
if (!hasSpeech())
|
|
monks2ShowText(13, 0, 135);
|
|
break;
|
|
case 19:
|
|
monks2ShowText(14); // SCHWEIGT! Die AuserwÅhlten sammeln sich
|
|
break;
|
|
case 22: // Floppy
|
|
case 23: // CD
|
|
if ((_introCount == 22 && !hasSpeech()) || (_introCount == 23 && hasSpeech()))
|
|
monks2ShowText(15); // Wenn sie ihre KrÅfte entdecken, werden sie zu mÅchtig sein
|
|
break;
|
|
case 25: // Floppy
|
|
case 27: // CD
|
|
if ((_introCount == 25 && !hasSpeech()) || (_introCount == 27 && hasSpeech()))
|
|
monks2ShowText(16); // Ist die Saat gepflanzt?
|
|
break;
|
|
case 28: // Floppy
|
|
case 30: // CD
|
|
if ((_introCount == 28 && !hasSpeech()) || (_introCount == 30 && hasSpeech()))
|
|
monks2ShowText(17); // Ja. Sie ist zu einem groÜen und stattlichen Man herangewachsen
|
|
break;
|
|
case 31: // Floppy
|
|
case 35: // CD
|
|
if ((_introCount == 31 && !hasSpeech()) || (_introCount == 35 && hasSpeech()))
|
|
monks2ShowText(18); // Sein Name ist Ryan. Die Zeit ist gekommen, ihn zu erwecken
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void DreamWebEngine::textForEnd() {
|
|
if (_introCount == 20)
|
|
setupTimedTemp(0, 83, 34, 20, 60, 1);
|
|
else if (_introCount == (hasSpeech() ? 50 : 65))
|
|
setupTimedTemp(1, 83, 34, 20, 60, 1);
|
|
else if (_introCount == (hasSpeech() ? 85 : 110))
|
|
setupTimedTemp(2, 83, 34, 20, 60, 1);
|
|
}
|
|
|
|
void DreamWebEngine::textForMonkHelper(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount) {
|
|
if (hasSpeech() && _sound->isChannel1Playing())
|
|
_introCount--;
|
|
else
|
|
setupTimedTemp(textIndex, voiceIndex, x, y, countToTimed, timeCount);
|
|
}
|
|
|
|
void DreamWebEngine::textForMonk() {
|
|
if (_introCount == 1)
|
|
textForMonkHelper(19, 82, 68, 154, 120, 1);
|
|
else if (_introCount == 5)
|
|
textForMonkHelper(20, 82, 68, 38, 120, 1);
|
|
else if (_introCount == 9)
|
|
textForMonkHelper(21, 82, 48, 154, 120, 1);
|
|
else if (_introCount == 13)
|
|
textForMonkHelper(22, 82, 68, 38, 120, 1);
|
|
else if (_introCount == (hasSpeech() ? 15 : 17))
|
|
textForMonkHelper(23, 82, 68, 154, 120, 1);
|
|
else if (_introCount == 21)
|
|
textForMonkHelper(24, 82, 68, 38, 120, 1);
|
|
else if (_introCount == 25)
|
|
textForMonkHelper(25, 82, 68, 154, 120, 1);
|
|
else if (_introCount == 29)
|
|
textForMonkHelper(26, 82, 68, 38, 120, 1);
|
|
else if (_introCount == 33)
|
|
textForMonkHelper(27, 82, 68, 154, 120, 1);
|
|
else if (_introCount == 37)
|
|
textForMonkHelper(28, 82, 68, 154, 120, 1);
|
|
else if (_introCount == 41)
|
|
textForMonkHelper(29, 82, 68, 38, 120, 1);
|
|
else if (_introCount == 45)
|
|
textForMonkHelper(30, 82, 68, 154, 120, 1);
|
|
else if (_introCount == (hasSpeech() ? 52 : 49))
|
|
textForMonkHelper(31, 82, 68, 154, 220, 1);
|
|
else if (_introCount == 53) {
|
|
fadeScreenDowns();
|
|
if (hasSpeech()) {
|
|
_sound->volumeChange(7, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
void DreamWebEngine::reelsOnScreen() {
|
|
reconstruct();
|
|
updatePeople();
|
|
watchReel();
|
|
showRain();
|
|
useTimedText();
|
|
}
|
|
|
|
void DreamWebEngine::reconstruct() {
|
|
if (_haveDoneObs == 0)
|
|
return;
|
|
_vars._newObs = 1;
|
|
drawFloor();
|
|
spriteUpdate();
|
|
printSprites();
|
|
if (_foreignRelease && (_realLocation == 20))
|
|
underTextLine();
|
|
_haveDoneObs = 0;
|
|
}
|
|
|
|
|
|
|
|
struct ReelSound {
|
|
uint8 _sample;
|
|
uint16 _reelPointer;
|
|
};
|
|
|
|
static const ReelSound g_roomSound0[] = {
|
|
{ 255,0 }
|
|
};
|
|
|
|
static const ReelSound g_roomSound1[] = {
|
|
{ 15, 257 },
|
|
{ 255,0 }
|
|
};
|
|
|
|
static const ReelSound g_roomSound2[] = {
|
|
{ 12, 5 },
|
|
{ 13, 21 },
|
|
{ 15, 35 }, // hitting floor?
|
|
{ 17, 50 },
|
|
{ 18, 103 },
|
|
{ 19, 108 },
|
|
{ 255,0 }
|
|
};
|
|
|
|
static const ReelSound g_roomSound6[] = {
|
|
{ 18, 19 },
|
|
{ 19, 23 },
|
|
{ 255,0 }
|
|
};
|
|
static const ReelSound g_roomSound8[] = {
|
|
|
|
{ 12, 51 },
|
|
{ 13, 53 },
|
|
{ 14, 14 },
|
|
{ 15, 20 },
|
|
{ 0, 78 },
|
|
{ 255,0 }
|
|
};
|
|
static const ReelSound g_roomSound9[] = {
|
|
|
|
{ 12, 119 },
|
|
{ 12, 145 },
|
|
{ 255,0 }
|
|
};
|
|
|
|
static const ReelSound g_roomSound10[] = {
|
|
{ 13, 16 },
|
|
{ 255,0 }
|
|
};
|
|
|
|
static const ReelSound g_roomSound11[] = {
|
|
{ 13, 20 },
|
|
{ 255,0 }
|
|
};
|
|
|
|
static const ReelSound g_roomSound12[] = {
|
|
{ 14, 16 },
|
|
{ 255,0 }
|
|
};
|
|
|
|
static const ReelSound g_roomSound13[] = {
|
|
{ 15, 4 },
|
|
{ 16, 8 },
|
|
{ 17, 134 },
|
|
{ 18, 153 },
|
|
{ 255,0 }
|
|
};
|
|
|
|
static const ReelSound g_roomSound14[] = {
|
|
{ 13, 108 },
|
|
{ 15, 326 },
|
|
{ 15, 331 },
|
|
{ 15, 336 },
|
|
{ 15, 342 },
|
|
{ 15, 348 },
|
|
{ 15, 354 },
|
|
{ 18, 159 },
|
|
{ 18, 178 },
|
|
{ 19+128, 217 },
|
|
{ 20+64, 228 },
|
|
{ 255,0 }
|
|
};
|
|
|
|
static const ReelSound g_roomSound20[] = {
|
|
{ 13, 20 },
|
|
{ 13, 21 },
|
|
{ 15, 34 },
|
|
{ 13, 52 },
|
|
{ 13, 55 },
|
|
{ 25, 57 },
|
|
{ 21, 73 },
|
|
{ 255,0 }
|
|
};
|
|
|
|
static const ReelSound g_roomSound22[] = {
|
|
{ 13, 196 },
|
|
{ 13, 234 },
|
|
{ 13, 156 },
|
|
{ 14, 129 },
|
|
{ 13, 124 },
|
|
{ 15, 162 },
|
|
{ 15, 200 },
|
|
{ 15, 239 },
|
|
{ 17, 99 },
|
|
{ 12, 52 },
|
|
{ 255,0 }
|
|
};
|
|
|
|
static const ReelSound g_roomSound23[] = {
|
|
{ 15, 56 },
|
|
{ 16, 64 },
|
|
{ 19, 22 },
|
|
{ 20, 33 },
|
|
{ 255,0 }
|
|
};
|
|
|
|
static const ReelSound g_roomSound25[] = {
|
|
{ 20, 11 },
|
|
{ 20, 15 },
|
|
{ 15, 28 },
|
|
{ 13, 80 },
|
|
{ 21, 82 },
|
|
{ 19+128, 87 },
|
|
{ 23+64, 128 },
|
|
{ 255,0 }
|
|
};
|
|
|
|
static const ReelSound g_roomSound26[] = {
|
|
{ 12, 13 },
|
|
{ 14, 39 },
|
|
{ 12, 67 },
|
|
{ 12, 75 },
|
|
{ 12, 83 },
|
|
{ 12, 91 },
|
|
{ 15, 102 }, // was 90, should be mine cart
|
|
{ 255,0 }
|
|
};
|
|
|
|
static const ReelSound g_roomSound27[] = {
|
|
{ 22, 36 },
|
|
{ 13, 125 },
|
|
{ 18, 88 },
|
|
{ 15, 107 },
|
|
{ 14, 127 },
|
|
{ 14, 154 },
|
|
{ 19+128, 170 },
|
|
{ 23+64, 232 },
|
|
{ 255,0 }
|
|
};
|
|
|
|
static const ReelSound g_roomSound28[] = {
|
|
{ 21, 16 },
|
|
{ 21, 72 },
|
|
{ 21, 205 },
|
|
{ 22, 63 }, // 65
|
|
{ 23+128, 99 },
|
|
{ 24+64, 158 },
|
|
{ 255,0 }
|
|
};
|
|
|
|
static const ReelSound g_roomSound29[] = {
|
|
{ 13, 21 },
|
|
{ 14, 24 },
|
|
{ 19+128, 50 },
|
|
{ 23+64, 75 },
|
|
{ 24, 128 },
|
|
{ 255,0 }
|
|
};
|
|
|
|
static const ReelSound g_roomSound29_German[] = {
|
|
{ 13, 21 },
|
|
{ 14, 24 },
|
|
{ 19+128, 50 },
|
|
{ 23+64, 75 },
|
|
{ 255,0 }
|
|
};
|
|
|
|
|
|
static const ReelSound g_roomSound45[] = {
|
|
{ 19+64, 46 },
|
|
{ 16, 167 },
|
|
{ 255,0 }
|
|
};
|
|
|
|
static const ReelSound g_roomSound46[] = {
|
|
{ 16, 19 },
|
|
{ 14, 36 },
|
|
{ 16, 50 },
|
|
{ 14, 65 },
|
|
{ 16, 81 },
|
|
{ 14, 96 },
|
|
{ 16, 114 },
|
|
{ 14, 129 },
|
|
{ 16, 147 },
|
|
{ 14, 162 },
|
|
{ 16, 177 },
|
|
{ 14, 191 },
|
|
{ 255,0 }
|
|
};
|
|
|
|
static const ReelSound g_roomSound47[] = {
|
|
{ 13, 48 },
|
|
{ 14, 41 },
|
|
{ 15, 78 },
|
|
{ 16, 92 },
|
|
{ 255,0 }
|
|
};
|
|
|
|
static const ReelSound g_roomSound52[] = {
|
|
{ 16, 115 },
|
|
{ 255,0 }
|
|
};
|
|
|
|
static const ReelSound g_roomSound53[] = {
|
|
{ 21, 103 },
|
|
{ 20, 199 },
|
|
{ 255,0 }
|
|
};
|
|
|
|
static const ReelSound g_roomSound55[] = {
|
|
{ 17, 53 },
|
|
{ 17, 54 },
|
|
{ 17, 55 },
|
|
{ 17, 56 },
|
|
{ 17, 57 },
|
|
{ 17, 58 },
|
|
{ 17, 59 },
|
|
{ 17, 61 },
|
|
{ 17, 63 },
|
|
{ 17, 64 },
|
|
{ 17, 65 },
|
|
{ 255,0 }
|
|
};
|
|
|
|
static const ReelSound *g_roomByRoom[] = {
|
|
g_roomSound0,g_roomSound1,g_roomSound2,g_roomSound0,g_roomSound0,
|
|
g_roomSound0,g_roomSound6,g_roomSound0,g_roomSound8,g_roomSound9,
|
|
g_roomSound10,g_roomSound11,g_roomSound12,g_roomSound13,g_roomSound14,
|
|
g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0,
|
|
g_roomSound20,g_roomSound0,g_roomSound22,g_roomSound23,g_roomSound0,
|
|
g_roomSound25,g_roomSound26,g_roomSound27,g_roomSound28,g_roomSound29,
|
|
g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0,
|
|
g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0,
|
|
g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0,
|
|
g_roomSound45,g_roomSound46,g_roomSound47,g_roomSound0,g_roomSound0,
|
|
g_roomSound0,g_roomSound0,g_roomSound52,g_roomSound53,g_roomSound0,
|
|
g_roomSound55
|
|
};
|
|
|
|
|
|
void DreamWebEngine::soundOnReels(uint16 reelPointer) {
|
|
const ReelSound *r = g_roomByRoom[_realLocation];
|
|
|
|
if (getLanguage() == Common::DE_DEU && r == g_roomSound29)
|
|
r = g_roomSound29_German;
|
|
|
|
for (; r->_sample != 255; ++r) {
|
|
if (r->_reelPointer != reelPointer)
|
|
continue;
|
|
if (r->_reelPointer == _lastSoundReel)
|
|
continue;
|
|
_lastSoundReel = r->_reelPointer;
|
|
if (r->_sample < 64) {
|
|
_sound->playChannel1(r->_sample);
|
|
return;
|
|
}
|
|
if (r->_sample < 128) {
|
|
_sound->playChannel0(r->_sample & 63, 0);
|
|
return;
|
|
}
|
|
_sound->playChannel0(r->_sample & 63, 255);
|
|
}
|
|
|
|
if (_lastSoundReel != reelPointer)
|
|
_lastSoundReel = (uint16)-1;
|
|
}
|
|
|
|
void DreamWebEngine::clearBeforeLoad() {
|
|
if (_roomLoaded != 1)
|
|
return; // noclear
|
|
|
|
clearReels();
|
|
|
|
//clearRest
|
|
memset(_mapData, 0, kLengthOfMap);
|
|
delete[] _backdropBlocks;
|
|
_backdropBlocks = 0;
|
|
_setFrames.clear();
|
|
delete[] _reelList;
|
|
_reelList = 0;
|
|
_personText.clear();
|
|
_setDesc.clear();
|
|
_blockDesc.clear();
|
|
_roomDesc.clear();
|
|
_freeFrames.clear();
|
|
_freeDesc.clear();
|
|
|
|
_roomLoaded = 0;
|
|
}
|
|
|
|
void DreamWebEngine::clearReels() {
|
|
_reel1.clear();
|
|
_reel2.clear();
|
|
_reel3.clear();
|
|
}
|
|
|
|
void DreamWebEngine::getRidOfReels() {
|
|
if (_roomLoaded)
|
|
clearReels();
|
|
}
|
|
|
|
void DreamWebEngine::liftNoise(uint8 index) {
|
|
if (_realLocation == 5 || _realLocation == 21)
|
|
_sound->playChannel1(13); // hiss noise
|
|
else
|
|
_sound->playChannel1(index);
|
|
}
|
|
|
|
void DreamWebEngine::checkForExit(Sprite *sprite) {
|
|
uint8 flag, flagEx, type, flagX, flagY;
|
|
checkOne(_ryanX + 12, _ryanY + 12, &flag, &flagEx, &type, &flagX, &flagY);
|
|
_lastFlag = flag;
|
|
|
|
if (flag & 64) {
|
|
_autoLocation = flagEx;
|
|
return;
|
|
}
|
|
|
|
if (!(flag & 32)) {
|
|
if (flag & 4) {
|
|
// adjust left
|
|
_lastFlag = 0;
|
|
_mapX -= 11;
|
|
sprite->x = 16 * flagEx;
|
|
_nowInNewRoom = 1;
|
|
} else if (flag & 2) {
|
|
// adjust right
|
|
_mapX += 11;
|
|
sprite->x = 16 * flagEx - 2;
|
|
_nowInNewRoom = 1;
|
|
} else if (flag & 8) {
|
|
// adjust down
|
|
_mapY += 10;
|
|
sprite->y = 16 * flagEx;
|
|
_nowInNewRoom = 1;
|
|
} else if (flag & 16) {
|
|
// adjust up
|
|
_mapY -= 10;
|
|
sprite->y = 16 * flagEx;
|
|
_nowInNewRoom = 1;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (_realLocation == 2) {
|
|
// Can't leave Louis' until you found shoes
|
|
|
|
int shoeCount = 0;
|
|
if (isRyanHolding("WETA")) shoeCount++;
|
|
if (isRyanHolding("WETB")) shoeCount++;
|
|
|
|
if (shoeCount < 2) {
|
|
uint8 text = shoeCount ? 43 : 42;
|
|
setupTimedUse(text, 80, 10, 68, 64);
|
|
|
|
_turnToFace = (_facing + 4) & 7;
|
|
return;
|
|
}
|
|
|
|
}
|
|
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_vars._needToTravel = 1;
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}
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} // End of namespace DreamWeb
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