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4f807ee53e
Rename "player" directory to "players", and reintroduce the "player_" file prefix. This has been done after sev's request. "players/player_foo.*" is more descriptive, and avoids potential name clashes in libraries
58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SCUMM_PLAYERS_PLAYER_V5M_H
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#define SCUMM_PLAYERS_PLAYER_V5M_H
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#include "common/scummsys.h"
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#include "common/util.h"
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#include "common/mutex.h"
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#include "scumm/music.h"
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#include "scumm/players/player_mac.h"
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#include "audio/audiostream.h"
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#include "audio/mixer.h"
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class Mixer;
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namespace Scumm {
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class ScummEngine;
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/**
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* Scumm V5 Macintosh music driver.
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*/
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class Player_V5M : public Player_Mac {
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public:
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Player_V5M(ScummEngine *scumm, Audio::Mixer *mixer);
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virtual bool checkMusicAvailable();
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virtual bool loadMusic(const byte *ptr);
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virtual bool getNextNote(int ch, uint32 &samples, int &pitchModifier, byte &velocity);
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private:
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uint32 _lastNoteSamples[3];
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};
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} // End of namespace Scumm
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#endif
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