mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
451 lines
12 KiB
C++
451 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/system.h"
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#include "common/random.h"
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#include "common/config-manager.h"
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#include "common/serializer.h"
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/sound.h"
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#include "engines/nancy/input.h"
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#include "engines/nancy/util.h"
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#include "engines/nancy/graphics.h"
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#include "engines/nancy/action/primaryvideo.h"
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#include "engines/nancy/action/responses.cpp"
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#include "engines/nancy/state/scene.h"
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namespace Nancy {
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namespace Action {
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void PlayPrimaryVideoChan0::ConditionFlag::read(Common::SeekableReadStream &stream) {
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type = (ConditionType)stream.readByte();
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flag.label = stream.readSint16LE();
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flag.flag = (NancyFlag)stream.readByte();
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orFlag = stream.readByte();
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}
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bool PlayPrimaryVideoChan0::ConditionFlag::isSatisfied() const {
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switch (type) {
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case ConditionFlag::kEventFlags:
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return NancySceneState.getEventFlag(flag);
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case ConditionFlag::kInventory:
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return NancySceneState.hasItem(flag.label) == flag.flag;
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default:
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return false;
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}
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}
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void PlayPrimaryVideoChan0::ConditionFlag::set() const {
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switch (type) {
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case ConditionFlag::kEventFlags:
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NancySceneState.setEventFlag(flag);
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break;
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case ConditionFlag::kInventory:
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if (flag.flag == kTrue) {
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NancySceneState.addItemToInventory(flag.label);
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} else {
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NancySceneState.removeItemFromInventory(flag.label);
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}
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break;
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default:
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break;
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}
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}
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void PlayPrimaryVideoChan0::ConditionFlags::read(Common::SeekableReadStream &stream) {
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uint16 numFlags = stream.readUint16LE();
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conditionFlags.reserve(numFlags);
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for (uint i = 0; i < numFlags; ++i) {
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conditionFlags.push_back(ConditionFlag());
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conditionFlags.back().read(stream);
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}
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}
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bool PlayPrimaryVideoChan0::ConditionFlags::isSatisfied() const {
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bool orFlag = false;
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for (uint i = 0; i < conditionFlags.size(); ++i) {
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const ConditionFlag &cur = conditionFlags[i];
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if (!cur.isSatisfied()) {
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if (orFlag) {
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return false;
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} else {
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orFlag = true;
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}
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}
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}
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if (orFlag) {
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return false;
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} else {
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return true;
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}
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}
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PlayPrimaryVideoChan0::~PlayPrimaryVideoChan0() {
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_decoder.close();
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if (NancySceneState.getActivePrimaryVideo() == this) {
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NancySceneState.setActivePrimaryVideo(nullptr);
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}
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NancySceneState.setShouldClearTextbox(true);
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NancySceneState.getTextbox().setVisible(false);
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}
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void PlayPrimaryVideoChan0::init() {
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if (!_decoder.loadFile(_videoName + ".avf")) {
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error("Couldn't load video file %s", _videoName.c_str());
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}
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_drawSurface.create(_src.width(), _src.height(), _decoder.getPixelFormat());
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if (!_paletteName.empty()) {
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GraphicsManager::loadSurfacePalette(_drawSurface, _paletteName);
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setTransparent(true);
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}
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RenderObject::init();
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NancySceneState.setShouldClearTextbox(false);
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}
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void PlayPrimaryVideoChan0::updateGraphics() {
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if (!_decoder.isVideoLoaded()) {
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return;
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}
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if (!_decoder.isPlaying()) {
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_decoder.start();
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}
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if (_decoder.needsUpdate()) {
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if (_videoFormat == 2) {
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_drawSurface.blitFrom(*_decoder.decodeNextFrame(), _src, Common::Point());
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} else if (_videoFormat == 1) {
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// This seems to be the only place in the engine where format 1 videos
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// are scaled with arbitrary sizes; everything else uses double size
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Graphics::Surface *scaledFrame = _decoder.decodeNextFrame()->getSubArea(_src).scale(_screenPosition.width(), _screenPosition.height());
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GraphicsManager::copyToManaged(*scaledFrame, _drawSurface, true);
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scaledFrame->free();
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delete scaledFrame;
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}
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_needsRedraw = true;
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}
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RenderObject::updateGraphics();
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}
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void PlayPrimaryVideoChan0::onPause(bool pause) {
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_decoder.pauseVideo(pause);
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if (!pause) {
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registerGraphics();
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}
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}
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void PlayPrimaryVideoChan0::readData(Common::SeekableReadStream &stream) {
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Common::Serializer ser(&stream, nullptr);
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ser.setVersion(g_nancy->getGameType());
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readFilename(stream, _videoName);
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if (ser.getVersion() == kGameTypeVampire) {
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readFilename(stream, _paletteName);
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}
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ser.skip(2);
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ser.syncAsUint16LE(_videoFormat);
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ser.skip(0x13, kGameTypeVampire, kGameTypeVampire);
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ser.skip(0xF, kGameTypeNancy1);
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readRect(stream, _src);
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readRect(stream, _screenPosition);
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char *rawText = new char[1500];
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ser.syncBytes((byte *)rawText, 1500);
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UI::Textbox::assembleTextLine(rawText, _text, 1500);
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delete[] rawText;
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_sound.read(stream, SoundDescription::kNormal);
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_responseGenericSound.read(stream, SoundDescription::kNormal);
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ser.skip(1);
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ser.syncAsByte(_conditionalResponseCharacterID);
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ser.syncAsByte(_goodbyeResponseCharacterID);
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ser.syncAsByte(_isDialogueExitScene);
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ser.syncAsByte(_doNotPop);
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_sceneChange.readData(stream);
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ser.skip(0x35, kGameTypeVampire, kGameTypeVampire);
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ser.skip(0x32, kGameTypeNancy1);
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uint16 numResponses = 0;
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ser.syncAsUint16LE(numResponses);
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rawText = new char[400];
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_responses.reserve(numResponses);
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for (uint i = 0; i < numResponses; ++i) {
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_responses.push_back(ResponseStruct());
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ResponseStruct &response = _responses.back();
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response.conditionFlags.read(stream);
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ser.syncBytes((byte*)rawText, 400);
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UI::Textbox::assembleTextLine(rawText, response.text, 400);
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readFilename(stream, response.soundName);
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ser.skip(1);
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response.sceneChange.readData(stream);
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ser.skip(3, kGameTypeVampire, kGameTypeVampire);
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ser.syncAsSint16LE(response.flagDesc.label);
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ser.syncAsByte(response.flagDesc.flag);
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ser.skip(0x32);
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}
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delete[] rawText;
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uint16 numSceneBranchStructs = stream.readUint16LE();
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if (numSceneBranchStructs > 0) {
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// TODO
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}
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uint16 numFlagsStructs = stream.readUint16LE();
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_flagsStructs.reserve(numFlagsStructs);
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for (uint16 i = 0; i < numFlagsStructs; ++i) {
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_flagsStructs.push_back(FlagsStruct());
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FlagsStruct &flagsStruct = _flagsStructs.back();
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flagsStruct.conditions.read(stream);
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flagsStruct.flagToSet.type = (ConditionFlag::ConditionType)stream.readByte();
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flagsStruct.flagToSet.flag.label = stream.readSint16LE();
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flagsStruct.flagToSet.flag.flag = (NancyFlag)stream.readByte();
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}
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}
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void PlayPrimaryVideoChan0::execute() {
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PlayPrimaryVideoChan0 *activeVideo = NancySceneState.getActivePrimaryVideo();
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if (activeVideo != this && activeVideo != nullptr) {
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return;
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}
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switch (_state) {
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case kBegin: {
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init();
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registerGraphics();
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g_nancy->_sound->loadSound(_sound);
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if (!ConfMan.getBool("speech_mute") && ConfMan.getBool("character_speech")) {
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g_nancy->_sound->playSound(_sound);
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}
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// Remove held item and re-add it to inventory
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int heldItem = NancySceneState.getHeldItem();
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if (heldItem != -1) {
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NancySceneState.addItemToInventory(heldItem);
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NancySceneState.setHeldItem(-1);
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}
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// Move the mouse to the default position defined in CURS
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const Common::Point initialMousePos = g_nancy->_cursorManager->getPrimaryVideoInitialPos();
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const Common::Point cursorHotspot = g_nancy->_cursorManager->getCurrentCursorHotspot();
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Common::Point adjustedMousePos = g_nancy->_input->getInput().mousePos;
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adjustedMousePos.x -= cursorHotspot.x;
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adjustedMousePos.y -= cursorHotspot.y - 1;
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if (g_nancy->_cursorManager->getPrimaryVideoInactiveZone().bottom > adjustedMousePos.y) {
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g_system->warpMouse(initialMousePos.x + cursorHotspot.x, initialMousePos.y + cursorHotspot.y);
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g_nancy->_cursorManager->setCursorType(CursorManager::kNormalArrow);
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}
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_state = kRun;
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NancySceneState.setActivePrimaryVideo(this);
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}
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// fall through
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case kRun:
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if (!_hasDrawnTextbox) {
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_hasDrawnTextbox = true;
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NancySceneState.getTextbox().clear();
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if (ConfMan.getBool("subtitles")) {
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NancySceneState.getTextbox().addTextLine(_text);
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}
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// Add responses when conditions have been satisfied
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if (_conditionalResponseCharacterID != 10) {
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addConditionalResponses();
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}
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if (_goodbyeResponseCharacterID != 10) {
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addGoodbye();
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}
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for (uint i = 0; i < _responses.size(); ++i) {
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auto &res = _responses[i];
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if (res.conditionFlags.isSatisfied()) {
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NancySceneState.getTextbox().addTextLine(res.text);
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}
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}
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}
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if (!g_nancy->_sound->isSoundPlaying(_sound) && _decoder.endOfVideo()) {
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g_nancy->_sound->stopSound(_sound);
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if (_responses.size() == 0) {
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// NPC has finished talking with no responses available, auto-advance to next scene
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_state = kActionTrigger;
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} else {
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// NPC has finished talking, we have responses
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for (uint i = 0; i < 30; ++i) {
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if (NancySceneState.getLogicCondition(i, kTrue)) {
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_pickedResponse = i;
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break;
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}
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}
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if (_pickedResponse != -1) {
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// Player has picked response, play sound file and change state
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_responseGenericSound.name = _responses[_pickedResponse].soundName;
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g_nancy->_sound->loadSound(_responseGenericSound);
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if (!ConfMan.getBool("speech_mute") && ConfMan.getBool("player_speech")) {
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g_nancy->_sound->playSound(_responseGenericSound);
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}
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_state = kActionTrigger;
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}
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}
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}
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break;
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case kActionTrigger:
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// process flags structs
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for (auto flags : _flagsStructs) {
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if (flags.conditions.isSatisfied()) {
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flags.flagToSet.set();
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}
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}
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if (_pickedResponse != -1) {
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// Set response's event flag, if any
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NancySceneState.setEventFlag(_responses[_pickedResponse].flagDesc);
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}
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if (!g_nancy->_sound->isSoundPlaying(_responseGenericSound)) {
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g_nancy->_sound->stopSound(_responseGenericSound);
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if (_pickedResponse != -1) {
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NancySceneState.changeScene(_responses[_pickedResponse].sceneChange);
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} else {
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// Evaluate scene branch structs here
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if (_isDialogueExitScene == kFalse) {
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NancySceneState.changeScene(_sceneChange);
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} else if (_doNotPop == kFalse) {
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// Exit dialogue
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NancySceneState.popScene();
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}
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}
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finishExecution();
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}
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break;
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}
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}
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void PlayPrimaryVideoChan0::handleInput(NancyInput &input) {
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const Common::Rect &inactiveZone = g_nancy->_cursorManager->getPrimaryVideoInactiveZone();
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const Common::Point cursorHotspot = g_nancy->_cursorManager->getCurrentCursorHotspot();
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Common::Point adjustedMousePos = input.mousePos;
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adjustedMousePos.y -= cursorHotspot.y;
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if (inactiveZone.bottom > adjustedMousePos.y) {
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input.mousePos.y = inactiveZone.bottom + cursorHotspot.y;
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g_system->warpMouse(input.mousePos.x, input.mousePos.y);
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}
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}
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void PlayPrimaryVideoChan0::addConditionalResponses() {
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for (const auto &res : nancy1ConditionalResponses) {
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if (res.characterID == _conditionalResponseCharacterID) {
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bool isSatisfied = true;
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for (const auto & cond : res.conditions) {
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if (cond.label == -1) {
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break;
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}
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if (!NancySceneState.getEventFlag(cond.label, cond.flag)) {
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isSatisfied = false;
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break;
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}
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}
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if (isSatisfied) {
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Common::File file;
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char snd[9];
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file.open("game.exe");
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file.seek(nancy1ResponseBaseFileOffset + res.fileOffset);
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file.read(snd, 8);
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snd[8] = '\0';
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_responses.push_back(ResponseStruct());
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ResponseStruct &newResponse = _responses.back();
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newResponse.soundName = snd;
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newResponse.text = file.readString();
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newResponse.sceneChange.sceneID = res.sceneID;
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newResponse.sceneChange.doNotStartSound = true;
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file.close();
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}
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}
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}
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}
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void PlayPrimaryVideoChan0::addGoodbye() {
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for (const auto &res : nancy1Goodbyes) {
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if (res.characterID == _goodbyeResponseCharacterID) {
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Common::File file;
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char snd[9];
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file.open("game.exe");
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file.seek(nancy1ResponseBaseFileOffset + res.fileOffset);
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file.read(snd, 8);
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snd[8] = '\0';
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_responses.push_back(ResponseStruct());
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ResponseStruct &newResponse = _responses.back();
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newResponse.soundName = snd;
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newResponse.text = file.readString();
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// response is picked randomly
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newResponse.sceneChange.sceneID = res.sceneIDs[g_nancy->_randomSource->getRandomNumber(3)];
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newResponse.sceneChange.doNotStartSound = true;
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file.close();
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}
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}
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}
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} // End of namespace Action
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} // End of namespace Nancy
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