mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-30 14:14:43 +00:00
472 lines
12 KiB
C++
472 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "drascula/drascula.h"
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namespace Drascula {
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void DrasculaEngine::placeIgor() {
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int igY = 0;
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if (currentChapter == 4) {
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igY = 138;
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} else {
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if (trackIgor == 3)
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igY = 138;
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else if (trackIgor == 1)
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igY = 76;
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}
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copyRect(1, igY, igorX, igorY, 54, 61, frontSurface, screenSurface);
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}
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void DrasculaEngine::placeDrascula() {
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int drX = 0;
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if (trackDrascula == 1)
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drX = 47;
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else if (trackDrascula == 0)
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drX = 1;
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else if (trackDrascula == 3 && currentChapter == 1)
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drX = 93;
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if (currentChapter == 6)
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copyRect(drX, 122, drasculaX, drasculaY, 45, 77, drawSurface2, screenSurface);
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else
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copyRect(drX, 122, drasculaX, drasculaY, 45, 77, backSurface, screenSurface);
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}
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void DrasculaEngine::placeBJ() {
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int bX = 0;
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if (trackBJ == 3)
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bX = 10;
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else if (trackBJ == 0)
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bX = 37;
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copyRect(bX, 99, bjX, bjY, 26, 76, drawSurface3, screenSurface);
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}
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void DrasculaEngine::hiccup(int counter) {
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int y = 0, trackCharacter = 0;
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if (currentChapter == 3)
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y = -1;
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do {
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counter--;
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updateEvents();
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updateRoom();
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if (currentChapter == 3)
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updateScreen(0, 0, 0, y, 320, 200, screenSurface);
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else
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updateScreen(0, 1, 0, y, 320, 198, screenSurface);
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if (trackCharacter == 0)
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y++;
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else
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y--;
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if (currentChapter == 3) {
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if (y == 1)
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trackCharacter = 1;
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if (y == -1)
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trackCharacter = 0;
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} else {
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if (y == 2)
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trackCharacter = 1;
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if (y == 0)
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trackCharacter = 0;
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}
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pause(3);
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} while (counter > 0);
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updateRoom();
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updateScreen();
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}
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void DrasculaEngine::startWalking() {
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characterMoved = 1;
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stepX = STEP_X;
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stepY = STEP_Y;
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if (currentChapter == 2) {
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if ((roomX < curX) && (roomY <= (curY + curHeight)))
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quadrant_1();
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else if ((roomX < curX) && (roomY > (curY + curHeight)))
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quadrant_3();
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else if ((roomX > curX + curWidth) && (roomY <= (curY + curHeight)))
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quadrant_2();
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else if ((roomX > curX + curWidth) && (roomY > (curY + curHeight)))
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quadrant_4();
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else if (roomY < curY + curHeight)
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walkUp();
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else if (roomY > curY + curHeight)
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walkDown();
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} else {
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if ((roomX < curX + curWidth / 2 ) && (roomY <= (curY + curHeight)))
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quadrant_1();
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else if ((roomX < curX + curWidth / 2) && (roomY > (curY + curHeight)))
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quadrant_3();
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else if ((roomX > curX + curWidth / 2) && (roomY <= (curY + curHeight)))
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quadrant_2();
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else if ((roomX > curX + curWidth / 2) && (roomY > (curY + curHeight)))
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quadrant_4();
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else
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characterMoved = 0;
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}
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startTime = getTime();
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}
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void DrasculaEngine::moveCharacters() {
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int curPos[6];
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int r;
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if (characterMoved == 1 && stepX == STEP_X) {
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for (r = 0; r < stepX; r++) {
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if (currentChapter != 2) {
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if (trackProtagonist == 0 && roomX - r == curX + curWidth / 2) {
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characterMoved = 0;
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stepX = STEP_X;
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stepY = STEP_Y;
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}
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if (trackProtagonist == 1 && roomX + r == curX + curWidth / 2) {
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characterMoved = 0;
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stepX = STEP_X;
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stepY = STEP_Y;
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curX = roomX - curWidth / 2;
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curY = roomY - curHeight;
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}
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} else if (currentChapter == 2) {
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if (trackProtagonist == 0 && roomX - r == curX) {
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characterMoved = 0;
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stepX = STEP_X;
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stepY = STEP_Y;
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}
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if (trackProtagonist == 1 && roomX + r == curX + curWidth) {
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characterMoved = 0;
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stepX = STEP_X;
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stepY = STEP_Y;
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curX = roomX - curWidth + 4;
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curY = roomY - curHeight;
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}
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}
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}
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}
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if (characterMoved == 1 && stepY == STEP_Y) {
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for (r = 0; r < stepY; r++) {
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if (trackProtagonist == 2 && roomY - r == curY + curHeight) {
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characterMoved = 0;
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stepX = STEP_X;
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stepY = STEP_Y;
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}
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if (trackProtagonist == 3 && roomY + r == curY + curHeight) {
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characterMoved = 0;
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stepX = STEP_X;
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stepY = STEP_Y;
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}
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}
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}
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if (currentChapter != 2 && currentChapter != 3) {
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if (hare_se_ve == 0) {
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increaseFrameNum();
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return;
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}
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}
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if (characterMoved == 0) {
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curPos[0] = 0;
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curPos[1] = DIF_MASK_HARE;
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curPos[2] = curX;
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curPos[3] = curY;
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if (currentChapter == 2) {
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curPos[4] = curWidth;
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curPos[5] = curHeight;
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} else {
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curPos[4] = CHARACTER_WIDTH;
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curPos[5] = CHARACTER_HEIGHT;
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}
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if (trackProtagonist == 0) {
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curPos[1] = 0;
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if (currentChapter == 2)
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copyRect(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5],
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extraSurface, screenSurface);
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else
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reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5],
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factor_red[curY + curHeight], extraSurface, screenSurface);
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} else if (trackProtagonist == 1) {
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if (currentChapter == 2)
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copyRect(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5],
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extraSurface, screenSurface);
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else
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reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5],
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factor_red[curY + curHeight], extraSurface, screenSurface);
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} else if (trackProtagonist == 2) {
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if (currentChapter == 2)
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copyRect(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5],
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backSurface, screenSurface);
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else
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reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5],
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factor_red[curY + curHeight], backSurface, screenSurface);
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} else {
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if (currentChapter == 2)
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copyRect(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5],
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frontSurface, screenSurface);
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else
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reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5],
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factor_red[curY + curHeight], frontSurface, screenSurface);
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}
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} else if (characterMoved == 1) {
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curPos[0] = _frameX[num_frame];
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curPos[1] = frame_y + DIF_MASK_HARE;
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curPos[2] = curX;
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curPos[3] = curY;
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if (currentChapter == 2) {
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curPos[4] = curWidth;
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curPos[5] = curHeight;
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} else {
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curPos[4] = CHARACTER_WIDTH;
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curPos[5] = CHARACTER_HEIGHT;
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}
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if (trackProtagonist == 0) {
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curPos[1] = 0;
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if (currentChapter == 2)
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copyRect(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5],
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extraSurface, screenSurface);
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else
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reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5],
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factor_red[curY + curHeight], extraSurface, screenSurface);
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} else if (trackProtagonist == 1) {
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if (currentChapter == 2)
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copyRect(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5],
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extraSurface, screenSurface);
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else
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reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5],
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factor_red[curY + curHeight], extraSurface, screenSurface);
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} else if (trackProtagonist == 2) {
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if (currentChapter == 2)
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copyRect(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5],
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backSurface, screenSurface);
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else
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reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5],
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factor_red[curY + curHeight], backSurface, screenSurface);
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} else {
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if (currentChapter == 2)
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copyRect(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5],
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frontSurface, screenSurface);
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else
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reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5],
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factor_red[curY + curHeight], frontSurface, screenSurface);
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}
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increaseFrameNum();
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}
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}
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void DrasculaEngine::quadrant_1() {
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float distanceX, distanceY;
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if (currentChapter == 2)
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distanceX = curX - roomX;
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else
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distanceX = curX + curWidth / 2 - roomX;
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distanceY = (curY + curHeight) - roomY;
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if (distanceX < distanceY) {
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curDirection = kDirectionUp;
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trackProtagonist = 2;
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stepX = (int)(distanceX / (distanceY / STEP_Y));
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} else {
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curDirection = kDirectionUp;
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trackProtagonist = 0;
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stepY = (int)(distanceY / (distanceX / STEP_X));
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}
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}
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void DrasculaEngine::quadrant_2() {
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float distanceX, distanceY;
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if (currentChapter == 2)
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distanceX = ABS(curX + curWidth - roomX);
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else
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distanceX = ABS(curX + curWidth / 2 - roomX);
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distanceY = (curY + curHeight) - roomY;
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if (distanceX < distanceY) {
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curDirection = kDirectionRight;
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trackProtagonist = 2;
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stepX = (int)(distanceX / (distanceY / STEP_Y));
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} else {
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curDirection = kDirectionRight;
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trackProtagonist = 1;
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stepY = (int)(distanceY / (distanceX / STEP_X));
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}
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}
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void DrasculaEngine::quadrant_3() {
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float distanceX, distanceY;
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if (currentChapter == 2)
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distanceX = curX - roomX;
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else
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distanceX = curX + curWidth / 2 - roomX;
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distanceY = roomY - (curY + curHeight);
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if (distanceX < distanceY) {
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curDirection = kDirectionLeft;
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trackProtagonist = 3;
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stepX = (int)(distanceX / (distanceY / STEP_Y));
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} else {
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curDirection = kDirectionLeft;
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trackProtagonist = 0;
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stepY = (int)(distanceY / (distanceX / STEP_X));
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}
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}
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void DrasculaEngine::quadrant_4() {
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float distanceX, distanceY;
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if (currentChapter == 2)
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distanceX = ABS(curX + curWidth - roomX);
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else
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distanceX = ABS(curX + curWidth / 2 - roomX);
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distanceY = roomY - (curY + curHeight);
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if (distanceX < distanceY) {
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curDirection = kDirectionDown;
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trackProtagonist = 3;
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stepX = (int)(distanceX / (distanceY / STEP_Y));
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} else {
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curDirection = kDirectionDown;
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trackProtagonist = 1;
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stepY = (int)(distanceY / (distanceX / STEP_X));
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}
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}
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void DrasculaEngine::increaseFrameNum() {
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timeDiff = getTime() - startTime;
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if (timeDiff >= 6) {
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startTime = getTime();
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num_frame++;
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if (num_frame == 6)
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num_frame = 0;
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if (curDirection == kDirectionUp) {
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curX -= stepX;
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curY -= stepY;
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} else if (curDirection == kDirectionRight) {
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curX += stepX;
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curY -= stepY;
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} else if (curDirection == kDirectionDown) {
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curX += stepX;
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curY += stepY;
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} else if (curDirection == kDirectionLeft) {
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curX -= stepX;
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curY += stepY;
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}
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}
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if (currentChapter != 2) {
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curY += (int)(curHeight - newHeight);
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curX += (int)(curWidth - newWidth);
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curHeight = (int)newHeight;
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curWidth = (int)newWidth;
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}
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}
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void DrasculaEngine::walkDown() {
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curDirection = kDirectionDown;
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trackProtagonist = 3;
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stepX = 0;
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}
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void DrasculaEngine::walkUp() {
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curDirection = kDirectionUp;
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trackProtagonist = 2;
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stepX = 0;
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}
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void DrasculaEngine::moveVonBraun() {
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int pos_vb[6];
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if (vonBraunHasMoved == 0) {
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pos_vb[0] = 256;
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pos_vb[1] = 129;
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pos_vb[2] = vonBraunX;
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pos_vb[3] = 66;
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pos_vb[4] = 33;
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pos_vb[5] = 69;
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if (trackVonBraun == 0)
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pos_vb[0] = 222;
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else if (trackVonBraun == 1)
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pos_vb[0] = 188;
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} else {
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pos_vb[0] = actorFrames[kFrameVonBraun];
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pos_vb[1] = (trackVonBraun == 0) ? 62 : 131;
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pos_vb[2] = vonBraunX;
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pos_vb[3] = 66;
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pos_vb[4] = 28;
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pos_vb[5] = 68;
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actorFrames[kFrameVonBraun] += 29;
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if (actorFrames[kFrameVonBraun] > 146)
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actorFrames[kFrameVonBraun] = 1;
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}
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copyRect(pos_vb[0], pos_vb[1], pos_vb[2], pos_vb[3], pos_vb[4], pos_vb[5],
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frontSurface, screenSurface);
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}
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void DrasculaEngine::placeVonBraun(int pointX) {
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trackVonBraun = (pointX < vonBraunX) ? 0 : 1;
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vonBraunHasMoved = 1;
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while (!shouldQuit()) {
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updateEvents();
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updateRoom();
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updateScreen();
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if (trackVonBraun == 0) {
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vonBraunX = vonBraunX - 5;
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if (vonBraunX <= pointX)
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break;
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} else {
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vonBraunX = vonBraunX + 5;
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if (vonBraunX >= pointX)
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break;
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}
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pause(5);
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}
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vonBraunHasMoved = 0;
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}
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} // End of namespace Drascula
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