mirror of
https://github.com/libretro/scummvm.git
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993 lines
30 KiB
C++
993 lines
30 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "lastexpress/entities/entity.h"
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#include "lastexpress/data/sequence.h"
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#include "lastexpress/game/action.h"
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#include "lastexpress/game/entities.h"
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#include "lastexpress/game/logic.h"
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#include "lastexpress/game/object.h"
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#include "lastexpress/game/savegame.h"
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#include "lastexpress/game/savepoint.h"
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#include "lastexpress/game/state.h"
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#include "lastexpress/game/scenes.h"
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#include "lastexpress/lastexpress.h"
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namespace LastExpress {
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//////////////////////////////////////////////////////////////////////////
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// EntityData
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//////////////////////////////////////////////////////////////////////////
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EntityData::EntityCallData::~EntityCallData() {
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SAFE_DELETE(frame);
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SAFE_DELETE(frame1);
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SAFE_DELETE(sequence);
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SAFE_DELETE(sequence2);
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SAFE_DELETE(sequence3);
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}
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void EntityData::EntityCallData::syncString(Common::Serializer &s, Common::String &string, uint length) const {
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assert(length <= 13);
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assert(string.size() <= 13);
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char seqName[13];
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memset(seqName, 0, length);
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if (s.isSaving())
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Common::strcpy_s(seqName, string.c_str());
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s.syncBytes((byte *)seqName, length);
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if (s.isLoading())
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string = seqName;
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}
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void EntityData::EntityCallData::saveLoadWithSerializer(Common::Serializer &s) {
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for (uint i = 0; i < ARRAYSIZE(callbacks); i++)
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s.syncAsByte(callbacks[i]);
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s.syncAsByte(currentCall);
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s.syncAsUint16LE(entityPosition);
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s.syncAsUint16LE(location);
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s.syncAsUint16LE(car);
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s.syncAsByte(field_497);
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s.syncAsByte(entity);
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s.syncAsByte(inventoryItem);
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s.syncAsByte(direction);
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s.syncAsUint16LE(field_49B);
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s.syncAsUint16LE(currentFrame);
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s.syncAsUint16LE(currentFrame2);
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s.syncAsUint16LE(field_4A1);
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s.syncAsUint16LE(field_4A3);
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s.syncAsByte(clothes);
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s.syncAsByte(position);
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s.syncAsByte(car2);
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s.syncAsByte(doProcessEntity);
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s.syncAsByte(field_4A9);
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s.syncAsByte(field_4AA);
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s.syncAsByte(directionSwitch);
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// Sync strings
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syncString(s, sequenceName, 13);
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syncString(s, sequenceName2, 13);
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syncString(s, sequenceNamePrefix, 7);
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syncString(s, sequenceNameCopy, 13);
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// Skip pointers to frame & sequences
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// (we are using a compressed stream, so we cannot seek on load)
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if (s.isLoading()) {
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byte empty[5 * 4];
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s.syncBytes(empty, 5 * 4);
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} else {
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s.skip(5 * 4);
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}
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}
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//////////////////////////////////////////////////////////////////////////
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// EntityData
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//////////////////////////////////////////////////////////////////////////
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EntityData::EntityParameters *EntityData::getParameters(uint callback, byte index) const {
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if (callback >= 9)
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error("[EntityData::getParameters] Invalid callback value (was: %d, max: 9)", callback);
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if (index >= 4)
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error("[EntityData::getParameters] Invalid index value (was: %d, max: 4)", index);
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return _parameters[callback].parameters[index];
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}
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byte EntityData::getCallback(uint callback) const {
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if (callback >= 16)
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error("[EntityData::getCallback] Invalid callback value (was: %d, max: 16)", callback);
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return _data.callbacks[callback];
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}
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void EntityData::setCallback(uint callback, byte index) {
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if (callback >= 16)
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error("[EntityData::setCallback] Invalid callback value (was: %d, max: 16)", callback);
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_data.callbacks[callback] = index;
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}
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void EntityData::updateParameters(uint32 index) const {
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if (index < 8)
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getParameters(8, 0)->update(index);
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else if (index < 16)
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getParameters(8, 1)->update(index - 8);
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else if (index < 24)
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getParameters(8, 2)->update(index - 16);
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else if (index < 32)
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getParameters(8, 3)->update(index - 24);
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else
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error("[EntityData::updateParameters] Invalid param index to update (was:%d, max:32)", index);
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}
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void EntityData::saveLoadWithSerializer(Common::Serializer &s, const Common::Array<TypeSetter>* paramsTypeSetters) {
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if (s.isSaving()) {
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for (uint i = 0; i < ARRAYSIZE(_parameters); i++)
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_parameters[i].saveLoadWithSerializer(s);
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_data.saveLoadWithSerializer(s);
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} else {
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// to correctly deserialize parameters, we need to know their runtime type
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// but we don't know it until callbacks[] array will be deserialized
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// all types of parameters are serialized to 32*4 bytes
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// (the original game has same-size-PODs and just memcpy-s them.
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// *sigh* Why does this implementation even need the extra byte in strings?
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// Well, big-endian vs little-endian is also a thing...)
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byte buf[ARRAYSIZE(_parameters) * 32 * 4];
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s.syncBytes(buf, sizeof(buf));
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_data.saveLoadWithSerializer(s);
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for (uint i = 0; i < 8; i++) {
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if (!paramsTypeSetters || _data.callbacks[i] >= paramsTypeSetters->size())
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resetParametersType<EntityParametersIIII, EntityParametersIIII, EntityParametersIIII>(&_parameters[i]);
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else
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(*paramsTypeSetters)[_data.callbacks[i]](&_parameters[i]);
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}
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Common::MemoryReadStream paramsStream(buf, sizeof(buf));
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Common::Serializer paramsSerializer(¶msStream, nullptr);
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for (uint i = 0; i < ARRAYSIZE(_parameters); i++)
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_parameters[i].saveLoadWithSerializer(paramsSerializer);
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}
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}
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//////////////////////////////////////////////////////////////////////////
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// Entity
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//////////////////////////////////////////////////////////////////////////
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Entity::Entity(LastExpressEngine *engine, EntityIndex index) : _engine(engine), _entityIndex(index) {
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_data = new EntityData();
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// Add first empty entry to callbacks array
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_callbacks.push_back(NULL);
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_paramsTypeSetters.push_back(&EntityData::resetParametersType<EntityData::EntityParametersIIII, EntityData::EntityParametersIIII, EntityData::EntityParametersIIII>);
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}
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Entity::~Entity() {
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for (uint i = 0; i < _callbacks.size(); i++)
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SAFE_DELETE(_callbacks[i]);
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_callbacks.clear();
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SAFE_DELETE(_data);
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// Zero-out passed pointers
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_engine = nullptr;
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}
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void Entity::setup(ChapterIndex index) {
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switch(index) {
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case kChapterAll:
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getSavePoints()->setCallback(_entityIndex, _callbacks[_data->getCurrentCallback()]);
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break;
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case kChapter1:
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setup_chapter1();
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break;
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case kChapter2:
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setup_chapter2();
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break;
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case kChapter3:
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setup_chapter3();
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break;
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case kChapter4:
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setup_chapter4();
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break;
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case kChapter5:
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setup_chapter5();
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break;
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default:
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break;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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// Shared functions
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//////////////////////////////////////////////////////////////////////////
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void Entity::reset(const SavePoint &savepoint, ClothesIndex maxClothes, bool resetItem) {
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EXPOSE_PARAMS(EntityData::EntityParametersIIII)
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switch (savepoint.action) {
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default:
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break;
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case kAction1:
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if (maxClothes != kClothesDefault) {
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// Select next available clothes
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getData()->clothes = (ClothesIndex)(getData()->clothes + 1);
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if (getData()->clothes > maxClothes)
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getData()->clothes = kClothesDefault;
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}
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break;
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case kActionNone:
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if (getEntities()->updateEntity(_entityIndex, kCarGreenSleeping, (EntityPosition)params->param1))
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params->param1 = (params->param1 == 10000) ? 0 : 10000;
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break;
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case kActionDefault:
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getData()->entityPosition = kPositionNone;
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getData()->location = kLocationOutsideCompartment;
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getData()->car = kCarGreenSleeping;
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if (resetItem)
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getData()->inventoryItem = kItemInvalid;
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params->param1 = 10000;
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break;
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}
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}
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void Entity::savegame(const SavePoint &savepoint) {
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EXPOSE_PARAMS(EntityData::EntityParametersIIII)
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switch (savepoint.action) {
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default:
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break;
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case kActionNone:
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callbackAction();
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break;
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case kActionDefault:
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getSaveLoad()->saveGame((SavegameType)params->param1, _entityIndex, (EventIndex)params->param2);
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callbackAction();
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break;
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}
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}
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bool Entity::savegameBloodJacket(byte callback) {
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if (getProgress().jacket == kJacketBlood
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&& getEntities()->isDistanceBetweenEntities(_entityIndex, kEntityPlayer, 1000)
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&& !getEntities()->isInsideCompartments(kEntityPlayer)
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&& !getEntities()->checkFields10(kEntityPlayer)) {
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setCallback(callback);
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setup_savegame(kSavegameTypeEvent, kEventMertensBloodJacket);
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return true;
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}
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return false;
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}
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void Entity::playSound(const SavePoint &savepoint, bool resetItem, SoundFlag flag) {
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EXPOSE_PARAMS(EntityData::EntityParametersSIIS)
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switch (savepoint.action) {
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default:
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break;
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case kActionEndSound:
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callbackAction();
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break;
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case kActionDefault:
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if (resetItem)
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getData()->inventoryItem = kItemNone;
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getSound()->playSound(_entityIndex, (char *)¶ms->seq1, flag);
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break;
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}
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}
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void Entity::draw(const SavePoint &savepoint, bool handleExcuseMe) {
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EXPOSE_PARAMS(EntityData::EntityParametersSIIS)
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switch (savepoint.action) {
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default:
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break;
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case kActionExitCompartment:
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callbackAction();
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break;
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case kActionExcuseMeCath:
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if (handleExcuseMe && !params->param4) {
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getSound()->excuseMe(_entityIndex);
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params->param4 = 1;
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}
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break;
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case kActionDefault:
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getEntities()->drawSequenceRight(_entityIndex, (char *)¶ms->seq1);
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break;
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}
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}
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void Entity::draw2(const SavePoint &savepoint) {
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EXPOSE_PARAMS(EntityData::EntityParametersSSII)
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switch (savepoint.action) {
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default:
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break;
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case kActionExitCompartment:
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callbackAction();
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break;
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case kActionDefault:
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getEntities()->drawSequenceRight(_entityIndex, (char *)¶ms->seq1);
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getEntities()->drawSequenceRight((EntityIndex)params->param7, (char *)¶ms->seq2);
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break;
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}
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}
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void Entity::updateFromTicks(const SavePoint &savepoint) {
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EXPOSE_PARAMS(EntityData::EntityParametersIIII)
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switch (savepoint.action) {
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default:
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break;
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case kActionNone:
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if (!Entity::updateParameter(params->param2, getState()->timeTicks, params->param1))
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break;
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callbackAction();
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break;
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}
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}
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void Entity::updateFromTime(const SavePoint &savepoint) {
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EXPOSE_PARAMS(EntityData::EntityParametersIIII)
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switch (savepoint.action) {
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default:
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break;
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case kActionNone:
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if (!Entity::updateParameter(params->param2, getState()->time, params->param1))
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break;
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callbackAction();
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break;
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}
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}
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void Entity::callbackActionOnDirection(const SavePoint &savepoint) {
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switch (savepoint.action) {
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default:
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break;
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case kActionExitCompartment:
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callbackAction();
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break;
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case kActionNone:
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if (getData()->direction != kDirectionRight)
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callbackAction();
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break;
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}
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}
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void Entity::callbackActionRestaurantOrSalon(const SavePoint &savepoint) {
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switch (savepoint.action) {
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default:
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break;
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case kActionNone:
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case kActionDefault:
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if (getEntities()->isSomebodyInsideRestaurantOrSalon())
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callbackAction();
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break;
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}
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}
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void Entity::updateEntity(const SavePoint &savepoint, bool handleExcuseMe) {
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EXPOSE_PARAMS(EntityData::EntityParametersIIII)
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switch (savepoint.action) {
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default:
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break;
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case kActionExcuseMeCath:
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if (handleExcuseMe)
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getSound()->excuseMeCath();
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break;
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case kActionExcuseMe:
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if (handleExcuseMe)
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getSound()->excuseMe(_entityIndex);
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break;
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case kActionNone:
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case kActionDefault:
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if (getEntities()->updateEntity(_entityIndex, (CarIndex)params->param1, (EntityPosition)params->param2))
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callbackAction();
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break;
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}
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}
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void Entity::callSavepoint(const SavePoint &savepoint, bool handleExcuseMe) {
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EXPOSE_PARAMS(EntityData::EntityParametersSIIS)
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switch (savepoint.action) {
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default:
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break;
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case kActionExitCompartment:
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if (!CURRENT_PARAM(1, 1))
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getSavePoints()->call(_entityIndex, (EntityIndex)params->param4, (ActionIndex)params->param5, (char *)¶ms->seq2);
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callbackAction();
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break;
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case kActionExcuseMeCath:
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if (handleExcuseMe && !CURRENT_PARAM(1, 2)) {
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getSound()->excuseMe(_entityIndex);
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CURRENT_PARAM(1, 2) = 1;
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}
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break;
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case kAction10:
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if (!CURRENT_PARAM(1, 1)) {
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getSavePoints()->call(_entityIndex, (EntityIndex)params->param4, (ActionIndex)params->param5, (char *)¶ms->seq2);
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CURRENT_PARAM(1, 1) = 1;
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}
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break;
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case kActionDefault:
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getEntities()->drawSequenceRight(_entityIndex, (char *)¶ms->seq1);
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break;
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}
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}
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void Entity::enterExitCompartment(const SavePoint &savepoint, EntityPosition position1, EntityPosition position2, CarIndex car, ObjectIndex compartment, bool alternate, bool updateLocation) {
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EXPOSE_PARAMS(EntityData::EntityParametersSIIS)
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switch (savepoint.action) {
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default:
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break;
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case kActionExitCompartment:
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getEntities()->exitCompartment(_entityIndex, (ObjectIndex)params->param4);
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if (position1)
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getData()->entityPosition = position1;
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if (updateLocation)
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getData()->location = kLocationInsideCompartment;
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callbackAction();
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break;
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case kActionDefault:
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getEntities()->drawSequenceRight(_entityIndex, (char *)¶ms->seq1);
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getEntities()->enterCompartment(_entityIndex, (ObjectIndex)params->param4);
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if (position1) {
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getData()->location = kLocationInsideCompartment;
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if (getEntities()->isInsideCompartment(kEntityPlayer, car, position1) || getEntities()->isInsideCompartment(kEntityPlayer, car, position2)) {
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getAction()->playAnimation(isNight() ? kEventCathTurningNight : kEventCathTurningDay);
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getSound()->playSound(kEntityPlayer, "BUMP");
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getScenes()->loadSceneFromObject(compartment, alternate);
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}
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}
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break;
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}
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}
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void Entity::goToCompartment(const SavePoint &savepoint, ObjectIndex compartmentFrom, EntityPosition positionFrom, Common::String sequenceFrom, Common::String sequenceTo) {
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switch (savepoint.action) {
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default:
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break;
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case kActionDefault:
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getData()->entityPosition = positionFrom;
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setCallback(1);
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setup_enterExitCompartment(sequenceFrom.c_str(), compartmentFrom);
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break;
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case kActionCallback:
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switch (getCallback()) {
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default:
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break;
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case 1:
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setCallback(2);
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setup_enterExitCompartment(sequenceTo.c_str(), compartmentFrom);
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break;
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case 2:
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getData()->entityPosition = positionFrom;
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getEntities()->clearSequences(_entityIndex);
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callbackAction();
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break;
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}
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break;
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}
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}
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void Entity::goToCompartmentFromCompartment(const SavePoint &savepoint, ObjectIndex compartmentFrom, EntityPosition positionFrom, Common::String sequenceFrom, ObjectIndex compartmentTo, EntityPosition positionTo, Common::String sequenceTo) {
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switch (savepoint.action) {
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default:
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break;
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case kActionDefault:
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getData()->entityPosition = positionFrom;
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getData()->location = kLocationOutsideCompartment;
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setCallback(1);
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setup_enterExitCompartment(sequenceFrom.c_str(), compartmentFrom);
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break;
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|
|
|
case kActionCallback:
|
|
switch (getCallback()) {
|
|
default:
|
|
break;
|
|
|
|
case 1:
|
|
setCallback(2);
|
|
setup_updateEntity(kCarGreenSleeping, positionTo);
|
|
break;
|
|
|
|
case 2:
|
|
setCallback(3);
|
|
setup_enterExitCompartment(sequenceTo.c_str(), compartmentTo);
|
|
break;
|
|
|
|
case 3:
|
|
getData()->location = kLocationInsideCompartment;
|
|
getEntities()->clearSequences(_entityIndex);
|
|
callbackAction();
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Entity::updatePosition(const SavePoint &savepoint, bool handleExcuseMe) {
|
|
EXPOSE_PARAMS(EntityData::EntityParametersSIII)
|
|
|
|
switch (savepoint.action) {
|
|
default:
|
|
break;
|
|
|
|
case kActionExitCompartment:
|
|
getEntities()->updatePositionExit(_entityIndex, (CarIndex)params->param4, (Position)params->param5);
|
|
callbackAction();
|
|
break;
|
|
|
|
case kActionExcuseMeCath:
|
|
if (handleExcuseMe && !params->param6) {
|
|
getSound()->excuseMe(_entityIndex);
|
|
params->param6 = 1;
|
|
}
|
|
break;
|
|
|
|
case kActionDefault:
|
|
getEntities()->drawSequenceRight(_entityIndex, (char *)¶ms->seq);
|
|
getEntities()->updatePositionEnter(_entityIndex, (CarIndex)params->param4, (Position)params->param5);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Entity::callbackAction() {
|
|
if (getData()->currentCall == 0)
|
|
error("[Entity::callbackAction] currentCall is already 0, cannot proceed");
|
|
|
|
getData()->currentCall--;
|
|
|
|
getSavePoints()->setCallback(_entityIndex, _callbacks[_data->getCurrentCallback()]);
|
|
|
|
getSavePoints()->call(_entityIndex, _entityIndex, kActionCallback);
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Setup functions
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void Entity::setup(const char *name, uint index, EntityData::TypeSetter paramsTypeSetter) {
|
|
debugC(6, kLastExpressDebugLogic, "Entity: %s()", name);
|
|
|
|
_engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
|
|
_data->setCurrentCallback(index);
|
|
paramsTypeSetter(_data->getCurrentCallParameters());
|
|
|
|
_engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
|
|
}
|
|
|
|
void Entity::setupI(const char *name, uint index, EntityData::TypeSetter paramsTypeSetter, uint param1) {
|
|
debugC(6, kLastExpressDebugLogic, "Entity: %s(%u)", name, param1);
|
|
|
|
_engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
|
|
_data->setCurrentCallback(index);
|
|
paramsTypeSetter(_data->getCurrentCallParameters());
|
|
|
|
EntityData::EntityParametersIIII *params = (EntityData::EntityParametersIIII *)_data->getCurrentParameters();
|
|
params->param1 = (unsigned int)param1;
|
|
|
|
_engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
|
|
}
|
|
|
|
void Entity::setupII(const char *name, uint index, EntityData::TypeSetter paramsTypeSetter, uint param1, uint param2) {
|
|
debugC(6, kLastExpressDebugLogic, "Entity: %s(%u, %u)", name, param1, param2);
|
|
|
|
_engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
|
|
_data->setCurrentCallback(index);
|
|
paramsTypeSetter(_data->getCurrentCallParameters());
|
|
|
|
EntityData::EntityParametersIIII *params = (EntityData::EntityParametersIIII *)_data->getCurrentParameters();
|
|
params->param1 = param1;
|
|
params->param2 = param2;
|
|
|
|
_engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
|
|
}
|
|
|
|
void Entity::setupIII(const char *name, uint index, EntityData::TypeSetter paramsTypeSetter, uint param1, uint param2, uint param3) {
|
|
debugC(6, kLastExpressDebugLogic, "Entity: %s(%u, %u, %u)", name, param1, param2, param3);
|
|
|
|
_engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
|
|
_data->setCurrentCallback(index);
|
|
paramsTypeSetter(_data->getCurrentCallParameters());
|
|
|
|
EntityData::EntityParametersIIII *params = (EntityData::EntityParametersIIII *)_data->getCurrentParameters();
|
|
params->param1 = param1;
|
|
params->param2 = param2;
|
|
params->param3 = param3;
|
|
|
|
_engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
|
|
}
|
|
|
|
void Entity::setupS(const char *name, uint index, EntityData::TypeSetter paramsTypeSetter, const char *seq1) {
|
|
debugC(6, kLastExpressDebugLogic, "Entity: %s(%s)", name, seq1);
|
|
|
|
_engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
|
|
_data->setCurrentCallback(index);
|
|
paramsTypeSetter(_data->getCurrentCallParameters());
|
|
|
|
EntityData::EntityParametersSIIS *params = (EntityData::EntityParametersSIIS*)_data->getCurrentParameters();
|
|
strncpy(params->seq1, seq1, 12);
|
|
|
|
_engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
|
|
}
|
|
|
|
void Entity::setupSS(const char *name, uint index, EntityData::TypeSetter paramsTypeSetter, const char *seq1, const char *seq2) {
|
|
debugC(6, kLastExpressDebugLogic, "Entity: %s(%s, %s)", name, seq1, seq2);
|
|
|
|
_engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
|
|
_data->setCurrentCallback(index);
|
|
paramsTypeSetter(_data->getCurrentCallParameters());
|
|
|
|
EntityData::EntityParametersSSII *params = (EntityData::EntityParametersSSII*)_data->getCurrentParameters();
|
|
strncpy(params->seq1, seq1, 12);
|
|
strncpy(params->seq2, seq2, 12);
|
|
|
|
_engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
|
|
}
|
|
|
|
void Entity::setupSI(const char *name, uint index, EntityData::TypeSetter paramsTypeSetter, const char *seq1, uint param4) {
|
|
debugC(6, kLastExpressDebugLogic, "Entity: %s(%s, %u)", name, seq1, param4);
|
|
|
|
_engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
|
|
_data->setCurrentCallback(index);
|
|
paramsTypeSetter(_data->getCurrentCallParameters());
|
|
|
|
EntityData::EntityParametersSIIS *params = (EntityData::EntityParametersSIIS *)_data->getCurrentParameters();
|
|
strncpy(params->seq1, seq1, 12);
|
|
params->param4 = param4;
|
|
|
|
_engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
|
|
}
|
|
|
|
void Entity::setupSII(const char *name, uint index, EntityData::TypeSetter paramsTypeSetter, const char *seq1, uint param4, uint param5) {
|
|
debugC(6, kLastExpressDebugLogic, "Entity: %s(%s, %u, %u)", name, seq1, param4, param5);
|
|
|
|
_engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
|
|
_data->setCurrentCallback(index);
|
|
paramsTypeSetter(_data->getCurrentCallParameters());
|
|
|
|
EntityData::EntityParametersSIII *params = (EntityData::EntityParametersSIII *)_data->getCurrentParameters();
|
|
strncpy(params->seq, seq1, 12);
|
|
params->param4 = param4;
|
|
params->param5 = param5;
|
|
|
|
_engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
|
|
}
|
|
|
|
void Entity::setupSIII(const char *name, uint index, EntityData::TypeSetter paramsTypeSetter, const char *seq, uint param4, uint param5, uint param6) {
|
|
debugC(6, kLastExpressDebugLogic, "Entity: %s(%s, %u, %u, %u)", name, seq, param4, param5, param6);
|
|
|
|
_engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
|
|
_data->setCurrentCallback(index);
|
|
paramsTypeSetter(_data->getCurrentCallParameters());
|
|
|
|
EntityData::EntityParametersSIII *params = (EntityData::EntityParametersSIII *)_data->getCurrentParameters();
|
|
strncpy(params->seq, seq, 12);
|
|
params->param4 = param4;
|
|
params->param5 = param5;
|
|
params->param6 = param6;
|
|
|
|
_engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
|
|
}
|
|
|
|
void Entity::setupSIIS(const char *name, uint index, EntityData::TypeSetter paramsTypeSetter, const char *seq1, uint param4, uint param5, const char *seq2) {
|
|
debugC(6, kLastExpressDebugLogic, "Entity: %s(%s, %u, %u, %s)", name, seq1, param4, param5, seq2);
|
|
|
|
_engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
|
|
_data->setCurrentCallback(index);
|
|
paramsTypeSetter(_data->getCurrentCallParameters());
|
|
|
|
EntityData::EntityParametersSIIS *params = (EntityData::EntityParametersSIIS *)_data->getCurrentParameters();
|
|
strncpy(params->seq1, seq1, 12);
|
|
params->param4 = param4;
|
|
params->param5 = param5;
|
|
strncpy(params->seq2, seq2, 12);
|
|
|
|
_engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
|
|
}
|
|
|
|
void Entity::setupSSI(const char *name, uint index, EntityData::TypeSetter paramsTypeSetter, const char *seq1, const char *seq2, uint param7) {
|
|
debugC(6, kLastExpressDebugLogic, "Entity: %s(%s, %s, %u)", name, seq1, seq2, param7);
|
|
|
|
_engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
|
|
_data->setCurrentCallback(index);
|
|
paramsTypeSetter(_data->getCurrentCallParameters());
|
|
|
|
EntityData::EntityParametersSSII *params = (EntityData::EntityParametersSSII *)_data->getCurrentParameters();
|
|
strncpy(params->seq1, seq1, 12);
|
|
strncpy(params->seq2, seq2, 12);
|
|
params->param7 = param7;
|
|
|
|
_engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
|
|
}
|
|
|
|
void Entity::setupIS(const char *name, uint index, EntityData::TypeSetter paramsTypeSetter, uint param1, const char *seq) {
|
|
debugC(6, kLastExpressDebugLogic, "Entity: %s(%u, %s)", name, param1, seq);
|
|
|
|
_engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
|
|
_data->setCurrentCallback(index);
|
|
paramsTypeSetter(_data->getCurrentCallParameters());
|
|
|
|
EntityData::EntityParametersISII *params = (EntityData::EntityParametersISII *)_data->getCurrentParameters();
|
|
params->param1 = (unsigned int)param1;
|
|
strncpy(params->seq, seq, 12);
|
|
|
|
_engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
|
|
}
|
|
|
|
void Entity::setupISS(const char *name, uint index, EntityData::TypeSetter paramsTypeSetter, uint param1, const char *seq1, const char *seq2) {
|
|
debugC(6, kLastExpressDebugLogic, "Entity: %s(%u, %s, %s)", name, param1, seq1, seq2);
|
|
|
|
_engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
|
|
_data->setCurrentCallback(index);
|
|
paramsTypeSetter(_data->getCurrentCallParameters());
|
|
|
|
EntityData::EntityParametersISSI *params = (EntityData::EntityParametersISSI *)_data->getCurrentParameters();
|
|
params->param1 = param1;
|
|
strncpy(params->seq1, seq1, 12);
|
|
strncpy(params->seq2, seq2, 12);
|
|
|
|
_engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
|
|
}
|
|
|
|
void Entity::setupIIS(const char *name, uint index, EntityData::TypeSetter paramsTypeSetter, uint param1, uint param2, const char *seq) {
|
|
debugC(6, kLastExpressDebugLogic, "Entity: %s(%u, %u, %s)", name, param1, param2, seq);
|
|
|
|
_engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
|
|
_data->setCurrentCallback(index);
|
|
paramsTypeSetter(_data->getCurrentCallParameters());
|
|
|
|
EntityData::EntityParametersIISI *params = (EntityData::EntityParametersIISI *)_data->getCurrentParameters();
|
|
params->param1 = param1;
|
|
params->param2 = param2;
|
|
strncpy(params->seq, seq, 12);
|
|
|
|
_engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
|
|
}
|
|
|
|
void Entity::setupIISS(const char *name, uint index, EntityData::TypeSetter paramsTypeSetter, uint param1, uint param2, const char *seq1, const char *seq2) {
|
|
debugC(6, kLastExpressDebugLogic, "Entity: %s(%u, %u, %s, %s)", name, param1, param2, seq1, seq2);
|
|
|
|
_engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
|
|
_data->setCurrentCallback(index);
|
|
paramsTypeSetter(_data->getCurrentCallParameters());
|
|
|
|
EntityData::EntityParametersIISS *params = (EntityData::EntityParametersIISS *)_data->getCurrentParameters();
|
|
params->param1 = param1;
|
|
params->param2 = param2;
|
|
strncpy(params->seq1, seq1, 12);
|
|
strncpy(params->seq2, seq2, 12);
|
|
|
|
_engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Helper functions
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
bool Entity::updateParameter(uint ¶meter, uint timeType, uint delta) const {
|
|
if (!parameter)
|
|
parameter = (uint)(timeType + delta);
|
|
|
|
if (parameter >= timeType)
|
|
return false;
|
|
|
|
parameter = kTimeInvalid;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Entity::updateParameterTime(TimeValue timeValue, bool check, uint ¶meter, uint delta) const {
|
|
if (getState()->time <= timeValue) {
|
|
if (check || !parameter)
|
|
parameter = (uint)(getState()->time + delta);
|
|
}
|
|
|
|
if (parameter >= getState()->time && getState()->time <= timeValue)
|
|
return false;
|
|
|
|
parameter = kTimeInvalid;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Entity::updateParameterCheck(uint ¶meter, uint timeType, uint delta) const {
|
|
if (!parameter)
|
|
parameter = (uint)(timeType + delta);
|
|
|
|
if (parameter && parameter >= timeType)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Entity::timeCheck(TimeValue timeValue, uint ¶meter, Common::Functor0<void> *function) const {
|
|
if (getState()->time > timeValue && !parameter) {
|
|
parameter = 1;
|
|
(*function)();
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Entity::timeCheckCallback(TimeValue timeValue, uint ¶meter, byte callback, Common::Functor0<void> *function) {
|
|
if (getState()->time > timeValue && !parameter) {
|
|
parameter = 1;
|
|
setCallback(callback);
|
|
(*function)();
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Entity::timeCheckCallback(TimeValue timeValue, uint ¶meter, byte callback, const char *str, Common::Functor1<const char *, void> *function) {
|
|
if (getState()->time > timeValue && !parameter) {
|
|
parameter = 1;
|
|
setCallback(callback);
|
|
(*function)(str);
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Entity::timeCheckCallback(TimeValue timeValue, uint ¶meter, byte callback, bool check, Common::Functor1<bool, void> *function) {
|
|
if (getState()->time > timeValue && !parameter) {
|
|
parameter = 1;
|
|
setCallback(callback);
|
|
(*function)(check);
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Entity::timeCheckCallbackInventory(TimeValue timeValue, uint ¶meter, byte callback, Common::Functor0<void> *function) {
|
|
if (getState()->time > timeValue && !parameter) {
|
|
parameter = 1;
|
|
getData()->inventoryItem = kItemNone;
|
|
setCallback(callback);
|
|
(*function)();
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Entity::timeCheckCar(TimeValue timeValue, uint ¶meter, byte callback, Common::Functor0<void> *function) {
|
|
if ((getState()->time <= timeValue && !getEntities()->isPlayerInCar(kCarGreenSleeping)) || !parameter)
|
|
parameter = (uint)getState()->time + 75;
|
|
|
|
if (getState()->time > timeValue || parameter < getState()->time) {
|
|
parameter = kTimeInvalid;
|
|
setCallback(callback);
|
|
(*function)();
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Entity::timeCheckSavepoint(TimeValue timeValue, uint ¶meter, EntityIndex entity1, EntityIndex entity2, ActionIndex action) const {
|
|
if (getState()->time > timeValue && !parameter) {
|
|
parameter = 1;
|
|
getSavePoints()->push(entity1, entity2, action);
|
|
}
|
|
}
|
|
|
|
void Entity::timeCheckObject(TimeValue timeValue, uint ¶meter, ObjectIndex object, ObjectModel model) const {
|
|
if (getState()->time > timeValue && !parameter) {
|
|
parameter = 1;
|
|
getObjects()->updateModel(object, model);
|
|
}
|
|
}
|
|
|
|
bool Entity::timeCheckCallbackAction(TimeValue timeValue, uint ¶meter) {
|
|
if (getState()->time > timeValue && !parameter) {
|
|
parameter = 1;
|
|
callbackAction();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Entity::timeCheckPlaySoundUpdatePosition(TimeValue timeValue, uint ¶meter, byte callback, const char* sound, EntityPosition position) {
|
|
if (getState()->time > timeValue && !parameter) {
|
|
parameter = 1;
|
|
getData()->entityPosition = position;
|
|
setCallback(callback);
|
|
setup_playSound(sound);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
} // End of namespace LastExpress
|