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https://github.com/libretro/scummvm.git
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165 lines
3.4 KiB
C++
165 lines
3.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef LASTEXPRESS_CHAPTERS_H
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#define LASTEXPRESS_CHAPTERS_H
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#include "lastexpress/entities/entity.h"
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namespace LastExpress {
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class LastExpressEngine;
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class Chapters : public Entity {
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public:
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Chapters(LastExpressEngine *engine);
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~Chapters() override {}
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/**
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* Saves the game
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*
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* @param savegameType The type of the savegame
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* @param param The param for the savegame (EventIndex or TimeValue)
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*/
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DECLARE_VFUNCTION_2(savegame, SavegameType savegameType, uint32 param)
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/**
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* Exit a train station
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*
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* @param stationName The name of the train station
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* @param index The index of the train station
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*/
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DECLARE_FUNCTION_2(enterStation, const char *stationName, CityIndex index)
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/**
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* Exit a train station
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*
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* @param stationName The name of the train station
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*/
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DECLARE_FUNCTION_1(exitStation, const char *stationName)
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/**
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* Setup Chapter 1
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*/
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DECLARE_VFUNCTION(chapter1)
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/**
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* Reset main entities
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*/
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DECLARE_FUNCTION(resetMainEntities)
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/**
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* Handle end of Chapter 1 events
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*/
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DECLARE_FUNCTION(firstDream)
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/**
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* Init Chapter 1 data
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*/
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DECLARE_FUNCTION(chapter1Init)
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/**
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* Handle Chapter 1 events
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*/
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DECLARE_FUNCTION(chapter1Handler)
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/**
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* Handle switching to Chapter 2 after the end of Chapter 1
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*/
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DECLARE_FUNCTION(chapter1Next)
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/**
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* Setup Chapter 2
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*/
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DECLARE_VFUNCTION(chapter2)
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/**
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* Init Chapter 2 data
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*/
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DECLARE_FUNCTION(chapter2Init)
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/**
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* Handle Chapter 2 events
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*/
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DECLARE_FUNCTION(chapter2Handler)
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/**
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* Setup Chapter 3
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*/
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DECLARE_VFUNCTION(chapter3)
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/**
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* Init Chapter 3 data
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*/
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DECLARE_FUNCTION(chapter3Init)
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/**
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* Handle Chapter 3 events
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*/
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DECLARE_FUNCTION(chapter3Handler)
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/**
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* Handle Vienna events
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*/
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DECLARE_FUNCTION(viennaEvents)
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/**
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* Setup Chapter 4
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*/
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DECLARE_VFUNCTION(chapter4)
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/**
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* Init Chapter 4 data
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*/
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DECLARE_FUNCTION(chapter4Init)
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/**
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* Handle Chapter 4 events
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*/
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DECLARE_FUNCTION(chapter4Handler)
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/**
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* Setup Chapter 5
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*/
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DECLARE_VFUNCTION(chapter5)
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/**
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* Init Chapter 5 data
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*/
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DECLARE_FUNCTION(chapter5Init)
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/**
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* Handle Chapter 5 events
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*/
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DECLARE_FUNCTION(chapter5Handler)
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private:
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bool timeCheckEnterStation(TimeValue timeValue, uint ¶meter, byte callback, const char *sequence, CityIndex cityIndex);
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bool timeCheckExitStation(TimeValue timeValue, uint ¶meter, byte callback, const char *sequence);
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void enterExitStation(const SavePoint &savepoint, bool isEnteringStation);
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void enterExitHelper(bool isEnteringStation);
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void playSteam() const;
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};
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} // End of namespace LastExpress
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#endif // LASTEXPRESS_CHAPTERS_H
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