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https://github.com/libretro/scummvm.git
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256 lines
7.4 KiB
C++
256 lines
7.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Labyrinth of Time code with assistance of
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*
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* Copyright (c) 1993 Terra Nova Development
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* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
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*
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*/
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#ifndef LAB_H
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#define LAB_H
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#include "common/system.h"
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#include "common/rect.h"
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#include "engines/engine.h"
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struct ADGameDescription;
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namespace Lab {
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struct MapData;
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struct Action;
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struct CloseData;
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struct Gadget;
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struct IntuiMessage;
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struct InventoryData;
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struct RoomData;
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struct Rule;
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struct TextFont;
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struct ViewData;
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class Anim;
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class DisplayMan;
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class EventManager;
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class Image;
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class LargeSet;
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class Music;
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class Resource;
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class TilePuzzle;
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class Utils;
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enum GameFeatures {
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GF_LOWRES = 1 << 0,
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GF_WINDOWS_TRIAL = 1 << 1
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};
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#define ONESECOND 1000
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#define BRICKOPEN 115
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#define COMBINATIONUNLOCKED 130
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#define LEFTSCROLL 1
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#define RIGHTSCROLL 2
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#define UPSCROLL 3
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#define DOWNSCROLL 4
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typedef Common::List<Gadget *> GadgetList;
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struct CrumbData {
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uint16 _roomNum;
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uint16 _direction;
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};
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#define MAX_CRUMBS 128
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typedef CloseData *CloseDataPtr;
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typedef Common::List<Rule *> RuleList;
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// Direction defines
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#define NORTH 0
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#define SOUTH 1
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#define EAST 2
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#define WEST 3
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class LabEngine : public Engine {
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public:
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LabEngine(OSystem *syst, const ADGameDescription *gameDesc);
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~LabEngine();
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virtual Common::Error run();
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void go();
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const ADGameDescription *_gameDescription;
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Common::Platform getPlatform() const;
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uint32 getFeatures() const;
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bool hasFeature(EngineFeature f) const;
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Common::String generateSaveFileName(uint slot);
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LargeSet *_conditions, *_roomsFound;
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// timing.cpp
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void getTime(uint32 *secs, uint32 *micros);
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void addCurTime(uint32 sec, uint32 micros, uint32 *timeSec, uint32 *timeMicros);
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void anyTimeDiff(uint32 sec1, uint32 micros1, uint32 sec2, uint32 micros2, uint32 *diffSecs, uint32 *diffMicros);
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void timeDiff(uint32 sec, uint32 micros, uint32 *diffSec, uint32 *diffMicros);
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void waitForTime(uint32 sec, uint32 micros);
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private:
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uint32 _extraGameFeatures;
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bool _interfaceOff;
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bool _noUpdateDiff;
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bool _quitLab;
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bool _mainDisplay;
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// timing.cpp
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void microDelay(uint32 secs, uint32 micros);
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public:
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EventManager *_event;
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Resource *_resource;
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Music *_music;
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Anim *_anim;
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DisplayMan *_graphics;
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RoomData *_rooms;
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TilePuzzle *_tilePuzzle;
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Utils *_utils;
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int _roomNum;
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CrumbData _breadCrumbs[MAX_CRUMBS];
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uint16 _numCrumbs;
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bool _droppingCrumbs;
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bool _followingCrumbs;
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bool _followCrumbsFast;
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bool _isCrumbTurning;
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uint32 _crumbSecs, _crumbMicros;
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bool _isCrumbWaiting;
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bool _alternate;
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bool _isHiRes;
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uint16 _numInv;
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uint16 _manyRooms;
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uint16 _direction;
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uint16 _highestCondition;
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const char *_curFileName;
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const char *_nextFileName;
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// When ProcessRoom.c decides to change the filename of the current picture.
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const char *_newFileName;
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TextFont *_msgFont;
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GadgetList _moveGadgetList;
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GadgetList _invGadgetList;
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Image *_moveImages[20];
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Image *_invImages[10];
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private:
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int _lastWaitTOFTicks;
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bool _lastTooLong;
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CloseDataPtr _closeDataPtr;
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InventoryData *_inventory;
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GadgetList _journalGadgetList;
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GadgetList _mapGadgetList;
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Image *_imgMap, *_imgRoom, *_imgUpArrowRoom, *_imgDownArrowRoom, *_imgBridge;
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Image *_imgHRoom, *_imgVRoom, *_imgMaze, *_imgHugeMaze, *_imgPath, *_imgMapNorth;
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Image *_imgMapEast, *_imgMapSouth, *_imgMapWest, *_imgXMark;
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uint16 _maxRooms;
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MapData *_maps;
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private:
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bool fromCrumbs(uint32 tmpClass, uint16 code, uint16 qualifier, Common::Point tmpPos,
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uint16 &curInv, IntuiMessage *curMsg, bool &forceDraw, uint16 gadgetId, uint16 &actionMode);
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public:
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void waitTOF();
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void drawRoomMessage(uint16 curInv, CloseDataPtr closePtr);
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void interfaceOff();
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void interfaceOn();
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void decIncInv(uint16 *CurInv, bool dec);
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Gadget *checkNumGadgetHit(GadgetList *gadgetList, uint16 key);
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IntuiMessage *getMsg();
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void loadMapData();
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void drawMap(uint16 curRoom, uint16 curMsg, uint16 floorNum, bool fadeOut, bool fadeIn);
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void processMap(uint16 curRoom);
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void doMap(uint16 curRoom);
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void freeMapData();
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void loadJournalData();
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void drawJournal(uint16 wipenum, bool needFade);
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void processJournal();
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void doJournal();
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void drawMonText(char *text, TextFont *monitorFont, uint16 x1, uint16 y1, uint16 x2, uint16 y2, bool isinteractive);
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void processMonitor(char *ntext, TextFont *monitorFont, bool isinteractive, uint16 x1, uint16 y1, uint16 x2, uint16 y2);
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void doMonitor(char *background, char *textfile, bool isinteractive, uint16 x1, uint16 y1, uint16 x2, uint16 y2);
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void doNotes();
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void doWestPaper();
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void eatMessages();
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void drawStaticMessage(byte index);
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void drawDirection(CloseDataPtr closePtr);
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int followCrumbs();
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void changeVolume(int delta);
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char *getPictName(CloseDataPtr *closePtrList);
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uint16 getQuarters();
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void setQuarters(uint16 quarters);
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uint16 getDirection() { return _direction; }
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void setDirection(uint16 direction) { _direction = direction; };
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private:
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void freeScreens();
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void perFlipGadget(uint16 gadID);
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bool doCloseUp(CloseDataPtr closePtr);
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void mainGameLoop();
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bool doUse(uint16 curInv);
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void mayShowCrumbIndicator();
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void mayShowCrumbIndicatorOff();
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const char *getInvName(uint16 curInv);
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bool saveRestoreGame();
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Common::Rect roomCoords(uint16 curRoom);
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void drawRoomMap(uint16 curRoom, bool drawMarkFl);
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bool floorVisited(uint16 floorNum);
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uint16 getUpperFloor(uint16 floorNum);
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uint16 getLowerFloor(uint16 floorNum);
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bool checkConditions(int16 *condition);
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ViewData *getViewData(uint16 roomNum, uint16 direction);
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CloseData *getObject(Common::Point pos, CloseDataPtr closePtr);
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CloseDataPtr findClosePtrMatch(CloseDataPtr closePtr, CloseDataPtr closePtrList);
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uint16 processArrow(uint16 curDirection, uint16 arrow);
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void setCurrentClose(Common::Point pos, CloseDataPtr *closePtrList, bool useAbsoluteCoords);
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bool takeItem(uint16 x, uint16 y, CloseDataPtr *closePtrList);
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bool doActionRuleSub(int16 action, int16 roomNum, CloseDataPtr closePtr, CloseDataPtr *setCloseList, bool allowDefaults);
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bool doActionRule(Common::Point pos, int16 action, int16 roomNum, CloseDataPtr *closePtrList);
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bool doOperateRuleSub(int16 itemNum, int16 roomNum, CloseDataPtr closePtr, CloseDataPtr *setCloseList, bool allowDefaults);
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bool doOperateRule(Common::Point pos, int16 ItemNum, CloseDataPtr *closePtrList);
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bool doGoForward(CloseDataPtr *closePtrList);
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bool doTurn(uint16 from, uint16 to, CloseDataPtr *closePtrList);
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bool doMainView(CloseDataPtr *closePtrList);
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public:
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void doActions(Action *actionList, CloseDataPtr *closePtrList);
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};
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extern LabEngine *g_lab;
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} // End of namespace Lab
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#endif // LAB_H
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