mirror of
https://github.com/libretro/scummvm.git
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224 lines
5.5 KiB
C++
224 lines
5.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef LASTEXPRESS_COUDERT_H
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#define LASTEXPRESS_COUDERT_H
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#include "lastexpress/entities/entity.h"
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namespace LastExpress {
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class LastExpressEngine;
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class Coudert : public Entity {
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public:
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Coudert(LastExpressEngine *engine);
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~Coudert() override {}
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/**
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* Resets the entity
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*/
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DECLARE_FUNCTION(reset)
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/**
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* Handle meeting Coudert with the blooded jacket
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*
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* @param sequence The sequence to draw
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*/
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DECLARE_FUNCTION_1(bloodJacket, const char *sequence)
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/**
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* Handles entering/exiting a compartment.
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*
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* @param sequence The sequence to draw
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* @param compartment The compartment
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*/
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DECLARE_VFUNCTION_2(enterExitCompartment, const char *sequence, ObjectIndex compartment)
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/**
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* Process callback action when the entity direction is not kDirectionRight
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*/
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DECLARE_FUNCTION(callbackActionOnDirection)
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/**
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* Handles entering/exiting a compartment.
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*
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* @param sequence The sequence to draw
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* @param compartment The compartment
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* @param entityPosition1 The entity position 1
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* @param entityPosition2 The entity position 2
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*/
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DECLARE_FUNCTION_4(enterExitCompartment2, const char *sequence, ObjectIndex compartment, EntityPosition entityPosition1, EntityPosition entityPosition2)
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/**
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* Plays sound
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*
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* @param filename The sound filename
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*/
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DECLARE_VFUNCTION_1(playSound, const char *filename)
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/**
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* Plays sound
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*
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* @param savepoint The savepoint
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* - the sound filename
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*/
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DECLARE_FUNCTION_NOSETUP(playSound16)
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/**
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* Saves the game
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*
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* @param savegameType The type of the savegame
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* @param param The param for the savegame (EventIndex or TimeValue)
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*/
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DECLARE_VFUNCTION_2(savegame, SavegameType savegameType, uint32 param)
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/**
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* Updates the entity
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*
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* @param car The car
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* @param entityPosition The entity position
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*/
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DECLARE_VFUNCTION_2(updateEntity, CarIndex car, EntityPosition entityPosition)
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/**
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* Updates parameter 2 using time value
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*
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* @param time The time to add
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*/
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DECLARE_FUNCTION_1(updateFromTime, uint32 time)
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/**
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* Updates parameter 2 using ticks value
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*
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* @param ticks The number of ticks to add
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*/
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DECLARE_FUNCTION_1(updateFromTicks, uint32 ticks)
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DECLARE_FUNCTION_1(excuseMe, EntityIndex entity)
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DECLARE_FUNCTION_2(function13, bool, EntityIndex entity)
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DECLARE_FUNCTION_1(function14, EntityIndex entity)
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DECLARE_FUNCTION_1(function15, bool)
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DECLARE_FUNCTION(function16)
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DECLARE_FUNCTION_1(function17, bool)
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DECLARE_FUNCTION(function18)
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DECLARE_FUNCTION_1(function19, bool)
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/**
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* ???
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*
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* @param object1 The first object index
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* @param object2 The second object index
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*/
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DECLARE_FUNCTION_2(function20, ObjectIndex object1, ObjectIndex object2)
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DECLARE_FUNCTION(function21)
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DECLARE_FUNCTION(function22)
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DECLARE_FUNCTION(function23)
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DECLARE_FUNCTION(visitCompartmentF)
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DECLARE_FUNCTION(function25)
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DECLARE_FUNCTION(function26)
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DECLARE_FUNCTION(function27)
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DECLARE_FUNCTION(visitCompartmentB)
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DECLARE_FUNCTION(visitCompartmentA)
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/**
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* ???
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*
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* @param compartment The compartment
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*/
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DECLARE_FUNCTION_1(function30, ObjectIndex compartment)
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DECLARE_FUNCTION_1(function31, uint32)
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DECLARE_FUNCTION(function32)
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DECLARE_FUNCTION(function33)
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DECLARE_FUNCTION_1(function34, bool)
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DECLARE_FUNCTION_1(function35, bool)
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/**
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* Setup Chapter 1
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*/
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DECLARE_VFUNCTION(chapter1)
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DECLARE_FUNCTION(function37)
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DECLARE_FUNCTION(function38)
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DECLARE_FUNCTION(function39)
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/**
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* Handle Chapter 1 events
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*/
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DECLARE_FUNCTION(chapter1Handler)
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DECLARE_FUNCTION(function41)
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/**
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* Setup Chapter 2
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*/
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DECLARE_VFUNCTION(chapter2)
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DECLARE_FUNCTION(function43)
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/**
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* Setup Chapter 3
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*/
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DECLARE_VFUNCTION(chapter3)
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DECLARE_FUNCTION(function45)
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DECLARE_FUNCTION(function46)
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DECLARE_FUNCTION_1(function47, bool)
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DECLARE_FUNCTION(function48)
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DECLARE_FUNCTION(function49)
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DECLARE_FUNCTION(function50)
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DECLARE_FUNCTION(function51)
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/**
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* Setup Chapter 4
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*/
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DECLARE_VFUNCTION(chapter4)
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DECLARE_FUNCTION(function53)
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DECLARE_FUNCTION(function54)
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DECLARE_FUNCTION(function55)
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DECLARE_FUNCTION(function56)
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/**
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* Setup Chapter 5
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*/
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DECLARE_VFUNCTION(chapter5)
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/**
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* Handle Chapter 5 events
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*/
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DECLARE_FUNCTION(chapter5Handler)
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DECLARE_FUNCTION(function59)
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DECLARE_FUNCTION(function60)
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DECLARE_FUNCTION(function61)
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DECLARE_FUNCTION(function62)
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DECLARE_NULL_FUNCTION()
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private:
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void visitCompartment(const SavePoint &savepoint, EntityPosition position, const char *seq1, ObjectIndex compartment, const char *seq2, const char *seq3, EntityPosition sittingPosition, ObjectIndex object, const char *seq4);
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};
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} // End of namespace LastExpress
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#endif // LASTEXPRESS_COUDERT_H
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