mirror of
https://github.com/libretro/scummvm.git
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209 lines
5.0 KiB
C++
209 lines
5.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef LASTEXPRESS_ALEXEI_H
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#define LASTEXPRESS_ALEXEI_H
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#include "lastexpress/entities/entity.h"
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namespace LastExpress {
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class LastExpressEngine;
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class Alexei : public Entity {
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public:
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Alexei(LastExpressEngine *engine);
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~Alexei() override {}
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/**
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* Resets the entity
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*/
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DECLARE_FUNCTION(reset)
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/**
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* Plays sound
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*
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* @param filename The sound filename
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*/
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DECLARE_VFUNCTION_1(playSound, const char *filename)
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/**
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* Updates parameter 2 using time value
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*
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* @param time The time to add
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*/
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DECLARE_FUNCTION_1(updateFromTime, uint32 time)
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/**
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* Draws the entity
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*
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* @param sequence The sequence to draw
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*/
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DECLARE_FUNCTION_1(draw, const char *sequence)
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/**
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* Updates the position
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*
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* @param sequence1 The sequence to draw
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* @param car The car
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* @param position The position
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*/
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DECLARE_FUNCTION_3(updatePosition, const char *sequence1, CarIndex car, Position position)
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/**
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* Handles entering/exiting a compartment.
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*
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* @param sequence The sequence to draw
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* @param compartment The compartment
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*/
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DECLARE_VFUNCTION_2(enterExitCompartment, const char *sequence, ObjectIndex compartment)
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/**
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* Process callback action when the entity direction is not kDirectionRight
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*/
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DECLARE_FUNCTION(callbackActionOnDirection)
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/**
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* Call a savepoint (or draw sequence in default case)
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*
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* @param sequence1 The sequence to draw in the default case
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* @param entity The entity
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* @param action The action
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* @param sequence2 The sequence name for the savepoint
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*/
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DECLARE_FUNCTION_4(callSavepoint, const char *sequence1, EntityIndex entity, ActionIndex action, const char *sequence2)
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/**
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* Saves the game
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*
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* @param savegameType The type of the savegame
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* @param param The param for the savegame (EventIndex or TimeValue)
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*/
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DECLARE_VFUNCTION_2(savegame, SavegameType savegameType, uint32 param)
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/**
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* Updates the entity
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*
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* @param car The car
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* @param entityPosition The entity position
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*/
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DECLARE_VFUNCTION_2(updateEntity, CarIndex car, EntityPosition entityPosition)
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/**
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* Draws the entity along with another one
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*
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* @param savepoint The savepoint
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* - The sequence to draw
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* - The sequence to draw for the second entity
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* - The EntityIndex of the second entity
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*/
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DECLARE_FUNCTION_NOSETUP(draw2)
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/**
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* Process callback action when somebody is standing in the restaurant or salon.
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*/
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DECLARE_FUNCTION(callbackActionRestaurantOrSalon)
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DECLARE_FUNCTION(enterComparment)
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DECLARE_FUNCTION(exitCompartment)
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DECLARE_FUNCTION(pacingAtWindow)
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/**
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* ???
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*
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* @param timeValue The time value
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* @param sequence The sequence to draw
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*/
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DECLARE_FUNCTION_2(compartmentLogic, TimeValue timeValue, const char *sequence)
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/**
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* Setup Chapter 1
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*/
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DECLARE_VFUNCTION(chapter1)
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/**
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* Handle Chapter 1 events
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*/
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DECLARE_FUNCTION(atDinner)
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DECLARE_FUNCTION(returnCompartment)
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DECLARE_FUNCTION(goSalon)
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DECLARE_FUNCTION(sitting)
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DECLARE_FUNCTION(standingAtWindow)
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DECLARE_FUNCTION(waitingForTatiana)
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DECLARE_FUNCTION(upset)
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DECLARE_FUNCTION(returnCompartmentNight)
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DECLARE_FUNCTION(function26)
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DECLARE_FUNCTION(function27)
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/**
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* Setup Chapter 2
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*/
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DECLARE_VFUNCTION(chapter2)
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/**
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* Handle Chapter 2 events
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*/
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DECLARE_FUNCTION(inCompartment2)
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DECLARE_FUNCTION(atBreakfast)
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DECLARE_FUNCTION(returnCompartment2)
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/**
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* Setup Chapter 3
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*/
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DECLARE_VFUNCTION(chapter3)
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/**
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* Handle Chapter 3 events
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*/
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DECLARE_FUNCTION(playingChess)
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DECLARE_FUNCTION(inPart3)
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DECLARE_FUNCTION(pacing3)
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DECLARE_FUNCTION(goSalon3)
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/**
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* Setup Chapter 4
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*/
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DECLARE_VFUNCTION(chapter4)
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/**
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* Handle Chapter 4 events
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*/
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DECLARE_FUNCTION(inCompartment4)
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DECLARE_FUNCTION(meetTatiana)
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DECLARE_FUNCTION(leavePlatform)
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DECLARE_FUNCTION(inCompartmentAgain)
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DECLARE_FUNCTION(goSalon4)
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DECLARE_FUNCTION(pacing)
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DECLARE_FUNCTION(goToPlatform)
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DECLARE_FUNCTION(returnCompartment4)
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DECLARE_FUNCTION(bombPlanB)
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DECLARE_FUNCTION(function47)
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/**
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* Setup Chapter 5
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*/
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DECLARE_VFUNCTION(chapter5)
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};
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} // End of namespace LastExpress
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#endif // LASTEXPRESS_ALEXEI_H
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