mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 10:19:27 +00:00
15f52b96b8
svn-id: r25525
1014 lines
27 KiB
C++
1014 lines
27 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 Ivan Dubrov
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* Copyright (C) 2004-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "common/endian.h"
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#include "graphics/cursorman.h"
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#include "gob/gob.h"
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#include "gob/draw.h"
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#include "gob/global.h"
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#include "gob/game.h"
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#include "gob/util.h"
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#include "gob/scenery.h"
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#include "gob/inter.h"
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#include "gob/cdrom.h"
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namespace Gob {
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Draw_v2::Draw_v2(GobEngine *vm) : Draw_v1(vm) {
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}
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void Draw_v2::printText(void) {
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int i;
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char *dataPtr;
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char *ptr;
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char *ptr2;
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char mask[80];
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char str[80];
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char buf[50];
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char cmd;
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int16 savedFlags;
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int16 destX;
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int16 destY;
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int16 spriteRight;
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int16 spriteBottom;
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int16 val;
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int16 index;
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int16 rectLeft;
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int16 rectTop;
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int16 rectRight;
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int16 rectBottom;
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int16 fontIndex;
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int16 strPos; // si
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int16 frontColor;
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int16 colId;
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int16 strPos2;
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int16 offX;
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int16 offY;
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int16 extraCmd;
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int16 strPosBak;
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int16 maskChar;
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int16 width;
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int16 size;
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index = _vm->_inter->load16();
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_vm->_cdrom->playMultMusic();
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if ((_vm->_game->_totTextData == 0) || (_vm->_game->_totTextData->dataPtr == 0))
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return;
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if (_vm->_global->_languageWanted != _vm->_global->_language) {
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warning("Your game version doesn't support the requested language, "
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"using the first one available (%d)", _vm->_global->_language);
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_vm->_global->_languageWanted = _vm->_global->_language;
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}
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size = _vm->_game->_totTextData->items[index].size;
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dataPtr = _vm->_game->_totTextData->dataPtr + _vm->_game->_totTextData->items[index].offset;
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ptr = dataPtr;
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if ((_renderFlags & 0x400) && (ptr[1] & 0x80))
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return;
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if (_renderFlags & RENDERFLAG_CAPTUREPUSH) {
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_destSpriteX = READ_LE_UINT16(ptr) & 0x7FFF;
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_destSpriteY = READ_LE_UINT16(ptr + 2);
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_spriteRight = READ_LE_UINT16(ptr + 4) - _destSpriteX + 1;
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_spriteBottom = READ_LE_UINT16(ptr + 6) - _destSpriteY + 1;
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_vm->_game->capturePush(_destSpriteX, _destSpriteY,
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_spriteRight, _spriteBottom);
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(*_vm->_scenery->_pCaptureCounter)++;
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}
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_destSpriteX = READ_LE_UINT16(ptr) & 0x7FFF;
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destX = _destSpriteX;
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_destSpriteY = READ_LE_UINT16(ptr + 2);
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destY = _destSpriteY;
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_spriteRight = READ_LE_UINT16(ptr + 4);
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spriteRight = _spriteRight;
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_spriteBottom = READ_LE_UINT16(ptr + 6);
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spriteBottom = _spriteBottom;
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_destSurface = 21;
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ptr += 8;
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_backColor = (byte) *ptr++;
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_transparency = 1;
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spriteOperation(DRAW_CLEARRECT);
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_backColor = 0;
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savedFlags = _renderFlags;
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_renderFlags &= ~RENDERFLAG_NOINVALIDATE;
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for (; (_destSpriteX = READ_LE_UINT16(ptr)) != -1; ptr++) {
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_destSpriteX += destX;
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_destSpriteY = READ_LE_UINT16(ptr + 2) + destY;
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_spriteRight = READ_LE_UINT16(ptr + 4) + destX;
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_spriteBottom = READ_LE_UINT16(ptr + 6) + destY;
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ptr += 8;
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cmd = (*ptr & 0xf0) >> 4;
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if (cmd == 0) {
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_frontColor = *ptr & 0xf;
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spriteOperation(DRAW_DRAWLINE);
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} else if (cmd == 1) {
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_frontColor = *ptr & 0xf;
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spriteOperation(DRAW_DRAWBAR);
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} else if (cmd == 2) {
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_backColor = *ptr & 0xf;
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spriteOperation(DRAW_FILLRECTABS);
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}
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}
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ptr += 2;
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// Adding the boundary check *shouldn't* pose any problems, since access behind
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// that point should be forbidden anyway.
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for (i = 0, ptr2 = ptr; ((ptr2 - dataPtr) < size) && (*ptr2 != 1); ptr2++, i++) {
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if ((_vm->_game->_totFileData[0x29] < 0x32) && (*ptr2 > 3) && (*ptr2 < 32))
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*ptr2 = 32;
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switch (*ptr2) {
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case 1:
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break;
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case 2:
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case 5:
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ptr2 += 5;
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break;
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case 3:
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case 4:
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ptr2 += 2;
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break;
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case 6:
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ptr2++;
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switch (*ptr & 0xC0) {
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case 0x40:
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ptr2 += 9;
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break;
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case 0x80:
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ptr2 += 3;
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break;
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case 0xC0:
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ptr2 += 11;
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break;
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default:
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ptr2++;
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break;
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}
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break;
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case 10:
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ptr2 += (((byte) ptr2[1]) * 2) + 2;
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break;
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default:
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ptr2++;
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break;
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}
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}
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ptr2++;
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fontIndex = 0;
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strPos = 0;
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extraCmd = 0;
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frontColor = 0;
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colId = 0;
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offX = 0;
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offY = 0;
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strPos2 = -1;
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memset(mask, 0, 80);
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memset(str, ' ', 80);
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maskChar = 0;
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_backColor = 0;
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_transparency = 1;
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while (true) {
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if ((*ptr >= 1) && ((*ptr <= 7) || (*ptr == 10)) && (strPos != 0)) {
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str[MAX(strPos, strPos2)] = 0;
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strPosBak = strPos;
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width = strlen(str) * _fonts[fontIndex]->itemWidth;
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adjustCoords(1, &width, 0);
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if (extraCmd & 0x0F) {
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rectLeft = offX - 2;
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rectTop = offY - 2;
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rectRight = offX + width + 1;
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rectBottom = _fonts[fontIndex]->itemHeight;
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adjustCoords(1, &rectBottom, 0);
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rectBottom += offY + 1;
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adjustCoords(0, &rectLeft, &rectTop);
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adjustCoords(2, &rectRight, &rectBottom);
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if (colId != -1)
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_vm->_game->addNewCollision(colId + 0xD000, rectLeft, rectTop,
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rectRight, rectBottom, 2, 0, 0, 0);
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if (_word_2E8E2 != 2)
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printTextCentered(extraCmd & 0x0F, rectLeft + 4, rectTop + 4,
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rectRight - 4, rectBottom - 4, str, fontIndex, frontColor);
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else
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printTextCentered(extraCmd & 0x0F, rectLeft + 2, rectTop + 2,
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rectRight - 2, rectBottom - 2, str, fontIndex, frontColor);
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} else {
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_destSpriteX = offX;
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_destSpriteY = offY;
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_fontIndex = fontIndex;
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_frontColor = frontColor;
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_textToPrint = str;
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if (_word_2E8E2 != 2) {
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if ((_destSpriteX >= destX) && (_destSpriteY >= destY)) {
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if (((_fonts[_fontIndex]->itemHeight / 2) + _destSpriteY - 1) <= spriteBottom) {
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while (((_destSpriteX + width - 1) > spriteRight) && (width > 0)) {
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width -= _fonts[_fontIndex]->itemWidth / 2;
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str[strlen(str) - 1] = '\0';
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}
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spriteOperation(DRAW_PRINTTEXT);
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}
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}
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} else
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spriteOperation(DRAW_PRINTTEXT);
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width = strlen(str);
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for (strPos = 0; strPos < width; strPos++) {
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if (mask[strPos] == '\0') continue;
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rectLeft = _fonts[fontIndex]->itemWidth;
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rectTop = _fonts[fontIndex]->itemHeight;
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adjustCoords(1, &rectLeft, &rectTop);
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_destSpriteX = strPos * rectLeft + offX;
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_spriteRight = _destSpriteX + rectLeft - 1;
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_spriteBottom = offY + rectTop;
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_destSpriteY = _spriteBottom;
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spriteOperation(DRAW_DRAWLINE);
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}
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}
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rectLeft = _fonts[_fontIndex]->itemWidth;
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adjustCoords(1, &rectLeft, 0);
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offX += strPosBak * rectLeft;
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strPos = 0;
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strPos2 = -1;
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memset(mask, 0, 80);
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memset(str, ' ', 80);
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}
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if (*ptr == 1)
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break;
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cmd = *ptr;
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switch ((uint8) cmd) {
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case 2:
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case 5:
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ptr++;
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offX = destX + (int16)READ_LE_UINT16(ptr);
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offY = destY + (int16)READ_LE_UINT16(ptr + 2);
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ptr += 4;
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break;
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case 3:
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ptr++;
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fontIndex = ((*ptr & 0xF0) >> 4) & 7;
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frontColor = *ptr & 0x0F;
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ptr++;
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break;
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case 4:
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ptr++;
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frontColor = (byte) *ptr++;
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break;
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case 6:
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ptr++;
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extraCmd = *ptr++;
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colId = -1;
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if (extraCmd & 0x80) {
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colId = (int16)READ_LE_UINT16(ptr);
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ptr += 2;
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}
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if (extraCmd & 0x40) {
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rectLeft = destX + (int16)READ_LE_UINT16(ptr);
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rectRight = destX + (int16)READ_LE_UINT16(ptr + 2);
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rectTop = destY + (int16)READ_LE_UINT16(ptr + 4);
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rectBottom = destY + (int16)READ_LE_UINT16(ptr + 6);
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adjustCoords(2, &rectLeft, &rectTop);
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adjustCoords(2, &rectRight, &rectBottom);
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_vm->_game->addNewCollision(colId + 0x0D000, rectLeft, rectTop,
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rectRight, rectBottom, 2, 0, 0, 0);
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ptr += 8;
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}
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break;
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case 7:
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ptr++;
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extraCmd = 0;
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break;
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case 8:
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ptr++;
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maskChar = 1;
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break;
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case 9:
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ptr++;
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maskChar = 0;
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break;
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case 10:
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// loc_12C93
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str[0] = (char)255;
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WRITE_LE_UINT16((uint16*)(str+1), ptr - _vm->_game->_totTextData->dataPtr);
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str[3] = 0;
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ptr++;
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i = *ptr++;
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for (i = *ptr++; i > 0; i--) {
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mask[strPos++] = maskChar;
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ptr += 2;
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}
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break;
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default:
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str[strPos] = cmd;
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case 32:
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mask[strPos++] = maskChar;
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ptr++;
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break;
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case 186:
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cmd = ptr2[17] & 0x7f;
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if (cmd == 0) {
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val = READ_LE_UINT16(ptr2 + 18) * 4;
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sprintf(buf, "%d", VAR_OFFSET(val));
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} else if (cmd == 1) {
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val = READ_LE_UINT16(ptr2 + 18) * 4;
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strcpy(buf, GET_VARO_STR(val));
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} else {
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val = READ_LE_UINT16(ptr2 + 18) * 4;
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sprintf(buf, "%d", VAR_OFFSET(val));
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if (buf[0] == '-') {
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while (strlen(buf) - 1 < (uint32)ptr2[17]) {
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_vm->_util->insertStr("0", buf, 1);
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}
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} else {
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while (strlen(buf) - 1 < (uint32)ptr2[17]) {
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_vm->_util->insertStr("0", buf, 0);
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}
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}
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if (_vm->_global->_language == 2)
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_vm->_util->insertStr(".", buf, strlen(buf) + 1 - ptr2[17]);
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else
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_vm->_util->insertStr(",", buf, strlen(buf) + 1 - ptr2[17]);
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}
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memcpy(str + strPos, buf, strlen(buf));
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memset(mask, maskChar, strlen(buf));
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if (ptr2[17] & 0x80) {
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strPos2 = strPos + strlen(buf);
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strPos++;
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ptr2 += 23;
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ptr++;
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} else {
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strPos += strlen(buf);
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if (ptr[1] != ' ') {
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if ((ptr[1] == 2) && (((int16)READ_LE_UINT16(ptr + 4)) == _destSpriteY)) {
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ptr += 5;
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str[strPos] = ' ';
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mask[strPos++] = maskChar;
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}
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} else {
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str[strPos] = ' ';
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mask[strPos++] = maskChar;
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while (ptr[1] == ' ')
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ptr++;
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if ((ptr[1] == 2) && (((int16)READ_LE_UINT16(ptr + 4)) == _destSpriteY))
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ptr += 5;
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}
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ptr2 += 23;
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ptr++;
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}
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break;
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}
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}
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_renderFlags = savedFlags;
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if (!(_renderFlags & 4))
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return;
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_vm->_game->checkCollisions(0, 0, 0, 0);
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if (*_vm->_scenery->_pCaptureCounter != 0) {
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(*_vm->_scenery->_pCaptureCounter)--;
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_vm->_game->capturePop(1);
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}
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return;
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}
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void Draw_v2::spriteOperation(int16 operation) {
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uint16 id;
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char *dataBuf;
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Game::TotResItem *itemPtr;
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int32 offset;
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int16 len;
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int16 i;
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int16 x;
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int16 y;
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Video::SurfaceDesc *sourceSurf;
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Video::SurfaceDesc *destSurf;
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bool deltaVeto;
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int16 left;
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int16 ratio;
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int16 spriteLeft;
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int16 spriteTop;
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int16 spriteRight;
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int16 spriteBottom;
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int16 destSpriteX;
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int16 destSpriteY;
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int16 destSurface;
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int16 sourceSurface;
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// .---
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int8 word_2F2D2 = -1;
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// '---
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if (operation & 0x10) {
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deltaVeto = true;
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operation &= 0x0F;
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} else
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deltaVeto = false;
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if (_sourceSurface >= 100)
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_sourceSurface -= 80;
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if (_destSurface >= 100)
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_destSurface -= 80;
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if ((_renderFlags & RENDERFLAG_USEDELTAS) && !deltaVeto) {
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if ((_sourceSurface == 21) && (operation != DRAW_LOADSPRITE)) {
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_spriteLeft += _backDeltaX;
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_spriteTop += _backDeltaY;
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}
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if (_destSurface == 21) {
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_destSpriteX += _backDeltaX;
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_destSpriteY += _backDeltaY;
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if (operation == DRAW_DRAWLINE ||
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(operation >= DRAW_DRAWBAR
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&& operation <= DRAW_FILLRECTABS)) {
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_spriteRight += _backDeltaX;
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_spriteBottom += _backDeltaY;
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}
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}
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}
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spriteLeft = _spriteLeft;
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spriteTop = _spriteTop;
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spriteRight = _spriteRight;
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spriteBottom = _spriteLeft;
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destSpriteX = _destSpriteX;
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destSpriteY = _destSpriteY;
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destSurface = _destSurface;
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sourceSurface = _sourceSurface;
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// warning("GOB2 Stub! _off_2E51B");
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if (_off_2E51B != 0) {
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if ((_frontSurface->height <= _destSpriteY) &&
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((_destSurface == 20) || (_destSurface == 21))) {
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_destSpriteY -= _frontSurface->height;
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if (operation == DRAW_DRAWLINE ||
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(operation >= DRAW_DRAWBAR
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&& operation <= DRAW_FILLRECTABS)) {
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_spriteBottom -= _frontSurface->height;
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}
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if (_destSurface == 21)
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invalidateRect(0, _frontSurface->height, _vm->_video->_surfWidth - 1,
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_frontSurface->height + _off_2E51B->height - 1);
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destSurface += 4;
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}
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if ((_frontSurface->height <= _spriteTop) && (operation == DRAW_BLITSURF)
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&& ((_destSurface == 20) || (_destSurface == 21))) {
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_spriteTop -= _frontSurface->height;
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_sourceSurface += 4;
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}
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}
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adjustCoords(0, &_destSpriteX, &_destSpriteY);
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if ((operation != DRAW_LOADSPRITE) && (_word_2E8E2 != 2)) {
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adjustCoords(0, &_spriteRight, &_spriteBottom);
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adjustCoords(0, &_spriteLeft, &_spriteTop);
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if (operation == DRAW_DRAWLETTER)
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operation = DRAW_BLITSURF;
|
|
if ((operation == DRAW_DRAWLINE) &&
|
|
((_spriteRight == _destSpriteX) || (_spriteBottom == _destSpriteY))) {
|
|
operation = DRAW_FILLRECTABS;
|
|
_backColor = _frontColor;
|
|
}
|
|
if (operation == DRAW_DRAWLINE) {
|
|
if (_spriteBottom < _destSpriteY) {
|
|
SWAP(_spriteBottom, _destSpriteY);
|
|
SWAP(_spriteRight, _destSpriteX);
|
|
}
|
|
} else if ((operation == DRAW_LOADSPRITE) || (operation > DRAW_PRINTTEXT)) {
|
|
if (_spriteBottom < _destSpriteY)
|
|
SWAP(_spriteBottom, _destSpriteY);
|
|
if (_spriteRight < _destSpriteX)
|
|
SWAP(_spriteRight, _destSpriteX);
|
|
_spriteRight++;
|
|
_spriteBottom++;
|
|
}
|
|
}
|
|
|
|
sourceSurf = _spritesArray[_sourceSurface];
|
|
destSurf = _spritesArray[_destSurface];
|
|
|
|
switch (operation) {
|
|
case DRAW_BLITSURF:
|
|
case DRAW_DRAWLETTER:
|
|
if ((sourceSurf == 0) || (destSurf == 0))
|
|
break;
|
|
|
|
_vm->_video->drawSprite(_spritesArray[_sourceSurface],
|
|
_spritesArray[_destSurface],
|
|
_spriteLeft, spriteTop,
|
|
_spriteLeft + _spriteRight - 1,
|
|
_spriteTop + _spriteBottom - 1,
|
|
_destSpriteX, _destSpriteY, _transparency);
|
|
|
|
if (_destSurface == 21) {
|
|
invalidateRect(_destSpriteX, _destSpriteY,
|
|
_destSpriteX + _spriteRight - 1,
|
|
_destSpriteY + _spriteBottom - 1);
|
|
}
|
|
break;
|
|
|
|
case DRAW_PUTPIXEL:
|
|
_vm->_video->putPixel(_destSpriteX, _destSpriteY,
|
|
_frontColor, _spritesArray[_destSurface]);
|
|
if (_destSurface == 21) {
|
|
invalidateRect(_destSpriteX, _destSpriteY,
|
|
_destSpriteX, _destSpriteY);
|
|
}
|
|
break;
|
|
|
|
case DRAW_FILLRECT:
|
|
_vm->_video->fillRect(_spritesArray[_destSurface], destSpriteX,
|
|
_destSpriteY, _destSpriteX + _spriteRight - 1,
|
|
_destSpriteY + _spriteBottom - 1, _backColor);
|
|
|
|
if (_destSurface == 21) {
|
|
invalidateRect(_destSpriteX, _destSpriteY,
|
|
_destSpriteX + _spriteRight - 1,
|
|
_destSpriteY + _spriteBottom - 1);
|
|
}
|
|
break;
|
|
|
|
case DRAW_DRAWLINE:
|
|
_vm->_video->drawLine(_spritesArray[_destSurface],
|
|
_destSpriteX, _destSpriteY,
|
|
_spriteRight, _spriteBottom, _frontColor);
|
|
|
|
if (_destSurface == 21) {
|
|
invalidateRect(_destSpriteX, _destSpriteY,
|
|
_spriteRight, _spriteBottom);
|
|
}
|
|
break;
|
|
|
|
case DRAW_INVALIDATE:
|
|
_vm->_video->drawCircle(_spritesArray[_destSurface], _destSpriteX,
|
|
_destSpriteY, _spriteRight, _frontColor);
|
|
if (_destSurface == 21) {
|
|
invalidateRect(_destSpriteX - _spriteRight, _destSpriteY - _spriteBottom, // !!
|
|
_destSpriteX + _spriteRight,
|
|
_destSpriteY + _spriteBottom);
|
|
}
|
|
break;
|
|
|
|
case DRAW_LOADSPRITE:
|
|
id = _spriteLeft;
|
|
if (id >= 30000) {
|
|
dataBuf =
|
|
_vm->_game->loadExtData(id, &_spriteRight,
|
|
&_spriteBottom);
|
|
_vm->_video->drawPackedSprite((byte *)dataBuf, _spriteRight,
|
|
_spriteBottom, _destSpriteX,
|
|
_destSpriteY, _transparency,
|
|
_spritesArray[_destSurface]);
|
|
if (_destSurface == 21) {
|
|
invalidateRect(_destSpriteX,
|
|
_destSpriteY,
|
|
_destSpriteX + _spriteRight - 1,
|
|
_destSpriteY + _spriteBottom - 1);
|
|
}
|
|
delete[] dataBuf;
|
|
break;
|
|
}
|
|
// Load from .TOT resources
|
|
itemPtr = &_vm->_game->_totResourceTable->items[id];
|
|
offset = itemPtr->offset;
|
|
if (offset >= 0) {
|
|
dataBuf =
|
|
_vm->_game->_totResourceTable->dataPtr +
|
|
szGame_TotResTable + szGame_TotResItem *
|
|
_vm->_game->_totResourceTable->itemsCount + offset;
|
|
} else {
|
|
dataBuf =
|
|
_vm->_game->_imFileData +
|
|
(int32)READ_LE_UINT32(&((int32 *)_vm->_game->_imFileData)[-offset - 1]);
|
|
}
|
|
|
|
_spriteRight = itemPtr->width;
|
|
_spriteBottom = itemPtr->height;
|
|
_vm->_video->drawPackedSprite((byte *)dataBuf,
|
|
_spriteRight, _spriteBottom,
|
|
_destSpriteX, _destSpriteY,
|
|
_transparency, _spritesArray[_destSurface]);
|
|
|
|
if (_destSurface == 21) {
|
|
invalidateRect(_destSpriteX, _destSpriteY,
|
|
_destSpriteX + _spriteRight - 1,
|
|
_destSpriteY + _spriteBottom - 1);
|
|
}
|
|
break;
|
|
|
|
case DRAW_PRINTTEXT:
|
|
len = strlen(_textToPrint);
|
|
left = _destSpriteX;
|
|
if ((_fontIndex >= 4) || (_fontToSprite[_fontIndex].sprite == -1)) {
|
|
if (_fonts[_fontIndex]->extraData == 0) {
|
|
if (((int8) _textToPrint[0]) == -1) {
|
|
if (_vm->_global->_languageWanted != _vm->_global->_language) {
|
|
warning("Your game version doesn't support the requested language, "
|
|
"using the first one available (%d)",
|
|
_vm->_global->_language);
|
|
_vm->_global->_languageWanted = _vm->_global->_language;
|
|
}
|
|
dataBuf = _vm->_game->_totTextData->dataPtr + _textToPrint[1] + 1;
|
|
len = *dataBuf++;
|
|
for (i = 0; i < len; i++) {
|
|
_vm->_video->drawLetter(READ_LE_UINT16(dataBuf), _destSpriteX,
|
|
_destSpriteY, _fonts[_fontIndex], _transparency, _frontColor,
|
|
_backColor, _spritesArray[_destSurface]);
|
|
dataBuf += 2;
|
|
}
|
|
} else {
|
|
drawString(_textToPrint, _destSpriteX, _destSpriteY, _frontColor,
|
|
_backColor, _transparency, _spritesArray[_destSurface],
|
|
_fonts[_fontIndex]);
|
|
_destSpriteX += len * _fonts[_fontIndex]->itemWidth;
|
|
}
|
|
} else {
|
|
if (word_2F2D2 >= 0) {
|
|
for (i = 0; i < len; i++) {
|
|
_vm->_video->drawLetter(_textToPrint[i], _destSpriteX,
|
|
_destSpriteY, _fonts[_fontIndex], _transparency,
|
|
_frontColor, _backColor, _spritesArray[_destSurface]);
|
|
_destSpriteX += *(((char*)_fonts[_fontIndex]->extraData) +
|
|
(_textToPrint[i] - _fonts[_fontIndex]->startItem));
|
|
}
|
|
} else { // loc_DBE9
|
|
warning("Untested, does that work?");
|
|
// Does something different for each character depending on whether it's a space
|
|
// That *should* be it...
|
|
for (i = 0; i < len; i++) {
|
|
if (_textToPrint[i] == ' ')
|
|
_destSpriteX += _fonts[_fontIndex]->itemWidth;
|
|
else {
|
|
_vm->_video->drawLetter(_textToPrint[i],
|
|
_destSpriteX, _destSpriteY,
|
|
_fonts[_fontIndex],
|
|
_transparency,
|
|
_frontColor, _backColor,
|
|
_spritesArray[_destSurface]);
|
|
_destSpriteX +=
|
|
*(((char*)_fonts[_fontIndex]->extraData) + (_textToPrint[i] - _fonts[_fontIndex]->startItem));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
sourceSurf = _spritesArray[_fontToSprite[_fontIndex].sprite];
|
|
ratio = ((sourceSurf == _frontSurface) || (sourceSurf == _backSurface)) ?
|
|
320 : sourceSurf->width;
|
|
ratio /= _fontToSprite[_fontIndex].width;
|
|
for (i = 0; i < len; i++) {
|
|
y = ((_textToPrint[i] - _fontToSprite[_fontIndex].base) / ratio)
|
|
* _fontToSprite[_fontIndex].height;
|
|
x = ((_textToPrint[i] - _fontToSprite[_fontIndex].base) % ratio)
|
|
* _fontToSprite[_fontIndex].width;
|
|
_vm->_video->drawSprite(_spritesArray[_fontToSprite[_fontIndex].sprite],
|
|
_spritesArray[_destSurface], x, y,
|
|
x + _fontToSprite[_fontIndex].width - 1,
|
|
y + _fontToSprite[_fontIndex].height - 1,
|
|
_destSpriteX, _destSpriteY, _transparency);
|
|
_destSpriteX += _fontToSprite[_fontIndex].width;
|
|
}
|
|
}
|
|
|
|
if (_destSurface == 21) {
|
|
invalidateRect(left, _destSpriteY,
|
|
_destSpriteX - 1,
|
|
_destSpriteY + _fonts[_fontIndex]->itemHeight - 1);
|
|
}
|
|
break;
|
|
|
|
case DRAW_DRAWBAR:
|
|
if (_word_2E8E2 != 2) {
|
|
_vm->_video->fillRect(_spritesArray[_destSurface],
|
|
_destSpriteX, _spriteBottom - 1,
|
|
_spriteRight, _spriteBottom, _frontColor);
|
|
|
|
_vm->_video->fillRect(_spritesArray[_destSurface],
|
|
_destSpriteX, _destSpriteY,
|
|
_destSpriteX + 1, _spriteBottom, _frontColor);
|
|
|
|
_vm->_video->fillRect(_spritesArray[_destSurface],
|
|
_spriteRight - 1, _destSpriteY,
|
|
_spriteRight, _spriteBottom, _frontColor);
|
|
|
|
_vm->_video->fillRect(_spritesArray[_destSurface],
|
|
_destSpriteX, _destSpriteY,
|
|
_spriteRight, _destSpriteY + 1, _frontColor);
|
|
} else {
|
|
_vm->_video->drawLine(_spritesArray[_destSurface],
|
|
_destSpriteX, _spriteBottom,
|
|
_spriteRight, _spriteBottom, _frontColor);
|
|
|
|
_vm->_video->drawLine(_spritesArray[_destSurface],
|
|
_destSpriteX, _destSpriteY,
|
|
_destSpriteX, _spriteBottom, _frontColor);
|
|
|
|
_vm->_video->drawLine(_spritesArray[_destSurface],
|
|
_spriteRight, _destSpriteY,
|
|
_spriteRight, _spriteBottom, _frontColor);
|
|
|
|
_vm->_video->drawLine(_spritesArray[_destSurface],
|
|
_destSpriteX, _destSpriteY,
|
|
_spriteRight, _destSpriteY, _frontColor);
|
|
}
|
|
if (_destSurface == 21) {
|
|
invalidateRect(_destSpriteX, _destSpriteY,
|
|
_spriteRight, _spriteBottom);
|
|
}
|
|
break;
|
|
|
|
case DRAW_CLEARRECT:
|
|
if ((_backColor != 16) && (_backColor != 144)) {
|
|
_vm->_video->fillRect(_spritesArray[_destSurface],
|
|
_destSpriteX, _destSpriteY,
|
|
_spriteRight, _spriteBottom,
|
|
_backColor);
|
|
}
|
|
if (_destSurface == 21) {
|
|
invalidateRect(_destSpriteX, _destSpriteY,
|
|
_spriteRight, _spriteBottom);
|
|
}
|
|
break;
|
|
|
|
case DRAW_FILLRECTABS:
|
|
_vm->_video->fillRect(_spritesArray[_destSurface],
|
|
_destSpriteX, _destSpriteY,
|
|
_spriteRight, _spriteBottom, _backColor);
|
|
|
|
if (_destSurface == 21) {
|
|
invalidateRect(_destSpriteX, _destSpriteY,
|
|
_spriteRight, _spriteBottom);
|
|
}
|
|
break;
|
|
}
|
|
|
|
_spriteLeft = spriteLeft;
|
|
_spriteTop = spriteTop;
|
|
_spriteRight = spriteRight;
|
|
_spriteLeft = spriteBottom;
|
|
_destSpriteX = destSpriteX;
|
|
_destSpriteY = destSpriteY;
|
|
_destSurface = destSurface;
|
|
_sourceSurface = sourceSurface;
|
|
|
|
if (operation == DRAW_PRINTTEXT) {
|
|
len = _fonts[_fontIndex]->itemWidth;
|
|
adjustCoords(1, &len, 0);
|
|
_destSpriteX += len * strlen(_textToPrint);
|
|
}
|
|
|
|
if ((_renderFlags & RENDERFLAG_USEDELTAS) && !deltaVeto) {
|
|
if (_sourceSurface == 21) {
|
|
_spriteLeft -= _backDeltaX;
|
|
_spriteTop -= _backDeltaY;
|
|
}
|
|
|
|
if (_destSurface == 21) {
|
|
_destSpriteX -= _backDeltaX;
|
|
_destSpriteY -= _backDeltaY;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Draw_v2::blitCursor(void) {
|
|
if (_cursorIndex == -1)
|
|
return;
|
|
|
|
_showCursor = (_showCursor & ~2) | ((_showCursor & 1) << 1);
|
|
}
|
|
|
|
void Draw_v2::animateCursor(int16 cursor) {
|
|
int16 newX = 0;
|
|
int16 newY = 0;
|
|
Game::Collision *ptr;
|
|
int16 minX;
|
|
int16 minY;
|
|
int16 maxX;
|
|
int16 maxY;
|
|
int16 cursorIndex;
|
|
|
|
_showCursor |= 1;
|
|
|
|
// .-- _draw_animateCursorSUB1 ---
|
|
cursorIndex = cursor;
|
|
if (cursorIndex == -1) {
|
|
cursorIndex = 0;
|
|
for (ptr = _vm->_game->_collisionAreas; ptr->left != -1; ptr++) {
|
|
if ((ptr->flags & 0xF00) || (ptr->id & 0x4000))
|
|
continue;
|
|
|
|
if (ptr->left > _vm->_global->_inter_mouseX)
|
|
continue;
|
|
|
|
if (ptr->right < _vm->_global->_inter_mouseX)
|
|
continue;
|
|
|
|
if (ptr->top > _vm->_global->_inter_mouseY)
|
|
continue;
|
|
|
|
if (ptr->bottom < _vm->_global->_inter_mouseY)
|
|
continue;
|
|
|
|
if ((ptr->flags & 0xF000) == 0) {
|
|
if ((ptr->flags & 0xF) >= 3) {
|
|
cursorIndex = 3;
|
|
break;
|
|
} else if (((ptr->flags & 0xF0) != 0x10) && (cursorIndex == 0))
|
|
cursorIndex = 1;
|
|
} else if (cursorIndex == 0)
|
|
cursorIndex = (ptr->flags >> 12) & 0xF;
|
|
}
|
|
if (_cursorAnimLow[cursorIndex] == -1)
|
|
cursorIndex = 1;
|
|
}
|
|
// '------
|
|
|
|
if (_cursorAnimLow[cursorIndex] != -1) {
|
|
// .-- _draw_animateCursorSUB2 ---
|
|
if (cursorIndex == _cursorIndex) {
|
|
if ((_cursorAnimDelays[_cursorIndex] != 0) &&
|
|
((_cursorTimeKey + (_cursorAnimDelays[_cursorIndex] * 10)) <=
|
|
_vm->_util->getTimeKey())) {
|
|
_cursorAnim++;
|
|
if ((_cursorAnimHigh[_cursorIndex] < _cursorAnim) ||
|
|
(_cursorAnimLow[_cursorIndex] > _cursorAnim))
|
|
_cursorAnim = _cursorAnimLow[_cursorIndex];
|
|
_cursorTimeKey = _vm->_util->getTimeKey();
|
|
} else {
|
|
if ((_noInvalidated != 0) && (_vm->_global->_inter_mouseX == _cursorX) &&
|
|
(_vm->_global->_inter_mouseY == _cursorY)) {
|
|
_vm->_video->waitRetrace(_vm->_global->_videoMode);
|
|
return;
|
|
}
|
|
}
|
|
} else {
|
|
_cursorIndex = cursorIndex;
|
|
if (_cursorAnimDelays[cursorIndex] != 0) {
|
|
_cursorAnim = _cursorAnimLow[cursorIndex];
|
|
_cursorTimeKey = _vm->_util->getTimeKey();
|
|
}
|
|
}
|
|
|
|
if (_cursorAnimDelays[_cursorIndex] != 0) {
|
|
if ((_cursorAnimHigh[_cursorIndex] < _cursorAnim) ||
|
|
(_cursorAnimLow[_cursorIndex] > _cursorAnim))
|
|
_cursorAnim = _cursorAnimLow[_cursorIndex];
|
|
|
|
cursorIndex = _cursorAnim;
|
|
}
|
|
// '------
|
|
|
|
newX = _vm->_global->_inter_mouseX;
|
|
newY = _vm->_global->_inter_mouseY;
|
|
if (_cursorXDeltaVar != -1) {
|
|
newX -= (uint16)VAR(_cursorIndex + _cursorXDeltaVar);
|
|
newY -= (uint16)VAR(_cursorIndex + _cursorYDeltaVar);
|
|
}
|
|
|
|
minX = MIN(newX, _cursorX);
|
|
minY = MIN(newY, _cursorY);
|
|
maxX = MAX(_cursorX, newX) + _cursorWidth - 1;
|
|
maxY = MAX(_cursorY, newY) + _cursorHeight - 1;
|
|
|
|
_vm->_video->clearSurf(_scummvmCursor);
|
|
_vm->_video->drawSprite(_cursorSprites, _scummvmCursor, cursorIndex * _cursorWidth,
|
|
0, (cursorIndex * _cursorWidth) + _cursorWidth - 1, _cursorHeight - 1, 0, 0, 0);
|
|
CursorMan.replaceCursor(_scummvmCursor->vidPtr, _cursorWidth, _cursorHeight, 0, 0, 0);
|
|
|
|
if (_frontSurface != _backSurface) {
|
|
if (_noInvalidated == 0) {
|
|
int16 tmp = _cursorIndex;
|
|
_cursorIndex = -1;
|
|
blitInvalidated();
|
|
_cursorIndex = tmp;
|
|
} else {
|
|
_showCursor = 3;
|
|
_vm->_video->waitRetrace(_vm->_global->_videoMode);
|
|
if (minY < 50)
|
|
_vm->_util->delay(5);
|
|
}
|
|
}
|
|
} else
|
|
blitCursor();
|
|
|
|
_showCursor &= ~1;
|
|
|
|
_cursorX = newX;
|
|
_cursorY = newY;
|
|
}
|
|
|
|
void Draw_v2::initScreen(void) {
|
|
_scrollOffsetX = 0;
|
|
_scrollOffsetY = 0;
|
|
|
|
if (_word_2E51F != 0) {
|
|
_off_2E51B = new Video::SurfaceDesc;
|
|
memcpy(_off_2E51B, _frontSurface, sizeof(Video::SurfaceDesc));
|
|
_off_2E51B->height = _vm->_global->_primaryHeight - _word_2E51F;
|
|
_frontSurface->height -= _off_2E51B->height;
|
|
_frontSurface->vidPtr =
|
|
_off_2E51B->vidPtr + ((_off_2E51B->width * _off_2E51B->height) / 4);
|
|
|
|
_off_2E517 = new Video::SurfaceDesc;
|
|
memcpy(_off_2E517, _off_2E51B, sizeof(Video::SurfaceDesc));
|
|
_off_2E517->width = _vm->_global->_primaryWidth;
|
|
_off_2E517->vidPtr = _frontSurface->vidPtr +
|
|
((_frontSurface->width * _frontSurface->height ) / 4);
|
|
}
|
|
initBigSprite(21, _vm->_video->_surfWidth, _vm->_video->_surfHeight, 0);
|
|
_backSurface = _spritesArray[21];
|
|
_vm->_video->clearSurf(_backSurface);
|
|
|
|
initBigSprite(23, 32, 16, 2);
|
|
_cursorSpritesBack = _spritesArray[23];
|
|
_cursorSprites = _cursorSpritesBack;
|
|
_scummvmCursor =
|
|
_vm->_video->initSurfDesc(_vm->_global->_videoMode, 16, 16, SCUMMVM_CURSOR);
|
|
|
|
_spritesArray[20] = _frontSurface;
|
|
_spritesArray[21] = _backSurface;
|
|
|
|
/* if (_word_2E51F != 0) {
|
|
dword_2F92D = _off_2E51B;
|
|
dword_2F931 = _off_2E517;
|
|
}*/
|
|
}
|
|
|
|
void Draw_v2::closeScreen(void) {
|
|
freeSprite(23);
|
|
_cursorSprites = 0;
|
|
_cursorSpritesBack = 0;
|
|
_vm->_video->freeSurfDesc(_scummvmCursor);
|
|
_scummvmCursor = 0;
|
|
if (_off_2E51B != 0) {
|
|
memcpy(_frontSurface, _off_2E51B, sizeof(Video::SurfaceDesc));
|
|
_frontSurface->width = _vm->_video->_surfWidth;
|
|
_frontSurface->height = _vm->_video->_surfHeight;
|
|
delete _off_2E51B;
|
|
delete _off_2E517;
|
|
_off_2E51B = 0;
|
|
_off_2E517 = 0;
|
|
}
|
|
if (_frontSurface != _backSurface)
|
|
freeSprite(21);
|
|
_spritesArray[21] = 0;
|
|
}
|
|
|
|
} // End of namespace Gob
|