mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 06:39:17 +00:00
44159b75f4
svn-id: r22160
480 lines
6.3 KiB
Plaintext
480 lines
6.3 KiB
Plaintext
[Project]
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FileName=lure.dev
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Name=lure
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UnitCount=43
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Type=2
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Ver=1
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ObjFiles=
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Includes=../..;../../engines
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Libs=
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PrivateResource=
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ResourceIncludes=
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MakeIncludes=
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Compiler=
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CppCompiler=-Wno-multichar_@@_
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Linker=
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IsCpp=1
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Icon=
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ExeOutput=lure
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ObjectOutput=lure
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OverrideOutput=0
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OverrideOutputName=lure.a
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HostApplication=
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Folders=
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CommandLine=
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UseCustomMakefile=0
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CustomMakefile=
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IncludeVersionInfo=0
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SupportXPThemes=0
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CompilerSet=0
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CompilerSettings=0000000000000000000000
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[VersionInfo]
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Major=0
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Minor=1
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Release=1
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Build=1
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LanguageID=1033
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CharsetID=1252
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CompanyName=
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FileVersion=
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FileDescription=Developed using the Dev-C++ IDE
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InternalName=
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LegalCopyright=
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LegalTrademarks=
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OriginalFilename=
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ProductName=
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ProductVersion=
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AutoIncBuildNr=0
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[Unit1]
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FileName=..\..\engines\lure\animseq.cpp
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CompileCpp=1
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Folder=lure
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit2]
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FileName=..\..\engines\lure\animseq.h
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CompileCpp=1
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Folder=lure
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit3]
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FileName=..\..\engines\lure\debug-input.cpp
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CompileCpp=1
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Folder=lure
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit4]
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FileName=..\..\engines\lure\debug-input.h
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CompileCpp=1
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Folder=lure
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit5]
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FileName=..\..\engines\lure\debug-methods.cpp
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CompileCpp=1
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Folder=lure
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit6]
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FileName=..\..\engines\lure\debug-methods.h
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CompileCpp=1
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Folder=lure
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit7]
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FileName=..\..\engines\lure\decode.cpp
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CompileCpp=1
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Folder=lure
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit8]
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FileName=..\..\engines\lure\decode.h
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CompileCpp=1
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Folder=lure
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit9]
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FileName=..\..\engines\lure\disk.cpp
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CompileCpp=1
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Folder=lure
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit10]
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FileName=..\..\engines\lure\disk.h
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CompileCpp=1
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Folder=lure
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit11]
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FileName=..\..\engines\lure\events.cpp
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CompileCpp=1
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Folder=lure
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit12]
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FileName=..\..\engines\lure\events.h
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CompileCpp=1
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Folder=lure
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit13]
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FileName=..\..\engines\lure\game.cpp
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CompileCpp=1
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Folder=lure
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit14]
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FileName=..\..\engines\lure\game.h
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CompileCpp=1
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Folder=lure
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit15]
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FileName=..\..\engines\lure\hotspots.cpp
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CompileCpp=1
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Folder=lure
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit16]
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FileName=..\..\engines\lure\hotspots.h
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CompileCpp=1
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Folder=lure
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit17]
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FileName=..\..\engines\lure\intro.cpp
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CompileCpp=1
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Folder=lure
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit18]
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FileName=..\..\engines\lure\intro.h
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CompileCpp=1
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Folder=lure
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit19]
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FileName=..\..\engines\lure\lure.cpp
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CompileCpp=1
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Folder=lure
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit20]
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FileName=..\..\engines\lure\lure.h
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CompileCpp=1
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Folder=lure
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit21]
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FileName=..\..\engines\lure\luredefs.h
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CompileCpp=1
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Folder=lure
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit22]
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FileName=..\..\engines\lure\memory.cpp
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CompileCpp=1
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Folder=lure
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit23]
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FileName=..\..\engines\lure\memory.h
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CompileCpp=1
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Folder=lure
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit24]
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FileName=..\..\engines\lure\menu.cpp
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CompileCpp=1
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Folder=lure
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit25]
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FileName=..\..\engines\lure\menu.h
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CompileCpp=1
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Folder=lure
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit26]
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FileName=..\..\engines\lure\palette.cpp
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CompileCpp=1
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Folder=lure
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit27]
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FileName=..\..\engines\lure\palette.h
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CompileCpp=1
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Folder=lure
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit28]
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FileName=..\..\engines\lure\res.cpp
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CompileCpp=1
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Folder=lure
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit29]
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FileName=..\..\engines\lure\res.h
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CompileCpp=1
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Folder=lure
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit30]
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FileName=..\..\engines\lure\res_struct.cpp
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CompileCpp=1
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Folder=lure
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit31]
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FileName=..\..\engines\lure\res_struct.h
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CompileCpp=1
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Folder=lure
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit32]
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FileName=..\..\engines\lure\room.cpp
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CompileCpp=1
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Folder=lure
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit33]
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FileName=..\..\engines\lure\room.h
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CompileCpp=1
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Folder=lure
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit34]
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FileName=..\..\engines\lure\screen.cpp
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CompileCpp=1
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Folder=lure
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit35]
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FileName=..\..\engines\lure\screen.h
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CompileCpp=1
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Folder=lure
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit36]
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FileName=..\..\engines\lure\scripts.cpp
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CompileCpp=1
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Folder=lure
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit37]
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FileName=..\..\engines\lure\scripts.h
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CompileCpp=1
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Folder=lure
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit38]
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FileName=..\..\engines\lure\strings.cpp
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CompileCpp=1
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Folder=lure
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit39]
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FileName=..\..\engines\lure\strings.h
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CompileCpp=1
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Folder=lure
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit40]
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FileName=..\..\engines\lure\surface.cpp
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CompileCpp=1
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Folder=lure
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit41]
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FileName=..\..\engines\lure\surface.h
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CompileCpp=1
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Folder=lure
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit42]
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FileName=..\..\engines\lure\system.cpp
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CompileCpp=1
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Folder=lure
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit43]
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FileName=..\..\engines\lure\system.h
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CompileCpp=1
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Folder=lure
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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