scummvm/engines/scumm/players/player_apple2.h
Filippos Karapetis 4f807ee53e SCUMM: More renaming for players
Rename "player" directory to "players", and reintroduce the "player_"
file prefix. This has been done after sev's request.
"players/player_foo.*" is more descriptive, and avoids potential name
clashes in libraries
2013-11-01 19:26:51 +02:00

298 lines
7.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SCUMM_PLAYERS_PLAYER_APPLEII_H
#define SCUMM_PLAYERS_PLAYER_APPLEII_H
#include "common/mutex.h"
#include "common/scummsys.h"
#include "common/memstream.h"
#include "scumm/music.h"
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "audio/softsynth/sid.h"
namespace Scumm {
class ScummEngine;
/*
* Optimized for use with periodical read/write phases when the buffer
* is filled in a write phase and completely read in a read phase.
* The growing strategy is optimized for repeated small (e.g. 2 bytes)
* single writes resulting in large buffers
* (avg.: 4KB, max: 18KB @ 16bit/22.050kHz (MM sound21)).
*/
class SampleBuffer {
public:
SampleBuffer() : _data(0) {
clear();
}
~SampleBuffer() {
free(_data);
}
void clear() {
free(_data);
_data = 0;
_capacity = 0;
_writePos = 0;
_readPos = 0;
}
void ensureFree(uint32 needed) {
// if data was read completely, reset read/write pos to front
if ((_writePos != 0) && (_writePos == _readPos)) {
_writePos = 0;
_readPos = 0;
}
// check for enough space at end of buffer
uint32 freeEndCnt = _capacity - _writePos;
if (needed <= freeEndCnt)
return;
uint32 avail = availableSize();
// check for enough space at beginning and end of buffer
if (needed <= _readPos + freeEndCnt) {
// move unread data to front of buffer
memmove(_data, _data + _readPos, avail);
_writePos = avail;
_readPos = 0;
} else { // needs a grow
byte *old_data = _data;
uint32 new_len = avail + needed;
_capacity = new_len + 2048;
_data = (byte *)malloc(_capacity);
if (old_data) {
// copy old unread data to front of new buffer
memcpy(_data, old_data + _readPos, avail);
free(old_data);
_writePos = avail;
_readPos = 0;
}
}
}
uint32 availableSize() const {
if (_readPos >= _writePos)
return 0;
return _writePos - _readPos;
}
uint32 write(const void *dataPtr, uint32 dataSize) {
ensureFree(dataSize);
memcpy(_data + _writePos, dataPtr, dataSize);
_writePos += dataSize;
return dataSize;
}
uint32 read(byte *dataPtr, uint32 dataSize) {
uint32 avail = availableSize();
if (avail == 0)
return 0;
if (dataSize > avail)
dataSize = avail;
memcpy(dataPtr, _data + _readPos, dataSize);
_readPos += dataSize;
return dataSize;
}
private:
uint32 _writePos;
uint32 _readPos;
uint32 _capacity;
byte *_data;
};
// CPU_CLOCK according to AppleWin
static const double APPLEII_CPU_CLOCK = 1020484.5; // ~ 1.02 MHz
/*
* Converts the 1-bit speaker state values into audio samples.
* This is done by aggregation of the speaker states at each
* CPU cycle in a sampling period into an audio sample.
*/
class SampleConverter {
private:
void addSampleToBuffer(int sample) {
int16 value = sample * _volume / _maxVolume;
_buffer.write(&value, sizeof(value));
}
public:
SampleConverter() :
_cyclesPerSampleFP(0),
_missingCyclesFP(0),
_sampleCyclesSumFP(0),
_volume(_maxVolume)
{}
~SampleConverter() {}
void reset() {
_missingCyclesFP = 0;
_sampleCyclesSumFP = 0;
_buffer.clear();
}
uint32 availableSize() const {
return _buffer.availableSize();
}
void setMusicVolume(int vol) {
assert(vol >= 0 && vol <= _maxVolume);
_volume = vol;
}
void setSampleRate(int rate) {
/* ~46 CPU cycles per sample @ 22.05kHz */
_cyclesPerSampleFP = int(APPLEII_CPU_CLOCK * (1 << PREC_SHIFT) / rate);
reset();
}
void addCycles(byte level, const int cycles) {
/* convert to fixed precision floats */
int cyclesFP = cycles << PREC_SHIFT;
// step 1: if cycles are left from the last call, process them first
if (_missingCyclesFP > 0) {
int n = (_missingCyclesFP < cyclesFP) ? _missingCyclesFP : cyclesFP;
if (level)
_sampleCyclesSumFP += n;
cyclesFP -= n;
_missingCyclesFP -= n;
if (_missingCyclesFP == 0) {
addSampleToBuffer(2*32767 * _sampleCyclesSumFP / _cyclesPerSampleFP - 32767);
} else {
return;
}
}
_sampleCyclesSumFP = 0;
// step 2: process blocks of cycles fitting into a whole sample
while (cyclesFP >= _cyclesPerSampleFP) {
addSampleToBuffer(level ? 32767 : -32767);
cyclesFP -= _cyclesPerSampleFP;
}
// step 3: remember cycles left for next call
if (cyclesFP > 0) {
_missingCyclesFP = _cyclesPerSampleFP - cyclesFP;
if (level)
_sampleCyclesSumFP = cyclesFP;
}
}
uint32 readSamples(void *buffer, int numSamples) {
return _buffer.read((byte *)buffer, numSamples * 2) / 2;
}
private:
static const int PREC_SHIFT = 7;
private:
int _cyclesPerSampleFP; /* (fixed precision) */
int _missingCyclesFP; /* (fixed precision) */
int _sampleCyclesSumFP; /* (fixed precision) */
int _volume; /* 0 - 256 */
static const int _maxVolume = 256;
SampleBuffer _buffer;
};
class Player_AppleII;
class AppleII_SoundFunction {
public:
AppleII_SoundFunction() {}
virtual ~AppleII_SoundFunction() {}
virtual void init(Player_AppleII *player, const byte *params) = 0;
/* returns true if finished */
virtual bool update() = 0;
protected:
Player_AppleII *_player;
};
class Player_AppleII : public Audio::AudioStream, public MusicEngine {
public:
Player_AppleII(ScummEngine *scumm, Audio::Mixer *mixer);
virtual ~Player_AppleII();
virtual void setMusicVolume(int vol) { _sampleConverter.setMusicVolume(vol); }
void setSampleRate(int rate) {
_sampleRate = rate;
_sampleConverter.setSampleRate(rate);
}
virtual void startSound(int sound);
virtual void stopSound(int sound);
virtual void stopAllSounds();
virtual int getSoundStatus(int sound) const;
virtual int getMusicTimer();
// AudioStream API
int readBuffer(int16 *buffer, const int numSamples);
bool isStereo() const { return false; }
bool endOfData() const { return false; }
int getRate() const { return _sampleRate; }
public:
void speakerToggle();
void generateSamples(int cycles);
void wait(int interval, int count);
private:
// sound number
int _soundNr;
// type of sound
int _type;
// number of loops left
int _loop;
// global sound param list
const byte *_params;
// speaker toggle state (0 / 1)
byte _speakerState;
// sound function
AppleII_SoundFunction *_soundFunc;
// cycle to sample converter
SampleConverter _sampleConverter;
private:
ScummEngine *_vm;
Audio::Mixer *_mixer;
Audio::SoundHandle _soundHandle;
int _sampleRate;
Common::Mutex _mutex;
private:
void resetState();
bool updateSound();
};
} // End of namespace Scumm
#endif