scummvm/engines/gob/draw_v2.cpp
Sven Hesse 15f52b96b8 Changed language finding again
svn-id: r25525
2007-02-12 14:37:27 +00:00

1014 lines
27 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 Ivan Dubrov
* Copyright (C) 2004-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "common/endian.h"
#include "graphics/cursorman.h"
#include "gob/gob.h"
#include "gob/draw.h"
#include "gob/global.h"
#include "gob/game.h"
#include "gob/util.h"
#include "gob/scenery.h"
#include "gob/inter.h"
#include "gob/cdrom.h"
namespace Gob {
Draw_v2::Draw_v2(GobEngine *vm) : Draw_v1(vm) {
}
void Draw_v2::printText(void) {
int i;
char *dataPtr;
char *ptr;
char *ptr2;
char mask[80];
char str[80];
char buf[50];
char cmd;
int16 savedFlags;
int16 destX;
int16 destY;
int16 spriteRight;
int16 spriteBottom;
int16 val;
int16 index;
int16 rectLeft;
int16 rectTop;
int16 rectRight;
int16 rectBottom;
int16 fontIndex;
int16 strPos; // si
int16 frontColor;
int16 colId;
int16 strPos2;
int16 offX;
int16 offY;
int16 extraCmd;
int16 strPosBak;
int16 maskChar;
int16 width;
int16 size;
index = _vm->_inter->load16();
_vm->_cdrom->playMultMusic();
if ((_vm->_game->_totTextData == 0) || (_vm->_game->_totTextData->dataPtr == 0))
return;
if (_vm->_global->_languageWanted != _vm->_global->_language) {
warning("Your game version doesn't support the requested language, "
"using the first one available (%d)", _vm->_global->_language);
_vm->_global->_languageWanted = _vm->_global->_language;
}
size = _vm->_game->_totTextData->items[index].size;
dataPtr = _vm->_game->_totTextData->dataPtr + _vm->_game->_totTextData->items[index].offset;
ptr = dataPtr;
if ((_renderFlags & 0x400) && (ptr[1] & 0x80))
return;
if (_renderFlags & RENDERFLAG_CAPTUREPUSH) {
_destSpriteX = READ_LE_UINT16(ptr) & 0x7FFF;
_destSpriteY = READ_LE_UINT16(ptr + 2);
_spriteRight = READ_LE_UINT16(ptr + 4) - _destSpriteX + 1;
_spriteBottom = READ_LE_UINT16(ptr + 6) - _destSpriteY + 1;
_vm->_game->capturePush(_destSpriteX, _destSpriteY,
_spriteRight, _spriteBottom);
(*_vm->_scenery->_pCaptureCounter)++;
}
_destSpriteX = READ_LE_UINT16(ptr) & 0x7FFF;
destX = _destSpriteX;
_destSpriteY = READ_LE_UINT16(ptr + 2);
destY = _destSpriteY;
_spriteRight = READ_LE_UINT16(ptr + 4);
spriteRight = _spriteRight;
_spriteBottom = READ_LE_UINT16(ptr + 6);
spriteBottom = _spriteBottom;
_destSurface = 21;
ptr += 8;
_backColor = (byte) *ptr++;
_transparency = 1;
spriteOperation(DRAW_CLEARRECT);
_backColor = 0;
savedFlags = _renderFlags;
_renderFlags &= ~RENDERFLAG_NOINVALIDATE;
for (; (_destSpriteX = READ_LE_UINT16(ptr)) != -1; ptr++) {
_destSpriteX += destX;
_destSpriteY = READ_LE_UINT16(ptr + 2) + destY;
_spriteRight = READ_LE_UINT16(ptr + 4) + destX;
_spriteBottom = READ_LE_UINT16(ptr + 6) + destY;
ptr += 8;
cmd = (*ptr & 0xf0) >> 4;
if (cmd == 0) {
_frontColor = *ptr & 0xf;
spriteOperation(DRAW_DRAWLINE);
} else if (cmd == 1) {
_frontColor = *ptr & 0xf;
spriteOperation(DRAW_DRAWBAR);
} else if (cmd == 2) {
_backColor = *ptr & 0xf;
spriteOperation(DRAW_FILLRECTABS);
}
}
ptr += 2;
// Adding the boundary check *shouldn't* pose any problems, since access behind
// that point should be forbidden anyway.
for (i = 0, ptr2 = ptr; ((ptr2 - dataPtr) < size) && (*ptr2 != 1); ptr2++, i++) {
if ((_vm->_game->_totFileData[0x29] < 0x32) && (*ptr2 > 3) && (*ptr2 < 32))
*ptr2 = 32;
switch (*ptr2) {
case 1:
break;
case 2:
case 5:
ptr2 += 5;
break;
case 3:
case 4:
ptr2 += 2;
break;
case 6:
ptr2++;
switch (*ptr & 0xC0) {
case 0x40:
ptr2 += 9;
break;
case 0x80:
ptr2 += 3;
break;
case 0xC0:
ptr2 += 11;
break;
default:
ptr2++;
break;
}
break;
case 10:
ptr2 += (((byte) ptr2[1]) * 2) + 2;
break;
default:
ptr2++;
break;
}
}
ptr2++;
fontIndex = 0;
strPos = 0;
extraCmd = 0;
frontColor = 0;
colId = 0;
offX = 0;
offY = 0;
strPos2 = -1;
memset(mask, 0, 80);
memset(str, ' ', 80);
maskChar = 0;
_backColor = 0;
_transparency = 1;
while (true) {
if ((*ptr >= 1) && ((*ptr <= 7) || (*ptr == 10)) && (strPos != 0)) {
str[MAX(strPos, strPos2)] = 0;
strPosBak = strPos;
width = strlen(str) * _fonts[fontIndex]->itemWidth;
adjustCoords(1, &width, 0);
if (extraCmd & 0x0F) {
rectLeft = offX - 2;
rectTop = offY - 2;
rectRight = offX + width + 1;
rectBottom = _fonts[fontIndex]->itemHeight;
adjustCoords(1, &rectBottom, 0);
rectBottom += offY + 1;
adjustCoords(0, &rectLeft, &rectTop);
adjustCoords(2, &rectRight, &rectBottom);
if (colId != -1)
_vm->_game->addNewCollision(colId + 0xD000, rectLeft, rectTop,
rectRight, rectBottom, 2, 0, 0, 0);
if (_word_2E8E2 != 2)
printTextCentered(extraCmd & 0x0F, rectLeft + 4, rectTop + 4,
rectRight - 4, rectBottom - 4, str, fontIndex, frontColor);
else
printTextCentered(extraCmd & 0x0F, rectLeft + 2, rectTop + 2,
rectRight - 2, rectBottom - 2, str, fontIndex, frontColor);
} else {
_destSpriteX = offX;
_destSpriteY = offY;
_fontIndex = fontIndex;
_frontColor = frontColor;
_textToPrint = str;
if (_word_2E8E2 != 2) {
if ((_destSpriteX >= destX) && (_destSpriteY >= destY)) {
if (((_fonts[_fontIndex]->itemHeight / 2) + _destSpriteY - 1) <= spriteBottom) {
while (((_destSpriteX + width - 1) > spriteRight) && (width > 0)) {
width -= _fonts[_fontIndex]->itemWidth / 2;
str[strlen(str) - 1] = '\0';
}
spriteOperation(DRAW_PRINTTEXT);
}
}
} else
spriteOperation(DRAW_PRINTTEXT);
width = strlen(str);
for (strPos = 0; strPos < width; strPos++) {
if (mask[strPos] == '\0') continue;
rectLeft = _fonts[fontIndex]->itemWidth;
rectTop = _fonts[fontIndex]->itemHeight;
adjustCoords(1, &rectLeft, &rectTop);
_destSpriteX = strPos * rectLeft + offX;
_spriteRight = _destSpriteX + rectLeft - 1;
_spriteBottom = offY + rectTop;
_destSpriteY = _spriteBottom;
spriteOperation(DRAW_DRAWLINE);
}
}
rectLeft = _fonts[_fontIndex]->itemWidth;
adjustCoords(1, &rectLeft, 0);
offX += strPosBak * rectLeft;
strPos = 0;
strPos2 = -1;
memset(mask, 0, 80);
memset(str, ' ', 80);
}
if (*ptr == 1)
break;
cmd = *ptr;
switch ((uint8) cmd) {
case 2:
case 5:
ptr++;
offX = destX + (int16)READ_LE_UINT16(ptr);
offY = destY + (int16)READ_LE_UINT16(ptr + 2);
ptr += 4;
break;
case 3:
ptr++;
fontIndex = ((*ptr & 0xF0) >> 4) & 7;
frontColor = *ptr & 0x0F;
ptr++;
break;
case 4:
ptr++;
frontColor = (byte) *ptr++;
break;
case 6:
ptr++;
extraCmd = *ptr++;
colId = -1;
if (extraCmd & 0x80) {
colId = (int16)READ_LE_UINT16(ptr);
ptr += 2;
}
if (extraCmd & 0x40) {
rectLeft = destX + (int16)READ_LE_UINT16(ptr);
rectRight = destX + (int16)READ_LE_UINT16(ptr + 2);
rectTop = destY + (int16)READ_LE_UINT16(ptr + 4);
rectBottom = destY + (int16)READ_LE_UINT16(ptr + 6);
adjustCoords(2, &rectLeft, &rectTop);
adjustCoords(2, &rectRight, &rectBottom);
_vm->_game->addNewCollision(colId + 0x0D000, rectLeft, rectTop,
rectRight, rectBottom, 2, 0, 0, 0);
ptr += 8;
}
break;
case 7:
ptr++;
extraCmd = 0;
break;
case 8:
ptr++;
maskChar = 1;
break;
case 9:
ptr++;
maskChar = 0;
break;
case 10:
// loc_12C93
str[0] = (char)255;
WRITE_LE_UINT16((uint16*)(str+1), ptr - _vm->_game->_totTextData->dataPtr);
str[3] = 0;
ptr++;
i = *ptr++;
for (i = *ptr++; i > 0; i--) {
mask[strPos++] = maskChar;
ptr += 2;
}
break;
default:
str[strPos] = cmd;
case 32:
mask[strPos++] = maskChar;
ptr++;
break;
case 186:
cmd = ptr2[17] & 0x7f;
if (cmd == 0) {
val = READ_LE_UINT16(ptr2 + 18) * 4;
sprintf(buf, "%d", VAR_OFFSET(val));
} else if (cmd == 1) {
val = READ_LE_UINT16(ptr2 + 18) * 4;
strcpy(buf, GET_VARO_STR(val));
} else {
val = READ_LE_UINT16(ptr2 + 18) * 4;
sprintf(buf, "%d", VAR_OFFSET(val));
if (buf[0] == '-') {
while (strlen(buf) - 1 < (uint32)ptr2[17]) {
_vm->_util->insertStr("0", buf, 1);
}
} else {
while (strlen(buf) - 1 < (uint32)ptr2[17]) {
_vm->_util->insertStr("0", buf, 0);
}
}
if (_vm->_global->_language == 2)
_vm->_util->insertStr(".", buf, strlen(buf) + 1 - ptr2[17]);
else
_vm->_util->insertStr(",", buf, strlen(buf) + 1 - ptr2[17]);
}
memcpy(str + strPos, buf, strlen(buf));
memset(mask, maskChar, strlen(buf));
if (ptr2[17] & 0x80) {
strPos2 = strPos + strlen(buf);
strPos++;
ptr2 += 23;
ptr++;
} else {
strPos += strlen(buf);
if (ptr[1] != ' ') {
if ((ptr[1] == 2) && (((int16)READ_LE_UINT16(ptr + 4)) == _destSpriteY)) {
ptr += 5;
str[strPos] = ' ';
mask[strPos++] = maskChar;
}
} else {
str[strPos] = ' ';
mask[strPos++] = maskChar;
while (ptr[1] == ' ')
ptr++;
if ((ptr[1] == 2) && (((int16)READ_LE_UINT16(ptr + 4)) == _destSpriteY))
ptr += 5;
}
ptr2 += 23;
ptr++;
}
break;
}
}
_renderFlags = savedFlags;
if (!(_renderFlags & 4))
return;
_vm->_game->checkCollisions(0, 0, 0, 0);
if (*_vm->_scenery->_pCaptureCounter != 0) {
(*_vm->_scenery->_pCaptureCounter)--;
_vm->_game->capturePop(1);
}
return;
}
void Draw_v2::spriteOperation(int16 operation) {
uint16 id;
char *dataBuf;
Game::TotResItem *itemPtr;
int32 offset;
int16 len;
int16 i;
int16 x;
int16 y;
Video::SurfaceDesc *sourceSurf;
Video::SurfaceDesc *destSurf;
bool deltaVeto;
int16 left;
int16 ratio;
int16 spriteLeft;
int16 spriteTop;
int16 spriteRight;
int16 spriteBottom;
int16 destSpriteX;
int16 destSpriteY;
int16 destSurface;
int16 sourceSurface;
// .---
int8 word_2F2D2 = -1;
// '---
if (operation & 0x10) {
deltaVeto = true;
operation &= 0x0F;
} else
deltaVeto = false;
if (_sourceSurface >= 100)
_sourceSurface -= 80;
if (_destSurface >= 100)
_destSurface -= 80;
if ((_renderFlags & RENDERFLAG_USEDELTAS) && !deltaVeto) {
if ((_sourceSurface == 21) && (operation != DRAW_LOADSPRITE)) {
_spriteLeft += _backDeltaX;
_spriteTop += _backDeltaY;
}
if (_destSurface == 21) {
_destSpriteX += _backDeltaX;
_destSpriteY += _backDeltaY;
if (operation == DRAW_DRAWLINE ||
(operation >= DRAW_DRAWBAR
&& operation <= DRAW_FILLRECTABS)) {
_spriteRight += _backDeltaX;
_spriteBottom += _backDeltaY;
}
}
}
spriteLeft = _spriteLeft;
spriteTop = _spriteTop;
spriteRight = _spriteRight;
spriteBottom = _spriteLeft;
destSpriteX = _destSpriteX;
destSpriteY = _destSpriteY;
destSurface = _destSurface;
sourceSurface = _sourceSurface;
// warning("GOB2 Stub! _off_2E51B");
if (_off_2E51B != 0) {
if ((_frontSurface->height <= _destSpriteY) &&
((_destSurface == 20) || (_destSurface == 21))) {
_destSpriteY -= _frontSurface->height;
if (operation == DRAW_DRAWLINE ||
(operation >= DRAW_DRAWBAR
&& operation <= DRAW_FILLRECTABS)) {
_spriteBottom -= _frontSurface->height;
}
if (_destSurface == 21)
invalidateRect(0, _frontSurface->height, _vm->_video->_surfWidth - 1,
_frontSurface->height + _off_2E51B->height - 1);
destSurface += 4;
}
if ((_frontSurface->height <= _spriteTop) && (operation == DRAW_BLITSURF)
&& ((_destSurface == 20) || (_destSurface == 21))) {
_spriteTop -= _frontSurface->height;
_sourceSurface += 4;
}
}
adjustCoords(0, &_destSpriteX, &_destSpriteY);
if ((operation != DRAW_LOADSPRITE) && (_word_2E8E2 != 2)) {
adjustCoords(0, &_spriteRight, &_spriteBottom);
adjustCoords(0, &_spriteLeft, &_spriteTop);
if (operation == DRAW_DRAWLETTER)
operation = DRAW_BLITSURF;
if ((operation == DRAW_DRAWLINE) &&
((_spriteRight == _destSpriteX) || (_spriteBottom == _destSpriteY))) {
operation = DRAW_FILLRECTABS;
_backColor = _frontColor;
}
if (operation == DRAW_DRAWLINE) {
if (_spriteBottom < _destSpriteY) {
SWAP(_spriteBottom, _destSpriteY);
SWAP(_spriteRight, _destSpriteX);
}
} else if ((operation == DRAW_LOADSPRITE) || (operation > DRAW_PRINTTEXT)) {
if (_spriteBottom < _destSpriteY)
SWAP(_spriteBottom, _destSpriteY);
if (_spriteRight < _destSpriteX)
SWAP(_spriteRight, _destSpriteX);
_spriteRight++;
_spriteBottom++;
}
}
sourceSurf = _spritesArray[_sourceSurface];
destSurf = _spritesArray[_destSurface];
switch (operation) {
case DRAW_BLITSURF:
case DRAW_DRAWLETTER:
if ((sourceSurf == 0) || (destSurf == 0))
break;
_vm->_video->drawSprite(_spritesArray[_sourceSurface],
_spritesArray[_destSurface],
_spriteLeft, spriteTop,
_spriteLeft + _spriteRight - 1,
_spriteTop + _spriteBottom - 1,
_destSpriteX, _destSpriteY, _transparency);
if (_destSurface == 21) {
invalidateRect(_destSpriteX, _destSpriteY,
_destSpriteX + _spriteRight - 1,
_destSpriteY + _spriteBottom - 1);
}
break;
case DRAW_PUTPIXEL:
_vm->_video->putPixel(_destSpriteX, _destSpriteY,
_frontColor, _spritesArray[_destSurface]);
if (_destSurface == 21) {
invalidateRect(_destSpriteX, _destSpriteY,
_destSpriteX, _destSpriteY);
}
break;
case DRAW_FILLRECT:
_vm->_video->fillRect(_spritesArray[_destSurface], destSpriteX,
_destSpriteY, _destSpriteX + _spriteRight - 1,
_destSpriteY + _spriteBottom - 1, _backColor);
if (_destSurface == 21) {
invalidateRect(_destSpriteX, _destSpriteY,
_destSpriteX + _spriteRight - 1,
_destSpriteY + _spriteBottom - 1);
}
break;
case DRAW_DRAWLINE:
_vm->_video->drawLine(_spritesArray[_destSurface],
_destSpriteX, _destSpriteY,
_spriteRight, _spriteBottom, _frontColor);
if (_destSurface == 21) {
invalidateRect(_destSpriteX, _destSpriteY,
_spriteRight, _spriteBottom);
}
break;
case DRAW_INVALIDATE:
_vm->_video->drawCircle(_spritesArray[_destSurface], _destSpriteX,
_destSpriteY, _spriteRight, _frontColor);
if (_destSurface == 21) {
invalidateRect(_destSpriteX - _spriteRight, _destSpriteY - _spriteBottom, // !!
_destSpriteX + _spriteRight,
_destSpriteY + _spriteBottom);
}
break;
case DRAW_LOADSPRITE:
id = _spriteLeft;
if (id >= 30000) {
dataBuf =
_vm->_game->loadExtData(id, &_spriteRight,
&_spriteBottom);
_vm->_video->drawPackedSprite((byte *)dataBuf, _spriteRight,
_spriteBottom, _destSpriteX,
_destSpriteY, _transparency,
_spritesArray[_destSurface]);
if (_destSurface == 21) {
invalidateRect(_destSpriteX,
_destSpriteY,
_destSpriteX + _spriteRight - 1,
_destSpriteY + _spriteBottom - 1);
}
delete[] dataBuf;
break;
}
// Load from .TOT resources
itemPtr = &_vm->_game->_totResourceTable->items[id];
offset = itemPtr->offset;
if (offset >= 0) {
dataBuf =
_vm->_game->_totResourceTable->dataPtr +
szGame_TotResTable + szGame_TotResItem *
_vm->_game->_totResourceTable->itemsCount + offset;
} else {
dataBuf =
_vm->_game->_imFileData +
(int32)READ_LE_UINT32(&((int32 *)_vm->_game->_imFileData)[-offset - 1]);
}
_spriteRight = itemPtr->width;
_spriteBottom = itemPtr->height;
_vm->_video->drawPackedSprite((byte *)dataBuf,
_spriteRight, _spriteBottom,
_destSpriteX, _destSpriteY,
_transparency, _spritesArray[_destSurface]);
if (_destSurface == 21) {
invalidateRect(_destSpriteX, _destSpriteY,
_destSpriteX + _spriteRight - 1,
_destSpriteY + _spriteBottom - 1);
}
break;
case DRAW_PRINTTEXT:
len = strlen(_textToPrint);
left = _destSpriteX;
if ((_fontIndex >= 4) || (_fontToSprite[_fontIndex].sprite == -1)) {
if (_fonts[_fontIndex]->extraData == 0) {
if (((int8) _textToPrint[0]) == -1) {
if (_vm->_global->_languageWanted != _vm->_global->_language) {
warning("Your game version doesn't support the requested language, "
"using the first one available (%d)",
_vm->_global->_language);
_vm->_global->_languageWanted = _vm->_global->_language;
}
dataBuf = _vm->_game->_totTextData->dataPtr + _textToPrint[1] + 1;
len = *dataBuf++;
for (i = 0; i < len; i++) {
_vm->_video->drawLetter(READ_LE_UINT16(dataBuf), _destSpriteX,
_destSpriteY, _fonts[_fontIndex], _transparency, _frontColor,
_backColor, _spritesArray[_destSurface]);
dataBuf += 2;
}
} else {
drawString(_textToPrint, _destSpriteX, _destSpriteY, _frontColor,
_backColor, _transparency, _spritesArray[_destSurface],
_fonts[_fontIndex]);
_destSpriteX += len * _fonts[_fontIndex]->itemWidth;
}
} else {
if (word_2F2D2 >= 0) {
for (i = 0; i < len; i++) {
_vm->_video->drawLetter(_textToPrint[i], _destSpriteX,
_destSpriteY, _fonts[_fontIndex], _transparency,
_frontColor, _backColor, _spritesArray[_destSurface]);
_destSpriteX += *(((char*)_fonts[_fontIndex]->extraData) +
(_textToPrint[i] - _fonts[_fontIndex]->startItem));
}
} else { // loc_DBE9
warning("Untested, does that work?");
// Does something different for each character depending on whether it's a space
// That *should* be it...
for (i = 0; i < len; i++) {
if (_textToPrint[i] == ' ')
_destSpriteX += _fonts[_fontIndex]->itemWidth;
else {
_vm->_video->drawLetter(_textToPrint[i],
_destSpriteX, _destSpriteY,
_fonts[_fontIndex],
_transparency,
_frontColor, _backColor,
_spritesArray[_destSurface]);
_destSpriteX +=
*(((char*)_fonts[_fontIndex]->extraData) + (_textToPrint[i] - _fonts[_fontIndex]->startItem));
}
}
}
}
} else {
sourceSurf = _spritesArray[_fontToSprite[_fontIndex].sprite];
ratio = ((sourceSurf == _frontSurface) || (sourceSurf == _backSurface)) ?
320 : sourceSurf->width;
ratio /= _fontToSprite[_fontIndex].width;
for (i = 0; i < len; i++) {
y = ((_textToPrint[i] - _fontToSprite[_fontIndex].base) / ratio)
* _fontToSprite[_fontIndex].height;
x = ((_textToPrint[i] - _fontToSprite[_fontIndex].base) % ratio)
* _fontToSprite[_fontIndex].width;
_vm->_video->drawSprite(_spritesArray[_fontToSprite[_fontIndex].sprite],
_spritesArray[_destSurface], x, y,
x + _fontToSprite[_fontIndex].width - 1,
y + _fontToSprite[_fontIndex].height - 1,
_destSpriteX, _destSpriteY, _transparency);
_destSpriteX += _fontToSprite[_fontIndex].width;
}
}
if (_destSurface == 21) {
invalidateRect(left, _destSpriteY,
_destSpriteX - 1,
_destSpriteY + _fonts[_fontIndex]->itemHeight - 1);
}
break;
case DRAW_DRAWBAR:
if (_word_2E8E2 != 2) {
_vm->_video->fillRect(_spritesArray[_destSurface],
_destSpriteX, _spriteBottom - 1,
_spriteRight, _spriteBottom, _frontColor);
_vm->_video->fillRect(_spritesArray[_destSurface],
_destSpriteX, _destSpriteY,
_destSpriteX + 1, _spriteBottom, _frontColor);
_vm->_video->fillRect(_spritesArray[_destSurface],
_spriteRight - 1, _destSpriteY,
_spriteRight, _spriteBottom, _frontColor);
_vm->_video->fillRect(_spritesArray[_destSurface],
_destSpriteX, _destSpriteY,
_spriteRight, _destSpriteY + 1, _frontColor);
} else {
_vm->_video->drawLine(_spritesArray[_destSurface],
_destSpriteX, _spriteBottom,
_spriteRight, _spriteBottom, _frontColor);
_vm->_video->drawLine(_spritesArray[_destSurface],
_destSpriteX, _destSpriteY,
_destSpriteX, _spriteBottom, _frontColor);
_vm->_video->drawLine(_spritesArray[_destSurface],
_spriteRight, _destSpriteY,
_spriteRight, _spriteBottom, _frontColor);
_vm->_video->drawLine(_spritesArray[_destSurface],
_destSpriteX, _destSpriteY,
_spriteRight, _destSpriteY, _frontColor);
}
if (_destSurface == 21) {
invalidateRect(_destSpriteX, _destSpriteY,
_spriteRight, _spriteBottom);
}
break;
case DRAW_CLEARRECT:
if ((_backColor != 16) && (_backColor != 144)) {
_vm->_video->fillRect(_spritesArray[_destSurface],
_destSpriteX, _destSpriteY,
_spriteRight, _spriteBottom,
_backColor);
}
if (_destSurface == 21) {
invalidateRect(_destSpriteX, _destSpriteY,
_spriteRight, _spriteBottom);
}
break;
case DRAW_FILLRECTABS:
_vm->_video->fillRect(_spritesArray[_destSurface],
_destSpriteX, _destSpriteY,
_spriteRight, _spriteBottom, _backColor);
if (_destSurface == 21) {
invalidateRect(_destSpriteX, _destSpriteY,
_spriteRight, _spriteBottom);
}
break;
}
_spriteLeft = spriteLeft;
_spriteTop = spriteTop;
_spriteRight = spriteRight;
_spriteLeft = spriteBottom;
_destSpriteX = destSpriteX;
_destSpriteY = destSpriteY;
_destSurface = destSurface;
_sourceSurface = sourceSurface;
if (operation == DRAW_PRINTTEXT) {
len = _fonts[_fontIndex]->itemWidth;
adjustCoords(1, &len, 0);
_destSpriteX += len * strlen(_textToPrint);
}
if ((_renderFlags & RENDERFLAG_USEDELTAS) && !deltaVeto) {
if (_sourceSurface == 21) {
_spriteLeft -= _backDeltaX;
_spriteTop -= _backDeltaY;
}
if (_destSurface == 21) {
_destSpriteX -= _backDeltaX;
_destSpriteY -= _backDeltaY;
}
}
}
void Draw_v2::blitCursor(void) {
if (_cursorIndex == -1)
return;
_showCursor = (_showCursor & ~2) | ((_showCursor & 1) << 1);
}
void Draw_v2::animateCursor(int16 cursor) {
int16 newX = 0;
int16 newY = 0;
Game::Collision *ptr;
int16 minX;
int16 minY;
int16 maxX;
int16 maxY;
int16 cursorIndex;
_showCursor |= 1;
// .-- _draw_animateCursorSUB1 ---
cursorIndex = cursor;
if (cursorIndex == -1) {
cursorIndex = 0;
for (ptr = _vm->_game->_collisionAreas; ptr->left != -1; ptr++) {
if ((ptr->flags & 0xF00) || (ptr->id & 0x4000))
continue;
if (ptr->left > _vm->_global->_inter_mouseX)
continue;
if (ptr->right < _vm->_global->_inter_mouseX)
continue;
if (ptr->top > _vm->_global->_inter_mouseY)
continue;
if (ptr->bottom < _vm->_global->_inter_mouseY)
continue;
if ((ptr->flags & 0xF000) == 0) {
if ((ptr->flags & 0xF) >= 3) {
cursorIndex = 3;
break;
} else if (((ptr->flags & 0xF0) != 0x10) && (cursorIndex == 0))
cursorIndex = 1;
} else if (cursorIndex == 0)
cursorIndex = (ptr->flags >> 12) & 0xF;
}
if (_cursorAnimLow[cursorIndex] == -1)
cursorIndex = 1;
}
// '------
if (_cursorAnimLow[cursorIndex] != -1) {
// .-- _draw_animateCursorSUB2 ---
if (cursorIndex == _cursorIndex) {
if ((_cursorAnimDelays[_cursorIndex] != 0) &&
((_cursorTimeKey + (_cursorAnimDelays[_cursorIndex] * 10)) <=
_vm->_util->getTimeKey())) {
_cursorAnim++;
if ((_cursorAnimHigh[_cursorIndex] < _cursorAnim) ||
(_cursorAnimLow[_cursorIndex] > _cursorAnim))
_cursorAnim = _cursorAnimLow[_cursorIndex];
_cursorTimeKey = _vm->_util->getTimeKey();
} else {
if ((_noInvalidated != 0) && (_vm->_global->_inter_mouseX == _cursorX) &&
(_vm->_global->_inter_mouseY == _cursorY)) {
_vm->_video->waitRetrace(_vm->_global->_videoMode);
return;
}
}
} else {
_cursorIndex = cursorIndex;
if (_cursorAnimDelays[cursorIndex] != 0) {
_cursorAnim = _cursorAnimLow[cursorIndex];
_cursorTimeKey = _vm->_util->getTimeKey();
}
}
if (_cursorAnimDelays[_cursorIndex] != 0) {
if ((_cursorAnimHigh[_cursorIndex] < _cursorAnim) ||
(_cursorAnimLow[_cursorIndex] > _cursorAnim))
_cursorAnim = _cursorAnimLow[_cursorIndex];
cursorIndex = _cursorAnim;
}
// '------
newX = _vm->_global->_inter_mouseX;
newY = _vm->_global->_inter_mouseY;
if (_cursorXDeltaVar != -1) {
newX -= (uint16)VAR(_cursorIndex + _cursorXDeltaVar);
newY -= (uint16)VAR(_cursorIndex + _cursorYDeltaVar);
}
minX = MIN(newX, _cursorX);
minY = MIN(newY, _cursorY);
maxX = MAX(_cursorX, newX) + _cursorWidth - 1;
maxY = MAX(_cursorY, newY) + _cursorHeight - 1;
_vm->_video->clearSurf(_scummvmCursor);
_vm->_video->drawSprite(_cursorSprites, _scummvmCursor, cursorIndex * _cursorWidth,
0, (cursorIndex * _cursorWidth) + _cursorWidth - 1, _cursorHeight - 1, 0, 0, 0);
CursorMan.replaceCursor(_scummvmCursor->vidPtr, _cursorWidth, _cursorHeight, 0, 0, 0);
if (_frontSurface != _backSurface) {
if (_noInvalidated == 0) {
int16 tmp = _cursorIndex;
_cursorIndex = -1;
blitInvalidated();
_cursorIndex = tmp;
} else {
_showCursor = 3;
_vm->_video->waitRetrace(_vm->_global->_videoMode);
if (minY < 50)
_vm->_util->delay(5);
}
}
} else
blitCursor();
_showCursor &= ~1;
_cursorX = newX;
_cursorY = newY;
}
void Draw_v2::initScreen(void) {
_scrollOffsetX = 0;
_scrollOffsetY = 0;
if (_word_2E51F != 0) {
_off_2E51B = new Video::SurfaceDesc;
memcpy(_off_2E51B, _frontSurface, sizeof(Video::SurfaceDesc));
_off_2E51B->height = _vm->_global->_primaryHeight - _word_2E51F;
_frontSurface->height -= _off_2E51B->height;
_frontSurface->vidPtr =
_off_2E51B->vidPtr + ((_off_2E51B->width * _off_2E51B->height) / 4);
_off_2E517 = new Video::SurfaceDesc;
memcpy(_off_2E517, _off_2E51B, sizeof(Video::SurfaceDesc));
_off_2E517->width = _vm->_global->_primaryWidth;
_off_2E517->vidPtr = _frontSurface->vidPtr +
((_frontSurface->width * _frontSurface->height ) / 4);
}
initBigSprite(21, _vm->_video->_surfWidth, _vm->_video->_surfHeight, 0);
_backSurface = _spritesArray[21];
_vm->_video->clearSurf(_backSurface);
initBigSprite(23, 32, 16, 2);
_cursorSpritesBack = _spritesArray[23];
_cursorSprites = _cursorSpritesBack;
_scummvmCursor =
_vm->_video->initSurfDesc(_vm->_global->_videoMode, 16, 16, SCUMMVM_CURSOR);
_spritesArray[20] = _frontSurface;
_spritesArray[21] = _backSurface;
/* if (_word_2E51F != 0) {
dword_2F92D = _off_2E51B;
dword_2F931 = _off_2E517;
}*/
}
void Draw_v2::closeScreen(void) {
freeSprite(23);
_cursorSprites = 0;
_cursorSpritesBack = 0;
_vm->_video->freeSurfDesc(_scummvmCursor);
_scummvmCursor = 0;
if (_off_2E51B != 0) {
memcpy(_frontSurface, _off_2E51B, sizeof(Video::SurfaceDesc));
_frontSurface->width = _vm->_video->_surfWidth;
_frontSurface->height = _vm->_video->_surfHeight;
delete _off_2E51B;
delete _off_2E517;
_off_2E51B = 0;
_off_2E517 = 0;
}
if (_frontSurface != _backSurface)
freeSprite(21);
_spritesArray[21] = 0;
}
} // End of namespace Gob