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de6390dddb
In preparation of using the sound code with Winnie
71 lines
1.8 KiB
C++
71 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef AGI_SOUND_COCO3_H
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#define AGI_SOUND_COCO3_H
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#include "audio/audiostream.h"
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namespace Agi {
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struct CoCoNote {
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uint8 freq;
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uint8 volume;
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uint16 duration; ///< Note duration
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/** Reads a CoCoNote through the given pointer. */
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void read(const uint8 *ptr) {
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freq = *ptr;
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volume = *(ptr + 1);
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duration = READ_LE_UINT16(ptr + 2);
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}
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};
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class SoundGenCoCo3 : public SoundGen, public Audio::AudioStream {
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public:
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SoundGenCoCo3(AgiBase *vm, Audio::Mixer *pMixer);
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~SoundGenCoCo3();
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void play(int resnum);
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void stop(void);
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// AudioStream API
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int readBuffer(int16 *buffer, const int numSamples);
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bool isStereo() const {
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return false;
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}
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bool endOfData() const {
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return false;
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}
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int getRate() const {
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// FIXME: Ideally, we should use _sampleRate.
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return 22050;
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}
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};
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} // End of namespace Agi
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#endif /* AGI_SOUND_COCO3_H */
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