scummvm/engines/lastexpress/entities/entity.cpp
2022-10-23 22:46:19 +02:00

993 lines
30 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "lastexpress/entities/entity.h"
#include "lastexpress/data/sequence.h"
#include "lastexpress/game/action.h"
#include "lastexpress/game/entities.h"
#include "lastexpress/game/logic.h"
#include "lastexpress/game/object.h"
#include "lastexpress/game/savegame.h"
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/state.h"
#include "lastexpress/game/scenes.h"
#include "lastexpress/lastexpress.h"
namespace LastExpress {
//////////////////////////////////////////////////////////////////////////
// EntityData
//////////////////////////////////////////////////////////////////////////
EntityData::EntityCallData::~EntityCallData() {
SAFE_DELETE(frame);
SAFE_DELETE(frame1);
SAFE_DELETE(sequence);
SAFE_DELETE(sequence2);
SAFE_DELETE(sequence3);
}
void EntityData::EntityCallData::syncString(Common::Serializer &s, Common::String &string, uint length) const {
assert(length <= 13);
assert(string.size() <= 13);
char seqName[13];
memset(seqName, 0, length);
if (s.isSaving())
Common::strcpy_s(seqName, string.c_str());
s.syncBytes((byte *)seqName, length);
if (s.isLoading())
string = seqName;
}
void EntityData::EntityCallData::saveLoadWithSerializer(Common::Serializer &s) {
for (uint i = 0; i < ARRAYSIZE(callbacks); i++)
s.syncAsByte(callbacks[i]);
s.syncAsByte(currentCall);
s.syncAsUint16LE(entityPosition);
s.syncAsUint16LE(location);
s.syncAsUint16LE(car);
s.syncAsByte(field_497);
s.syncAsByte(entity);
s.syncAsByte(inventoryItem);
s.syncAsByte(direction);
s.syncAsUint16LE(field_49B);
s.syncAsUint16LE(currentFrame);
s.syncAsUint16LE(currentFrame2);
s.syncAsUint16LE(field_4A1);
s.syncAsUint16LE(field_4A3);
s.syncAsByte(clothes);
s.syncAsByte(position);
s.syncAsByte(car2);
s.syncAsByte(doProcessEntity);
s.syncAsByte(field_4A9);
s.syncAsByte(field_4AA);
s.syncAsByte(directionSwitch);
// Sync strings
syncString(s, sequenceName, 13);
syncString(s, sequenceName2, 13);
syncString(s, sequenceNamePrefix, 7);
syncString(s, sequenceNameCopy, 13);
// Skip pointers to frame & sequences
// (we are using a compressed stream, so we cannot seek on load)
if (s.isLoading()) {
byte empty[5 * 4];
s.syncBytes(empty, 5 * 4);
} else {
s.skip(5 * 4);
}
}
//////////////////////////////////////////////////////////////////////////
// EntityData
//////////////////////////////////////////////////////////////////////////
EntityData::EntityParameters *EntityData::getParameters(uint callback, byte index) const {
if (callback >= 9)
error("[EntityData::getParameters] Invalid callback value (was: %d, max: 9)", callback);
if (index >= 4)
error("[EntityData::getParameters] Invalid index value (was: %d, max: 4)", index);
return _parameters[callback].parameters[index];
}
byte EntityData::getCallback(uint callback) const {
if (callback >= 16)
error("[EntityData::getCallback] Invalid callback value (was: %d, max: 16)", callback);
return _data.callbacks[callback];
}
void EntityData::setCallback(uint callback, byte index) {
if (callback >= 16)
error("[EntityData::setCallback] Invalid callback value (was: %d, max: 16)", callback);
_data.callbacks[callback] = index;
}
void EntityData::updateParameters(uint32 index) const {
if (index < 8)
getParameters(8, 0)->update(index);
else if (index < 16)
getParameters(8, 1)->update(index - 8);
else if (index < 24)
getParameters(8, 2)->update(index - 16);
else if (index < 32)
getParameters(8, 3)->update(index - 24);
else
error("[EntityData::updateParameters] Invalid param index to update (was:%d, max:32)", index);
}
void EntityData::saveLoadWithSerializer(Common::Serializer &s, const Common::Array<TypeSetter>* paramsTypeSetters) {
if (s.isSaving()) {
for (uint i = 0; i < ARRAYSIZE(_parameters); i++)
_parameters[i].saveLoadWithSerializer(s);
_data.saveLoadWithSerializer(s);
} else {
// to correctly deserialize parameters, we need to know their runtime type
// but we don't know it until callbacks[] array will be deserialized
// all types of parameters are serialized to 32*4 bytes
// (the original game has same-size-PODs and just memcpy-s them.
// *sigh* Why does this implementation even need the extra byte in strings?
// Well, big-endian vs little-endian is also a thing...)
byte buf[ARRAYSIZE(_parameters) * 32 * 4];
s.syncBytes(buf, sizeof(buf));
_data.saveLoadWithSerializer(s);
for (uint i = 0; i < 8; i++) {
if (!paramsTypeSetters || _data.callbacks[i] >= paramsTypeSetters->size())
resetParametersType<EntityParametersIIII, EntityParametersIIII, EntityParametersIIII>(&_parameters[i]);
else
(*paramsTypeSetters)[_data.callbacks[i]](&_parameters[i]);
}
Common::MemoryReadStream paramsStream(buf, sizeof(buf));
Common::Serializer paramsSerializer(&paramsStream, nullptr);
for (uint i = 0; i < ARRAYSIZE(_parameters); i++)
_parameters[i].saveLoadWithSerializer(paramsSerializer);
}
}
//////////////////////////////////////////////////////////////////////////
// Entity
//////////////////////////////////////////////////////////////////////////
Entity::Entity(LastExpressEngine *engine, EntityIndex index) : _engine(engine), _entityIndex(index) {
_data = new EntityData();
// Add first empty entry to callbacks array
_callbacks.push_back(NULL);
_paramsTypeSetters.push_back(&EntityData::resetParametersType<EntityData::EntityParametersIIII, EntityData::EntityParametersIIII, EntityData::EntityParametersIIII>);
}
Entity::~Entity() {
for (uint i = 0; i < _callbacks.size(); i++)
SAFE_DELETE(_callbacks[i]);
_callbacks.clear();
SAFE_DELETE(_data);
// Zero-out passed pointers
_engine = nullptr;
}
void Entity::setup(ChapterIndex index) {
switch(index) {
case kChapterAll:
getSavePoints()->setCallback(_entityIndex, _callbacks[_data->getCurrentCallback()]);
break;
case kChapter1:
setup_chapter1();
break;
case kChapter2:
setup_chapter2();
break;
case kChapter3:
setup_chapter3();
break;
case kChapter4:
setup_chapter4();
break;
case kChapter5:
setup_chapter5();
break;
default:
break;
}
}
//////////////////////////////////////////////////////////////////////////
// Shared functions
//////////////////////////////////////////////////////////////////////////
void Entity::reset(const SavePoint &savepoint, ClothesIndex maxClothes, bool resetItem) {
EXPOSE_PARAMS(EntityData::EntityParametersIIII)
switch (savepoint.action) {
default:
break;
case kAction1:
if (maxClothes != kClothesDefault) {
// Select next available clothes
getData()->clothes = (ClothesIndex)(getData()->clothes + 1);
if (getData()->clothes > maxClothes)
getData()->clothes = kClothesDefault;
}
break;
case kActionNone:
if (getEntities()->updateEntity(_entityIndex, kCarGreenSleeping, (EntityPosition)params->param1))
params->param1 = (params->param1 == 10000) ? 0 : 10000;
break;
case kActionDefault:
getData()->entityPosition = kPositionNone;
getData()->location = kLocationOutsideCompartment;
getData()->car = kCarGreenSleeping;
if (resetItem)
getData()->inventoryItem = kItemInvalid;
params->param1 = 10000;
break;
}
}
void Entity::savegame(const SavePoint &savepoint) {
EXPOSE_PARAMS(EntityData::EntityParametersIIII)
switch (savepoint.action) {
default:
break;
case kActionNone:
callbackAction();
break;
case kActionDefault:
getSaveLoad()->saveGame((SavegameType)params->param1, _entityIndex, (EventIndex)params->param2);
callbackAction();
break;
}
}
bool Entity::savegameBloodJacket(byte callback) {
if (getProgress().jacket == kJacketBlood
&& getEntities()->isDistanceBetweenEntities(_entityIndex, kEntityPlayer, 1000)
&& !getEntities()->isInsideCompartments(kEntityPlayer)
&& !getEntities()->checkFields10(kEntityPlayer)) {
setCallback(callback);
setup_savegame(kSavegameTypeEvent, kEventMertensBloodJacket);
return true;
}
return false;
}
void Entity::playSound(const SavePoint &savepoint, bool resetItem, SoundFlag flag) {
EXPOSE_PARAMS(EntityData::EntityParametersSIIS)
switch (savepoint.action) {
default:
break;
case kActionEndSound:
callbackAction();
break;
case kActionDefault:
if (resetItem)
getData()->inventoryItem = kItemNone;
getSound()->playSound(_entityIndex, (char *)&params->seq1, flag);
break;
}
}
void Entity::draw(const SavePoint &savepoint, bool handleExcuseMe) {
EXPOSE_PARAMS(EntityData::EntityParametersSIIS)
switch (savepoint.action) {
default:
break;
case kActionExitCompartment:
callbackAction();
break;
case kActionExcuseMeCath:
if (handleExcuseMe && !params->param4) {
getSound()->excuseMe(_entityIndex);
params->param4 = 1;
}
break;
case kActionDefault:
getEntities()->drawSequenceRight(_entityIndex, (char *)&params->seq1);
break;
}
}
void Entity::draw2(const SavePoint &savepoint) {
EXPOSE_PARAMS(EntityData::EntityParametersSSII)
switch (savepoint.action) {
default:
break;
case kActionExitCompartment:
callbackAction();
break;
case kActionDefault:
getEntities()->drawSequenceRight(_entityIndex, (char *)&params->seq1);
getEntities()->drawSequenceRight((EntityIndex)params->param7, (char *)&params->seq2);
break;
}
}
void Entity::updateFromTicks(const SavePoint &savepoint) {
EXPOSE_PARAMS(EntityData::EntityParametersIIII)
switch (savepoint.action) {
default:
break;
case kActionNone:
if (!Entity::updateParameter(params->param2, getState()->timeTicks, params->param1))
break;
callbackAction();
break;
}
}
void Entity::updateFromTime(const SavePoint &savepoint) {
EXPOSE_PARAMS(EntityData::EntityParametersIIII)
switch (savepoint.action) {
default:
break;
case kActionNone:
if (!Entity::updateParameter(params->param2, getState()->time, params->param1))
break;
callbackAction();
break;
}
}
void Entity::callbackActionOnDirection(const SavePoint &savepoint) {
switch (savepoint.action) {
default:
break;
case kActionExitCompartment:
callbackAction();
break;
case kActionNone:
if (getData()->direction != kDirectionRight)
callbackAction();
break;
}
}
void Entity::callbackActionRestaurantOrSalon(const SavePoint &savepoint) {
switch (savepoint.action) {
default:
break;
case kActionNone:
case kActionDefault:
if (getEntities()->isSomebodyInsideRestaurantOrSalon())
callbackAction();
break;
}
}
void Entity::updateEntity(const SavePoint &savepoint, bool handleExcuseMe) {
EXPOSE_PARAMS(EntityData::EntityParametersIIII)
switch (savepoint.action) {
default:
break;
case kActionExcuseMeCath:
if (handleExcuseMe)
getSound()->excuseMeCath();
break;
case kActionExcuseMe:
if (handleExcuseMe)
getSound()->excuseMe(_entityIndex);
break;
case kActionNone:
case kActionDefault:
if (getEntities()->updateEntity(_entityIndex, (CarIndex)params->param1, (EntityPosition)params->param2))
callbackAction();
break;
}
}
void Entity::callSavepoint(const SavePoint &savepoint, bool handleExcuseMe) {
EXPOSE_PARAMS(EntityData::EntityParametersSIIS)
switch (savepoint.action) {
default:
break;
case kActionExitCompartment:
if (!CURRENT_PARAM(1, 1))
getSavePoints()->call(_entityIndex, (EntityIndex)params->param4, (ActionIndex)params->param5, (char *)&params->seq2);
callbackAction();
break;
case kActionExcuseMeCath:
if (handleExcuseMe && !CURRENT_PARAM(1, 2)) {
getSound()->excuseMe(_entityIndex);
CURRENT_PARAM(1, 2) = 1;
}
break;
case kAction10:
if (!CURRENT_PARAM(1, 1)) {
getSavePoints()->call(_entityIndex, (EntityIndex)params->param4, (ActionIndex)params->param5, (char *)&params->seq2);
CURRENT_PARAM(1, 1) = 1;
}
break;
case kActionDefault:
getEntities()->drawSequenceRight(_entityIndex, (char *)&params->seq1);
break;
}
}
void Entity::enterExitCompartment(const SavePoint &savepoint, EntityPosition position1, EntityPosition position2, CarIndex car, ObjectIndex compartment, bool alternate, bool updateLocation) {
EXPOSE_PARAMS(EntityData::EntityParametersSIIS)
switch (savepoint.action) {
default:
break;
case kActionExitCompartment:
getEntities()->exitCompartment(_entityIndex, (ObjectIndex)params->param4);
if (position1)
getData()->entityPosition = position1;
if (updateLocation)
getData()->location = kLocationInsideCompartment;
callbackAction();
break;
case kActionDefault:
getEntities()->drawSequenceRight(_entityIndex, (char *)&params->seq1);
getEntities()->enterCompartment(_entityIndex, (ObjectIndex)params->param4);
if (position1) {
getData()->location = kLocationInsideCompartment;
if (getEntities()->isInsideCompartment(kEntityPlayer, car, position1) || getEntities()->isInsideCompartment(kEntityPlayer, car, position2)) {
getAction()->playAnimation(isNight() ? kEventCathTurningNight : kEventCathTurningDay);
getSound()->playSound(kEntityPlayer, "BUMP");
getScenes()->loadSceneFromObject(compartment, alternate);
}
}
break;
}
}
void Entity::goToCompartment(const SavePoint &savepoint, ObjectIndex compartmentFrom, EntityPosition positionFrom, Common::String sequenceFrom, Common::String sequenceTo) {
switch (savepoint.action) {
default:
break;
case kActionDefault:
getData()->entityPosition = positionFrom;
setCallback(1);
setup_enterExitCompartment(sequenceFrom.c_str(), compartmentFrom);
break;
case kActionCallback:
switch (getCallback()) {
default:
break;
case 1:
setCallback(2);
setup_enterExitCompartment(sequenceTo.c_str(), compartmentFrom);
break;
case 2:
getData()->entityPosition = positionFrom;
getEntities()->clearSequences(_entityIndex);
callbackAction();
break;
}
break;
}
}
void Entity::goToCompartmentFromCompartment(const SavePoint &savepoint, ObjectIndex compartmentFrom, EntityPosition positionFrom, Common::String sequenceFrom, ObjectIndex compartmentTo, EntityPosition positionTo, Common::String sequenceTo) {
switch (savepoint.action) {
default:
break;
case kActionDefault:
getData()->entityPosition = positionFrom;
getData()->location = kLocationOutsideCompartment;
setCallback(1);
setup_enterExitCompartment(sequenceFrom.c_str(), compartmentFrom);
break;
case kActionCallback:
switch (getCallback()) {
default:
break;
case 1:
setCallback(2);
setup_updateEntity(kCarGreenSleeping, positionTo);
break;
case 2:
setCallback(3);
setup_enterExitCompartment(sequenceTo.c_str(), compartmentTo);
break;
case 3:
getData()->location = kLocationInsideCompartment;
getEntities()->clearSequences(_entityIndex);
callbackAction();
break;
}
break;
}
}
void Entity::updatePosition(const SavePoint &savepoint, bool handleExcuseMe) {
EXPOSE_PARAMS(EntityData::EntityParametersSIII)
switch (savepoint.action) {
default:
break;
case kActionExitCompartment:
getEntities()->updatePositionExit(_entityIndex, (CarIndex)params->param4, (Position)params->param5);
callbackAction();
break;
case kActionExcuseMeCath:
if (handleExcuseMe && !params->param6) {
getSound()->excuseMe(_entityIndex);
params->param6 = 1;
}
break;
case kActionDefault:
getEntities()->drawSequenceRight(_entityIndex, (char *)&params->seq);
getEntities()->updatePositionEnter(_entityIndex, (CarIndex)params->param4, (Position)params->param5);
break;
}
}
void Entity::callbackAction() {
if (getData()->currentCall == 0)
error("[Entity::callbackAction] currentCall is already 0, cannot proceed");
getData()->currentCall--;
getSavePoints()->setCallback(_entityIndex, _callbacks[_data->getCurrentCallback()]);
getSavePoints()->call(_entityIndex, _entityIndex, kActionCallback);
}
//////////////////////////////////////////////////////////////////////////
// Setup functions
//////////////////////////////////////////////////////////////////////////
void Entity::setup(const char *name, uint index, EntityData::TypeSetter paramsTypeSetter) {
debugC(6, kLastExpressDebugLogic, "Entity: %s()", name);
_engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
_data->setCurrentCallback(index);
paramsTypeSetter(_data->getCurrentCallParameters());
_engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
}
void Entity::setupI(const char *name, uint index, EntityData::TypeSetter paramsTypeSetter, uint param1) {
debugC(6, kLastExpressDebugLogic, "Entity: %s(%u)", name, param1);
_engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
_data->setCurrentCallback(index);
paramsTypeSetter(_data->getCurrentCallParameters());
EntityData::EntityParametersIIII *params = (EntityData::EntityParametersIIII *)_data->getCurrentParameters();
params->param1 = (unsigned int)param1;
_engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
}
void Entity::setupII(const char *name, uint index, EntityData::TypeSetter paramsTypeSetter, uint param1, uint param2) {
debugC(6, kLastExpressDebugLogic, "Entity: %s(%u, %u)", name, param1, param2);
_engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
_data->setCurrentCallback(index);
paramsTypeSetter(_data->getCurrentCallParameters());
EntityData::EntityParametersIIII *params = (EntityData::EntityParametersIIII *)_data->getCurrentParameters();
params->param1 = param1;
params->param2 = param2;
_engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
}
void Entity::setupIII(const char *name, uint index, EntityData::TypeSetter paramsTypeSetter, uint param1, uint param2, uint param3) {
debugC(6, kLastExpressDebugLogic, "Entity: %s(%u, %u, %u)", name, param1, param2, param3);
_engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
_data->setCurrentCallback(index);
paramsTypeSetter(_data->getCurrentCallParameters());
EntityData::EntityParametersIIII *params = (EntityData::EntityParametersIIII *)_data->getCurrentParameters();
params->param1 = param1;
params->param2 = param2;
params->param3 = param3;
_engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
}
void Entity::setupS(const char *name, uint index, EntityData::TypeSetter paramsTypeSetter, const char *seq1) {
debugC(6, kLastExpressDebugLogic, "Entity: %s(%s)", name, seq1);
_engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
_data->setCurrentCallback(index);
paramsTypeSetter(_data->getCurrentCallParameters());
EntityData::EntityParametersSIIS *params = (EntityData::EntityParametersSIIS*)_data->getCurrentParameters();
strncpy(params->seq1, seq1, 12);
_engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
}
void Entity::setupSS(const char *name, uint index, EntityData::TypeSetter paramsTypeSetter, const char *seq1, const char *seq2) {
debugC(6, kLastExpressDebugLogic, "Entity: %s(%s, %s)", name, seq1, seq2);
_engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
_data->setCurrentCallback(index);
paramsTypeSetter(_data->getCurrentCallParameters());
EntityData::EntityParametersSSII *params = (EntityData::EntityParametersSSII*)_data->getCurrentParameters();
strncpy(params->seq1, seq1, 12);
strncpy(params->seq2, seq2, 12);
_engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
}
void Entity::setupSI(const char *name, uint index, EntityData::TypeSetter paramsTypeSetter, const char *seq1, uint param4) {
debugC(6, kLastExpressDebugLogic, "Entity: %s(%s, %u)", name, seq1, param4);
_engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
_data->setCurrentCallback(index);
paramsTypeSetter(_data->getCurrentCallParameters());
EntityData::EntityParametersSIIS *params = (EntityData::EntityParametersSIIS *)_data->getCurrentParameters();
strncpy(params->seq1, seq1, 12);
params->param4 = param4;
_engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
}
void Entity::setupSII(const char *name, uint index, EntityData::TypeSetter paramsTypeSetter, const char *seq1, uint param4, uint param5) {
debugC(6, kLastExpressDebugLogic, "Entity: %s(%s, %u, %u)", name, seq1, param4, param5);
_engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
_data->setCurrentCallback(index);
paramsTypeSetter(_data->getCurrentCallParameters());
EntityData::EntityParametersSIII *params = (EntityData::EntityParametersSIII *)_data->getCurrentParameters();
strncpy(params->seq, seq1, 12);
params->param4 = param4;
params->param5 = param5;
_engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
}
void Entity::setupSIII(const char *name, uint index, EntityData::TypeSetter paramsTypeSetter, const char *seq, uint param4, uint param5, uint param6) {
debugC(6, kLastExpressDebugLogic, "Entity: %s(%s, %u, %u, %u)", name, seq, param4, param5, param6);
_engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
_data->setCurrentCallback(index);
paramsTypeSetter(_data->getCurrentCallParameters());
EntityData::EntityParametersSIII *params = (EntityData::EntityParametersSIII *)_data->getCurrentParameters();
strncpy(params->seq, seq, 12);
params->param4 = param4;
params->param5 = param5;
params->param6 = param6;
_engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
}
void Entity::setupSIIS(const char *name, uint index, EntityData::TypeSetter paramsTypeSetter, const char *seq1, uint param4, uint param5, const char *seq2) {
debugC(6, kLastExpressDebugLogic, "Entity: %s(%s, %u, %u, %s)", name, seq1, param4, param5, seq2);
_engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
_data->setCurrentCallback(index);
paramsTypeSetter(_data->getCurrentCallParameters());
EntityData::EntityParametersSIIS *params = (EntityData::EntityParametersSIIS *)_data->getCurrentParameters();
strncpy(params->seq1, seq1, 12);
params->param4 = param4;
params->param5 = param5;
strncpy(params->seq2, seq2, 12);
_engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
}
void Entity::setupSSI(const char *name, uint index, EntityData::TypeSetter paramsTypeSetter, const char *seq1, const char *seq2, uint param7) {
debugC(6, kLastExpressDebugLogic, "Entity: %s(%s, %s, %u)", name, seq1, seq2, param7);
_engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
_data->setCurrentCallback(index);
paramsTypeSetter(_data->getCurrentCallParameters());
EntityData::EntityParametersSSII *params = (EntityData::EntityParametersSSII *)_data->getCurrentParameters();
strncpy(params->seq1, seq1, 12);
strncpy(params->seq2, seq2, 12);
params->param7 = param7;
_engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
}
void Entity::setupIS(const char *name, uint index, EntityData::TypeSetter paramsTypeSetter, uint param1, const char *seq) {
debugC(6, kLastExpressDebugLogic, "Entity: %s(%u, %s)", name, param1, seq);
_engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
_data->setCurrentCallback(index);
paramsTypeSetter(_data->getCurrentCallParameters());
EntityData::EntityParametersISII *params = (EntityData::EntityParametersISII *)_data->getCurrentParameters();
params->param1 = (unsigned int)param1;
strncpy(params->seq, seq, 12);
_engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
}
void Entity::setupISS(const char *name, uint index, EntityData::TypeSetter paramsTypeSetter, uint param1, const char *seq1, const char *seq2) {
debugC(6, kLastExpressDebugLogic, "Entity: %s(%u, %s, %s)", name, param1, seq1, seq2);
_engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
_data->setCurrentCallback(index);
paramsTypeSetter(_data->getCurrentCallParameters());
EntityData::EntityParametersISSI *params = (EntityData::EntityParametersISSI *)_data->getCurrentParameters();
params->param1 = param1;
strncpy(params->seq1, seq1, 12);
strncpy(params->seq2, seq2, 12);
_engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
}
void Entity::setupIIS(const char *name, uint index, EntityData::TypeSetter paramsTypeSetter, uint param1, uint param2, const char *seq) {
debugC(6, kLastExpressDebugLogic, "Entity: %s(%u, %u, %s)", name, param1, param2, seq);
_engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
_data->setCurrentCallback(index);
paramsTypeSetter(_data->getCurrentCallParameters());
EntityData::EntityParametersIISI *params = (EntityData::EntityParametersIISI *)_data->getCurrentParameters();
params->param1 = param1;
params->param2 = param2;
strncpy(params->seq, seq, 12);
_engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
}
void Entity::setupIISS(const char *name, uint index, EntityData::TypeSetter paramsTypeSetter, uint param1, uint param2, const char *seq1, const char *seq2) {
debugC(6, kLastExpressDebugLogic, "Entity: %s(%u, %u, %s, %s)", name, param1, param2, seq1, seq2);
_engine->getGameLogic()->getGameState()->getGameSavePoints()->setCallback(_entityIndex, _callbacks[index]);
_data->setCurrentCallback(index);
paramsTypeSetter(_data->getCurrentCallParameters());
EntityData::EntityParametersIISS *params = (EntityData::EntityParametersIISS *)_data->getCurrentParameters();
params->param1 = param1;
params->param2 = param2;
strncpy(params->seq1, seq1, 12);
strncpy(params->seq2, seq2, 12);
_engine->getGameLogic()->getGameState()->getGameSavePoints()->call(_entityIndex, _entityIndex, kActionDefault);
}
//////////////////////////////////////////////////////////////////////////
// Helper functions
//////////////////////////////////////////////////////////////////////////
bool Entity::updateParameter(uint &parameter, uint timeType, uint delta) const {
if (!parameter)
parameter = (uint)(timeType + delta);
if (parameter >= timeType)
return false;
parameter = kTimeInvalid;
return true;
}
bool Entity::updateParameterTime(TimeValue timeValue, bool check, uint &parameter, uint delta) const {
if (getState()->time <= timeValue) {
if (check || !parameter)
parameter = (uint)(getState()->time + delta);
}
if (parameter >= getState()->time && getState()->time <= timeValue)
return false;
parameter = kTimeInvalid;
return true;
}
bool Entity::updateParameterCheck(uint &parameter, uint timeType, uint delta) const {
if (!parameter)
parameter = (uint)(timeType + delta);
if (parameter && parameter >= timeType)
return false;
return true;
}
bool Entity::timeCheck(TimeValue timeValue, uint &parameter, Common::Functor0<void> *function) const {
if (getState()->time > timeValue && !parameter) {
parameter = 1;
(*function)();
return true;
}
return false;
}
bool Entity::timeCheckCallback(TimeValue timeValue, uint &parameter, byte callback, Common::Functor0<void> *function) {
if (getState()->time > timeValue && !parameter) {
parameter = 1;
setCallback(callback);
(*function)();
return true;
}
return false;
}
bool Entity::timeCheckCallback(TimeValue timeValue, uint &parameter, byte callback, const char *str, Common::Functor1<const char *, void> *function) {
if (getState()->time > timeValue && !parameter) {
parameter = 1;
setCallback(callback);
(*function)(str);
return true;
}
return false;
}
bool Entity::timeCheckCallback(TimeValue timeValue, uint &parameter, byte callback, bool check, Common::Functor1<bool, void> *function) {
if (getState()->time > timeValue && !parameter) {
parameter = 1;
setCallback(callback);
(*function)(check);
return true;
}
return false;
}
bool Entity::timeCheckCallbackInventory(TimeValue timeValue, uint &parameter, byte callback, Common::Functor0<void> *function) {
if (getState()->time > timeValue && !parameter) {
parameter = 1;
getData()->inventoryItem = kItemNone;
setCallback(callback);
(*function)();
return true;
}
return false;
}
bool Entity::timeCheckCar(TimeValue timeValue, uint &parameter, byte callback, Common::Functor0<void> *function) {
if ((getState()->time <= timeValue && !getEntities()->isPlayerInCar(kCarGreenSleeping)) || !parameter)
parameter = (uint)getState()->time + 75;
if (getState()->time > timeValue || parameter < getState()->time) {
parameter = kTimeInvalid;
setCallback(callback);
(*function)();
return true;
}
return false;
}
void Entity::timeCheckSavepoint(TimeValue timeValue, uint &parameter, EntityIndex entity1, EntityIndex entity2, ActionIndex action) const {
if (getState()->time > timeValue && !parameter) {
parameter = 1;
getSavePoints()->push(entity1, entity2, action);
}
}
void Entity::timeCheckObject(TimeValue timeValue, uint &parameter, ObjectIndex object, ObjectModel model) const {
if (getState()->time > timeValue && !parameter) {
parameter = 1;
getObjects()->updateModel(object, model);
}
}
bool Entity::timeCheckCallbackAction(TimeValue timeValue, uint &parameter) {
if (getState()->time > timeValue && !parameter) {
parameter = 1;
callbackAction();
return true;
}
return false;
}
bool Entity::timeCheckPlaySoundUpdatePosition(TimeValue timeValue, uint &parameter, byte callback, const char* sound, EntityPosition position) {
if (getState()->time > timeValue && !parameter) {
parameter = 1;
getData()->entityPosition = position;
setCallback(callback);
setup_playSound(sound);
return true;
}
return false;
}
} // End of namespace LastExpress