aryanrawlani28 29ceb07959 ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00

36 lines
531 B
Makefile

MODULE := engines/avalanche
MODULE_OBJS = \
animation.o \
avalanche.o \
avalot.o \
background.o \
closing.o \
console.o \
graphics.o \
dropdown.o \
parser.o \
dialogs.o \
sequence.o \
sound.o \
timer.o \
metaengine.o \
nim.o \
clock.o \
ghostroom.o \
help.o \
shootemup.o \
mainmenu.o \
highscore.o
# This module can be built as a plugin
ifeq ($(ENABLE_AVALANCHE), DYNAMIC_PLUGIN)
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/rules.mk
# Detection objects
DETECT_OBJS += $(MODULE)/detection.o