scummvm/engines/queen/musicdata.cpp
2011-05-25 10:50:47 -04:00

1912 lines
36 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "queen/sound.h"
namespace Queen {
const SongData Sound::_songDemo[] = {
/* 1 - Hotel Gangsters */
{ { 1, 0 }, 128, 128, 128, 1, 0 },
/* 2 - Hotel General */
{ { 2, 0 }, 128, 128, 128, 1, 0 },
/* 3 - Jungle */
{ { 3, 4, 5, 6, 0 }, 128, 128, 128, 1, 0 },
/* 4 - Waterfall On */
{ { 7, 0 }, 128, 128, 128, 0, 0 },
/* 5 - Vnormal */
{ { 8, 0 }, 128, 128, 128, 2, 0 },
/* 6 - Trader Bob */
{ { 9, 0 }, 120, 128, 128, 1, 0 },
/* 7 - Jetty Music */
{ { 10, 0 }, 128, 128, 128, 1, 0 },
/* 8 - Ferry Music */
{ { 11, 0 }, 128, 128, 128, 1, 0 },
/* 9 - Temple Upstairs */
{ { 12, 0 }, 128, 128, 128, 1, 0 },
/* 10 - Temple Downstairs */
{ { 13, 0 }, 128, 128, 128, 1, 0 },
/* 11 - Temple Maze */
{ { 14, 0 }, 128, 128, 128, 1, 0 },
/* 12 - Temple Skull */
{ { 15, 0 }, 128, 128, 128, 1, 0 },
/* 13 - Johns Theme (Love Story) */
{ { 16, 0 }, 128, 128, 128, 1, 0 },
/* 14 - Vmedium */
{ { 17, 0 }, 128, 128, 0, 2, 0 },
/* 15 - Vsoft */
{ { 18, 0 }, 128, 128, 0, 2, 0 },
/* 16 - Floda Upstairs */
{ { 19, 0 }, 128, 128, 0, 1, 0 },
/* 17 - Floda General */
{ { 20, 0 }, 128, 128, 128, 1, 0 },
/* 18 - Klunks Room */
{ { 21, 0 }, 110, 128, 128, 1, 0 },
/* 19 - Hotel Lola */
{ { 22, 0 }, 120, 18128, 128, 1, 0 },
/* 20 - Hotel Escape 1 */
{ { 23, 0 }, 128, 18128, 128, 1, 0 },
/* 21 - Amazon Fortress */
{ { 24, 0 }, 128, 128, 128, 1, 0 },
/* 22 - Waterfall Off */
{ { 25, 0 }, 128, 128, 128, 0, 0 },
/* 23 - Wave Torch */
{ { 26, 0 }, 128, 128, 128, 0, 1 },
/* 24 - Zombies Rez Out */
{ { 27, 0 }, 128, 128, 128, 0, 1 },
/* 25 - Open Door (standard) */
{ { 28, 0 }, 128, 128, 128, 0, 1 },
/* 26 - Close Door (standard) */
{ { 29, 0 }, 128, 128, 128, 0, 1 },
/* 27 - Cloth Unrolls */
{ { 30, 0 }, 128, 128, 128, 0, 1 },
/* 28 - Snake Slithers Off */
{ { 31, 0 }, 128, 128, 128, 0, 1 },
/* 29 - Hotel Fanfare 2 */
{ { 32, 0 }, 128, 128, 128, 1, 1 },
/* 30 - Floda Secret */
{ { 33, 0 }, 120, 128, 128, 1, 0 },
/* 31 - Temple Fanfare 1 */
{ { 34, 0 }, 128, 128, 128, 1, 1 },
};
const SongData Sound::_song[] = {
/* 1 - Hotel Gangsters */
{ { 1, 0 }, 128, 180, 0, 1, 0 },
/* 2 - Hotel General */
{ { 2, 0 }, 128, 180, 0, 1, 0 },
/* 3 - Jungle */
{ { 3, 4, 5, 6, 0 }, 128, 0, 0, 1, 0 },
/* 4 - Waterfall On */
{ { 7, 0 }, 128, 0, 0, 0, 0 },
/* 5 - Vnormal */
{ { 8, 0 }, 128, 0, 0, 2, 0 },
/* 6 - Trader Bob */
{ { 9, 0 }, 120, 0, 0, 1, 0 },
/* 7 - Jetty Music */
{ { 10, 0 }, 128, 0, 0, 1, 0 },
/* 8 - Ferry Music */
{ { 11, 0 }, 128, 0, 0, 1, 0 },
/* 9 - Temple Upstairs */
{ { 12, 0 }, 128, 0, 0, 1, 0 },
/* 10 - Temple Downstairs */
{ { 13, 0 }, 128, 0, 0, 1, 0 },
/* 11 - Temple Maze */
{ { 14, 0 }, 128, 0, 0, 1, 0 },
/* 12 - Temple Skull */
{ { 15, 0 }, 128, 0, 0, 1, 0 },
/* 13 - Johns Theme (Love Story) */
{ { 16, 0 }, 128, 0, 0, 1, 0 },
/* 14 - Vmedium */
{ { 17, 0 }, 120, 0, 0, 2, 0 },
/* 15 - Vsoft */
{ { 18, 0 }, 110, 0, 0, 2, 0 },
/* 16 - Floda Upstairs */
{ { 19, 0 }, 110, 0, 0, 1, 0 },
/* 17 - Floda General */
{ { 20, 0 }, 128, 0, 0, 1, 0 },
/* 18 - Klunks Room */
{ { 21, 0 }, 128, 0, 0, 1, 0 },
/* 19 - Hotel Lola */
{ { 22, 0 }, 120, 180, 0, 1, 0 },
/* 20 - Hotel Escape 1 */
{ { 23, 0 }, 128, 180, 0, 1, 0 },
/* 21 - Amazon Fortress */
{ { 24, 0 }, 128, 0, 0, 1, 0 },
/* 22 - Waterfall Off */
{ { 25, 0 }, 128, 0, 0, 0, 0 },
/* 23 - Wave Torch */
{ { 26, 0 }, 128, 0, 0, 0, 1 },
/* 24 - Zombies Rez Out */
{ { 27, 0 }, 128, 0, 0, 0, 1 },
/* 25 - Open Door (standard) */
{ { 28, 0 }, 128, 0, 0, 0, 1 },
/* 26 - Close Door (standard) */
{ { 29, 0 }, 128, 0, 0, 0, 1 },
/* 27 - Cloth Unrolls */
{ { 30, 0 }, 128, 0, 0, 0, 1 },
/* 28 - Snake Slithers Off */
{ { 31, 0 }, 128, 0, 0, 0, 1 },
/* 29 - Hotel Fanfare 2 */
{ { 32, 0 }, 128, 0, 0, 1, 1 },
/* 30 - Floda Secret */
{ { 33, 0 }, 128, 0, 0, 1, 0 },
/* 31 - Temple Fanfare 1 */
{ { 34, 0 }, 128, 0, 0, 1, 1 },
/* 32 - Commander Rocket 1 */
{ { 35, 0 }, 128, 0, 0, 1, 0 },
/* 33 - Hotel Escape 2 */
{ { 36, 0 }, 128, 180, 0, 1, 0 },
/* 34 - Back of Truck */
{ { 37, 0 }, 128, 180, 0, 1, 0 },
/* 35 - Hotel Fanfare 1 */
{ { 38, 0 }, 128, 0, 0, 1, 1 },
/* 36 - Truck Fanfare */
{ { 39, 0 }, 128, 0, 0, 1, 1 },
/* 37 - Airport */
{ { 40, 0 }, 128, 0, 0, 1, 0 },
/* 38 - Plane Leaves */
{ { 41, 0 }, 128, 0, 0, 1, 1 },
/* 39 - Arrive Hotel */
{ { 42, 0 }, 128, 0, 0, 1, 0 },
/* 40 - Jungle Fanfare */
{ { 43, 0 }, 128, 0, 0, 1, 1 },
/* 41 - General Fanfare */
{ { 44, 0 }, 128, 0, 0, 1, 1 },
/* 42 - Johns Room */
{ { 45, 0 }, 128, 0, 0, 1, 0 },
/* 43 - Floda Lab */
{ { 46, 0 }, 128, 0, 0, 1, 0 },
/* 44 - Azura's Theme */
{ { 47, 0 }, 128, 0, 0, 1, 0 },
/* 45 - Use Record */
{ { 48, 0 }, 128, 0, 0, 1, 1 },
/* 46 - Franks Theme */
{ { 49, 0 }, 128, 0, 0, 1, 0 },
/* 47 - Anderson Doubts */
{ { 50, 0 }, 128, 0, 0, 1, 0 },
/* 48 - Bud and Lou Theme */
{ { 51, 0 }, 128, 0, 0, 1, 1 },
/* 49 - Gorilla Theme */
{ { 52, 0 }, 128, 0, 0, 1, 1 },
/* 50 - Missionaries Theme */
{ { 53, 0 }, 128, 0, 0, 1, 1 },
/* 51 - Sloth Theme */
{ { 54, 0 }, 128, 0, 0, 1, 1 },
/* 52 - Amazon Dungeon */
{ { 55, 0 }, 128, 0, 0, 1, 0 },
/* 53 - Throne Room */
{ { 56, 0 }, 128, 0, 0, 1, 0 },
/* 54 - Temple Puzzle */
{ { 57, 0 }, 128, 0, 0, 1, 0 },
/* 55 - Temple Fountain Room */
{ { 58, 0 }, 128, 0, 0, 1, 0 },
/* 56 - Light Switch */
{ { 59, 0 }, 128, 0, 0, 0, 1 },
/* 57 - Hydraulic Open */
{ { 60, 0 }, 128, 0, 0, 0, 1 },
/* 58 - Hydraulic Close */
{ { 61, 0 }, 128, 0, 0, 0, 1 },
/* 59 - Close Door (metal) */
{ { 62, 0 }, 128, 0, 0, 0, 1 },
/* 60 - Small Hatch Close */
{ { 63, 0 }, 128, 0, 0, 0, 1 },
/* 61 - Scissors Snip */
{ { 64, 0 }, 128, 0, 0, 0, 1 },
/* 62 - Pick up Sticky */
{ { 65, 0 }, 128, 0, 0, 0, 1 },
/* 63 - Oracle Rezzes In */
{ { 66, 0 }, 128, 0, 0, 0, 1 },
/* 64 - Sparkle SFX */
{ { 67, 0 }, 128, 0, 0, 0, 1 },
/* 65 - Splorch! */
{ { 68, 0 }, 128, 0, 0, 0, 1 },
/* 66 - Pour Liquid */
{ { 69, 0 }, 128, 0, 0, 0, 1 },
/* 67 - End Credit Medley */
{ { 70, 0 }, 128, 0, 0, 1, 0 },
/* 68 - Dino Ray */
{ { 71, 0 }, 128, 0, 0, 0, 1 },
/* 69 - Squish! */
{ { 72, 0 }, 128, 0, 0, 0, 1 },
/* 70 - Robot Laser */
{ { 73, 0 }, 128, 0, 0, 0, 1 },
/* 71 - Thud wood light */
{ { 74, 0 }, 128, 0, 0, 0, 1 },
/* 72 - Thud wood deep */
{ { 75, 0 }, 128, 0, 0, 0, 1 },
/* 73 - Thud metallic */
{ { 76, 0 }, 128, 0, 0, 0, 1 },
/* 74 - Cut Coconut */
{ { 77, 0 }, 128, 0, 0, 0, 1 },
/* 75 - Thud Stone */
{ { 78, 0 }, 128, 0, 0, 0, 1 },
/* 76 - Cloth Slide 1 */
{ { 79, 0 }, 128, 0, 0, 0, 1 },
/* 77 - Open Chest */
{ { 80, 0 }, 128, 0, 0, 0, 1 },
/* 78 - Close Chest */
{ { 81, 0 }, 128, 0, 0, 0, 1 },
/* 79 - Open Drawer */
{ { 82, 0 }, 128, 0, 0, 0, 1 },
/* 80 - Truck door closes */
{ { 83, 0 }, 128, 0, 0, 0, 1 },
/* 81 - Truck Starts */
{ { 84, 0 }, 128, 0, 0, 0, 1 },
/* 82 - Truck Drives Off */
{ { 85, 0 }, 128, 0, 0, 0, 1 },
/* 83 - Fish Splash */
{ { 86, 0 }, 128, 0, 0, 0, 1 },
/* 84 - Close Drawer/Push Ladder */
{ { 87, 0 }, 128, 0, 0, 0, 1 },
/* 85 - Agression Enhancer */
{ { 88, 0 }, 128, 0, 0, 0, 1 },
/* 86 - Stone Door Grind 1 */
{ { 89, 0 }, 128, 0, 0, 0, 1 },
/* 87 - Prequel 1 */
{ { 90, 0 }, 128, 0, 0, 1, 0 },
/* 88 - Intro Credits */
{ { 91, 0 }, 128, 0, 0, 1, 0 },
/* 89 - Valley 1 */
{ { 92, 0 }, 128, 0, 0, 1, 0 },
/* 90 - Valley 3 */
{ { 93, 0 }, 128, 0, 0, 1, 0 },
/* 91 - Fight Music */
{ { 94, 0 }, 128, 0, 0, 1, 0 },
/* 92 - Confrontation 1 */
{ { 95, 0 }, 128, 0, 0, 1, 0 },
/* 93 - Confrontation 2 */
{ { 96, 0 }, 128, 0, 0, 1, 0 },
/* 94 - Plane Hatch Open */
{ { 97, 0 }, 128, 128, 128, 0, 1 },
/* 95 - Plane Hatch Close */
{ { 98, 0 }, 128, 128, 128, 0, 1 },
/* 96 - Tie Vines */
{ { 99, 0 }, 128, 128, 128, 0, 1 },
/* 97 - Pterodactyl */
{ { 100, 0 }, 128, 128, 128, 0, 1 },
/* 98 - Beef Jerky Splash */
{ { 101, 0 }, 128, 128, 128, 0, 1 },
/* 99 - Piranha Burp */
{ { 102, 0 }, 128, 128, 128, 0, 1 },
/* 100 - Falling Vine */
{ { 103, 0 }, 128, 128, 128, 0, 1 },
/* 101 - Stone Door Grind 2 */
{ { 104, 0 }, 128, 128, 128, 0, 1 },
/* 102 - Stone Grind (light) */
{ { 105, 0 }, 128, 128, 128, 0, 1 },
/* 103 - Ape Takes Off Mask */
{ { 106, 0 }, 128, 128, 128, 0, 1 },
/* 104 - Bark Breaks */
{ { 107, 0 }, 128, 128, 128, 0, 1 },
/* 105 - Stone Click */
{ { 108, 0 }, 128, 128, 128, 0, 1 },
/* 106 - Sproing! */
{ { 109, 0 }, 128, 128, 128, 0, 1 },
/* 107 - Cash Register */
{ { 110, 0 }, 128, 128, 128, 0, 1 },
/* 108 - Squeaky Toy */
{ { 111, 0 }, 128, 128, 128, 0, 1 },
/* 109 - Falling Chains */
{ { 112, 0 }, 128, 128, 128, 0, 1 },
/* 110 - Open Locker Door */
{ { 113, 0 }, 128, 128, 128, 0, 1 },
/* 111 - Close Locker Door */
{ { 114, 0 }, 128, 128, 128, 0, 1 },
/* 112 - Rub Pencil */
{ { 115, 0 }, 128, 128, 128, 0, 1 },
/* 113 - Open Safe */
{ { 116, 0 }, 128, 128, 128, 0, 1 },
/* 114 - Close Safe */
{ { 117, 0 }, 128, 128, 128, 0, 1 },
/* 115 - Push Chair */
{ { 118, 0 }, 128, 128, 128, 0, 1 },
/* 116 - Snake Hiss */
{ { 119, 0 }, 128, 128, 128, 0, 1 },
/* 117 - Oracle Rezzes Out */
{ { 120, 0 }, 128, 128, 128, 0, 1 },
/* 118 - Wall Crumbles */
{ { 121, 0 }, 128, 128, 128, 0, 1 },
/* 119 - Crypt Crumbles */
{ { 122, 0 }, 128, 128, 128, 0, 1 },
/* 120 - Joe Sucked Up */
{ { 123, 0 }, 128, 128, 128, 0, 1 },
/* 121 - Rocket Pack Zoom */
{ { 124, 0 }, 128, 128, 128, 0, 1 },
/* 122 - Piranha Splash */
{ { 125, 0 }, 128, 128, 128, 0, 1 },
/* 123 - Snap Branch */
{ { 126, 0 }, 128, 128, 128, 0, 1 },
/* 124 - Dino Horn */
{ { 127, 0 }, 128, 128, 128, 0, 1 },
/* 125 - Tire Screech */
{ { 128, 0 }, 128, 128, 128, 0, 1 },
/* 126 - Oil Splat */
{ { 129, 0 }, 128, 128, 128, 0, 1 },
/* 127 - Punch */
{ { 130, 0 }, 128, 128, 128, 0, 1 },
/* 128 - Body Hits Ground */
{ { 131, 0 }, 128, 128, 128, 0, 1 },
/* 129 - Chicken */
{ { 132, 0 }, 128, 128, 128, 0, 1 },
/* 130 - Open Sarcophagus */
{ { 133, 0 }, 128, 128, 128, 0, 1 },
/* 131 - Close Sarcophagus */
{ { 134, 0 }, 128, 128, 128, 0, 1 },
/* 132 - Creaking Stick */
{ { 135, 0 }, 128, 128, 128, 0, 1 },
/* 133 - Pick Hits Stone */
{ { 136, 0 }, 128, 128, 128, 0, 1 },
/* 134 - Stalactite Crumbles */
{ { 137, 0 }, 128, 128, 128, 0, 1 },
/* 135 - Tic-Toc */
{ { 138, 0 }, 128, 128, 128, 0, 1 },
/* 136 - Stone Grind (heavy) */
{ { 139, 0 }, 128, 128, 128, 0, 1 },
/* 137 - Explosion */
{ { 140, 0 }, 128, 128, 128, 0, 1 },
/* 138 - Cloth Slide 2 */
{ { 141, 0 }, 128, 128, 128, 0, 1 },
/* 139 - Temple Laser */
{ { 142, 0 }, 128, 128, 128, 0, 1 },
/* 140 - Dino Transformation */
{ { 143, 0 }, 128, 128, 128, 0, 1 },
/* 141 - Experimental Laser */
{ { 144, 0 }, 128, 128, 128, 0, 1 },
/* 142 - Stone Grind (medium) */
{ { 145, 0 }, 128, 128, 128, 0, 1 },
/* 143 - Weeping God Grind */
{ { 146, 0 }, 128, 128, 128, 0, 1 },
/* 144 - Alien Hum */
{ { 147, 0 }, 128, 128, 128, 0, 1 },
/* 145 - Alien Puzzle */
{ { 148, 0 }, 128, 128, 128, 0, 1 },
/* 146 - Vacuum On */
{ { 149, 0 }, 128, 128, 128, 0, 1 },
/* 147 - Vacuum Off */
{ { 150, 0 }, 128, 128, 128, 0, 1 },
/* 148 - Elevator Starts */
{ { 151, 0 }, 128, 128, 128, 0, 1 },
/* 149 - Mummy Crumbles */
{ { 152, 0 }, 128, 128, 128, 0, 1 },
/* 150 - Temple Green Circle */
{ { 153, 0 }, 128, 128, 128, 0, 1 },
/* 151 - Rattle Bars */
{ { 154, 0 }, 128, 128, 128, 0, 1 },
/* 152 - Door Dissolves */
{ { 155, 0 }, 128, 128, 128, 0, 1 },
/* 153 - Altar Slides */
{ { 156, 0 }, 128, 128, 128, 0, 1 },
/* 154 - Light Torch */
{ { 157, 0 }, 128, 128, 128, 0, 1 },
/* 155 - Stamp Sound */
{ { 158, 0 }, 128, 128, 128, 0, 1 },
/* 156 - Plaster Loud */
{ { 159, 0 }, 128, 128, 128, 0, 1 },
/* 157 - Sparky Bathtub */
{ { 160, 0 }, 128, 128, 128, 0, 1 },
/* 158 - Ape Rezzes Out */
{ { 161, 0 }, 128, 128, 128, 0, 1 },
/* 159 - Song 159 */
{ { 162, 0 }, 128, 128, 128, 1, 0 },
/* 160 - Song 160 */
{ { 163, 0 }, 128, 128, 128, 1, 0 },
/* 161 - Song 161 */
{ { 164, 0 }, 128, 128, 128, 1, 0 },
/* 162 - Piranhas Swim */
{ { 165, 0 }, 128, 128, 128, 0, 1 },
/* 163 - Prison/Dungeon Door */
{ { 166, 0 }, 128, 128, 128, 0, 1 },
/* 164 - Fight Explosion */
{ { 167, 0 }, 128, 128, 128, 0, 1 },
/* 165 - Press Button */
{ { 168, 0 }, 128, 128, 128, 2, 1 },
/* 166 - Pull Lever */
{ { 169, 0 }, 128, 128, 128, 0, 1 },
/* 167 - Wrong Code */
{ { 170, 0 }, 128, 128, 128, 0, 1 },
/* 168 - Correct Code */
{ { 171, 0 }, 128, 128, 128, 0, 1 },
/* 169 - Sizzle */
{ { 172, 0 }, 128, 128, 128, 0, 1 },
/* 170 - Money In Slot */
{ { 173, 0 }, 128, 128, 128, 0, 1 },
/* 171 - Lightning Crack */
{ { 174, 0 }, 128, 128, 128, 0, 1 },
/* 172 - Machine Gun Fire */
{ { 175, 0 }, 128, 128, 128, 0, 1 },
/* 173 - Cage Descends */
{ { 176, 0 }, 128, 128, 128, 0, 1 },
/* 174 - Chair Activates */
{ { 177, 0 }, 128, 128, 128, 0, 1 },
/* 175 - Robot Powers On */
{ { 178, 0 }, 128, 128, 128, 0, 1 },
/* 176 - Grow Big */
{ { 179, 0 }, 128, 128, 128, 0, 1 },
/* 177 - Eat Food */
{ { 180, 0 }, 128, 128, 128, 0, 1 },
/* 178 - Head Shrink */
{ { 181, 0 }, 128, 128, 128, 0, 1 },
/* 179 - Grinding Gears */
{ { 182, 0 }, 128, 128, 128, 0, 1 },
/* 180 - Chair Splash */
{ { 183, 0 }, 128, 128, 128, 0, 1 },
/* 181 - Deflect Laser */
{ { 184, 0 }, 128, 128, 128, 0, 1 },
/* 182 - Zap Frank */
{ { 185, 0 }, 128, 128, 128, 0, 1 },
/* 183 - Frank Transforms */
{ { 186, 0 }, 128, 128, 128, 0, 1 },
/* 184 - Alarm Clock */
{ { 187, 0 }, 128, 128, 128, 0, 1 },
/* 185 - Slide Chute */
{ { 188, 0 }, 128, 128, 128, 0, 1 },
/* 186 - Puff */
{ { 189, 0 }, 128, 128, 128, 0, 1 },
/* 187 - Bite */
{ { 190, 0 }, 128, 128, 128, 0, 0 },
/* 188 - Stone Door Grind 2 */
{ { 191, 0 }, 128, 128, 128, 0, 1 },
/* 189 - Prequel 2 */
{ { 192, 0 }, 128, 128, 128, 1, 0 },
/* 190 - Prequel 3 */
{ { 193, 0 }, 128, 128, 128, 1, 0 },
/* 191 - Prequel 4 */
{ { 194, 0 }, 128, 128, 128, 1, 0 },
/* 192 - Stop Music */
{ { 195, 0 }, 128, 128, 128, 1, 0 },
/* 193 - Plane Flyby */
{ { 196, 0 }, 128, 128, 128, 0, 1 },
/* 194 - Commander Rocket 2 */
{ { 197, 0 }, 128, 128, 128, 1, 0 },
/* 195 - Commander Rocket 3 */
{ { 198, 0 }, 128, 128, 128, 1, 0 },
/* 196 - Rescue */
{ { 199, 0 }, 128, 128, 128, 1, 0 },
/* 197 - Slow Fanfare */
{ { 200, 0 }, 128, 128, 128, 1, 0 },
/* 198 - Plane Crash */
{ { 201, 0 }, 128, 128, 128, 1, 0 },
/* 199 - Plane Engine 1 */
{ { 202, 0 }, 128, 128, 128, 0, 1 },
/* 200 - Plane Engine 2 */
{ { 203, 0 }, 128, 128, 128, 0, 1 },
/* 201 - Boat In */
{ { 204, 0 }, 128, 128, 128, 0, 1 },
/* 202 - Boat Out */
{ { 205, 0 }, 128, 128, 128, 0, 1 },
/* 203 - Final Fanfare! */
{ { 206, 0 }, 128, 128, 128, 1, 0 },
/* 204 - Frank Destroyed */
{ { 207, 0 }, 128, 128, 128, 1, 0 },
/* 205 - Jaspar Eats */
{ { 208, 0 }, 128, 128, 128, 0, 1 },
/* 206 - Compy Scream 1 */
{ { 209, 0 }, 128, 128, 128, 0, 1 },
/* 207 - Compy Scream 2 */
{ { 210, 0 }, 128, 128, 128, 0, 1 },
/* 208 - Punch Klunk Fanfare */
{ { 211, 0 }, 128, 128, 128, 1, 0 },
/* 209 - Talk Frank */
{ { 212, 0 }, 128, 128, 128, 1, 0 }
};
const TuneData Sound::_tuneDemo[] = {
/* 1 - Hotel Gangsters */
{ { 32, 0 }, { 0, 0 }, 1, 0 },
/* 2 - Hotel General */
{ { 26, 0 }, { 0, 0 }, 1, 0 },
/* 3 - Jungle */
{ { 15, 0 }, { 0, 0 }, 1, 0 },
/* 4 - Jungle */
{ { 17, 0 }, { 0, 0 }, 1, 0 },
/* 5 - Jungle */
{ { 18, 0 }, { 0, 0 }, 1, 0 },
/* 6 - Jungle */
{ { 7, 8, 9, 10, 11, 12, 13, 14, 0 }, { 0, 0 }, 0, 0 },
/* 7 - Waterfall On */
{ { 3, 0 }, { 0, 0 }, 1, 0 },
/* 8 - Vnormal */
{ { 1, 0 }, { 0, 0 }, 1, 0 },
/* 9 - Trader Bob */
{ { 1, 0 }, { 0, 0 }, 1, 0 },
/* 10 - Jetty Music */
{ { 37, 0 }, { 0, 0 }, 1, 0 },
/* 11 - Ferry Music */
{ { 38, 0 }, { 0, 0 }, 1, 0 },
/* 12 - Temple Upstairs */
{ { 30, 0 }, { 0, 0 }, 1, 0 },
/* 13 - Temple Downstairs */
{ { 34, 0 }, { 0, 0 }, 1, 0 },
/* 14 - Temple Maze */
{ { 35, 0 }, { 0, 0 }, 1, 0 },
/* 15 - Temple Skull */
{ { 36, 0 }, { 0, 0 }, 1, 0 },
/* 16 - Johns Theme (Love Story) */
{ { 43, 0 }, { 0, 0 }, 1, 0 },
/* 17 - Vmedium */
{ { 28, 0 }, { 0, 0 }, 1, 0 },
/* 18 - Vsoft */
{ { 28, 0 }, { 0, 0 }, 1, 0 },
/* 19 - Floda Upstairs */
{ { 28, 0 }, { 0, 0 }, 1, 0 },
/* 20 - Floda General */
{ { 29, 0 }, { 0, 0 }, 1, 0 },
/* 21 - Klunks Room */
{ { 39, 0 }, { 0, 0 }, 1, 0 },
/* 22 - Hotel Lola */
{ { 31, 0 }, { 0, 0 }, 1, 0 },
/* 23 - Hotel Escape 1 */
{ { 33, 0 }, { 0, 0 }, 1, 0 },
/* 24 - Amazon Fortress */
{ { 40, 0 }, { 0, 0 }, 1, 0 },
/* 25 - Waterfall Off */
{ { -3, 0 }, { 0, 0 }, 1, 0 },
/* 26 - Wave Torch */
{ { 22, 0 }, { 121, 0 }, 2, 0 },
/* 27 - Zombies Rez Out */
{ { 25, 0 }, { 20, 0 }, 2, 0 },
/* 28 - Open Door (standard) */
{ { 20, 0 }, { 1, 0 }, 2, 0 },
/* 29 - Close Door (standard) */
{ { 21, 0 }, { 2, 0 }, 2, 0 },
/* 30 - Cloth Unrolls */
{ { 23, 0 }, { 51, 0 }, 2, 0 },
/* 31 - Snake Slithers Off */
{ { 24, 0 }, { 122, 0 }, 2, 0 },
/* 32 - Hotel Fanfare 2 */
{ { 69, 1003, 0 }, { 0, 0 }, 2, 0 },
/* 33 - Floda Secret */
{ { 28, 0 }, { 0, 0 }, 1, 0 },
/* 34 - Temple Fanfare 1 */
{ { 60, 162, 0 }, { 0, 0 }, 2, 0 },
/* 35 - Commander Rocket 1 */
{ { 46, 0 }, { 0, 0 }, 1, 0 },
};
const TuneData Sound::_tune[] = {
/* 1 - Hotel Gangsters */
{ { 32, 0 }, { 0, 0 }, 1, 0 },
/* 2 - Hotel General */
{ { 41, 0 }, { 0, 0 }, 1, 0 },
/* 3 - Jungle */
{ { 15, 16, 0 }, { 0, 0 }, 1, 0 },
/* 4 - Jungle */
{ { 17, 0 }, { 0, 0 }, 1, 0 },
/* 5 - Jungle */
{ { 18, 0 }, { 0, 0 }, 1, 0 },
/* 6 - Jungle */
{ { 7, 8, 9, 10, 11, 12, 13, 14, 0 }, { 0, 0 }, 0, -10 },
/* 7 - Waterfall On */
{ { 3, 0 }, { 0, 0 }, 1, 0 },
/* 8 - Vnormal */
{ { 23, 0 }, { 0, 0 }, 1, 0 },
/* 9 - Trader Bob */
{ { 23, 0 }, { 0, 0 }, 1, 0 },
/* 10 - Jetty Music */
{ { 37, 0 }, { 0, 0 }, 1, 0 },
/* 11 - Ferry Music */
{ { 38, 0 }, { 0, 0 }, 1, 0 },
/* 12 - Temple Upstairs */
{ { 30, 0 }, { 0, 0 }, 1, 0 },
/* 13 - Temple Downstairs */
{ { 34, 36, 56, 0 }, { 0, 0 }, 0, 0 },
/* 14 - Temple Maze */
{ { 87, 35, 0 }, { 0, 0 }, 1, 0 },
/* 15 - Temple Skull */
{ { 76, 0 }, { 0, 0 }, 1, 0 },
/* 16 - Johns Theme (Love Story) */
{ { 44, 0 }, { 0, 0 }, 1, 0 },
/* 17 - Vmedium */
{ { 28, 0 }, { 0, 0 }, 1, 0 },
/* 18 - Vsoft */
{ { 28, 0 }, { 0, 0 }, 1, 0 },
/* 19 - Floda Upstairs */
{ { 28, 39, 0 }, { 0, 0 }, 0, 0 },
/* 20 - Floda General */
{ { 89, 63, 64, 65, 0 }, { 0, 0 }, 0, 0 },
/* 21 - Klunks Room */
{ { 43, 0 }, { 0, 0 }, 1, 0 },
/* 22 - Hotel Lola */
{ { 31, 0 }, { 0, 0 }, 1, 0 },
/* 23 - Hotel Escape 1 */
{ { 52, 0 }, { 0, 0 }, 1, 0 },
/* 24 - Amazon Fortress */
{ { 40, 0 }, { 0, 0 }, 1, 0 },
/* 25 - Waterfall Off */
{ {-3, 0 }, { 0, 0 }, 1, 0 },
/* 26 - Wave Torch */
{ { 0, 0 }, { 121, 0 }, 2, 0 },
/* 27 - Zombies Rez Out */
{ { 0, 0 }, { 20, 0 }, 2, 0 },
/* 28 - Open Door (standard) */
{ { 0, 0 }, { 1, 0 }, 2, 0 },
/* 29 - Close Door (standard) */
{ { 0, 0 }, { 2, 0 }, 2, 0 },
/* 30 - Cloth Unrolls */
{ { 0, 0 }, { 51, 0 }, 2, 0 },
/* 31 - Snake Slithers Off */
{ { 0, 0 }, { 122, 0 }, 2, 0 },
/* 32 - Hotel Fanfare 2 */
{ { 69, 2000, 0 }, { 0, 0 }, 2, 0 },
/* 33 - Floda Secret */
{ { 29, 42, 0 }, { 0, 0 }, 1, 0 },
/* 34 - Temple Fanfare 1 */
{ { 70, 2000, 0 }, { 0, 0 }, 2, 0 },
/* 35 - Commander Rocket 1 */
{ { 45, 0 }, { 0, 0 }, 2, 0 },
/* 36 - Hotel Escape 2 */
{ { 52, 0 }, { 0, 0 }, 1, 0 },
/* 37 - Back of Truck */
{ { 51, 48, 33, 54, 52, 0 }, { 0, 0 }, 1, 0 },
/* 38 - Hotel Fanfare 1 */
{ { 67, 2000, 0 }, { 0, 0 }, 2, 0 },
/* 39 - Truck Fanfare */
{ { 67, 177, 0 }, { 0, 0 }, 2, 0 },
/* 40 - Airport */
{ { 81, 0 }, { 0, 0 }, 1, 0 },
/* 41 - Plane Leaves */
{ { 68, 1198, 0 }, { 0, 0 }, 2, 0 },
/* 42 - Arrive Hotel */
{ { 26, 0 }, { 0, 0 }, 1, 0 },
/* 43 - Jungle Fanfare */
{ { 68, 2000, 0 }, { 0, 0 }, 2, 0 },
/* 44 - General Fanfare */
{ { 57, 2000, 0 }, { 0, 0 }, 2, 0 },
/* 45 - Johns Room */
{ { 90, 0 }, { 0, 0 }, 1, 0 },
/* 46 - Floda Lab */
{ { 92, 0 }, { 0, 0 }, 1, 0 },
/* 47 - Azura's Theme */
{ { 80, 0 }, { 0, 0 }, 1, 0 },
/* 48 - Use Record */
{ { 91, 2000, 0 }, { 0, 0 }, 2, 0 },
/* 49 - Franks Theme */
{ { 77, 0 }, { 0, 0 }, 1, 0 },
/* 50 - Anderson Doubts */
{ { 75, 0 }, { 0, 0 }, 1, 0 },
/* 51 - Bud and Lou Theme */
{ { 94, 1003, 0 }, { 0, 0 }, 1, 0 },
/* 52 - Gorilla Theme */
{ { 97, 1003, 0 }, { 0, 0 }, 1, 0 },
/* 53 - Missionaries Theme */
{ { 98, 1003, 0 }, { 0, 0 }, 1, 0 },
/* 54 - Sloth Theme */
{ { 100, 1003, 0 }, { 0, 0 }, 1, 0 },
/* 55 - Amazon Dungeon */
{ { 96, 0 }, { 0, 0 }, 1, 0 },
/* 56 - Throne Room */
{ { 78, 0 }, { 0, 0 }, 1, 0 },
/* 57 - Temple Puzzle */
{ { 88, 0 }, { 0, 0 }, 1, 0 },
/* 58 - Temple Fountain Room */
{ { 55, 0 }, { 0, 0 }, 1, 0 },
/* 59 - Light Switch */
{ { 0, 0 }, { 4, 0 }, 2, 0 },
/* 60 - Hydraulic Open */
{ { 0, 0 }, { 7, 0 }, 2, 0 },
/* 61 - Hydraulic Close */
{ { 0, 0 }, { 8, 0 }, 2, 0 },
/* 62 - Close Door (metal) */
{ { 0, 0 }, { 9, 0 }, 2, 0 },
/* 63 - Small Hatch Close */
{ { 0, 0 }, { 10, 0 }, 2, 0 },
/* 64 - Scissors Snip */
{ { 0, 0 }, { 5, 0 }, 2, 0 },
/* 65 - Pick up Sticky */
{ { 0, 0 }, { 6, 0 }, 2, 0 },
/* 66 - Oracle Rezzes In */
{ { 0, 0 }, { 11, 0 }, 2, 0 },
/* 67 - Sparkle SFX */
{ { 0, 0 }, { 12, 0 }, 2, 0 },
/* 68 - Splorch! */
{ { 0, 0 }, { 13, 0 }, 2, 0 },
/* 69 - Pour Liquid */
{ { 0, 0 }, { 3, 0 }, 2, 0 },
/* 70 - End Credit Medley */
{ { 95, 0 }, { 0, 0 }, 1, 0 },
/* 71 - Dino Ray */
{ { 0, 0 }, { 14, 0 }, 2, 0 },
/* 72 - Squish! */
{ { 0, 0 }, { 15, 0 }, 2, 0 },
/* 73 - Robot Laser */
{ { 0, 0 }, { 16, 0 }, 2, 0 },
/* 74 - Thud wood light */
{ { 0, 0 }, { 17, 0 }, 2, 0 },
/* 75 - Thud wood deep */
{ { 0, 0 }, { 18, 0 }, 2, 0 },
/* 76 - Thud metallic */
{ { 0, 0 }, { 19, 0 }, 2, 0 },
/* 77 - Cut Coconut */
{ { 0, 0 }, { 22, 0 }, 2, 0 },
/* 78 - Thud Stone */
{ { 0, 0 }, { 23, 0 }, 2, 0 },
/* 79 - Cloth Slide 1 */
{ { 0, 0 }, { 24, 0 }, 2, 0 },
/* 80 - Open Chest */
{ { 0, 0 }, { 25, 0 }, 2, 0 },
/* 81 - Close Chest */
{ { 0, 0 }, { 26, 0 }, 2, 0 },
/* 82 - Open Drawer */
{ { 0, 0 }, { 27, 0 }, 2, 0 },
/* 83 - Truck door closes */
{ { 0, 0 }, { 28, 0 }, 2, 0 },
/* 84 - Truck Starts */
{ { 0, 0 }, { 29, 0 }, 2, 0 },
/* 85 - Truck Drives Off */
{ { 0, 0 }, { 30, 0 }, 2, 0 },
/* 86 - Fish Splash */
{ { 0, 0 }, { 31, 0 }, 2, 0 },
/* 87 - Close Drawer/Push Ladder */
{ { 0, 0 }, { 33, 0 }, 2, 0 },
/* 88 - Agression Enhancer */
{ { 0, 0 }, { 32, 0 }, 2, 0 },
/* 89 - Stone Door Grind 1 */
{ { 0, 0 }, { 78, 0 }, 2, 0 },
/* 90 - Prequel 1 */
{ { 20, 0 }, { 0, 0 }, 1, 0 },
/* 91 - Intro Credits */
{ { 21, 0 }, { 0, 0 }, 2, 0 },
/* 92 - Valley 1 */
{ { 71, 0 }, { 0, 0 }, 1, 0 },
/* 93 - Valley 3 */
{ { 73, 0 }, { 0, 0 }, 1, 0 },
/* 94 - Fight Music */
{ { 72, 0 }, { 0, 0 }, 1, 0 },
/* 95 - Confrontation 1 */
{ { 93, 0 }, { 0, 0 }, 1, 0 },
/* 96 - Confrontation 2 */
{ { 74, 0 }, { 0, 0 }, 1, 0 },
/* 97 - Plane Hatch Open */
{ { 0, 0 }, { 35, 0 }, 2, 0 },
/* 98 - Plane Hatch Close */
{ { 0, 0 }, { 36, 0 }, 2, 0 },
/* 99 - Tie Vines */
{ { 0, 0 }, { 37, 0 }, 2, 0 },
/* 100 - Pterodactyl */
{ { 0, 0 }, { 38, 0 }, 2, 0 },
/* 101 - Beef Jerky Splash */
{ { 0, 0 }, { 39, 0 }, 2, 0 },
/* 102 - Piranha Burp */
{ { 0, 0 }, { 40, 0 }, 2, 0 },
/* 103 - Falling Vine */
{ { 0, 0 }, { 41, 0 }, 2, 0 },
/* 104 - Stone Door Grind 2 */
{ { 0, 0 }, { 79, 0 }, 2, 0 },
/* 105 - Stone Grind (light) */
{ { 0, 0 }, { 82, 0 }, 2, 0 },
/* 106 - Ape Takes Off Mask */
{ { 0, 0 }, { 44, 0 }, 2, 0 },
/* 107 - Bark Breaks */
{ { 0, 0 }, { 45, 0 }, 2, 0 },
/* 108 - Stone Click */
{ { 0, 0 }, { 46, 0 }, 2, 0 },
/* 109 - Sproing! */
{ { 0, 0 }, { 42, 0 }, 2, 0 },
/* 110 - Cash Register */
{ { 0, 0 }, { 48, 0 }, 2, 0 },
/* 111 - Squeaky Toy */
{ { 0, 0 }, { 49, 0 }, 2, 0 },
/* 112 - Falling Chains */
{ { 0, 0 }, { 50, 0 }, 2, 0 },
/* 113 - Open Locker Door */
{ { 0, 0 }, { 52, 0 }, 2, 0 },
/* 114 - Close Locker Door */
{ { 0, 0 }, { 53, 0 }, 2, 0 },
/* 115 - Rub Pencil */
{ { 0, 0 }, { 54, 0 }, 2, 0 },
/* 116 - Open Safe */
{ { 0, 0 }, { 55, 0 }, 2, 0 },
/* 117 - Close Safe */
{ { 0, 0 }, { 56, 0 }, 2, 0 },
/* 118 - Push Chair */
{ { 0, 0 }, { 57, 0 }, 2, 0 },
/* 119 - Snake Hiss */
{ { 0, 0 }, { 58, 0 }, 2, 0 },
/* 120 - Oracle Rezzes Out */
{ { 0, 0 }, { 59, 0 }, 2, 0 },
/* 121 - Wall Crumbles */
{ { 0, 0 }, { 60, 0 }, 2, 0 },
/* 122 - Crypt Crumbles */
{ { 0, 0 }, { 61, 0 }, 2, 0 },
/* 123 - Joe Sucked Up */
{ { 0, 0 }, { 63, 0 }, 2, 0 },
/* 124 - Rocket Pack Zoom */
{ { 0, 0 }, { 47, 0 }, 2, 0 },
/* 125 - Piranha Splash */
{ { 0, 0 }, { 83, 0 }, 2, 0 },
/* 126 - Snap Branch */
{ { 0, 0 }, { 66, 0 }, 2, 0 },
/* 127 - Dino Horn */
{ { 0, 0 }, { 67, 0 }, 2, 0 },
/* 128 - Tire Screech */
{ { 0, 0 }, { 68, 0 }, 2, 0 },
/* 129 - Oil Splat */
{ { 0, 0 }, { 70, 0 }, 2, 0 },
/* 130 - Punch */
{ { 0, 0 }, { 71, 0 }, 2, 0 },
/* 131 - Body Hits Ground */
{ { 0, 0 }, { 72, 0 }, 2, 0 },
/* 132 - Chicken */
{ { 0, 0 }, { 69, 0 }, 2, 0 },
/* 133 - Open Sarcophagus */
{ { 0, 0 }, { 21, 0 }, 2, 0 },
/* 134 - Close Sarcophagus */
{ { 0, 0 }, { 21, 0 }, 2, 0 },
/* 135 - Creaking Stick */
{ { 0, 0 }, { 62, 0 }, 2, 0 },
/* 136 - Pick Hits Stone */
{ { 0, 0 }, { 73, 0 }, 2, 0 },
/* 137 - Stalactite Crumbles */
{ { 0, 0 }, { 74, 0 }, 2, 0 },
/* 138 - Tic-Toc */
{ { 0, 0 }, { 76, 0 }, 2, 0 },
/* 139 - Stone Grind (heavy) */
{ { 0, 0 }, { 81, 0 }, 2, 0 },
/* 140 - Explosion */
{ { 0, 0 }, { 77, 0 }, 2, 0 },
/* 141 - Cloth Slide 2 */
{ { 0, 0 }, { 84, 0 }, 2, 0 },
/* 142 - Temple Laser */
{ { 0, 0 }, { 85, 0 }, 2, 0 },
/* 143 - Dino Transformation */
{ { 0, 0 }, { 86, 0 }, 2, 0 },
/* 144 - Experimental Laser */
{ { 0, 0 }, { 87, 0 }, 2, 0 },
/* 145 - Stone Grind (medium) */
{ { 0, 0 }, { 88, 0 }, 2, 0 },
/* 146 - Weeping God Grind */
{ { 0, 0 }, { 89, 0 }, 2, 0 },
/* 147 - Alien Hum */
{ { 0, 0 }, { 90, 0 }, 2, 0 },
/* 148 - Alien Puzzle */
{ { 0, 0 }, { 91, 0 }, 2, 0 },
/* 149 - Vacuum On */
{ { 0, 0 }, { 92, 0 }, 2, 0 },
/* 150 - Vacuum Off */
{ { 0, 0 }, { 93, 0 }, 2, 0 },
/* 151 - Elevator Starts */
{ { 0, 0 }, { 94, 0 }, 2, 0 },
/* 152 - Mummy Crumbles */
{ { 0, 0 }, { 95, 0 }, 2, 0 },
/* 153 - Temple Green Circle */
{ { 0, 0 }, { 96, 0 }, 2, 0 },
/* 154 - Rattle Bars */
{ { 0, 0 }, { 97, 0 }, 2, 0 },
/* 155 - Door Dissolves */
{ { 0, 0 }, { 98, 0 }, 2, 0 },
/* 156 - Altar Slides */
{ { 0, 0 }, { 99, 0 }, 2, 0 },
/* 157 - Light Torch */
{ { 0, 0 }, { 100, 0 }, 2, 0 },
/* 158 - Stamp Sound */
{ { 0, 0 }, { 34, 0 }, 2, 0 },
/* 159 - Plaster Loud */
{ { 0, 0 }, { 102, 0 }, 2, 0 },
/* 160 - Sparky Bathtub */
{ { 0, 0 }, { 103, 0 }, 2, 0 },
/* 161 - Ape Rezzes Out */
{ { 0, 0 }, { 104, 0 }, 2, 0 },
/* 162 - Song 159 */
{ { 0, 0 }, { 0, 0 }, 2, 0 },
/* 163 - Song 160 */
{ { 0, 0 }, { 0, 0 }, 2, 0 },
/* 164 - Song 161 */
{ { 0, 0 }, { 0, 0 }, 2, 0 },
/* 165 - Piranhas Swim */
{ { 0, 0 }, { 105, 0 }, 2, 0 },
/* 166 - Prison/Dungeon Door */
{ { 0, 0 }, { 43, 0 }, 2, 0 },
/* 167 - Fight Explosion */
{ { 0, 0 }, { 80, 0 }, 2, 0 },
/* 168 - Press Button */
{ { 0, 0 }, { 65, 0 }, 2, 0 },
/* 169 - Pull Lever */
{ { 0, 0 }, { 107, 0 }, 2, 0 },
/* 170 - Wrong Code */
{ { 0, 0 }, { 108, 0 }, 2, 0 },
/* 171 - Correct Code */
{ { 0, 0 }, { 109, 0 }, 2, 0 },
/* 172 - Sizzle */
{ { 0, 0 }, { 110, 0 }, 2, 0 },
/* 173 - Money In Slot */
{ { 0, 0 }, { 111, 0 }, 2, 0 },
/* 174 - Lightning Crack */
{ { 0, 0 }, { 112, 0 }, 2, 0 },
/* 175 - Machine Gun Fire */
{ { 0, 0 }, { 113, 0 }, 2, 0 },
/* 176 - Cage Descends */
{ { 0, 0 }, { 114, 0 }, 2, 0 },
/* 177 - Chair Activates */
{ { 0, 0 }, { 115, 0 }, 2, 0 },
/* 178 - Robot Powers On */
{ { 0, 0 }, { 116, 0 }, 2, 0 },
/* 179 - Grow Big */
{ { 0, 0 }, { 117, 0 }, 2, 0 },
/* 180 - Eat Food */
{ { 0, 0 }, { 118, 0 }, 2, 0 },
/* 181 - Head Shrink */
{ { 0, 0 }, { 119, 0 }, 2, 0 },
/* 182 - Grinding Gears */
{ { 0, 0 }, { 120, 0 }, 2, 0 },
/* 183 - Chair Splash */
{ { 0, 0 }, { 123, 0 }, 2, 0 },
/* 184 - Deflect Laser */
{ { 0, 0 }, { 124, 0 }, 2, 0 },
/* 185 - Zap Frank */
{ { 0, 0 }, { 125, 0 }, 2, 0 },
/* 186 - Frank Transforms */
{ { 0, 0 }, { 126, 0 }, 2, 0 },
/* 187 - Alarm Clock */
{ { 0, 0 }, { 127, 0 }, 2, 0 },
/* 188 - Slide Chute */
{ { 0, 0 }, { 64, 0 }, 2, 0 },
/* 189 - Puff */
{ { 0, 0 }, { 128, 0 }, 2, 0 },
/* 190 - Bite */
{ { 0, 0 }, { 129, 0 }, 2, 0 },
/* 191 - Stone Door Grind 2 */
{ { 0, 0 }, { 79, 0 }, 2, 0 },
/* 192 - Prequel 2 */
{ { 22, 0 }, { 0, 0 }, 1, 0 },
/* 193 - Prequel 3 */
{ { 24, 0 }, { 0, 0 }, 1, 0 },
/* 194 - Prequel 4 */
{ { 25, 0 }, { 0, 0 }, 1, 0 },
/* 195 - Stop Music */
{ { 1, 0 }, { 0, 0 }, 1, 0 },
/* 196 - Plane Flyby */
{ { 0, 0 }, { 101, 0 }, 2, 0 },
/* 197 - Commander Rocket 2 */
{ { 46, 0 }, { 0, 0 }, 1, 0 },
/* 198 - Commander Rocket 3 */
{ { 47, 0 }, { 0, 0 }, 1, 0 },
/* 199 - Rescue */
{ { 99, 0 }, { 0, 0 }, 1, 0 },
/* 200 - Slow Fanfare */
{ { 0, 0 }, { 0, 0 }, 1, 0 },
/* 201 - Plane Crash */
{ { 93, 0 }, { 0, 0 }, 1, 0 },
/* 202 - Plane Engine 1 */
{ { 0, 0 }, { 130, 0 }, 2, 0 },
/* 203 - Plane Engine 2 */
{ { 0, 0 }, { 131, 0 }, 2, 0 },
/* 204 - Boat In */
{ { 0, 0 }, { 132, 0 }, 2, 0 },
/* 205 - Boat Out */
{ { 0, 0 }, { 133, 0 }, 2, 0 },
/* 206 - Final Fanfare! */
{ { 21, 95, 21, 0 }, { 0, 0 }, 1, 0 },
/* 207 - Frank Destroyed */
{ { 25, 1044, 0 }, { 0, 0 }, 1, 0 },
/* 208 - Jaspar Eats */
{ { 0, 0 }, { 134, 0 }, 2, 0 },
/* 209 - Compy Scream 1 */
{ { 0, 0 }, { 135, 0 }, 2, 0 },
/* 210 - Compy Scream 2 */
{ { 0, 0 }, { 136, 0 }, 2, 0 },
/* 211 - Punch Klunk Fanfare */
{ { 69, 1017, 0 }, { 0, 0 }, 1, 0 },
/* 212 - Talk Frank */
{ { 77, 1017, 0 }, { 0, 0 }, 1, 0 }
};
const char *Sound::_sfxName[] = {
/* 1 - Door Open (standard) */
"116Bssss",
/* 2 - Door Close (standard) */
"105assss",
/* 3 - Pour Liquid */
"133sssss",
/* 4 - Light Switch */
"27ssssss",
/* 5 - Scissor Snip */
"15ssssss",
/* 6 - Pick up Sticky */
"79ssssss",
/* 7 - Hydraulic Doors Open */
"96ssssss",
/* 8 - Hydraulic Doors Close */
"97ssssss",
/* 9 - Metallic Door Slams */
"105sssss",
/* 10 - Small Hatch Close */
"106sssss",
/* 11 - Oracle Rezzes In */
"132sssss",
/* 12 - Polish Sparkle */
"132Cssss",
/* 13 - Splorch! */
"137Bssss",
/* 14 - Dino Ray Gun */
"138sssss",
/* 15 - Squish! */
"137Assss",
/* 16 - Robot Laser */
"61ssssss",
/* 17 - Thud wood light */
"109sssss",
/* 18 - Thud wood deep */
"110sssss",
/* 19 - Thud metallic */
"111sssss",
/* 20 - Zombies Rez Out */
"77ssssss",
/* 21 - Sarc Door Closes */
"58ssssss",
/* 22 - Thud breadboard fruit/Coconut */
"131Assss",
/* 23 - Thud stone */
"75ssssss",
/* 24 - Cloth Slide 1 */
"135sssss",
/* 25 - Open Chest */
"112sssss",
/* 26 - Close Chest */
"121sssss",
/* 27 - Open Drawer */
"120sssss",
/* 28 - Truck door closes */
"122sssss",
/* 29 - Truck Starts */
"123Assss",
/* 30 - Truck Drives Off */
"123Bssss",
/* 31 - Fish Splash */
"18ssssss",
/* 32 - Agression Enhancer */
"138Bssss",
/* 33 - Close Drawer/Push Ladder */
"113sssss",
/* 34 - *Stamp Sound */
"40ssssss",
/* 35 - plane hatch open */
"3sssssss",
/* 36 - plane hatch close */
"4sssssss",
/* 37 - tie vines */
"11ssssss",
/* 38 - Pterodactyl */
"10ssssss",
/* 39 - Beef Jerky Splash */
"6sssssss",
/* 40 - Piranha Burp */
"7sssssss",
/* 41 - Falling Vine */
"13ssssss",
/* 42 - Sproing! */
"29ssssss",
/* 43 - Prison/Dungeon Door */
"33ssssss",
/* 44 - Ape takes off mask */
"24ssssss",
/* 45 - Bark breaks */
"25ssssss",
/* 46 - Stone Click */
"136sssss",
/* 47 - Rocket Pack Zoom */
"1006ssss",
/* 48 - Cash Register */
"36ssssss",
/* 49 - Squeaky Toy */
"37ssssss",
/* 50 - Falling Chains */
"38ssssss",
/* 51 - Cloth Unravels */
"64ssssss",
/* 52 - Open Locker Door */
"48ssssss",
/* 53 - Close Locker Door */
"49ssssss",
/* 54 - Rub Pencil on Pad */
"50ssssss",
/* 55 - Open Safe */
"51ssssss",
/* 56 - Close Safe */
"52ssssss",
/* 57 - Push Chair */
"59ssssss",
/* 58 - Snake Hiss */
"83ssssss",
/* 59 - Oracle Rezzes Out */
"70ssssss",
/* 60 - Wall Crumbles */
"73Asssss",
/* 61 - Crypt Crumbles */
"76ssssss",
/* 62 - Creaking Stick */
"74Asssss",
/* 63 - Joe Sucked Up */
"80ssssss",
/* 64 - Slide Chute */
"114assss",
/* 65 - Press Button */
"1007ssss",
/* 66 - Snap Branch */
"101sssss",
/* 67 - Dino Horn */
"103sssss",
/* 68 - Tire Screech */
"125sssss",
/* 69 - Chicken */
"126sssss",
/* 70 - Oil Splat */
"127sssss",
/* 71 - Punch */
"128sssss",
/* 72 - Body Hits Ground */
"129sssss",
/* 73 - Pick Hits Stone */
"71ssssss",
/* 74 - Stalactite Crumbles */
"119sssss",
/* 75 - *Drip */
"93ssssss",
/* 76 - Tic-Toc */
"42Bsssss",
/* 77 - Explosion */
"88ssssss",
/* 78 - Stone Door Grind 1 */
"1001ssss",
/* 79 - Stone Door Grind 2 */
"1002ssss",
/* 80 - *Fight Explosion */
"1000ssss",
/* 81 - Stone Grind (heavy) */
"1003ssss",
/* 82 - Stone Grind (light) */
"89ssssss",
/* 83 - Piranha Splash */
"5sssssss",
/* 84 - Cloth Slide 2 */
"1005ssss",
/* 85 - Temple Laser */
"87ssssss",
/* 86 - Dino Transformation */
"55Bsssss",
/* 87 - Experimental Laser */
"55ssssss",
/* 88 - Stone Grind (medium) */
"134sssss",
/* 89 - Weeping God Grind */
"94ssssss",
/* 90 - Alien Hum */
"95ssssss",
/* 91 - Alien Puzzle */
"103Assss",
/* 92 - Vacuum On */
"21ssssss",
/* 93 - Vacuum Off */
"21Csssss",
/* 94 - Elevator Starts */
"44ssssss",
/* 95 - Mummy Crumbles */
"68ssssss",
/* 96 - Temple Green Circle */
"60Bsssss",
/* 97 - Rattle Bars */
"115sssss",
/* 98 - Door Dissolves */
"56ssssss",
/* 99 - Altar Slides */
"85ssssss",
/* 100 - Light Torch */
"81ssssss",
/* 101 - Plane Flyby */
"1027ssss",
/* 102 - Plaster Loud */
"41Bsssss",
/* 103 - Sparky Bathtub */
"73ssssss",
/* 104 - Ape Rezzes Out */
"14ssssss",
/* 105 - Piranhas Swim */
"17ssssss",
/* 106 - *Gun Shot */
"1004ssss",
/* 107 - Pull Lever */
"1008ssss",
/* 108 - Wrong Code */
"1009ssss",
/* 109 - Correct Code */
"1010ssss",
/* 110 - Sizzle */
"1011ssss",
/* 111 - Money In Slot */
"1012ssss",
/* 112 - Lightning */
"1013ssss",
/* 113 - Machine Gun Fire */
"1014ssss",
/* 114 - Cage Descends */
"1015ssss",
/* 115 - Temple Chair Activates */
"1016ssss",
/* 116 - Robot Powers On */
"1017ssss",
/* 117 - Grow Big */
"1018ssss",
/* 118 - Eat Food */
"1019ssss",
/* 119 - Head Shrink */
"1020ssss",
/* 120 - Grinding Gears */
"84ssssss",
/* 121 - Wave Torch */
"1021ssss",
/* 122 - Snake Slithers Off */
"1022ssss",
/* 123 - Chair Splash */
"26ssssss",
/* 124 - Deflect Laser */
"60ssssss",
/* 125 - Zap Frank */
"1023ssss",
/* 126 - Frank Transforms */
"1024ssss",
/* 127 - Alarm Clock */
"1025ssss",
/* 128 - Puff */
"35ssssss",
/* 129 - Bite */
"1026ssss",
/* 130 - Plane Engine 1 */
"1028ssss",
/* 131 - Plane Engine 2 */
"1029ssss",
/* 132 - Boat In */
"1030ssss",
/* 133 - Boat Out */
"1031ssss",
/* 134 - Jaspar Eats */
"1032ssss",
/* 135 - Compy Scream 1 */
"1033ssss",
/* 136 - Compy Scream 2 */
"1034ssss"
};
const int16 Sound::_jungleList[] = { 15, 16, 17, 18, 7, 8, 9, 10, 11, 12, 13, 14, 0 };
} // End of namespace Queen