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https://github.com/libretro/scummvm.git
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159 lines
3.5 KiB
C++
159 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef LASTEXPRESS_VESNA_H
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#define LASTEXPRESS_VESNA_H
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#include "lastexpress/entities/entity.h"
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namespace LastExpress {
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class LastExpressEngine;
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class Vesna : public Entity {
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public:
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Vesna(LastExpressEngine *engine);
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~Vesna() override {}
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/**
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* Resets the entity
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*/
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DECLARE_FUNCTION(reset)
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/**
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* Plays sound
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*
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* @param filename The sound filename
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*/
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DECLARE_VFUNCTION_1(playSound, const char *filename)
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/**
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* Handles entering/exiting a compartment.
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*
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* @param sequence The sequence to draw
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* @param compartment The compartment
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*/
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DECLARE_VFUNCTION_2(enterExitCompartment, const char *sequence, ObjectIndex compartment)
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/**
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* Draws the entity
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*
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* @param sequence The sequence to draw
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*/
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DECLARE_FUNCTION_1(draw, const char *sequence)
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/**
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* Updates the entity
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*
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* @param car The car
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* @param entityPosition The entity position
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*/
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DECLARE_VFUNCTION_2(updateEntity, CarIndex car, EntityPosition entityPosition)
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/**
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* Updates parameter 2 using time value
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*
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* @param time The time to add
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*/
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DECLARE_FUNCTION_1(updateFromTime, uint32 time)
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/**
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* Updates the entity
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*
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* @param car The car
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* @param entityPosition The entity position
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*/
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DECLARE_FUNCTION_2(updateEntity2, CarIndex car, EntityPosition entityPosition)
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/**
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* Process callback action when somebody is standing in the restaurant or salon.
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*/
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DECLARE_FUNCTION(callbackActionRestaurantOrSalon)
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/**
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* Process callback action when the entity direction is not kDirectionRight
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*/
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DECLARE_FUNCTION(callbackActionOnDirection)
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/**
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* Saves the game
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*
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* @param savegameType The type of the savegame
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* @param param The param for the savegame (EventIndex or TimeValue)
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*/
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DECLARE_VFUNCTION_2(savegame, SavegameType savegameType, uint32 param)
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DECLARE_FUNCTION(homeAlone)
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/**
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* Setup Chapter 1
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*/
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DECLARE_VFUNCTION(chapter1)
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DECLARE_FUNCTION(withMilos)
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DECLARE_FUNCTION(homeTogether)
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DECLARE_FUNCTION(function15)
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/**
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* Setup Chapter 2
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*/
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DECLARE_VFUNCTION(chapter2)
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/**
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* Handle Chapter 2 events
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*/
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DECLARE_FUNCTION(chapter2Handler)
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DECLARE_FUNCTION(checkTrain)
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/**
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* Setup Chapter 3
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*/
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DECLARE_VFUNCTION(chapter3)
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DECLARE_FUNCTION(inCompartment)
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DECLARE_FUNCTION(takeAWalk)
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DECLARE_FUNCTION(killAnna)
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DECLARE_FUNCTION(killedAnna)
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/**
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* Setup Chapter 4
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*/
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DECLARE_VFUNCTION(chapter4)
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DECLARE_FUNCTION(exitLocation)
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DECLARE_FUNCTION(done)
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DECLARE_FUNCTION(function27)
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/**
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* Setup Chapter 5
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*/
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DECLARE_VFUNCTION(chapter5)
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DECLARE_FUNCTION(guarding)
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DECLARE_FUNCTION(climbing)
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DECLARE_NULL_FUNCTION()
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};
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} // End of namespace LastExpress
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#endif // LASTEXPRESS_VESNA_H
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