mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 09:21:08 +00:00
599 lines
18 KiB
C++
599 lines
18 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "lastexpress/game/logic.h"
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// Data
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#include "lastexpress/data/animation.h"
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#include "lastexpress/data/cursor.h"
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#include "lastexpress/data/snd.h"
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// Entities
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#include "lastexpress/entities/chapters.h"
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// Fight
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#include "lastexpress/fight/fight.h"
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// Game
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#include "lastexpress/game/action.h"
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#include "lastexpress/game/beetle.h"
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#include "lastexpress/game/entities.h"
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#include "lastexpress/game/inventory.h"
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#include "lastexpress/game/object.h"
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#include "lastexpress/game/savegame.h"
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#include "lastexpress/game/savepoint.h"
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#include "lastexpress/game/scenes.h"
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#include "lastexpress/game/state.h"
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#include "lastexpress/menu/menu.h"
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#include "lastexpress/sound/queue.h"
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#include "lastexpress/sound/sound.h"
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#include "lastexpress/graphics.h"
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#include "lastexpress/helpers.h"
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#include "lastexpress/lastexpress.h"
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#include "lastexpress/resource.h"
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namespace LastExpress {
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#define EVENT_TICKS_BEETWEEN_SAVEGAMES 450
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#define GAME_TICKS_BEETWEEN_SAVEGAMES 2700
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Logic::Logic(LastExpressEngine *engine) : _engine(engine) {
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_action = new Action(engine);
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_beetle = new Beetle(engine);
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_entities = new Entities(engine);
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_fight = new Fight(engine);
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_saveload = new SaveLoad(engine);
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_state = new State(engine);
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// Flags
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_flagActionPerformed = false;
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_ignoreFrameInterval = false;
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_ticksSinceLastSavegame = EVENT_TICKS_BEETWEEN_SAVEGAMES;
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}
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Logic::~Logic() {
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SAFE_DELETE(_action);
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SAFE_DELETE(_beetle);
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SAFE_DELETE(_fight);
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SAFE_DELETE(_entities);
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SAFE_DELETE(_saveload);
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SAFE_DELETE(_state);
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// Zero-out passed pointers
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_engine = NULL;
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}
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//////////////////////////////////////////////////////////////////////////
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// Event Handling
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//////////////////////////////////////////////////////////////////////////
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#define REDRAW_CURSOR() { \
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if (getInventory()->isMagnifierInUse()) \
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_engine->getCursor()->setStyle(kCursorMagnifier); \
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if (getInventory()->isPortraitHighlighted() \
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|| getInventory()->isOpened() \
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|| getInventory()->isEggHighlighted()) \
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_engine->getCursor()->setStyle(kCursorNormal); \
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return; \
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}
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void Logic::eventMouse(const Common::Event &ev) {
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bool hotspotHandled = false;
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// Reset mouse flags
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getFlags()->mouseLeftClick = false;
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getFlags()->mouseRightClick = false;
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// Process event flags
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if (ev.type == Common::EVENT_LBUTTONDOWN) {
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if (getFlags()->frameInterval)
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_ignoreFrameInterval = false;
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getFlags()->frameInterval = false;
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}
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if (getFlags()->flag_0) {
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if (ev.type == Common::EVENT_LBUTTONDOWN || ev.type == Common::EVENT_RBUTTONDOWN) {
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getFlags()->flag_0 = false;
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getFlags()->shouldRedraw = true;
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updateCursor(true);
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getFlags()->frameInterval = true;
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}
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return;
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}
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if (_ignoreFrameInterval && getScenes()->checkCurrentPosition(true) && _engine->getCursor()->getStyle() == kCursorForward) {
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getFlags()->shouldRedraw = false;
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getFlags()->flag_0 = true;
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return;
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}
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// Update coordinates
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getGameState()->setCoordinates(ev.mouse);
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// Handle inventory
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getInventory()->handleMouseEvent(ev);
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// Stop processing is inside the menu
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if (getMenu()->isShown())
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return;
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// Handle whistle case
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if (getInventory()->getSelectedItem() == kItemWhistle
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&& !getProgress().isEggOpen
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&& !getEntities()->isPlayerPosition(kCarGreenSleeping, 59)
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&& !getEntities()->isPlayerPosition(kCarGreenSleeping, 76)
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&& !getInventory()->isPortraitHighlighted()
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&& !getInventory()->isOpened()
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&& !getInventory()->isEggHighlighted()
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&& !getInventory()->isMagnifierInUse()) {
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// Update cursor
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_engine->getCursor()->setStyle(getInventory()->get(kItemWhistle)->cursor);
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// Check if clicked
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if (ev.type == Common::EVENT_LBUTTONUP && !getSoundQueue()->isBuffered("LIB045")) {
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getSound()->playSoundEvent(kEntityPlayer, 45);
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if (getEntities()->isPlayerPosition(kCarGreenSleeping, 26) || getEntities()->isPlayerPosition(kCarGreenSleeping, 25) || getEntities()->isPlayerPosition(kCarGreenSleeping, 23)) {
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getSavePoints()->push(kEntityPlayer, kEntityMertens, kAction226078300);
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} else if (getEntities()->isPlayerPosition(kCarRedSleeping, 26) || getEntities()->isPlayerPosition(kCarRedSleeping, 25) || getEntities()->isPlayerPosition(kCarRedSleeping, 23)) {
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getSavePoints()->push(kEntityPlayer, kEntityCoudert, kAction226078300);
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}
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if (!getState()->sceneUseBackup)
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getInventory()->unselectItem();
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}
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REDRAW_CURSOR()
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}
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// Handle match case
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if (getInventory()->getSelectedItem() == kItemMatch
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&& (getEntities()->isPlayerInCar(kCarGreenSleeping) || getEntities()->isPlayerInCar(kCarRedSleeping))
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&& getProgress().jacket == kJacketGreen
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&& !getInventory()->isPortraitHighlighted()
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&& !getInventory()->isOpened()
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&& !getInventory()->isEggHighlighted()
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&& !getInventory()->isMagnifierInUse()
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&& (getInventory()->get(kItem2)->location == kObjectLocationNone || getEntityData(kEntityPlayer)->car != kCarRedSleeping || getEntityData(kEntityPlayer)->entityPosition != kPosition_2300)) {
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// Update cursor
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_engine->getCursor()->setStyle(getInventory()->get(kItemMatch)->cursor);
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if (ev.type == Common::EVENT_LBUTTONUP) {
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getAction()->playAnimation(isNight() ? kEventCathSmokeNight : kEventCathSmokeDay);
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if (!getState()->sceneUseBackup)
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getInventory()->unselectItem();
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getScenes()->processScene();
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}
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REDRAW_CURSOR()
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}
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// Handle entity item case
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EntityIndex entityIndex = getEntities()->canInteractWith(ev.mouse);
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if (entityIndex
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&& !getInventory()->isPortraitHighlighted()
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&& !getInventory()->isOpened()
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&& !getInventory()->isEggHighlighted()
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&& !getInventory()->isMagnifierInUse()) {
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InventoryItem item = getEntityData(entityIndex)->inventoryItem;
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if (getInventory()->hasItem((InventoryItem)(item & kItemToggleHigh))) {
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hotspotHandled = true;
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_engine->getCursor()->setStyle(getInventory()->get((InventoryItem)(item & kItemToggleHigh))->cursor);
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if (ev.type == Common::EVENT_LBUTTONUP)
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getSavePoints()->push(kEntityPlayer, entityIndex, kAction1, (InventoryItem)(item & kItemToggleHigh));
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} else if ((InventoryItem)(item & kItemInvalid)) {
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hotspotHandled = true;
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_engine->getCursor()->setStyle(kCursorTalk2);
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if (ev.type == Common::EVENT_LBUTTONUP)
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getSavePoints()->push(kEntityPlayer, entityIndex, kAction1, kCursorNormal);
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}
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}
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//////////////////////////////////////////////////////////////////////////
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// Handle standard actions
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if (getInventory()->isPortraitHighlighted() || getInventory()->isOpened() || getInventory()->isEggHighlighted())
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_engine->getCursor()->setStyle(kCursorNormal);
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if (hotspotHandled || getInventory()->isPortraitHighlighted() || getInventory()->isOpened() || getInventory()->isEggHighlighted())
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return;
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// Magnifier in use
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if (getInventory()->isMagnifierInUse()) {
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_engine->getCursor()->setStyle(kCursorMagnifier);
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if (getInventory()->isPortraitHighlighted()
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|| getInventory()->isOpened()
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|| getInventory()->isEggHighlighted())
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_engine->getCursor()->setStyle(kCursorNormal);
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return;
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}
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// Check hotspots
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int location = 0;
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SceneHotspot *hotspot = NULL;
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Scene *scene = getScenes()->get(getState()->scene);
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for (Common::Array<SceneHotspot *>::iterator it = scene->getHotspots()->begin(); it != scene->getHotspots()->end(); ++it) {
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if (!(*it)->isInside(ev.mouse))
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continue;
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if ((*it)->location < location)
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continue;
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if (!getAction()->getCursor(**it))
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continue;
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Scene *hotspotScene = getScenes()->get((*it)->scene);
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if (!getEntities()->getPosition(hotspotScene->car, hotspotScene->position)
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|| (*it)->cursor == kCursorTurnRight
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|| (*it)->cursor == kCursorTurnLeft) {
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location = (*it)->location;
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hotspot = *it;
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}
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}
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// No hotspot found: show the normal cursor
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if (!hotspot) {
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_engine->getCursor()->setStyle(kCursorNormal);
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return;
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}
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// Found an hotspot: update the cursor and perform the action if the user clicked the mouse
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_engine->getCursor()->setStyle(getAction()->getCursor(*hotspot));
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if (ev.type != Common::EVENT_LBUTTONUP || _flagActionPerformed)
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return;
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_flagActionPerformed = true;
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SceneIndex processedScene = getAction()->processHotspot(*hotspot);
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SceneIndex testScene = (processedScene == kSceneInvalid) ? hotspot->scene : processedScene;
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if (testScene) {
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getFlags()->shouldRedraw = false;
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getScenes()->setScene(testScene);
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if (getFlags()->shouldDrawEggOrHourGlass)
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getInventory()->drawEgg();
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getFlags()->shouldRedraw = true;
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updateCursor(true);
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}
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// Switch to next chapter if necessary
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if (hotspot->action == SceneHotspot::kActionSwitchChapter && hotspot->param1 == getState()->progress.chapter)
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switchChapter();
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}
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void Logic::eventTick(const Common::Event &) {
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uint ticks = 1;
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//////////////////////////////////////////////////////////////////////////
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// Adjust ticks if an action has been performed
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if (_flagActionPerformed)
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ticks = 10;
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_flagActionPerformed = false;
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//////////////////////////////////////////////////////////////////////////
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// Draw the blinking egg if needed
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if (getGlobalTimer() && !getFlags()->shouldDrawEggOrHourGlass)
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getInventory()->drawBlinkingEgg();
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//////////////////////////////////////////////////////////////////////////
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// Adjust time and save game if needed
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if (getFlags()->isGameRunning) {
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getState()->timeTicks += ticks;
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getState()->time = (TimeValue)(getState()->time + (TimeValue)(ticks * getState()->timeDelta));
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if (getState()->timeDelta) {
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// Auto-save
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if (!_ticksSinceLastSavegame) {
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_ticksSinceLastSavegame = EVENT_TICKS_BEETWEEN_SAVEGAMES;
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getSaveLoad()->saveGame(kSavegameTypeAuto, kEntityChapters, kEventNone);
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}
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// Save after game ticks interval
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if ((getState()->timeTicks - getSaveLoad()->getLastSavegameTicks()) > GAME_TICKS_BEETWEEN_SAVEGAMES)
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getSaveLoad()->saveGame(kSavegameTypeTickInterval, kEntityChapters, kEventNone);
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}
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}
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//////////////////////////////////////////////////////////////////////////
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// Load scene and process hotspot
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if (getFlags()->flag_0 && !getFlags()->mouseLeftClick && !getFlags()->mouseRightClick) {
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Scene *scene = getScenes()->get(getState()->scene);
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if (getScenes()->checkCurrentPosition(true)
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&& !getEntities()->getPosition(scene->car, scene->position)) {
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// Process hotspot
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SceneHotspot *hotspot = scene->getHotspot();
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SceneIndex processedScene = getAction()->processHotspot(*hotspot);
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SceneIndex testScene = (processedScene == kSceneInvalid) ? hotspot->scene : processedScene;
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if (testScene) {
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getScenes()->setScene(testScene);
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} else {
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getFlags()->flag_0 = false;
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getFlags()->shouldRedraw = true;
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updateCursor(true);
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}
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if (getFlags()->isGameRunning)
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getSavePoints()->callAndProcess();
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} else {
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getFlags()->flag_0 = false;
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getFlags()->shouldRedraw = true;
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updateCursor(true);
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}
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return;
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}
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// Stop processing if the game is paused
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if (!getFlags()->isGameRunning)
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return;
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//////////////////////////////////////////////////////////////////////////
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// Update beetle, savepoints, entities and draw frames
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if (_beetle->isLoaded())
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_beetle->update();
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getSavePoints()->callAndProcess();
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getEntities()->updateCallbacks();
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getScenes()->drawFrames(true);
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//////////////////////////////////////////////////////////////////////////
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// Update cursor if we can interact with an entity
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EntityIndex entity = getEntities()->canInteractWith(getCoords());
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if (!entity) {
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if (_engine->getCursor()->getStyle() >= kCursorTalk2)
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updateCursor(false);
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return;
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}
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// Show item cursor on entity
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if (getInventory()->hasItem((InventoryItem)(getEntityData(entity)->inventoryItem & kItemToggleHigh)) && (int)getEntityData(entity)->inventoryItem != (int)kCursorTalk2) {
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_engine->getCursor()->setStyle(getInventory()->get((InventoryItem)(getEntityData(entity)->inventoryItem & kItemToggleHigh))->cursor);
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return;
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}
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getLogic()->updateCursor(false);
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_engine->getCursor()->setStyle(kCursorTalk2);
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}
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//////////////////////////////////////////////////////////////////////////
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// Game over, Chapters & credits
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//////////////////////////////////////////////////////////////////////////
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/**
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* Resets the game state.
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*/
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void Logic::resetState() {
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getState()->scene = kSceneDefault;
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warning("[Logic::resetState] Not implemented! You need to restart the engine until this is implemented.");
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}
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/**
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* Handle game over
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*
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* @param type The savegame type.
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* @param value The value (event, time, index, ...)
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* @param sceneIndex Index of the scene to show.
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* @param showScene true to show a scene, false to return to menu directly
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*/
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void Logic::gameOver(SavegameType type, uint32 value, SceneIndex sceneIndex, bool showScene) const {
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getSoundQueue()->processEntries();
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getEntities()->reset();
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getFlags()->isGameRunning = false;
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getSavePoints()->reset();
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getFlags()->flag_entities_0 = true;
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if (showScene) {
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getSoundQueue()->processEntry(kSoundType11);
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if (sceneIndex && !getFlags()->mouseRightClick) {
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getScenes()->loadScene(sceneIndex);
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while (getSoundQueue()->isBuffered(kEntityTables4)) {
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if (getFlags()->mouseRightClick)
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break;
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getSoundQueue()->updateQueue();
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}
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}
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}
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// Show Menu
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getMenu()->show(false, type, value);
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}
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void Logic::switchChapter() const {
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getSoundQueue()->clearStatus();
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switch(getState()->progress.chapter) {
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default:
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break;
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case kChapter1:
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getInventory()->addItem(kItemParchemin);
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getInventory()->addItem(kItemMatchBox);
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RESET_ENTITY_STATE(kEntityChapters, Chapters, setup_chapter2);
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break;
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case kChapter2:
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getInventory()->addItem(kItemScarf);
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RESET_ENTITY_STATE(kEntityChapters, Chapters, setup_chapter3);
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break;
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case kChapter3:
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getInventory()->get(kItemFirebird)->location = kObjectLocation4;
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getInventory()->get(kItemFirebird)->isPresent = false;
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getInventory()->get(kItem11)->location = kObjectLocation1;
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getInventory()->addItem(kItemWhistle);
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getInventory()->addItem(kItemKey);
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RESET_ENTITY_STATE(kEntityChapters, Chapters, setup_chapter4);
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break;
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case kChapter4:
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RESET_ENTITY_STATE(kEntityChapters, Chapters, setup_chapter5);
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break;
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case kChapter5:
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playFinalSequence();
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break;
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}
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}
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void Logic::playFinalSequence() const {
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getSoundQueue()->processEntries();
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_action->playAnimation(kEventFinalSequence);
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showCredits();
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getEntities()->reset();
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getSavePoints()->reset();
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getFlags()->flag_entities_0 = true;
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getMenu()->show(false, kSavegameTypeIndex, 0);
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}
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void Logic::showCredits() const {
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error("[Logic::showCredits] Not implemented");
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}
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//////////////////////////////////////////////////////////////////////////
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// Misc
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//////////////////////////////////////////////////////////////////////////
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void Logic::updateCursor(bool) const { /* the cursor is always updated, even when we don't want to redraw it */
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CursorStyle style = kCursorNormal;
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bool interact = false;
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if (getInventory()->getSelectedItem() != kItemWhistle
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|| getProgress().isEggOpen
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|| getEntities()->isPlayerPosition(kCarGreenSleeping, 59)
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|| getEntities()->isPlayerPosition(kCarGreenSleeping, 76)
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|| getInventory()->isPortraitHighlighted()
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|| getInventory()->isOpened()
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|| getInventory()->isEggHighlighted()
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|| getInventory()->isMagnifierInUse()) {
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if (getInventory()->getSelectedItem() != kItemMatch
|
|
|| (!getEntities()->isPlayerInCar(kCarGreenSleeping) && !getEntities()->isPlayerInCar(kCarRedSleeping))
|
|
|| getProgress().jacket != kJacketGreen
|
|
|| getInventory()->isPortraitHighlighted()
|
|
|| getInventory()->isOpened()
|
|
|| getInventory()->isEggHighlighted()
|
|
|| getInventory()->isMagnifierInUse()
|
|
|| (getInventory()->get(kItem2)->location
|
|
&& getEntityData(kEntityPlayer)->car == kCarRedSleeping
|
|
&& getEntityData(kEntityPlayer)->entityPosition == kPosition_2300)) {
|
|
|
|
EntityIndex entity = getEntities()->canInteractWith(getCoords());
|
|
if (entity
|
|
&& !getInventory()->isPortraitHighlighted()
|
|
&& !getInventory()->isOpened()
|
|
&& !getInventory()->isEggHighlighted()
|
|
&& !getInventory()->isMagnifierInUse()) {
|
|
if (getInventory()->hasItem((InventoryItem)(getEntityData(entity)->inventoryItem & kItemToggleHigh))) {
|
|
interact = true;
|
|
style = getInventory()->get((InventoryItem)(getEntityData(entity)->inventoryItem & kItemToggleHigh))->cursor;
|
|
} else if ((int)getEntityData(entity)->inventoryItem == kItemInvalid) {
|
|
interact = true;
|
|
style = kCursorTalk2;
|
|
}
|
|
}
|
|
|
|
if (!interact
|
|
&& !getInventory()->isPortraitHighlighted()
|
|
&& !getInventory()->isOpened()
|
|
&& !getInventory()->isEggHighlighted()
|
|
&& !getInventory()->isMagnifierInUse()) {
|
|
int location = 0;
|
|
SceneHotspot *hotspot = NULL;
|
|
Scene *scene = getScenes()->get(getState()->scene);
|
|
|
|
// Check all hotspots
|
|
for (Common::Array<SceneHotspot *>::iterator i = scene->getHotspots()->begin(); i != scene->getHotspots()->end(); ++i) {
|
|
if ((*i)->isInside(getCoords()) && (*i)->location >= location) {
|
|
if (getAction()->getCursor(**i)) {
|
|
Scene *hotspotScene = getScenes()->get((*i)->scene);
|
|
|
|
if (!getEntities()->getPosition(hotspotScene->car, hotspotScene->position)
|
|
|| (*i)->cursor == kCursorTurnRight
|
|
|| (*i)->cursor == kCursorTurnLeft) {
|
|
hotspot = *i;
|
|
location = (*i)->location;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
style = (hotspot) ? getAction()->getCursor(*hotspot) : kCursorNormal;
|
|
}
|
|
} else {
|
|
style = getInventory()->get(kItemMatch)->cursor;
|
|
}
|
|
|
|
} else {
|
|
style = getInventory()->get(kItemWhistle)->cursor;
|
|
}
|
|
|
|
if (getInventory()->isMagnifierInUse())
|
|
style = kCursorMagnifier;
|
|
|
|
if (getInventory()->isPortraitHighlighted() || getInventory()->isOpened() || getInventory()->isEggHighlighted())
|
|
style = kCursorNormal;
|
|
|
|
_engine->getCursor()->setStyle(style);
|
|
}
|
|
|
|
} // End of namespace LastExpress
|