mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-05 18:41:12 +00:00
d4716a1fb5
* Moved KeyConfigDialog, key from WinCE to gui * Updated wince code to inherit and use new GUI::Keys and launch new dialog * New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp * Added new function to SDL\Events that handles key remapping. LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events * Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA) * Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test * Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly * Actor.h in Saga now compiles for default VC6 setting. * Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting. * Changed order of creation of gamedetector and mainsystem in Main.cpp * If anything does not compile, or is totally out of order, please revert changes. svn-id: r18498
62 lines
1.3 KiB
C++
62 lines
1.3 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "gui/Key.h"
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namespace GUI {
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Key::Key() :
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_ascii(0), _keycode(0), _flags(0) {
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}
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Key::Key(int ascii, int keycode, int flags) :
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_ascii(ascii), _keycode(keycode), _flags(flags) {
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}
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int Key::ascii() {
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return _ascii;
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}
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int Key::keycode() {
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return _keycode;
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}
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int Key::flags() {
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return _flags;
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}
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void Key::setAscii(int ascii) {
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_ascii = ascii;
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_keycode = ascii; // default
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}
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void Key::setKeycode(int keycode) {
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_keycode = keycode;
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}
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void Key::setFlags(int flags) {
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_flags = flags;
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}
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} // namespace GUI
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