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51 lines
1.7 KiB
C++
51 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef LASTEXPRESS_EVENTHANDLER_H
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#define LASTEXPRESS_EVENTHANDLER_H
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#include "common/func.h"
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#include "common/events.h"
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namespace LastExpress {
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#define SET_EVENT_HANDLERS(class, inst) \
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_engine->setEventHandlers(new EVENT_HANDLER(class, eventMouse, inst), new EVENT_HANDLER(class, eventTick, inst));
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#define EVENT_HANDLER(class, name, inst) \
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Common::Functor1Mem<const Common::Event&, void, class>(inst, &class::name)
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class EventHandler {
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public:
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virtual ~EventHandler() {}
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// Function pointer for event handler
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typedef Common::Functor1<const Common::Event&, void> EventFunction;
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virtual void eventMouse(const Common::Event &ev) {} // Event type 1
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virtual void eventTick(const Common::Event &ev) {} // Event type 3
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};
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} // End of namespace LastExpress
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#endif // LASTEXPRESS_EVENTHANDLER_H
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